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Dwinchester

Dwinchester

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Dwinchester
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  • Dead hard is the best perk in the game hands down. Distance alone saves 4 downs per game, then it's a mistake eraser that completely demoralizes the killer. Nothing offers that kind of value. Imagine if the killer could hit the e key and perform a super lunge, twice the current distance, every 60 seconds.

    1. Dead hard

    2. Sprint burst

    3. Lithe

    4. Adrenaline

    5. Balanced

    6. Head on.

  • No, its actually slightly shorter. Lot of people dont know it. Only reason I know was because I was missing swings that should have hit and looked it up.

  • @MeneLaw said:

    This game should be rename because daylight doesnt kill but spirits yea. I mean what is wrong with this game i play 30 matches, 20 are with tryhards spirits.

    Trapper, wraith, plague, legion, clown, demogorgon, ghostface, pig, meyers, are all useless at red ranks.

    Deathslinger, huntress, leatherface, pyramid head, and doc can compete, but are very vulnerable to the gen rush.

    Nurse and billy can win, but take incredible amounts of skill.

    That leaves spirit, oni, and freddy as the only killers that can compete at the top, and dont require a masters degree worth of time to do well with.

    That answer your question?

  • @Dabihwow said:

    So I finally got rank 5 and by god, my head aches a lot, I now face people who played the game since day one. Wow, just wow. Now I'm not complaining but it would be helpful to at least learn some tips and tricks while I'm here. I would like some help on some of the killers like clown, and others with perks and use of power. Some help on looping would be nice as well, and how to loop the tiles. Again if you could help out that would be really appreciated.

    Welcome to the jungle, hope you like fun and games.

    Dont chase too long, dont chase someone that wants to be chased, 3 gen as often as possible. Understand that it's impossible to win vs a 4 man sweat squad.

    Play dirty. Lot of red ranks like leaving a survivor on hook until 2nd stage is almost there, in order to give them more time on gens, punish that by returning to the hook and making sure they hit 2nd stage, then tunnel them out of the game.

    Slug, camp, basement builds. Use every resource you have, and forget about their fun. They're only having fun if they can bully and get a 4 man escape, so it doesn't matter.

  • @28_stabs said:

    Good swfs are rare tho. 2000h ago I saw the last good swf. :^) you must be veey unlucky.

    Bullcrap. VPN to sao paulo, you will find plenty.

  • @hillbillyclaudmain69 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1580011#Comment_1580011

    It is a free pressure perk. No ones on gens if theyre doing totems, and if they don't, you get more speed and a free insta down.

    So what? Ds is a free pressure perk too. One person has it, and all three get the benefit if the killer respects it. Not every perk needs a prerequisite to actually work.

  • @JordanMalicious said:

    Can confirm this add-on is bullshit. Especially paired with bleach or other clown add-ons that can prolong the effects. So stupid. Clown runs up right behind you, throws bottle, insta down. No risk, no drawback.

    The fact its clown is the drawback.

  • @Venzhas said:

    IN MY OPINION

    As a PS4 surv, since crossplay is a thing, i'm already thinking to disable it since 8 games on 10 facing a PC killer, its gonna be a guy that tunnel/camps you to death

    No salt but i was wondering why PC people acts like that ? I mean PS4 players are more fun to play with / against

    And to the question "YoU cANt SaY ThEyRe Pc" yes, i can actually, with the names and a little experience its pretty easy to see it...

    In conclusion, it's bad that this part of the community seems like that, no offense but i dont think im the only one to feel it.

    Bye crossplay

    Because we've been trained by toxic swf pc survivors. Once ruin bit the dust, and everyone started gen rushing, the pc killer community had to start playing like this to have a chance.

    Personally, I am a reactive killer, if gens are going slow, I actively play nice, if they're flying, I crank up the sweat.

  • Sattelizer, otz, bronx, umbra. In that order.

  • @Zagrid said:

    And I can prove it.

    Do you know how long it took to see changes for the most broken things in the game?

    Freddy, Nurse, Hill Billy, Mettle of Man, DS, Legion, and hit boxes?

    It took years for every one of the killers listed to have their problems fixed. Also, the changes regarding 2/3 of the characters were met with extreme backlash as the Game Design team did exactly what every player of those killers told them not to do, touch their base power. Whether or not the base power changes were needed, they went directly against player feed back.

