DwightsLifeMatters
DwightsLifeMatters
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Seriously? I cant believe that. I get reported nearly 5 times per day just for playing good and another 10 times if I troll. And that's only the numbers I know of people telling me that they report me. I don't want to know the number of people reporting me without telling me. And I'm not the only person.Peanits said:@alivebydeadight said:
@Peanits said:
That would be a bandaid fix to a problem that's being fixed soon anyway. Console bans are coming, and they are close.In my book thats a problem, I get reported for stupid things like METAS
Fortunately nothing is automated. There's an actual person going through each report to make sure they are true before taking action.
I cant imagine that an actual person is sitting there and goes through all reports of the same person over and over again -
So only console exists for you? You know that the bigger playerbase is currently on pc right?HellDescent said:Does it really matter with the way the frame rate is, since the game looks like a slideshow on console?
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Hit the bin button and it gets replaced with a daily from the opposite
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All platformsRex_Huin said:I thought the optimisation was just a console thing???
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This shouldn't be a problem tho. Best example: cod back ops 2 on ps3. It's p2p but has a theater mode. You can watch every perspective of every player of that match any time you want to. Seriously, this Theater mode for DbD would be so damn sick. I could watch my opponent to see my mistakes, I can save pc power I'm using for recording while playing etc. I think everyone can benefit from that and since other games witb p2p have this feature long time ago BHVR should have no problems to implement such a thingMegaWaffle said:I'm not a programmer nor am I "tech savvy" but I don't think with the current p2p connection the game has that such a mode can exist. If we ever get dedicated servers then yes I too would love to view replays and see/learn popular hiding tactics or mistakes I can fix in my next match.
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Idk either, it's a hard one. I just thought that the risk-reward mechanic would only make solo survivors even weaker if they don't manage to communicate during the 1 minute timer, while swf will just be optimal with perks again.Master said:@DwightsLifeMatters said:
Master said:@DwightsLifeMatters said:
Tsulan said:
SenzuDuck said: @Mister_xD said: agreed. DS doenst need that much of a change, just make it obsession only. if a non obsession has it, well, your gonna play the round with 3 perks then ^^ Yea, lets give solo players even more of an incentive to not play. I know I'm going to start a ######### storm with my response, but I really think survivors should also have high risk/high reward perks like killers. Killer can get unlucky and lose hex perks. Same should apply for survivors. Because killers are always solo players.
Ur missing that this wouldn't affect swf
So are we balancing around solo or around SWF?

The goal is both I guess? Or what do you mean?
I dont know.
Currently the game is more balanced around solo, so the suggested approach would fit to that.
Do we want the game to be balanced around SWF? Usually I suggest ingame voice comms to balance the game and the answers I receive show me that the majority prefers to keep their advantage
It's hard to balance this game to satisfy everyone, killers, solos and swfs -
The goal is both I guess? Or what do you mean?Master said:@DwightsLifeMatters said:
Tsulan said:
SenzuDuck said:@Mister_xD said:
agreed.
DS doenst need that much of a change, just make it obsession only.
if a non obsession has it, well, your gonna play the round with 3 perks then ^^
Yea, lets give solo players even more of an incentive to not play.
I know I'm going to start a ######### storm with my response, but I really think survivors should also have high risk/high reward perks like killers. Killer can get unlucky and lose hex perks. Same should apply for survivors. Because killers are always solo players.
Ur missing that this wouldn't affect swf
So are we balancing around solo or around SWF?

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Shrine is just preventing you from a bad deal.HellDescent said:Iron will - purchase failed
Seriously, level up Jake for iron will and save up your shards for perks on characters you don't own, killers or cosmetics. The shards are more worth than 1 million BPs -
Ur missing that this wouldn't affect swfTsulan said:
I know I'm going to start a ######### storm with my response, but I really think survivors should also have high risk/high reward perks like killers. Killer can get unlucky and lose hex perks. Same should apply for survivors. Because killers are always solo players.SenzuDuck said:@Mister_xD said:
agreed.
DS doenst need that much of a change, just make it obsession only.
if a non obsession has it, well, your gonna play the round with 3 perks then ^^Yea, lets give solo players even more of an incentive to not play.
