DredgeyEdgey
DredgeyEdgey
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@Marc_go_solo said:
Hooking more than one survivor in the basement at the same time: "Isn't this one big family reunion?" (RE5)
Survivor opening the Exit Gate: "Stop it! Don't open that door!" (RE)
Being blinded: "Ignorant cretins!" (RE5)
Downing more than one survivor in rapid succession: "You guys are idiots!" (RE)
Whilst in chase, perhaps when changing bloodlist tiers: "You're merely postponing the inevitable!" (RE5)
When being clicked or teabagged: "Your lack of imagination disappoints me"/ "I expected more from you" (RE:UC)
Love the last one
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@Lx_malice said:
"There's no point in hiding."
"You can't hide FOREVAH!"
"Found you!"
"Here I am offering you my precious time...and you waste it by running around."
"Poor performance indeed."
"Are you trying to make me angry?"
"I expected more from you."
"I am a GOD!"
He should totally say poor performance indeed when a surivor fails to blind you and I expected more from you when a surivor dies
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@Thusly_Boned said:
I don't know about the voice lines, but if there's not a boulder to punch somewhere, I'm gonna riot
What If there's a Boulder blocking a hall when the map gets its rework
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@humanbeing1704 said:
I'm really hoping there's lines for when he mori's or pulls Chris out of a locker CHRISSSSSSSS! Like he does at the end of resident evil 5
Please we need this stuff like yesterday
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@ButterFlee13 said:
Either you get a lot bitter or sweet memory on this map.
We shall remember it in it glorious form!
Drop your unforgettable memory at RPD here fellow players...
Here is my first one.
Playing Freddy in dream world without seeing the walkway and always bump into the wall hahaha
I wonder how gen placement are gonna work with 30ish % of the map being shut down at a time
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@PatchNoir said:
i made an 30 lines post but the mod deleted it
Bruh why
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@CrimsonMothKing said:
Any ideas? Or is it a soon(tm) moment?
No but hopefully tomorrow (probably not)
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@CrimsonMothKing said:
I was hoping he would have some sort of mutation ability. They missed it with Nemesis and now wesker.
They haven't showed us much just that he has some sort of dash
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@GentlemanFridge said:
Throwing? I can already imagine the moments where Wesker just yeets the survivor out of the exit gates. Or out of bounds, even.
Grabs a surivor and throws them away from. The gate team mate just sees them slam into Yue corner of the door and just die
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@MrMori said:
Seven minutes. Seven minutes is all I can spare to play with you.
He better have a line close to that like pinhead I came
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@Tsulan said:
I´m still waiting for this:
https://us.v-cdn.net/6030815/uploads/6EFJECWC0Z44/lady-nemesis-most-beautiful-in-all-the-land.jpg
I remember seeing that still hate itl
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@Ghoste said:
It was already a powerful perk before the recent buff, particularly on Nurse and Blight. Now I’d argue it’s so good that you’re handicapping yourself by not using it. I’ve been using Distortion to counter it, but it doesn’t do much when I spawn next to other Survivors who don’t have it.
What do you think? Did Lethal Pursuer really need a buff when there are plenty of weaker perks that need some love?
P.S. shout-out to you Nurse players using Midwich offerings + Lethal and basically winning the match in 10 seconds.
Nah its fine it serves 2 effects its original and makes other perks better
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Good it's that way-->
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@Rythoriak said:
I found old threads that said that it did. Did this ever get changed? If not, how does it work? Do you only see them when they first pick up the box or the entire time they are carrying it?
Still works Franklin's also
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@lauraa said:
Cant wait for another console breaking chapter
I play console it's been fine
Rubber banding is an issue a Lil bit
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@Regulus47 said:
https://forum.deadbydaylight.com/en/discussion/comment/3109452#Comment_3109452
What counterplay? You vault, he insta readies his tentacle and hits you. You drop the pallet, he insta readies his tentacle and hits you, or at worst, breaks the pallet. You try to dodge, or fake, or use corners and walls, and he does the drag exploit so it hits you anyway - or just cancels in 0.5 seconds and hits you. A nemesis who has a brain has about as much counterplay as pyramid head and trickster. It's lucky that most of them don't, then.
