DwarvenTavern
DwarvenTavern
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@OniWantsYourMacaroni said:
Only thing i want to see is:
-A cooldown when he cancels his power similiar to Pyramid Head
-An addon rework,because most of his addons are terrible/boring
That's actually pretty fair honestly. I always like an addon rework and I can definitely see him getting one. I've never been too much of a fan of the deep wound addons he has, it just feels stupid in my opinion.
But, a cooldown for canceling his power would be nice, what would sound reasonable to you? 1, 1.5, or 2 seconds?
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Ghost Face is actually pretty decent, I mean.. Grant it, he's just an M1 killer, but they are pretty good, not High A or anything, but maybe mid B.
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How would that even work, who would be a survivor who could possibly influence the Entity like that?
I mean, there's Vigo, but I do not expect them for a LONG TIME.
Plus, we have Cheryl, who is Alessia, THE GOD OF SILENT HILL who.. blocks a gen. Yuppers.
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My friends always joked about there being voice proximity because when I play Deathslinger I get super into it and do Master Roshi's laugh from Dragon Ball when I snipe someone
But, yeah that'd be a bad idea, even when it can be pretty funny at times
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Not everyone is cruel, we're all here to help!
Have a kitten
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@Heartbound said:
https://forum.deadbydaylight.com/en/discussion/comment/2396866#Comment_2396866
Teehee. A true memelord always has the tools on hand to evoke a laugh.
Tbh I was all psyched up to post the DK rap but it felt like I'd have to force it and it wouldn't be funny. Looks like my mission was accomplished though! Feng got the last laugh really. Look, she's staring daggers at me.
https://us.v-cdn.net/6030815/uploads/KMQQCO630W3B/memepic.png
Haha, you know what? That's completely fair haha
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@UncleStabby said:
Candyman is dumb. I never understood people's fascination/desire to have him in this game anyway.
Okay.
May I ask why you think he's.. dumb?
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This is my personal favorite combo
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@glitchboi said:
https://forum.deadbydaylight.com/en/discussion/comment/2396882#Comment_2396882
God that would suck so much.
What about Ghostface though? He's very similar to Myers yet they were able to execute him as a standalone killer.
I imagine there's just various tools around that changes his power and maybe some addons that also allow him to change what tools that spawn on a map
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That's genuinely surprising to hear
@Trickstaaaaa said:
Yeah I talked to a couple of them. I usually get shocked, when I see someone with a globe chatting.
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/2397701#Comment_2397701
I genuinely don't really care if my Totem get's found early. I just don't want them to spawn in front of Gens/In the open. They don't have to be super hidden, but... I just don't want them to be near gens. Survivor's are naturally going to go there-- So yeah, I get a bit tilted when they find my Ruin immediately because it spawned ten feet away from a generator. If it was just in a ######### place and they happened to find it, whatever. But on gens is what makes me angry.
@CrowVortex said:
Well i doubt they will adjust spawns, could maybe require totems needing a toolbox to break or add in difficult skill checks to progress the break meter. But either way it's unlikely any change will come until we found out how these boon totems work.
Could be a new perk idea to pick up bone fragments from a destroyed totem and craft another as a perk similar to flashbang crafting, but allowing you to place it in a totem spawn location of that map. Obviously limited use.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2397704#Comment_2397704
Always was under the impression that, "high risk, high reward" was referring to the capabilities of Survivors going out to find your Totem/having a Totem hunting Perk equipped and completely negating any further effects from it, penalizing them if they choose to leave it untouched. Not literally spawning it in front of them, or spawning it in Davey Jones locker.
@Zokenay said:
I mean, Hexes are meant to be high risk, hight reward perks, so if it gets found fast, bad luck.
Also some survivors can sorta figure out what Hexes you might run, Undying pretty much guarantees a Devour or Ruin to be on the match.
Gotta take in mind, that if a survivor is going out of their way to find totems they arent expending times on Gens.