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People really care about achievements? I thought they only exist to keep up motivation, never thought that people hunt for them
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Idk if it would fit spine chill, but I have to admit that I miss the sound
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I suggested steam workshop support in the Q and A threat of patricia. Go ahead and vote my question up to get it into the next live streamDustin said:What you're suggesting is essentially Steam Workshop support which I'd be 100% supportive for. I'd even try to contribute myself as personally I have plenty of experience with various tools.
Realistically though I don't see it happening as much as I want Workshop Support, Dedicated servers and mods for DBD. I love to be proven wrong though so yeah I support the idea.
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What is the problem? You can't buy DLCs in Korea or what?
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Come one lad, be honest and fair. They listened to us. Not always, I agree. Not often enough sometimes, I agree on that aswell. But they try to listen and they proved in the past that they can listen. We should motivate the devs to listen more to us. But acting like they never listened to the community is not honest of you and demotivates a lot.BeanieEnthusiast said:Yeah hopefully they actually listen to the community for once. Won’t hold my breath though. -
Honestly? I agree with you. Seriously, the idea of DS is to reward you for getting catched. Pretty.. Weird. However, I think you misunderstood what I was trying to say. With "Fine" I mean I can deal with that without problems. One obsession DS never screwed the match over. It was always the non obsession survivor giving me the surprise ds which Screwed the whole match for me.SadonicShadow said:I find it jarring that there are people that still argue that DS is fine. A free escape is not fine, its never fine. Its literally a perk that lets you negate the killers efforts after they catch you. In a game all about time management for the killer a survivor should not be able to waste so much of a killers time and efforts by simply hitting a skillcheck. Its bizarre there is still support for the current state of this perk. Devs need to stop dragging their feet and nerf it already like they promised half a century ago.
Hope you understand now -
Mate, you missed the point he was trying to make.Mister_xD said:@SenzuDuck said:
@Mister_xD said:
sorry, but are you having a problem with making this perk a high risk high reward perk?Risk Vs Reward doesn't work like that, lmfao.
"Risk wasting an entire perk slot because someone didn't reply in chat"
Killer dodge lobbies when survivors don't ready up fast enough but you want them to spend the entire minute discussing perk choices and who should have DS, get out of here lmfao.i mean, YOU HAVE A CHAT. TALK TO YOUR TEAM. its not that hard, just be like, "anyone using DS?" and if they dont answer, thats not my fault.
"It doesn't affect me so i don't really care about how balanced it is".
and this would also make SWF weaker, as they wouldnt be able to take their 4 D strikes in the game anymore, continuously bullying the killer.
Again with the "every game i play is SWF 4 man"
I very rarely, if ever see DS anymore in a match, let alone more than one in a match anyway, stop crying over everything, just practice and get better.but your right.
lets just make it, so when you use DS, you will instantly die on your 2nd hook, no matter if you hit it or not.
at least the solo players are gonna have a better time now, right?You're so disgustingly biased it's either one extreme or the other for you, you don't want balance you just want the game to be easier for you, it's boring, stop.
okay... if Risk vs Reward doesnt work like that, then how should it work? isnt it supposed to be like this: you make a great risk at losing sthg, but therefore gain something really nice when succesfull? also, what would you call NOED then, as this is literally the definition of Risk vs Reward?
besides that, why do you think you have that chat? to just chat? no. if the chat was all about chatting, the killer wouldnt be excluded from it. also, just because there are people not writing in the chat, doesnt mean that they couldnt start doing so.
also, why do you think ppl close the lobby? cause of the last second switch, which is a completely different topic, so pls dont start with that now."It doesn't affect me so i don't really care about how balanced it is" this is actually true, as i am not one of this toxic f*cks who need to run this perk to get to rank 1.
also, why i mentioned SWF is because you literally asked for me to do it by specifically asking me weather i wanted to buff SWFs or not, so i just replied to you there. pls dont put words in my mouth, thank you. and just because its not that common of a perk anyore, doesnt mean its fair all of a sudden, does it?and honestly, my last line was S A R C A S M. its sad when you cant even figure THAT out...
conclusion: you just made the typical survivor main response: "DS is fine and you just want the game to be super ez so you can get ez 4ks every time, noob!". besides the fact, that you still didnt answer my question on how YOU would nerf that perk, but completely avoided that, please dont come to me, telling me that my suggestion is complete horse #########, when you cant even make one for yourself. now, my suggestion was fairly easy: keep this OP ######### the way it is, just make it a once per game thing. that would still be better for you survivors, than the devs suggestions, as they would completely remove the escaping the grasp mechanic.
