Domicci
Domicci
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102804#Comment_4102804
Nightlight isn't official.
This was last official info:
So you can use a tiny sample size but because night light only uses more people's accounts then one but not all accounts we cant use it?
Also im sorry why doesnt behavior show all the states at all times they have all this data they clearly dont know hot to read shown by not understand why the pigs map has the most slugging its noy rocket science i think we all know why.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102806#Comment_4102806
No, they are not. Too many killers are untouched even tho surviviors report problems with them.
Pallet density isn't a problem for killers who actually know how to zone people.
Everything comes to killers experience and skill. If you spend more time in game you will be good killer.Did you play before 6.1.0?
They don't demonize strategies.
Those strategies were kept reported by players as problematic and unfun so they try to act upon this.You make the same points as people like truetalent, mintskull etc.
Do you watch them by any chance?I dont watch them regularly I watch mints video on killer anxiety but no clue who true truetalent is I mostly watch epidemi.
The reported things were just from a bad survey where it was just survivor problems with 0 killer problems. As well I did play before 6.10 I got into dbd because of ghost face.
And yes they demonize slugging calling it evil with the evil skill merchant. They also that same stream said people on avrage only stayed on the ground around 30 seconds so less then half a hook state yet the want to remove slugging as an option for killers. Because they have tried twice alteady I wont be surprised if they try it again.
And if survivors spend time learning how to play against the killers and not just dcing after first down we wouldnt have the DC epidemic still.
Also reporting problems when they have counterplay that just needs learned isnt a valid reason to nerf a killer sorry.
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@albertoplus said:
I dont really understand the purpose of these blatant "us vs them" posts. It seems that their only purpose is to make one side fight the other one.
Both killers and survivors gets their strongest (and sometimes not the strongest) options nerfed. Both sides gets buffed on some options. The developers also make horrible mistakes by changing things that they do not need to be changed for both sides.
And i say this as a person who thinks that the developers have more bias to survivors.
The devs are objectively survivor biast with how they talk on stream using litteraly us vs them when talking about survivor and killer respectively. As well calling a blatant buff to the survivor role in pallet density a "quality of life" change. On top they demonize stratages they promote with how they make survivor perks activating on hook making slugging more viable sense you dont need to deal with most of the strongest perks in the game. As well money survivors just bring in more money sense they are the majority of the player base and all survivors are just skins at the end of the day.
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@vol4r said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102753#Comment_4102753
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Yeah, game is totally survivor sided right now. Every escape that page shows is a DC. No one escaped me.
My poor opponenst didn't know that.
I am getting merciless after merciless after merciless. You can't make this up.
I can't defend statement that game is survivior sided if stats are like this. This is ridiculous.
Killer is easiest it has ever been and that's the fact. Everyone that is struggling to get 60% winrate is doing something wrong.
Yet on nightlight no killer even breaks 60% which is the stated goal of the devs. Just because your doing okay doesnt mean the role as a whole is doing okay. Alot of wins come from dcing survivors as well as altruistic survivors making dumb plays to save a teammate who could have stayed on the ground for 20 more seconds or on the hook for 6p second before saving them.
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102696#Comment_4102696
so you don’t like lethal pursuer, lightborn, Ruin, Corrupt? Or is it just survivor perks you don’t like.
Lethal is needed with how bugged spawns are at the moment. Ruin is a hex so you need to protect it and get people off gens. Lightborn cant be changed till we get an dark blind and epilepsy setting sense people run it purely because of medical reasons. And corrupt is a one time perk that you need to be taken advantage of and even then with bugged spawns I have seen survivor spawn next to me and all the corrupt blocks were no where near the survivors so it literally did nothing.
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@MarbleThrone said:
No thank you.
We don't need to suffer five Badhams. One is enough.Even one is to many that map need reworked so bad its horrible. Its so survivors sided but if the basement spawns in main there is basicly nothing survivor can do to get someone out.
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@Mushwin said:
Which Killer Lore would be good as a movie? I felt Legion would make a great movie, great Lore etc, but then the Hag offers a lot of good back ground and story what do you lot think? what well Killer would be good as a movie?
I think the cult that lead to the dredge would make a cool movie
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@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102481#Comment_4102481
You can tell its going to be useless because no killer players on here have been crying about it despite elusive being cited as gamebreaking.
