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DwightsLifeMatters

DwightsLifeMatters

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DwightsLifeMatters
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  • some perks require it at higher ranks, so this would be buffing perks and will result in several pls nerf posts that nobody wants to see

    Err.. You know that rank resets every month right?
  • Your WRONG, 1 second after drop there will be 1000 of discussions saying pls nerf

    Yeah, but pretty much the opposite extreme aswell saying he's weak like they did with spirit 
  • Or at least make the non teachable perks tier one. Territorial imperative and insidious makes me mental seeing 3 times, but you have to get them to get them off the web. 
    I mean, the best case would be to give those non teachable perks as base to chose from beginning. Would be really helpful for new players and would finally stops to annoy us in the bloodweb 
  • Wait, I'm missing something ?

    "now you buffed solo survicors" lmao where? Solo didn't got any significant buff, the only one which comes in my mind is the obsession legs if chased.

    Just promote to get solo specific buffs and as more swf and solo are getting closer (they will never be the same, swf will always be stronger, but we can reduce the gap at least) as more this game will be balanced and killers can get more buffs 
  • Same like identity V right? I wouldn't mind this QoL, could be useful (in the future
  • I kinda understand why prestige cosmetics are not allowed (I'm looking at you P3 claudette) but ######### why preventing people from using legacy cosmetics? Some really unnecessary rules lol 
  • Agree on this. It will just make the game grinder and grinder after every DLC. 
    Also it makes DbD more casual at it is already, cuz perks are really important and currently it's more like playtime > skill.

    Player A who is new to the game but os good at video games has to play hundreds over hundreds hours to unlock important stuff to compete. While player B, who is absoluty garbage at video games will get carried by perks he unlocked just because he has more playtime.

    In a perfect competitive and fair scenario, all perks would be available by default like in KYF and the only thing matters is your skill. But that's not gonna happen due to business stuff, cuz many people keep playing just because of grind-reasons. 
    But at least, remove tier 1 and 2. Or at least tier 1.

  • Agree with all these clipping, the question is who is responsible for that. This person should really take time to rework this 
  • Don't get me wrong I still generally get 3/4 kills everyone with him put I reckon they should make his cloak outline a little bit less visible.
    But why then if you already absoluty win most if the time? There are ways to hide yourself while cloaking. This would just make it easier for noobs to perform better, so your 4k looks even less special after buffing him more.
  • Vietfox said:
    I mean, spam it is completely useless so you might get banned for it, but i love it when they do it and there are other survivors alive. I'm like: "hell yes, spam mori on me and waste time while others finish the gens :D "
    Doesnt happen often though.
    You really think I care about the others escaping in this situation ?
  • Huntress was probably the last free character we got. Anything else will be payed with real money or shards now
  • Lol funny, the killer main community was asking since years  to give them an indication that they face swf groups to equip themselves better for it (others just simply dodge).
    However, the last indication they had is gone.
    Whatever, I think as a solo I can benefit from that in the long run. I got dodged a lot of times just for the reason that I joined the looby simultaneously with other randoms.
  • If you spam it 3-4 times you should be fine, however spamming it for a few minutes might get you banned (gameplay abuse/taking the game hostage?). There's no strict rule as to how long you have to spam them to get banned.

    Why game hostage tho? I never did it long enuf but does it prevent the survivor from bleeding out? If not, I would see it as just a simple slugging but with entertainment lol
  • Mister_xD said:

    i am really surprised when ppl say the prestige skins would look bad tbh...
    i myself am a big fan of them and i think the weapons look very good ^^ (especially the blood dripping off of it)

    Really? You don't find them looking unrealistic? I would prefer either a little rework of the dripping to look realistic or just completely removing it (by choice maybe)
  • Crow said:

    Everyone says that 26th Nov. wich is for me tomorrow.