It's 50 50 dose he run through it and punch you or whip you do you keep running or drop it and windows I agree on
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@Marik1987 said:
Wow. Nice Thread XD.
Sorry I couldn't add more I've been working and that's all I had tike to say
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@EntitySpawn said:
Because everyone would just go to the same POV for a competitive advantage, and some players would feel forced into it to have the same advantages even if they dont like the look of it.
While I'm all for options and accessibility settings this is one I dont much see the need for, keep the pov stuff to other games.
Side note, your camera will glitch through so much stuff too and make certain tiles play completely different, it's why stretch res was an issue....
Then we're all on the same playing field then or close to it
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3106514#Comment_3106514
Non-existent antiloop.
Slow and predictable mobility that's worse than Demogorgon's in every way.
Mediocre stealth.
He has everything, but isn't good at any of it
night fall he is quicker than Billy normal he is slower than demo but still fast
his anti loop is good just hard more of a mind game than anti loop
And his stealth is great suddenly pop out of a locker even shack isint safe if that lock is broken they either use the pallet or get hit
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3106409#Comment_3106409
How is Dredge low A? It has a Map-dependant teleport and a 1v1 that doesn't exist. It's mid to low B at best
Anti loop power
mobility on par with demo
Stealth
he has everything except a 1 shot and a projectile
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@Milkymalk said:
Any graphics options that will bring a competitive advantage won't be implemented, and that's reason enough.
Rainbow 6 has a fov slider and its way more competitive than dbd I know it's like comparing oranges to mangos but still
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Sounds like a skill issue
But agreed
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@Alcuin said:
I use Shadowborn. it takes up a perk slot but killers were buffed so that they would no longer feel the need to run four slowdown perks. Except for one Blight and one Hillbilly, I haven't faced a killer running Shadowborn. Killers still running four slowdowns is the majority of matches. No more basekit perks for killer, they're already profiting from 2+stacks of Thana, 2 stacks STBFL, tier 1 Brutal, and the reduced distance gained after injuring a survivor.
True but people experience motion sickness from the fixed fov so that's why I wanted to change shadowborn as well as make it a slider for both sides. Killer allready has it behind a perk but surivor dosent. We would have to be careful with the surivor but it should be a thing
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Whew I thought this post was about the dredge being broken or something
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Wesker legion are tied with demo right behind them
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@ThatOneDemoPlayer said:
"Mah stealth!!1!" - someone that doesn't like accessibility options and is looking for excuses, probably
There's not really a reason to not have it.
Devs will have to be careful with a fov slider for surivor but killer allready has it locked behind a perk
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@GannTM said:
I don’t really mind it that much.
Same it allows me to track the survivor next to me while looking for survivors in the distance
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@FrostySeal said:
How am I supposed to counter a plague using these two perks while in solo queue? I'm not a new player, I have 2500 hours in the game and I play both Killer and Survivor, so I know how to counter plague. I know when I should cleanse and when I shouldn't and how to loop her. The issue arises with my teammates, however, because no matter what I do in a game against dying/thana plague it usually always ends up with the Killer winning because my teammates screw up at some point in the match. Those two perks alone increase gen times to such an absurd amount of time that even if my teammates are semi-competent and are able to loop the plague for a decent amount of time it will almost always still end with us losing in the end. Plus, those two perks are always followed up with more gen regression perks usually like Jolt, Scourge hook of pain, etc.
3 options
1 cleansing ( not recommended )
2 die ( wither it be you or the obsession either way your not dealing with it )
3 bring prove thy self or other perks to increase gen speed
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3105272#Comment_3105272
NO! Don't touch my main!
(Now serious)
No vaulting anti-loop is something similar to doctor, but I don't like the idea of nerfing the hell out of S-tier killer.
S-tier killers are here for a reason... You know what I mean.=)
Yeah needs some work I feel that
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Nothing except make egc camping worse half of the killers have a traversal power so it's not bad
But there are some campers out there (bubba)
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@INoLuv said:
Nurse is good as she is, a killer that does not need nerf because is hard enough. A power rework could be a buff to her, adding flannel as basekit. Nurse demands skill against good survivors, she is good as she is.