    How about Legion? We told them in the PTB that this power was going to drive people away from the game and it had no counterplay. The killer still went to live and it took months to finally get changes that removed the uncounterablility. And now we are left with a mostly garbage killer with few select times he could be good, but even still he is overshadowed by many other killers.

    Hit boxes? Took years to finally get dedicated servers which was nice when we finally heard all of our dreams would be answered. But, as with most things and to very little people's surprise. Dedicated servers were a buggy mess upon release and almost everyone told BHVR to keep them turned off until they were what the community not only wanted, but deserved after so many years. To this day, dedicated servers are still buggy, still messy, and still being worked on while we deal with them. And now its to the point they can't be turned off since the game now relies on them so much.

    The real salt to the wound, hit boxes are still buggy and fixes for them continue to be slow, and poorly executed. However, I can't hate on them too much as it actually feels like they are trying or at least making an effort to make hit boxes better. That can't be said about the next thing.

    Perks, oh perks.

    I would have an easier time counting which perks were good rather than how many are completely useless. At this point im pretty sure even the game design team have a hard time remembering what perks are already in the game before making new ones that do the same thing as others, the only difference being a cooldown and different activation requirements.

    I would list all the perks that are useless along with a bunch of community suggestions to making them even somewhat viable. But if you go onto this very forum and look for perk suggestion threads. They. are. everywhere. And yet, patch after patch, chapter after chapter, Cruel limits, Monstrous Shrine, Beast of prey, and countless other perks remain untouched after literal years of people saying they are useless.

    So the next time you think the game design team at BHVR actually cares about player feedback. Just remember that Monstrous Shrine released when the game came out, and even after a post by this same team said they would get around to changing it. It has been 4 years since the game came out, and 2 years since that post.

    Side note, the most recent PTB they released was a week old version of their build. How convenient that now they can brush aside any feedback they receive by saying "Don't worry, its a week old build".

    You're just now figuring this out? Of course they dont care. What's worse is that the player count got bolstered by quarantine and pyramid head, so they're going to think what they're doing is right.

  • @MrBuffalo said:

    Only reason I ever see a hag get a 4k is cause the survivors just don't know how to work around her traps cause almost no one ever plays this killer? Did a streamer say she is good?

    Hag is a natural camper. Once you get a web set up around a 3 gen, and a survivor hooked in that web, it's pretty much gg. She's the one killer than can be everywhere at once, you can pressure gens and pressure the hook at the same time.

    Her weakness is swf, gen rush, and flashlights.

  • @EuphoricBliss35 said:

    For the endless time, I’m in chase, have a good 10m lead, dead hard early to a window for a fast vault, and next thing you know, I’m hit and on the ground. at least with P2P, you know what you’re getting into before the match. Console used to give (mostly) 110-150ms matches, but at least it was consistent

    if not, how about some better servers instead of this Amazon nonsense. Please.

    It would kill me. I've got suitable download speed for dedicated, but with 512k uploads, I couldn't possibly host.

  • @ScottJund said:

    I swear to God DBD players are the most sensitive gamers in existence. Nothing about what they said makes them a terrible person. They said playing against you sucked, which it probably did. Can we save the word "terrible" for people that actually do terrible things and not people that get annoyed in a video game.

    Goes both ways. People are under the impression that a killer is supposed to make the survivor experience fun, and when they have the audacity to not play in that manner, we must berate them until they change or quit the game.

    If it's a toxic swf that's bullying, then it's all in the name of fun or content, doesn't matter if its miserable for killer.

    Just gg and move on, like every other game.

  • @Desh said:

    Idk what y'all are going on about. If it's THAT bad, then it sounds like you unlocked a bunch of unteachable perks that you're just refusing to use which means your chances of finding the perk you do want remains low. Learn the other damn perks, and you'll find it. If you have no perks to learn, then any perk left unlearned will pop up in the next bloodweb and following until the end of time until you learn it completely.

    Thay strategy might work if you've slowly gotten killers and maxed them.

    I bought everyone, unlocked their teachables, and then started getting all perks. I dont recommend my way, its costly. I've pretty hit the point where I have everything worth getting on my killers.