If youre worried of your totems being found quickly you could use Undying or Thrill to protect them a lot easier, or simply not relay on them so much, ive seen a lot of killers pair Ruin with Pop despite not having synergy with each other at all, since if you lose Ruin you still have Pop after to help you.
@NomiNomad said:
I just dislike totems in general. They either get found five seconds into the game and the spots are extremely obvious, or they're hidden in a room out of the way of any pallet on RPD or behind some locker in the corner in the second floor of Midwich.
Yeah, you all have a point. I'm sorry, I guess I was just more stressed and wanted to vent for a bit. This week just hasn't been good, but hey, it could be worse.
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@NomiNomad said:
I just dislike totems in general. They either get found five seconds into the game and the spots are extremely obvious, or they're hidden in a room out of the way of any pallet on RPD or behind some locker in the corner in the second floor of Midwich.
I just.. don't understand why they wouldn't wait a little bit when a match starts BEFORE they put a hex down. I don't know if that would solve anything, but I think it would be nice so it just doesn't spawn on top of survivors or be automatically discovered because someone had nothing better to do
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2396846#Comment_2396846
Do you realize that you're not the only one in the pallet interaction, right? If the survivor has as good connection as you or better and IF they stun you before you hit them, then the hit isn't validated. Vice versa applies too. If you hit them first, you will get credited.
There are no sides. First come, first served.
I just got "traded" three times where I clearly hit them but they were uninjured.
I feel robbed, like genuinely. But, I guess I understand what you mean
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I rather them be skills checks for struggling
HAHAHAHA
But obviously not as punishing for missing a skillcheck
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Probably dried up.
In my personal opinion, I feel as the double bloodpoint event arrived a bit too late
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I had a genuine trade option.
I marked a pallet camper and I was standing mid pallet and swung, but the pallet rework just caused me to lost the trade
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2397086#Comment_2397086
Meanwhile i prestiged like 6 killers with all of them holding like 40 cakes each without using them. :(
Next gen privilege.
Why'd you do that? :(
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Okay, I gotta say it, I read the post as Lisa Garfield like six times while scrolling the forums
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@DarkMagik said:
https://forum.deadbydaylight.com/en/discussion/comment/2396777#Comment_2396777
wheres Ghostface
A tier towards the end
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Yeah, I had to play Ghost Face (no complaints) to earn so many cakes since he doesn't cause lag
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Blight needs to be higher, they're the only person we know of so far that went the equivalent of being hallow to vowing to kill everyone in their way for the serum.
I felt as the Twin's backstory was perfect, during that time in France it was awful, the worse, and the fact that they're conjoined twins makes this even so much worse
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Bhvr's new 2/2 rule.
Basically what this rule means that it's pretty much an even match for the killer to have two kills and a survivor to have two escapes.
They designed it this way to try and attempt to balance things out... buuuttttttt that doesn't seem to be the chase when the game is still designed for a 1v4 instead of 1v2
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@Lochnload_exe said:
I believe DS should not have a skillcheck, just for a QoL change, and I think something simple like making it last longer but not infinite while being chased, but timer is normal when not being chased
Okay, this is starting to seem better. I think I'd be the only one to say it, but 80 seconds seems to be a very generous buff if there were no other changes, maybe the bar being bigger, but that's only what I can see without it pushing it's limits
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I hit a survivor through the pallet, heard their cry, but they're still standing unphased.
So... I broke the pallet and threw a hatchet at her, moried them on the spot.
You just make do with what you got
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2396944#Comment_2396944
It's probably because the chapter hadn't actually been officially released yet, so she may have been talking in what is going to come in the future.
Yeah, that makes.
Though, I'm still gonna believe that there might be two others, even though that's hugely debunked.
Thanks for clarifying
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@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/2396925#Comment_2396925
The one with two survivors was the Resident Evil Chapter
Speaking of the stream (which is where you got the information from) they mentioned that 2 new maps (including the RPD) were coming in this roadmap, so another licensed chapter is possible.
It felt weird hearing her reiterating two survivors like that, the section where she did that was after the resident evil character reveal, so it just seemed to make sense for me to expect two other survivors in a chapter.