    I think that the time zone of the devs is priority. For me for example it takes 3 more hours to enter 26th, for the devs 9 hours or so
  • Against swfs its survivor friendly, but against solos killer friendly. 
  • Tonight.
    Isn't it tomorrow at night ? Cuz in Montreal it's Monday 2pm right now 
  • Tsulan said:
    Brady said:

    @Milo said:
    @Brady
    "SWF has access to this buff without it even existing - they can use comms to distinguish how many totems are left."

    I'm not asking this to be apart of base kit, I'm asking for it to be apart of a perk.> @Tsulan said:

    What happened to the good old times, when survivors had to actually pay attention while playing?

    Did you read? It's a perk. Something that's supposed to offer you an advantage.

    Oh so perks are more important than skill. 
    I mean,  have you tried counting the totems? You can also count destroyed totems. Why do you need a perk for that?!
    Tsulan your probably the most delusional person here on this forum. Nearly everywhere I see a comment of you I'm smh. 
    So you are gonna tell us that solos should waste all the time looking for all totems and destroyed ones (which are mich harder to spot)? Your probably playing at rank 20 then, cuz at rank 1 there is absolutely no time that every single solo survivors goes hunting totems. Especially not against high tier killers like billy and nurse 
  • AshleyWB said:
    Likely there is a separate department working on fixes and a department working all around the new dlc chapters.
    Where you got these informations from?
  • Another QoL we need. 
    Fun Fact: we already had this kind of scoreboard before the emblem system. 
    It's like 2 steps forward and one step back... 
  • Just play Freddy every round like I do. Recently played against an OoO and she couldn't see me at all so she led me right to her and her friends. They all had a nice nap afterwards.
    The joke is, you don't even need those perks in swf against a freddy 
  • Yes, I said this long time ago to the devs, that this is a needed QoL change. It's pretty lazy to give all notifications the same sound. Happens aswell with thrill of the hunt, they do it on purpose. Imo, the explosion sound should only be on real generator explosions and maybe hook sabotage. Everythibg else needs a different and much quiter sound notification. Something like if a dull totem gets destroyed with thrill of the hunt 
  • Vietfox said:
    I dont have fun against an infinite EW3 either, but u wont see a single post from me compaining about it.
    or Myers insta mori, pretty unfun to die in seconds. But I never complained about that, I just accepted it as it is
  • Are they gonna keep their promise with ptb, new chapter and mid-chapter patch coming out soon? I'd rather have them skip the chapter and fix the game first if there's not enough time..

    I agree. Optimization > new content 
    (I'm on pc btw, you need literally a NASA spaceshuttle pc to run this game really good)
  • Entità said:

    In practice, you suggest who runs Small Game should have the normal perk effect and see how many totems are still in the map. I agree: you pay a slot for this information, nobody can complain it's free.

    Meeeh. I mean, would be better yes. But still a perk slot wasted while swfs don't have to use it.
  • How should dbd run on switch? Ps4 pro is already heavy breathing 
  • Blueberry said:

    It's a small change that should've been made years ago.

    Many small changes should have been done years ago. Some they did, but many others are getting completely ignored. What bugs me is, that those small changes wouldnt even take 1 hour coding to implement. Imagine they would sit down 2 hours per week for those QoL changes. This game would be in such a better state 
  • You gotta buy it if you want the next one to show up. You can't have 2 teachables in bloodweb at once.

    Why you spreading false informations? Ofc you can have 2 teachables at the same time in one bloodweb.
    Don't talk if you don't know 
  • not_Queen said:

    Hello @Entità !
    Dead by Daylight has always been a game that is proud to offer choices to their player.
    The choice of the role a player wants to take on, the choice of the loadout they want to play. That said, we are trying to encourage players to try other roles and challenge themselves through daily rituals or events for example. Introducing something like you are suggesting would force unwanting players in a role / loadout, which isn't something we want to do.