  • @lostboy said:

    ######### can I do? I run DS and unbreakable and still they go out their way to ruin the fun out of this game. I am a killer main and never play that style, but it appears when ever I go and play survivor I get this sort of trash play style. Sure three survivors always survivor, but I am always the forth (no torch, no t-bag just doing gens).

    Why can't you just accept defeat instead of literally face camping and then tunnelling?! It's not even funny any more.

    I also have issues with certain killers who deliberately go out their way to bring in a mori when they go against me. Played the same killer three times in 48 hours and every time he will bring in a mori and joke after in chat stating he is just 'farming'.

    Lot of times, it's not your fault, but your teams fault. I got a guy last night, he ran to a corner where I downed him, right next to a hooked survivor that happened to have breakdown. There were no other hooks in range.

    I waited 30 seconds on the hook, thinking it was saboed, two gens popped in that time. He wiggled, I chased him down and camped him. He wasn't part of their group...


    Then sometimes it is your fault. If you run ds and unbreakable and play in an annoying way, people might remember you and punish you, or not give you a chance.

  • @Revzi100 said:

    I unlocked the bbq and chilli in the shrine but it still hasnt shown up in the blood web of the killer, i know the blood webs are random but after spending over 600k blood points i would of thought it would of appeared at least once

    Hehehe. I've spent about 2 million bloodpoints on legion, haven't seen it yet. I feel like bhvr reduces the chances of getting top perks to keep people grinding.

    I've been grinding since March, trying to get t3 on all killers. I need one tier on demo, then all tiers on legion, nurse, and billy and I am finally done.

  • @SCP_FOR_DBD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1580733#Comment_1580733

    I swear if they did that I would be livid. The last thing we need is another MoM situation.

    I hope they don't, but I just dont trust the dev team any more. I will wait, or use shards, just to be sure.

  • @milwaukee354 said:

    DBD is a very fun game its my 4th day playing and I've already given up 2k and cod I've prestiged my meg but the probably I'm having is that the killers run way to fast and their so many objects in your way when your trying to escape killer then their hit box is way to far I've made a vault and continued running and still got hit then the gen speed is way to slow if gen speed is slow why not make them farther apart the killer shouldn't be able to see or camp the last three gens I've had a game where the huntress threw a axe mid map beginning of the game without moving and hit a survivor I've played ten games so far today made it out once and seen two other single survivors make it out on separate games their should not be a perk where if the killer smacks the gen it loses all progress so now the killer knows if it's been worked on because bout time the killer circles the whole map and you've got the gen to a laughable 20% he knows you're in the area so know you're dead it's left for the last survivor to find the hatch or open the gate well the problem with that is you have to be very stealthy as survivor while the killers gets to run free and much faster the hatch should spawn closer to the survivor not at random or make you use a key when you might want to run a different item it's like this game has this weird fascination with the killers killing survivors maybe this is more then a game for somebody and they get off on video game characters played by real people dying by killers played by real people lol and hatch findings are done 90% of the time so now the killer closes the hatch now it's up to you to open the gate LOL out of the 4 to 5 days I've been playing I've only seen that done once and the killer was rank 20 the gates should be on the farthest ends of the map or opening gates should be much faster not having it where killers can stand mid map and camp both gates killer shouldn't be able to run both sides and you still won't make it in time then you give the killers perks?! Really, they get ADDITIONAL SPEED,SURVIVOR LOCATION, PROGRESSION STOPS, I've seen an oni with a perk where he could track survivors the whole game let alone all natural weapons killers get chainsaws, traps, invisibility,warping abilities, electricity, torment trails, A SPEAR A FREAKING SPEAR, rush down ability, portal transportation and LEAPING ABILITIES what has this game become LOL, tracking abilities and no HEARTBEAT WHAT LOL projectiles I mean while and this is without perks poor survivors I mean I don't know to many maps yet I mean I can imagine trying the play killer but their so overpowered maybe and mean seems to me I don't need to much map knowledge with this much going on with killers nowadays I know survivors have perks to but they last 3 to 15 laughable seconds and most you have to wait 20 to 40 seconds so you're so scared and just want to wait for your perks just a little bit that you can't work on gens then what's up with scratch marks more good news for the killers huh I know you could also destroy totems but with slow gens helping out other survivors being chased and now you have to find well hidden special totems not the regular totems those are everywhere the special totems I've found two out of the few days I've been playing, so gens should be farther apart maybe make one mid to make it easier for killers since the devs love them so much, the killer shouldn't be able to see all gens mid map or make gen perversion

    Holy wall of text. Cant tell if this is bait, or you're a legit noob.