But, you're probably right and I'm looking way deep to into that
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Your name matches what I'm feeling after reading that statement
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2396905#Comment_2396905
Take your time.
I dont really care that much for licenced ones to be honest. If it isnt something i like, i would rather want a original.
Of course there are still alot of licences i would love to see like Alien, Chucky etc.
I am just not so much into Candyman.
My biggest wish is Castlevania right now. <3
But sadly its more likeley we get 10 Candymans and Jasons instead. :(
Most important is still HOW they do the killers tho. They should be fair but strong and fun for both sides.
I got jabaited by that rumor going around. Ugh.
Apologies, what they actually said was 4 killers and 5 survivors. So.... I'm thinking one of them has to be licensed. Probably the one with two survivors.
Anyway, ten Candymans and Jasons..? What?
Castlevania would be interesting, but how would it work? Like Dracula would be nuts and I can't seem to think about how the Belmonts (probably spelled their name wrong) perks would be
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2396900#Comment_2396900
Really? Can you send me a link where they said that?
Yeah, it'll be a moment since it was buried in the 5th year stream, so it might be a bit.
Also I edited my comment to add more, sorry
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2396832#Comment_2396832
To be honest i rather get a original chapter over candyman.
But either way, i have the feeling we wont get any licenced chapters anymore besides anniversary.
Lets hope i am wrong tho.
They said two original two licensed
But.... why? The original character train makes me sad and fat.
We need a proper good licensed character
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2396858#Comment_2396858
If the killer slug you and count 60 sec before he pick you up he legit just lost the game for maybe a kill.
I read your statement and said "how?"
I then reread it and noticed that you meant they stood over you counting before they could pick you up.
I mean... it's kinda situational, if you're doing something other while waiting you're not necessarily losing, but if you're just standing there like a scare crow then you are 100% losing some pressure
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2396836#Comment_2396836
I checked again and it says almost over which could mean 3 years from now, so nevermind.
Damn. Hopefully it'll end sooner
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That hair is awful, I feel like like that's a poor example haha, no offense
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2396845#Comment_2396845
No way, then leave the runner and go to someone else, do you only tunnel 1 person till they die? If you see they are trying that, go pressure someone else, they either have to keep trying to get your attention which is wasting their time, or they go to do gens and their DS is disabled
For the same thing to happen again?
If this DS becomes a thing I would purposely run inner strength with a flashlight, break a totem at the beginning of the trial, and play normally until I get hooked. Then people like me would be purposely torment the killer just because.
"Chase me, chase me" they ignore me. Fine. I'll just keep flash light saving until I get his aggro, wasting their time, all gens get done, someone's working on the gate.
Yes, this is a hypothetical, but even then it's too risky to implement. "It pauses the game" it sure does, guess who's gonna get slugged one by one, the people running Decisive.
It's fine right now
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Maps and swfs, I never get a jokey swf, always try hard sweat factories is what I receive so it gets a bit tiring
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2396821#Comment_2396821
How would that be similar to old Decisive? If they progress the game, it is disabled, if they stay to where it stays active, that means they aren't progressing the game and they are being useless. You will only get punished in end game now for wanting to tunnel and slug for an extra kill
Heal a dedicated runner who's already been hooked once, that already wastes a huge amount of time and towards end game the killer is just screwed out of a potential kill thanks to that, like what it was in the past
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Are you serious that it's over? That doesn't make sense... I gotta see
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@Ruma said:
Are you sure it isnt a hoax?
Either way, i doubt we will get candyman that soon.
I am pretty sure the next few ones will me originals.
Don't say that... I want it to be August. It's too perfect, the Candyman movie and teaser are almost on the same day. They can't do this to us.
THEY CAN'T KEEP GETTING AWAY WITH THIS
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@Viskod said:
I imagine this is what the wiggle mechanic is going to be changed to.
The photo seemed to be two solid bars on the left and right, I imagine the needle will start either at the top or bottom and the they alternate which direction they go.