Thats because killers know survivors are still going to use there endurance aggressively so it doesnt matter but smart survivors will use it to slip away which that wont change because they were already good. Elusive is strong the problem is people using endurance aggressively completely makes the Elusive pointless sense they will just be in the killer face. As someone who runs an unhook build the Elusive will let me take off babysitter and replace with for another perk basicly making my build 6 perks instead of 4
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@MDRSan said:
I do wonder how elusive off hook is going to play out when it comes to heals.
- Heal under hook and you're healing under hook - something you obviously don't want to do if the killer is tunneling.
- Run away to heal with the unhooker and now you have scratch marks and someone potentially giving aura. Not your scratch marks or aura, but they're still leading straight to you.
- Run away alone and self-heal (provided you can) - boom, conspicuous action. No more elusive, endurance, or haste.
- Run away alone and don't get healed - the only option that preserves elusive while using it in a way that serves its anti-tunnel purpose.
So survivors give up 5 seconds of endurance and haste and in exchange they get 10 seconds of a status that's useless if they want to heal? Ooowee, what a deal.
You should be playing injured more you dont need to be healed right away. Elusive is the strongest effect for survivors its why I personly run self preservation and babysitter so when I unhook people we both just disappear and can heal or do a gen with out the killer able to find us. Not needing babysitter anymore is nice because now I can run another perk like will make it to help heal faster after hooking or maybe deja vu to do gens faster.
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@Leshi said:
Killer players still wonder why the queue times are 5+ minutes
Killer queues are 5 minutes on some servers because they make up like 30% of the player base when all thats needed is 20%. Its simple killer queue cant be "fixed" sense they only need to be 20% of the player base so if 21% or more are on killer that means killer queue will be a thing. Also i was getting the bp bonus on killer before jason was announced and now my queues are 1 to 3 minutes depending on the time of day.
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No sorry killers have the sit around even if the games already lost because the devs dont respect killer time like they do with survivors or this owuld already have been added.
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@esarraf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102708#Comment_4102708
Time equals experience, and given you have confirmed with your comments you lack knowledge on basic game mechanics I'd say your skill is questionable at best.
What mechanic would those be?
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@malloymk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102567#Comment_4102567
This. And it could be adjusted each 30 days based on their data. No brainer. Yet, hasn't happened in 10 years. Just killer power creep.
"Why doesn't anyone play the old killers?!"
Well, because all new killers have multiple powers that the older killers have. Duh.
The devs have proven the dont know how to read the data they get. So no i dont think them balancing off data would be good.
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@Deathstroke said:
Sprint burst nerf is unneccesary. It has felt always balanced perk for me.
Ghoul however for me is not that hard to loop. But I quess this is subjective opinion.
Its been a meta perk for 10 years and hasn't been changed for 9 year. In what world is a hard meta perk for that long balanced?
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@CosmicScarab said:
Before Jason, for me at least, the queue times were about equal with it being faster on killer most of the time. So I assume Jason's popularity really threw things out of whack.
Ya before jasons announcement i was getting the bp bonus as killer most days
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@esarraf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102639#Comment_4102639
Lol, sorry buddy but you are getting called out by multiple people for being brand new. Maybe try understanding more basic game mechanics and the history of the game before you make posts. Or just ask more questions, I promise you that it'll be less embarrassing than whatever… that is.
Time doesnt equal skill. And im sorry I actually look into games and study patch notes to see what's changes from when I last payed back on 2020 and there is a pattern of the devs not understanding data as well calling pallet density a "quality of life" change when its objectively a buff to survivors and a nerf to killers. I also dont care what some no body on the forms says about me they dont know me so it doesnt matter what they say.
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@esarraf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102600#Comment_4102600
Are you a bot? They canceled all the Anti tunnel changes except for a few exta seconds of endurance that they just came out in saying they want to remove next update and the pallets are hot garbage. In case you are brand new to the game the pallets are very unsafe, which would be fine if the devs did not literally bend over backwards to gift killers free kills by making hit registration only matter on killers side. There may be slightly more pallets but they are weaker and largely unsafe due to as previously mentioned all the free kills the devs decided killers need.
You havent played killer and its clear and even unsafe pallets when yiu have 20 of them are still alot of time saved. And ya they are removing 5 second from the endurance and haste for 10 second of elusive the strongest statis on survivor and the reason is survivors were using the endurance aggressively to body block then complaining when they got "tunneled" as well killer is having perks nerfed and survivor is getting more buffs.