PS: omigosh i was wrong about the "vote down" thing :O cause no one is allowed to ake a mistake or forget something, which has been a thing like a year ago for maybe a week or two.
why tf would you screenshot this btw? xD
He tried to explain that the risk-reward mechanic would only work for solo survivors. SWFs don't have risk vs reward in this case, they just coordinate what perks they take. You know what I mean? -
#1 we already have those days every 2 months or so where noone can connect for multiple hours or even days.Khalednazari said:
Biggest issue when it comes to dedicated server is DDoS attacks.For example?
#1. Imagine, its a nice Holiday season, the developers are on a well-deserved vacation, and there's a DDoS attack on the server. That's it then. 'Cannot connect to server' for days together.
#2. The Maintenance. There will probably need to be a maintenance day every week, where the game will be down for a few hours once a week. Not much of inconvenience, but still.
#3. Server Lags. Since the servers will be based where BHVR is located, i.e. Canada, player logging in from the countries far away in the east, middle east, will still have lags due to high ping.
#4. Hardware issues. Every game I have played with a dedicated server, has had atleast a hardware issue once where the game is down for multiple days together.
In the end, like I said, dedicated servers maybe better, but it's still not a perfect system, and has its own cons too.
#2 "probably"
I personally don't know any server based game with those maintenance days. Also, steam has akready maintenance day every week where noone can get online for 20 minutes, dont see the issue here tbh
#3 well, that's just an issue due to money. If they invest more money they can spread out wider like other server based games
#4 what exactly do you mean with that? -
For example?Khalednazari said:Dedicated servers may make some things better for some people, but people who expect that it's going to be all perfect when the dedicated servers come are living a lie. It has its own cons, too. -
Well, seems like you know a lot about that. Wanna educate us?Mr_Myers said:I love the backseat devs on here and Reddit who think that it's like flipping a switch for severs. Unless you have any idea on how t works, which I don' personaly, then don;t demand.
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Is clicking lol like a thumbs down in this forum?Mister_xD said:@SenzuDuck said:
@Mister_xD said:
agreed.
DS doenst need that much of a change, just make it obsession only.
if a non obsession has it, well, your gonna play the round with 3 perks then ^^Yea, lets make solo players even more weaker, sounds fun and fair.
and how would that make them weaker?
and how would YOU nerf DS then?
please tell me instead of just clicking LOL ^^
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Probably a program which resets your rank to 20? Whatever it is, I'm pretty sure it's not allowed by the devs and if they know you use it they will probably ban you. Unless I'm missing some informations and it's legal to use it.Khalednazari said:What's program re-rank?
@Mods/Devs please confirm if this is bannable or not, just in case it's allowed. -
For me it's the exact opposite. Back then in 2016 I had 60 fps (probably more possible, didn't know how to uncap back then) on high fullscreen 100% resolution. Now, I barely hit 50 fps on low and 0% resolution.SanKa_Games said:Though, they really do work on the optimization. Back in august 2016 I could barely get 20 FPS, now I have 50-60 on more than half of the maps. But between 1.4.0 and 1.5.0 there was a really painful time...
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Why did he got banned? His post was legit wasn't it?
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I don't have a problem with that. Actually, this is a part of skill to pay attention for those little things as killer and a part of skill as survivor to know that and stand still. I like that tbh, even if it's not intentional. Removing this will just make this game even more plane as it is already. Honestly, dbd has nearly no depth if we talk about techniques and skill.
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Nearly everyone is constantly grinding. From rank 20 up to rank 1, every offering screen shows at least 3 BP offerings, pretty often 5 BP bonus offerings. This is already saying a lot I guess
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You know nothing.. Back then the bloodwebs were insane huge, imagine these bloodwebs today with all the perksad19970 said:Birlliant. Would finally reduce the grind a bit. Honestly I'm shocked a game like this still has such a grind even two years later, I mean what do they believe how this grind feels for new comers who need to play for so long to finally unlock proper perks for the killers they enjoy playing? It's very newcomer unfriendly if you ask me.
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Can you add steam workshop functionality? I want to customise perk icons (and maybe other icons?) without beeing afraid to get flagged by EAC and permanently banned.
Or give us the ability to choose between different Icon packs ingame, I personally prefere the old pink/red perk icons much more.