I'm... not a fan of that idea
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Please God no, I don't want semi old Decisive again.
Plus if they did that, it might just encourage more slugging on the ground till you bleed out
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2396745#Comment_2396745
I haven’t stopped completely. I just play Twins & Doc more
Oops, my bad. Who do you like the most then?
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@TheClownIsKing said:
He’s very strong in a chase. If you HATE endless looping, Clown is the killer for you. He just requires a bit of thought on where Tonics or Antidotes should be thrown because just spamming them won’t get you anywhere.
May I ask why you stopped playing as Clown? Where they just boring now?
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@latinfla4 said:
https://forum.deadbydaylight.com/en/discussion/269455/thats-it-im-at-my-wits-end
Try all the killers and see which one has a power that compliments your play style. I know you said no trapper but it is satisfying to outsmart survivors and herd them into your traps🤣 and if all else fails wraith goes zoom zoom
Trapper is a lot of fun, I like to play as them when I want to mellow out for a bit and just giggle to myself when they fall for a trap
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@TheClownIsKing said:
Twins are difficult, but rewarding. Their kit is very broad, allowing for a range of ways to deal with many situations.
I had the same issue I told another Twin suggestion, I'm not shooting down the idea haha, but when I played as them I had really weird glitchy lunges and they were stressing me out haha
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@Tricksters_Wife said:
Honestly your "main" might not even be in the game yet. I had the same struggle a little bit ago. I had killers I preferred playing but I never considered myself a main to any of them. None of them felt 100% fun to play. Then Trickster came, and I fell in love. Even when I lose, I have a blast with him and I think that's what matters.
I used to "main" Piggy, Pyramid Head, and Doctor. Since you excluded Piggy and Pyramid Head maybe play around with Doctor. He's pretty underrated in my opinion and fun to play especially when you pull off well timed shocks :)
I gotta update this list, but doctor is another killer I can't choose. Same issue as Ghost Face. But, you could be very right about my main not even being in dbd yet.
I'm such a huge fan of Candyman so if he came into dbd I would just pick him and push past the "No I won't use the same character as my friends" same goes for Jason
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@meatisadelicacy said:
I mean, do you have to have a main? Play whoever you feel like. Also, you can't main Ghostface because your friend did? Did I read that right?
Apologies for the late response, I didn't see you comment.
Yes, but that's just because of something on my end, they didn't say anything.
I just.. hate playing as the same character as someone else and it feels annoying. I like to feel slightly different in my friend group instantly of "these two ghosty mains"
I know this doesn't make sense and you have full right to think it's stupid. I just.. don't think doing that is all.
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Oh, when you're playing as Charlotte and have Victor afk, you know the killer instinct he causes? It should be causing survivors to be oblivious
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I can do okay with Trickster on console.
It's just more dedication and limiting yourself
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@Huge_Bush said:
https://forum.deadbydaylight.com/en/discussion/comment/2393325#Comment_2393325
You shouldn't. There is nothing wrong if the both of you play Trappi Boi. The more the merrier, and even though he is difficult to do well with against competent survivors, he is extremely satisfying to play when you snowball.
I don't have him yet, since I am waiting to see how the devs butcher him with his up coming rework/add on pass, but Myers seems like he'd be fun to play as if you equip Scratched Mirror.
I can understand everyone's complaints about addon passes and reworks.
Especially with Freddy and Hillbilly.
I thought Clown was okay, weird. But okay, and I seriously enjoy the new doctor.
I think they're more self cautious of the decisions they make unless they're licensed. Rarely do we have a killer who's original and very enjoyable, but most licensed killers feel like a banger. But, for Freddy they decided to take their own approach because of every content creator saying "boo, Freddy sucks."
I'm not sure if you're with me with this, but a killer should feell fun to use and play with their powers a bit instead of finding a weird loop hole to cater to 2/2 rule. I think it's fine, but don't make them completely ridiculous for a 1v1.
I don't care if the power sucks, I just want it to be fun and fit the character.
That's why I'm slightly worried for Candyman