Agreed but if nurse is the one of main reasons for some bad maps, perks ect...
Then she will need a change but I still want the nurse to be the nurse lot like what happened to billy
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@Grigerbest said:
https://forum.deadbydaylight.com/en/discussion/comment/3098669#Comment_3098669
So... She can't blink anymore, she doesn't have any anti-loop, she has weird useless ability that don't even dmging survivors, but making them... Exhausted...? And this ability even slowes her down?
I mean... Bruh. xD
The anti loop is no vaulting it needs work but could be good with some changes
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@Dustin said:
To be honest the main thing I've considered over the years if Nurse would get reworked is how would you normalize her as a 110 killer and keep her blinks. Otz made a video recently and I'd actually agree with putting it on a power gauge as an option - However I feel she'd need a secondary power or a much weaker version of her power before the power gauge is filled up.
Personally a way I'd nerf the blinks specifically is add the requirement that she must blink through a wall to blink before her ability is fully ready - Basically a variant of Blight. She has to line of sight herself to use her power up until she's given full reign with a fully charged blink when the power gauge is used. Possibly just giving her heavily restricted blinks and then a secondary ability to activate her power as is for a full minute.
Also - I've primarily played Nurse since 2016 with no addons - Most of you saying she's fine don't play her. I love Nurse but in my view she's holding the game back. We actually just got a baseline buff for all killers which was long overdue. Some killers who haven't been viable for years are suddenly becoming playable. Yet Nurse isn't brought down with these changes so she indirectly received buffs she didn't need and with each perk that's added she continues to have more options that likely force BHVR (Speculation) to keep some perks toned down. If Nurse was reworked it would open the doors to have more deadly perks. It's just the idea that we can't have certain perks simply because Nurse would be too good with them is an issue.
A few years ago I would have said she's okay yeah - Game has evolved enough to where she's gotten a bit out of control
I find the power change weird but good and agree on the holding the game back I hope she gets changed but not like Billy (my poor boy)
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@not_Queef said:
She is a Nurse, so she should heal injured survivors.
Nurses are also told what not to do to hurt people :)
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@Akumakaji said:
Here we go:
Nurse becomes a standard 4.6m/s killer. Her power is centered around stealing survivors breath. This is a targeted ability and "thrown" when she concentrated on her hand and retrieves the stolen breath to her.
When successful she will have to hold her own breath, gradually slowing down her speed to a minimum of 4.2m, she can take a breath again by tapping her alt power button, returning the stolen breath to the survivors.
While their breath is taken away survivors are exhausted and they cant fast vault, and maybe don't vault at all once nurse reaches her slowest speed.
The idea of new nurse is to somehow go down her old secondary theme of "taking looping away from survivors", without being as oppressive and breaking the game in twain.
I like this idea sounds fun and maybe she can use those stolen breaths to blink and then has to get them back removing the negative from the surivor
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@Aztreonam78 said:
Calm Spirit reduces Cleansing and Searching speeds by 30%. Cleansing a Totem increases from 14 seconds to 20 seconds.
How do you feel about it?
Just add where if you hold a button you get the silent action with the penalty and let go to continue without it
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No just heal to get some back
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@tester said:
Steps that will follow:
- Survivors loosing their mind
- Survivors play less
- Killer q goes up
- Killers play less
- Less people spend money
- Game support ends (See Deathgarden for reference, also made by BHVR)
- Bye
Forgot step 8 9 10
8 new patch
9 more players come back lowering q times
10 more money is spent repete step 1-10
Almost like the cycle you've been in for the past 5 ish years
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Here's the issue nurse is the only killer not bound to the physical limits of the game
so either every killer needs to be brought up to her level inorder for better balancing decisions or she needs to be brought down to like blights or spirits level for better balance decisions
Either way some changes are needed
If it you are even considering bringing every killer up to her level let me give this as an example
wraith and spirit can walk through walls while in their power
trapper can reach in the ground to summon a trap to him .