    This!! The choice of one side was back then the reason I kept playing till I enjoyed both sides
  • I personally have always one teachable not unlocked. Idc, cuz at the end of the day I can get one perk per Web anyway. I refuse to unlock those useless perks like you mentioned cuz it will just make the grind in the future heavier and heavier.
    I suggest to you: ignore teachable perks you see as useless and don't need them and level up normally. If at one point the devs decide to rework/buff it then you can decide again if its worth 
  • Yes, will show up every time. But, at one point both teachables will show up and you have to pick up one, in your case MYC, or you don't get any new perks showing up.
  • Ugh. I gotta' say I'm a bit disappointed, but meh.

    Power is probably whenever you hit somebody, you can take on their likeness to a degree or something of the like. I feel as though it'll be worthless, given 9 of 10 matches tend to be 3+ SWF w/comms. Hopefully they've thought this through, though... surely, right?

    Crap... I really wanted a Wendigo, snow vamps, or Krampus :( Looks like a gritty reboot version of Last Year's Strangler with a generic mask.

    Lmao we got a 10 second clip with nearly 0 informations and your already disappointed.
    Acromio said:
    Yaaay, another "stealth" M1 killer that'll get looped to oblivion with no chance of ever hitting a survivor.

    This community is mental .. Im speechless 
  • Boss said:

    I never run Exhaustion Perks, so i'm cool with it. :p

    "I dont play dbd, so I'm cool with it"
    You notice something? 
  • Judgement said:
    CakeDuty said:

    it completely removes to ability to use perks like DH.

    I’m pretty sure preventing the use of Dead Hard is the entire point of taking exhaustion perks man. Same as with every single exhaustion perk.
    That’s like saying to remove windows because of Bamboozle.

    Exhaustion add-ons got hell nerfed because of exhaustion-wipe on hook, bar the add-ons that remain permanent under a condition (Slow-Release Toxin, Iridescent Obedience/Obedience Carter’s Notes).
    Add-on afflicted times Exhaustion should pause on hook, not reset. To be fair, Exhaustion should never have been wiped on hook to begin with.
    Not really the entire point, there are still perks like balanced and lithe. 
    Also, why do you care of exhaustion reset after getting hooked? You don't want to give a camped survivor at least a chance to dead hard the hit? (which doesn't work anyway cuz the unhook invisible frames are inconsistent and you can sometimes get downed before touching the ground).
    Also this doesn't apply on doctor madness 3 exhaustion, you stay exhausted after unhook 
  • Wolf74 said:

    @ReneAensland said:
    This is why there should be a Safe Zone DC time period when it's ok to DC.
    It's getting waaaaaaaay too common.

    Nope, because "oh, a Nurse - DC"..."oh, a Doc - DC" … "oh the Game map - DC."

    You can code around that this only applies in 3v1 or less survivors. Think around the edge lad 
  • I can agree with you both.
    I personally totally see clown exhaustion as the worst of all 
  • Peanits said:

    I don't feel like he's weak at all, as a trapper main myself. Once you've got trap placement down, he's very powerful. He's got the potential to instantly end a chase before it even begins, or to completely block off strong loops.

    Only thing I would like to see changed is the RNG. Rather than having traps be total luck where you can wiggle out on your first try or spend a whole minute trying to get out, I'd prefer it were just a set time so you're not at the mercy of luck.

    The thing is, while placing around 5 good traps the gens are starting to pop. If you verse really optimal genrushers you end up with 5 traps placed and 1 gen left 
  • Issue since release. I really don't understand what's so difficult about coding a workaround for that, for example: If less than 4 survivors spawn -> match ends automatically. 
    Or maybe that the code recognises during the loading screen if one or more doesn't load in -> immediately cancel the loading screen and back to lobby 
  • NeonAlien said:
    blue4zion said:

    I like this idea tho, however they'd def nerf the % to keep balance.
    But it would still be better than the "Me Killer. Me PGTW." feel it has now. Sometimes it's difficult to reach the gen and a decent amount of time you'll end up running into a survivor before you get to one, leaving you at a kick or chase situation.