    If this is legit, here goes. Survivor is very weak feeling when you first start playing. You don't know the map layout, or how to loop, or where totems spawn. The more you play, the better you will get, and finally learn the truth. Survivors are the power role, and gen speeds fly.

  • @SCP_FOR_DBD said:

    I'm not gonna act like this is a 100% call, cause its likely to be tweaked in some way. But in its current state I feel like it could be a big issue with something like Ruin or Haunted Grounds, or maybe even Devour Hope. Since it not only transfers to totems but makes them harder to cleanse. I feel like this could be a problem.

    Edit: I forgot stacks reset, ignore my Devour Hope point.

    Oh don't worry, I'm sure bhvr will wait about two weeks to lure in all of the suckers with sales, then nerf the crap out of it.

  • S. Spirit, nurse.

    A. Hag, doctor, oni, huntress, freddy.

    B. Ghostface, deathslinger, pyramid head, billy, leatherface.

    C. Meyers, clown, wraith, plague.

    D. Legion, trapper.

    F. Demogorgon.

  • @pwncxkes said:

    Out of all of the ‘Meta Perks’ which One or two are the least controversial or most balanced? Or the least “toxic”?

    Just wanted to see what the community has to say.

    For survivors only because the perks they have are discussed a lot in the community.

    Borrowed time. It needs a cooldown, but it's not that bad.

    @StibbityStabbity said:

    As much as people complain about it, I PERSONALLY think DH is fine. It's a skill perk which gives i-frames, meaning the player must time their execution of it in order to get out of a hit. I like Character Action games and would totally bind DMC3 music to my DH if I wasn't too lazy to learn how. I don't think BT BY ITSELF is considered controversial either. It's more when it's paired with other meta perks. By itself, BT seems perfectly fine.

    Dead hard is fine when used as intended. It's not fine when used for distance. I would like to see the invincibility frames stay, but lose the distance.

  • @Nearic said:

    Am I alone in thinking the game is in a good spot? I can't be right? All I see in the forums is nerf this, nerf that, this is unfair, and I want a buff. But as it stands, I don't really think the game needs a whole lot changed. I don't think survivors or killers are extremely over powered compared to each other. I win a lot of matches I lose a lot of matches. I don't know, I don't really understand the animosity I guess. And I'm not really looking for someone to explain it to me (though I'm sure there's atleast one person who will want to try.) Just curious to see if anyone else shares my opinion that everything ISN'T broken. (Well... at least as far as balance is concerned :p)

    The very top and the very bottom aren't balanced. In between? Sure. Probably as good as it's going to get.

  • @leyzyman said:

    title says all. Remember, this is YOUR opinion. Someone doesn't like a killer you like, don't get mad.

    I'll go first.

    I am usually fine with most killers. But they ly killer i really don't like to face is plague.

    I hate the fact that she literally makes t3 myers useless unless you cleanse. Once you cleanse, she becomes a "close range" mega-huntess. If you don't cleanse, you still have a solid minute of probably dealing with that red vomit of death.

    I hate the damn coughing. I hate the stink lines. Im not usually someone who cares about skins, but the vomit specifically i hate.

    Anyways, whats your least favorite fred..., i mean killer?

    Trapper, he makes me so paranoid.

  • @redsopine00 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579977#Comment_1579977

    makes little sense i mean people are just annoyed it takes them by suprise if it only triggers onece the gates open or hatch shuts then they take the risk of going down and then being hooked

    If the gates don't regress, the survivors will just 99 the gates and it will never come into play.

    No, the reason people are annoyed by noed is because they think it takes skill to blast through the gens in 5 minutes, only to have noed bite them in the butt. So clearly it's a free pressure perk that requires no skill to use, and we shouldn't have to do bones.

  • @redsopine00 said:

    only trigger the insta down aspect once the egc begins

    Only if gates regress and it's not a hex perk any more.