Billy would no longer collide with walls making him 1 shot blight
Twins Victor would automatically pounce at a survivor that gets close
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No. No it's not the end
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@Lio456 said:
Is anyone else pretty upset?
This comes after a female survivor won the community contest for the 4th year in a row...
EDIT:
Here is the link the vote in question: https://woobox.com/i4a87m
I'm sorry but that Adam outfit ain't even that good and no way I'm passing up on my boy snow man dredge
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@kizuati said:
I've used to main solo queue survivor as of kate and play that for about 70% of my matches occasionally doing killer days and trying to improve on them.
Now I find myself spending 80% of my games as killer. Solo queue never was that great but now it just feels like an exercise in masochism. The few times I did get out was when the killer farmed or 2 of my teammates died because apparently nobody can last in chase on Badham now?
New killer buff is all well and all,but could we now spend some time giving the Solo Survivor experience some love?
If anything I'm playing surivor more I finally have a challenge on both sides
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@Adaez said:
Have you tried using survivors biggest strenght?Teamwork
Almost everytime I play as killer,I see survivors playing on their own despite the game being a 4v1,with survivors having to work together to increase their chances of survival.
Please do play with your friends and tell me you cant escape even if you all played better than the killer and used teamwork to your advantage.
This is by no means me saying that some killers dont need to be adjusted,ahem i'm talking about you Nurse.
I agree that Nurse is broken and can steamroll even the best of the best survivors.
I see a lot of complaints about slowdown Legion now.Most of the games I see againts Legion survivors refuse to play,give up,or dc,splitting up still works just as good as before,as long as you dont 3 gen yourself or last more 10 seconds in a chase.
Everytime I see a Legion dominating,none of this happen,survivors just go down like flies and refuse to split up.
I agree that soloq is in a bad spot,and will always be in a bad spot no matter how much you buff it because you cant control what kind of teammates you get.
You can have all the communication tools in the world in soloq and you will still stumble upon teammates that will lose the game for you.
Better matchmaking might help,but even then,the game will match you with a survivor that on paper is on the same skill level as you,and still throw the game if they refuse to play.
The game should not reward bad plays and this is why I like the new update as the survivors need to play better than the killer to survive now and most importantly,play as a team,and use teamwork.
Because it doesn't matter how good you play individually if your teammates let you down.This is why teamwork is more important than ever.
I totally understand the camping complains and everyone saying camping is even more efficient now,because its true,now with gens taking 90 seconds,an anticamping mechanic is needed even more than before.
Uts a tactic that doesn't take much skill and is by far the most rewarding one as much as tunneling.
Tunneling is very strong now and the 5 seconds bt is so little that more than often its not even enough to make it to a pallet.
Good luck making to a pallet in most cases againts a Blight or Nurse in less than 5 seconds,and againts Nurse,pallets dont even matter.
The way forward that BHVR should adress this is not by reverting killer buffs or nerfing them but with dealing the killers biggest unfair strenghts,camping and tunneling,
If this is fixed and survivors play good,the games will seem fair moving forward.
I think most survivors complaing about camping and tunneling rather than killer being too strong overall now.
If killers cant use camping and tunneling to their advantage and survivors play good,the game should last more than long enough to have a chance of finishing the gens and escaping
Honestly I think the game is fine right now except nurse she need some more changes with the new update
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You guys get to go against Billy's?
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Why have you noticed?! Huh
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Idk why I think this update was healthy for the game
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Most killer powers, mind breaker
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@GannTM said:
I swear I'm just super unlucky. Isn't she supposed to be super common right now? Everyone else gets games against her, why don't I? I just wanna play against the love of my life, is that too much to ask for? Please DBD gods, I'll do anything, I'll play perkless Clown and perkless Twins back to back if that's what it takes.
Why not just play her
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Some perks need drawbacks to balance them rember when legion could swing 6+ times in frenzy missing all of them that's the perfect example of why some things should have draw backs
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@socalfusions said:
Two matches now that I use it and it doesn't even tank a hit despite being mid animation, go ahead and nerf overtuned perks but make sure they work lmao.
1 getting hit with deepwound won't save you with deadhead
2 the animation seems to be longer than the endurance effect