    What if the timer worked like the one of the reverse bear trap? Going on hold while in a chase and on top of that, stacking the time you'd have left with another 30 seconds if you hook another survivor? Idk, just an idea to help take away the pressure but remain within the spirit of Anti-Camping (also, if someone is hook rushing, you could first defend the hook without the timer going to waste). 
    I like the idea 
  • @DwightsLifeMatters said:
    Dragonredking said:

    Your missing the point of why they put it on a timer.

    Explain the point then

    The whole reason to put on a timer is to force you to leave the hook.

    It's another attemps by the dev to create a perk that discourage camping.

    Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC

    By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.

    Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you type 
    He was asked to explain the timer, and did in a rather fitting way. Why continue to attack with the salt at the end? Their points are valid. 
    No its not valid cuz the point of the timer doesn't fulfill his purpose. It's just bad designed and works for strong situations like 3 gen strategy, high mobility killers  etc.
    Situations, where you need PGTW not that much. In situations where you need it (play a slow killer, no 3 gen strategy) it's a waste. 
  • RuneStarr said:

    Why would they spend resources making a cosmetic for people who want dedicated servers...

    I'm pretty sure most of the fanbase want this, and devs are aware of the demand (as it's been brought up in multiple dev streams).

    Onky those people who support directly with money will get these skins, not just everyone who wants servers. At least that's what I understood by OP
  • The thing which hurts trapper most is that he has to go all around the map to collect his traps. And if that isn't already bad and gives survivors a lot of free time to genrush, he also can carry only 1 trap by default. 

    If he would start will all traps in his hands he would be another level 
  • Let's hope, finally something completely new. Looking forward how the snow texture will be (footprints maybe?) and hopefully the perfomance will be good
  • @DwightsLifeMatters said:
    Dragonredking said:

    Your missing the point of why they put it on a timer.

    Explain the point then

    The whole reason to put on a timer is to force you to leave the hook.

    It's another attemps by the dev to create a perk that discourage camping.

    Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC

    By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.

    Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you type 
  • Your missing the point of why they put it on a timer.

    Explain the point then
  • @Judgement said:
    friendlykillermain said:

    wglf should instead just give the user a stackable 100% bloodpoint bonus for every survivor that escapes the trial

    PGTW is Pop Goes The Weasel, dude.

    wow im an idiot this is the wrong thread then yeah i agree with that notion tokens would probably work better every hook you get the more regression each stomp does

    My idea was actually like play with your food kinda tokens. U get one token after hooking one. You stomp a gen and the token is gone. Max one token at one time 
  • Just play in windowed mode and the game will size itself correctly. I know, not a real fix. But dont expect any changes of the devs. Nearly 3 years later and we still don't have proper resolution options etc. The settings are kept to minimum since release 
  • Tsulan said:
    Wolf74 said:

    Not this crap debate again.
    Does this forum have a search function?
    WGLF got nerfed and BBQ got buffed to BALANCE things.
    Now they are good.

    Are you mental mate? What has the BP bonus nerf of WGLF anything to do with gameplay balance? Get your ######### together and don't act like a smartass if you don't know those basics. 
    Survivors doing hook farms = unbalanced. 
    Nothing mental behind this.

    But please, go ahead and buff We gonna farm forever to it's old bonus. 
    I'll just relax and watch how people complain about getting farmed all the time. 
    Unbelievable how basic logic doesn't work here. The balance of a perk has nothing to do witb bad plays of the players. By that logic, perks like bond are unbalanced aswell, cuz you can show the killer a survivor hiding in the locker. 
    How old are people here, seriously? I read so much bullshit from people without any logic behind, it feels like the average age is 12 years old. Insane, bloody insane...
  • Find your Gamerusersettings.ini file, uncheck read only of this files. After that,  change your language ingame and restart dbd 

    Worked!  Thank you 😊
    Ur welcome, glad it worked 
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