  • @Eleghost said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579927#Comment_1579927

    You don't seem to understand that even if they do this they still waste killers time and award the killer a stack if using certain perks. Dcing prevents the killer from getting those points for hooking or the stack on their perks ruining the game for not only the survivors but also the killer.

    The count it as a three hook and award a bbq stack. If killer dcs, black pip minimum and 15k points for all Easy peasy, entity displeasey.

  • @Veen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579870#Comment_1579870

    You have 4 perks slots, There 21 killers around, Not everyone plays the new killer hence it's released.

    How is this incredibly op ?

    Flip the script. What if it was a perk that caused you to lose a hook state upon ds use, or would cause you to break an ankle after dead hard and not be able to sprint? Every single killer would use it, because it would counter a really strong ability.

  • @EntitledMyersMain said:

    Post any and every controversial DBD opinion you have here! Tbh I don't think this bait will attract any entitled survivor/killer mains.

    Oh wait...

    Nurse needs to be 110% base. Dead hard needs to be deleted. Noed is fine. Spirit is balanced. Deathslinger is fine. New ruin is crap. Keys and moris need to only remove a single player. Gen speeds are a problem.

  • @Aizen said:

    Greetings,

    I was wondering, since every chapter includes 1 killer and 1 survivor, why not give the survivor a perk which counters that specific killer, a 4th teachable perk.

    That would not be broken, since the perk would be useless when facing other killers.

    Exemples :

    Claudette : the old small game, which allows her to see the aura of the trapper's traps at a certain distance.

    Jake/Dwight : thick skin, if you are the obsession you go into deep wound instead of insta down with the hillbilly's chainsaw. (higher chance of being the obsession).

    Feng : have a % to resist the doctor's shock

    You got the idea, at least like that there is always a link between the survivor and the killer of the same chapter. 😋

    How about no? That would be incredibly op and would cause no one to buy new killers. Why get a new killer when you know that he's already hard countered?

  • @DrBrain said:

    https://www.strawpoll.me/20848144

    because the devs do not actually give us accurate data to analyze things with before we make a statement on the state of game I thought id do a quick strawpoll of cross-play.

    I play DBD on console, with this in mind I opt out of cross play due to PC being vastly superior in every way to a console player and I do not want to have an insufferable game every time I boot up as a Killer Main.

    im curious how many players actually use cross-play

    I use it as a pc killer, mostly because console guys aren't near as into the gen rush as pc survivors are. I've even had a few strong console teams, but did ok because they don't hammer out gens in 5 minutes.

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579534#Comment_1579534

    So basicly what i said it wouldn't have to be down for a day like a hour or 2. One a week or something. And takeing a entier chapter to fix the game will help but the game might die. like rainbow 6 when they did operation health it greatly helped the game but it almost died in the process

    Couple of hours might not be too bad, but I seriously think they will break more than they fix. This needs to be a massive, get it right the first time effort.

    They're being bolstered by quarantine and silent hill right now, but with the horrendous balance and endless screw ups, I don't know how much longer this game will hang on.

  • @Human_Giraffe said:

    I need help getting better as a killer. I just played a game that lasted less than 3 mineuts and I only got one hook, now in my defense it was a full 4 man SWF, playing on PC, on comms, that was real toxic, they were all rank 1, also they sent me to Ormond. Any advice to get better at killer? I don't know how I went from being a rank 1 for half a year to being rank 11 but whatever, any advice to get better is appreciated.

    4 man, rank 1 swf on ormond, you're not going to win, just sit in the corner until they leave, or face camp one. As for getting better, play dirty. Tunnel, slug, camp if you have to.

    I find a lot of people will let a survivor sit on hook, the unhook right before 2nd stage, so they have more time on gens. Punish that crap, make sure they hit 2nd stage, then slug him or eat the ds and send him packing.

    Never commit to a chase for too long, always pressure the gens, don't chase at a strong loop. Run corrupt, pop, noed. Play doctor and spirit a lot.

  • @onemind said:

    As most of us know dead by daylight is mot the most polished game. So that's why im asking this would the community be upset if dead by daylight was down for fixing .

    I was thinking why dose dead by have so many bugs and i started thinking about identy v and how everynow and then they close the game for fixing and metnance.

    As some may know the devs of dead by wern't expecting the game to blow up so they used blueprints to set the Foundation and while blueprints work they are but very flexible makeing bugs that seem irrelevant to updates such as the hill issue. 4 years later here we are .