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@Dem34888 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102594#Comment_4102594
Play while you wait is actually an amazing system. People can play two roles with minimal que time, experiencing the game from all sides, instead of being suffocated by just one. If you don't want to play the other role, then endure the long queue. In my opinion, this is the best thing they've done. And frankly, discussing the game's balance and mechanics, as many do here, based solely on experience with one side is utter idiocy.
This system at least encourages surv/killer mainers to be flexible
Im not saying its bad im saying why people dont use it and that it makes queues longer because more people are playing both roles.
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@Rokku_Rorru said:
it's funny coz this map was considered so good even Identity V copied the layout lol
Still a bad map
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@esarraf said:
The devs over the last several years made playing survivor hot garbage for solo q and barely playable for a full swf.
You have to be joking right? Anti tunnel changes pallet density but because the nerf a perk that hasn't been changed in 9 years the devs balance for killer. The devs balance of fairydust because they nerf things in weird ways that dont address problems leave game breaking bugs in the game for years.
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@ArcT said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102555#Comment_4102555
It really just shows the abject failure of play as you wait. Killers would rather tab out or AFK on the loading screen than play a single match of survivor.
Thats because mat hs take 10 to 15 minutes alot of the time and queues are only like 2 to 3 minutes. As well play while you wait just makes killer queue longer sense it means more people are queuing for killer
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@kiethuls said:
He gets value no matter how you play him, his projectile is by far the best and easiest to use in the game with no cooldown, he has far too much map pressure, far too much chase power and he can get value out of damn near every single perk, Hex builds are cancerous on him, regression builds are cancer, chase builds are cancer, and the worst of it is that he has to do NO work for any of the rewards. All of his addons are perks on their own and he is just encouraged to tunnel survivors because of his free mori. Ffs when he's the killer EXTRA pre-broken pallets spawn just so he can teleport even tho theres already an abundance of places for him to teleport. You can't dodge his spear now that people have learned how easy it is to hit and if u do dodge he just wont throw it and catch up to you, on top of getting haste for NO WORK after using his power, i'm so tired of dbd catering to killer players they have literally made a killer that does all the work for you.
I will go next every single time i see jason and it will affect them more than me, killers have the long ahh queue times because no matter what the game is stacked in their favor, you can either a play a killer who actually has skill expression and isn't just uhh me monkey me press button and win, or u play jason and i won't allow you to have fun :)Jason's not overpowered you just dont want to learn how to play against him. You going next just ruins the game for the other survivors i hope your banned for it. Also its not the easiest projectile in the game its quite small just look behind you and dont walk in a straight line. Maybe try playing killer.
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@RedCentipede said:
If a survivor goes for the unhook (not immediately but) unhooks before you've found another chase is it cheesy to go straight back?
Ill target the unhooker generally as I prefer not to tunnel unless absolutely necessary which is my personal choice of course.
I know this might sound like another rule in the survivor rulebook but does anyone else go back if they haven't found a new chase yet?
No its not its just putting pressure on the survivors
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You lost 3 people got hooked at the same time and the last person is being chased so its kinda gg the killer was better. Why should you be able to unhook you with out perks or offerings?
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i like scary movies but hate jump scares so any jump scare heavy movie always got me.
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for me a just want John's Medical File and Workshop Grease to be base kit
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@Moodyy said:
Everyone will ban Nurse, Blight, and Ghoul it wouldn't be fair to those who want to play them. I'd suggest bloodpoint incentives for each character and depending on popularity.
i could for sure see that being good it would also help survivors learn to play again lesser played killers
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This is a horrible and i mean horrible idea. it would make swfs stronger banning 12 maps and 12 killers and would put the killer at a massive disadvantage with only map bans. should killer be allowed to ban perks because i know what perks i would ban ds shoulder and lithe
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@Leshi said:
Cause Devs keep making Killer sided patches that makes everything unfun for survivor.
If you think it's bad now wait till the next major patch it's so Killer sided killer queue times are gonna skyrocket
as if. killer queues are higher because there are less killer players needed seeing as for a match they make up 1/5 of the match but carry 1/2 of the reasonability. if killers were just 25% of the player base the queue times would be around 3 to 5 minutes
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The really should make it a boon
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i like playing slug dredge sense hooking gives me anxiety
The build i run is Ottomarian writing and Lavalier microphone for addons. they let me use my power more and find downed survivors. My perks are Merciless storm, sloppy butcher, thanatophobia, and lethal pursuer.