    So my question that i will be makeing a pole for is. would the community of DbD be ok with the game beibg down one or twice a week for a few hours if it helped fix big isseues?

    (Edit typo)

    Any significant downtime would kill the game. Once you break the addiction, there is little point in returning.

    I would rather see them stop trying to add content and features, and spend a whole chapter fixing this crap.

  • @Pipefish said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579136#Comment_1579136

    I admit all those second chance perks are annoying. The game is heavily balanced around them. Games I play that have survivors with no meta perks tend to go by much more quickly then ones that do.

    Also killers mistakes are much more punished because they are 100% of the team while survivors are only 25% so as a survivor you only make a 1/4th the impact you do as killer.

    Killers also have two second chance things they can use.

    NOED: I personally think their are better perks but there definitely times I use this one and snowball games I should have lost.

    Ebony Mori: This counters decisive strike among other things. Also can turn a losing game into a winning game and if your winning with one equipped you don't even need to use it. Also doesn't take up a perk slot like NOED.

    I get that killer mistakes are more punishing, but it's absolutely ridiculous for one bad mind game, or one chase going 30 seconds too long to cost you the entire game.

    The skill difference is insane in this game, you have to play twice as good as survivors to even compete.

    Noed is a bad perk, I would trade it for dead hard or ds all day long. A mori is the great equalizer, it literally makes the killer unstoppable, it's the most powerful thing in the game, hands down. For that reason, I find them distasteful. I only run them if I am in a foul mood or I have a daily.

  • Typically, when the devs have had a really rough stretch of screwups, the mods get a little more touchy.

    Mmr, hill glitch, error codes, hit validation not working, disconnect penalty hackers, and now server timeouts.

    Nobody likes being told about their mistakes, and they tend to get defensive.

  • @GamingHulk123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579265#Comment_1579265

    I mean the right way to apply more pressure. Yeah some can completely destroy wraith, but most can get destroyed by him.

    https://forum.deadbydaylight.com/en/discussion/comment/1579264#Comment_1579264

    Only way he can compete is with coxcombed clapper and purple windstorm. If your only option is an ultra rare and very rare, he's bad.

  • @GamingHulk123 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579207#Comment_1579207

    Tbh, wraith can be really powerful. He’s pretty underestimated.

    Wraith is fine against potatoes. Against a decent swf, entity displeased.

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1579207#Comment_1579207

    Scott is the one who made a video on slowing down the start of the game, only to have the devs a few months later say they're working on something at the start of the match.

    He played a lot more killer back then. Here lately, he's all about nerfing killer.

  • @Respectfulnancymain said:

    Why should they listen to someone who only plays one side?

    They should listen to Scottjund imo, he plays both sides and is much less bias then coconut

    Honestly, scott is just as biased as coconut is, only for survivors. If he had his way, all killers would be on wraiths level of power, and the survivor meta would get a buff.

  • @Carlosylu said:

    If the survivor clearly outplays you in loops, just drop the chase and find a more suitable victim, the looper will get downed eventually trying to save his bad looping teammates.

    The amount of times I've been chasen for 4+ gens cause the killer got stubborn with me is huge! Just don't make it personal. If you just stop chasing me, you'll get others faster and I'll have to waste time trying to help them and commit mistakes in the process.

    And when all 4 survivors are good loopers, then you're screwed. That's the problem with the mindset of "how often do you face THOSE teams?"

    Sooner or later, everyone can reach that level, so the potential for being untouchable shouldn't be in the game to start with.

    You also cant win with survivors mindsets, they will always try to justify the game being broken. If you commit and lose, you should have pressured gens. If you drop chase and lose, "I would have made a mistake eventually, you should have committed."

  • @GamingHulk123 said:

    This guy is amazing! He highlights the flaws in Dead by Daylight. Wether it be mere perks, the community, or even the devs. This guy is seriously underrated, and very smart about the game as a whole. The things he say should be listened. Like his most recent YouTube video, he highlights the biggest flaws to unused killer perks. Very terrible perks that are in desperate need of attention. He also highlights the devs fear of the killer being too powerful. His point concludes that the devs don’t listen to their community as often as they should. But really it’s not all about Space Coconut, it’s about the community as whole, which are willing to help push Dead by Daylight to the moon. We are incredible and the devs aren’t taking advantage of what greatness they clearly have. Shoutout to Space Coconut and all the other Dead by Daylight content creators that are helping the game and working hard to push Dead by Daylight to the moon.

    The devs will never make killer the power role, and they will never listen to someone that wants to make killer the power role. I gave up on that a long time ago.

    The bottom line is that survivors outnumber killers and survivors buy cosmetics, thus the devs will always cater to them.

    They've got big horror names on the killer side, so for every killer main that leaves, they will always have some unsuspecting person ready to take that guys place. Doesn't matter if that guy is a rank 15 going against a red rank swf, they've already got his money, and another moron ready to take his place.

  • @Pipefish said:

    Its only a 4% chance, honestly I'd say your odds are better with that then one of them having unbreakable 😆

    My problem is with how many second chances survivors get, it gets old.

    Say they're all running dh, ds, unbreakable. Four chances with ds, four chances with unbreakable, and eight chances with dh. So that's sixteen right there, then you add in Kobe chances, then you add in the hatch, then you add in pallet saves, flashlight saves, and head on saves.

    So you're talking 20 or more second chances per game, in a game where killer isnt allowed to make a single mistake. You can see why the devs aren't on the Christmas list of most killer mains.

    4% is insignificant, but when you work your butt off to end the game, just to have the rng give them yet another chance, it can be infuriating.

  • @Babyyy_Boyy said:

    Killers who first hook mori with an ebony are bad because they can’t 4K a decent team without it. Change my mind.

    No, if I first hook mori, I'm angry. Usually a team has annoyed me and I am going to dish it out on an innocent team.

  • @Mekochi said:

    This isn't all, just the ones I've seen. If someone isn't being toxic but being a good sport, why do you feel the need to tunnel them off hook with a Mori? Like what did they do wrong?

    Edit: Wording

    Sometimes it's the fault of the last team. If I get crapped on by the lat team, I will be toxic to the next team to calm down.

  • @BaldursGate2 said:

    A video from spacecoconut:

    https://www.youtube.com/watch?v=_t7DCDGERTE

    They played like crap, still could do 4 gens. Kate / Zarina just did something else, where not even tunneled, still forced their DS out by offensive plays you could not make without it.

    Conclusion: Gen speed too fast and DS is not a anti-tunnel perk, it's just an excuse for survivors to be invulnerable for one minute.

    Man, that is an awful example. That's an incredibly strong survivor map and he made a ton of mistakes. He let survivors have a free unhook after ds was used, he blatantly fell for the locker ds play, and he fell for dead hard in the open way too many times.

    On top of that, the gens didnt get done, 4 gens took almost 10 minutes, and he had no gen slowdown perks.

    You can check my post history, I'm very killer sided. I don't consider gen speed to be a problem unless all 5 are done in under 6 minutes with strong killer pressure.

  • @kaeru said:

    I don't know. Still grabbing like a maniac. And I have always yellow ping and never green. Description to server validation hits says that you don't get your hit if your connection is poor. I have solid ethernet connection but my ping is high due geography. I would play on closer server if there was one.

    So I guess if you playing on wifi or have unstable connection you most likely will have this bs even if you have green ping.

    80ms of ping, good router, not using wifi. Like I said, the grabs are nothing new, it's the targeting system after the grab. Normally after a missed grab, you would hit the survivor, but now its phasing through them.

    I can adjust to this games janky crap factor, but when they're changing the crap factor every couple of months, it gets old. This game is either too unstable in its base code, or the devs aren't skilled/patient enough to get it right. Best thing they can do is leave it alone.

  • @CantDeadHarder said:

    So I'm a dirty entitled survivor main (just a dirty survivor main :P) and I decided to try killer out for a bit. My survivor rank currently is rank 5 and my killer rank is 13, 2 days ago my killer rank was 20 lol.

    On Sunday I got some money for my birthday (I'm 17 now if anyone was wondering), so I bought cursed legacy, shattered bloodline, and Sparks Of Madness.

    As a survivor main I knew some killer stuff from observation and did pretty well my first few games with The Oni and Doctor, had alot of fun playing them. Then I tried Spirit and she was fun to play, kinda.

    For one, I felt bad because I had more knowledge about killer thank your avg newbie killer, and two because I was playing Spirit. But what bugged me was how my hearing seemed to be off.

    I'd injure them then chase them down in phase, and when then I come out for a suprise hit, only to realize they were like 10 meters away, even though they sounded super close. I eventually got stridor, and even with that perk I struggle to gauge when and when not to stop phasing for the immediate hit.

    The perk build I currently have for her is Stridor III, STBFL II, Unrelenting !!, and Devour Hope I.

    Same issue, I think it's a bug with her audio. You will adapt to the crap factor eventually, usually takes me a couple of games.

  • @GoodBoyKaru said:

    Server sided hit validation didn't fix grabs because it wasn't meant to fix grabs.

    > STOP TRYING TO ADD STUFF TO THE GAME!!!

    This is literally them trying to fix an issue that's been since the launch of dedicated servers. They're literally trying to fix their game.

    Calm yo tatas.

    I don't care about the grabs, its the hit after the grab. The stupid hit validation spazzed out, thinking I grabbed the survivor, and targeted the hooked survivor. Basically makes unhooking in the killers face completely safe.

    Yes, they're trying to fix it, but they are failing miserably, and they're using us as forced beta testers.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1574076#Comment_1574076

    That's an exaggeration heavy exaggeration. I want video proof. If you are gonna record your game you better be good or I'm gonna call put mistakes you make. You should not be able to cross the whole map in 15-20 seconds that's unrealistic and shouldn't be the standard. It would make getting pressure too easy.

    If you only play 4 games a day then I cant help you play more and you would see. If you are having consistent short games it's you. You have to pressure get downs. You dont consistently get gen rushed. Did you consider you were the problem?

    Lerys has a bunch of pallets alot of which you can side step for easy downs. 16 is also the max pallet spawn if you didnt know. 4 per corner seems exaggerated especially with how pallet spacing works.

    The meta is stale not op. Dead Harding for distance is optimal play it extends the loop an extra 10 seconds. If you ar being denied downs by DS and unbreakable that means you are tunneling and slugging for no reason.

    Once again please record your games and show us.

    I've been playing 4 games lately, because I got burned out. I'm currently rank 2, so not some green rank chucklehead that's complaining.

    There was one game where the genrush was my fault. The others... well, I am constantly in chase, downing survivors in under a minute, breaking off to pressure gens, and they're still done in 5 minutes, it's a problem.

    Yeah, I will clear some room on my ssd and start recording. Cant wait to hear the "bruh, you're playing wraith/clown/deathslinger/bubba, i cant believe you have the audacity to expect the game to last for than 6 minutes, git gud and learn to pressure 4 head:.

  • @azame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1573843#Comment_1573843

    A top nurse can still beat top swf. A freddy can too actually. A too swf always had the advantage and billy while being good in the right hands falls short.

    Even with these so called "buffed" vault I still take steps and get hit. Hit validation did nothing neither did fixing momentum. The maps they listed sure they spawned long walls but most maps only have like 1-2 jungle gyms at max only one I see have more than 4 is blood lodge.

    The maps still can not be too small any experienced killer knows a gen protector build would become metanand too easy to use and win.

    I never said I want the killer not to he able to pressure gens maps still shouldn't be extremely small.

    You should put your killer agenda aside nobody wants 4 minute games.id say on average you get 10-11 pallet spawns per game. I actually had a 6 pallet game on azarovs resting place it was so bad a double pallet spawned.

    The mwtq isnt "op" it discourages too ways to play. Even then you can still do both of them as they are 1 time uses.

    And I can swing with the survivor still in the vault animation and hit wall. If it takes half of a solo gen just to cross the map, the map is too big.

    Do you want to know how many 4-6 minute games I've had this week alone? 4, and I only play about 4 games a day, so about 1/3rd of my games are gen rushers. So yeah, quite a few people want 4 minute games.

    I broke 13 pallets on lerys and saw at least 3 more. There's usually 4 per corner on a coldwin map, usually jungle gym into cow tree, into shack, into jungle gym.

    The meta is absolutely overpowered. Dead hard for distance saves 4 downs per match in average in my games. Ds and unbreakable deny 2 downs for each player. I need to start filming these matches for you people, see what you have to say with actual video evidence of how broken this game is.

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