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the devs have said they are not going to change the pallet density even tho it hurts weaker killers.
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@THE4saknbacn said:
Why is killer queue times so long? Is it just me?
jasons is playable so people are playing him as well play while you wait lets people who play both roles queue up for both basicly meaning more survivors. my queues are like 2 to 3 minutes if that
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@cammoking123 said:
BHVR nerfing endurance length is just another solo Q nerf. Normal people are being punished for something SWFs are doing.
your getting elusive just leave. stop healing under hook and sticking around the hook. 10 seconds is plenty.
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@DanielPaint1 said:
I noticed that for a while now here on the forum that most Discussions where the topic has something to do regarding the Killer side it always has like at least 2-10 Downvotes.
I saw someone just asking if older killers that didn't got touched in a longer time (Artist for example) are planned to get some quality of life changes in the near future since the game changed a lot the past few months and the post had more Downvotes then Comments 😐
Like don't get me wrong everyone is allowed to vote up or down how they want but it feels like there are a few kids who Downvote anything positive regarding the Killer Side.
The game has more survivor players so you will get more survivor that hate any killer player changes then killers that hate any survivor player changes. So you will see more down votes from those type of survivor on killer posts then you will from killer on survivor
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@Yamalive said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4102072#Comment_4102072
Killer players always call any killer D-iter that doesnt anhilate survivors.
What killers are d tier then?
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101956#Comment_4101956
If we are going to add something from Marvel it should be horror related. Ghost has nothing to do with it. Man-Thing would be tons better canditate to be added than Ghost.
Ghost is horror like skull merchant hes a killer that kills anyone connected to big corpo and hes had some scary panels like when he killed the people who killed his gf and tried to kill him or when he tortured Hyperion for betraying the thunderbolts. I also think he would work well as s white eyes killer having him see all the survivors as ceos and would be a more balanced nurse sense he couldn't go through floors and would just be an m1 killer
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@Slurp_Ramen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101956#Comment_4101956
I love that perk concept for the flashlight blind. Would it be too strong with champion on light? Absolutely and I’m so here for it, I can totally see that being some kinda exhaustion perk after some tweaking
Ya i agree it probably should be an exhaustion perk.
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@Xray said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101981#Comment_4101981
They do release content slow, this summer has been pretty dry (pun not intended) when it comes to major updates. But you kinda just gotta accept this is just going to keep getting worse. More content, bigger backlog, less time for killers to get much needed changes.
They need competition like overwatch with rivals. That lit a fire under overwatch to get their game back on track. I just wish we could get an asim thay doesnt shoot its self worth them dbd for like 2 years
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@Xray said:
BHVR has too big of a backlog of killers to change before someone like Artist who has a low playerbase get changed. Like waiting for a broken elevator to arrive on your floor.
Im sorry but they have 400 people on the team they release such tiny balance patches. Other games with smaller dev teams balance more things faster. I feel like its not to much to ask for more stuff in our like 3 balance patchs a year
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@ChucksterMainin said:
Skip it, who for real plays this mode? Chaos Shuffle sure yeah whatever but we all here and waiting for 2v8 even though im sad about the whole legion removal
i hate 2v8 its boring on survivor and a slog on killer
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My concept isnt dash slop can we add this?
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@QuantumEcho said:
I'm mostly a killer main and in almost some of my killer matches i end up going against toxic survivors or survivors who constantly tea bag, try to blind me with their flashlights, or say extremely hateful things in endgame chat, it gets on my nerves sometimes to the point where i just view myself as a bad killer player if every generator gets done, survivors escape and i either get one kill or no kills at all and i sometimes get pretty tilted in endgame chat and my anger takes over, how do i honestly stop taking this game so seriously because my mindset is constantly just "I HAVE TO WIN, IF I DON'T WIN, I'M JUST A BAD KILLER MAIN AND I SHOULD JUST UNINSTALL AND THIS GAME IS JUST FULL OF TOXIC SURVIVORS!"
I just slug now makes the game way more fun since i don't have to deal with the stupid perks that turn on when i hook i can just keep chasing.
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dredge - lockers as killer items and let him use chests
artist - make severed hands base kit
hag - just make her a 115
pig - make John's Medical File, Workshop Grease, and Rules Set No.2 base kit. combine Rusty Attachments and Utility Blades into one addon
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@100PercentBPMain said:
I never liked chaos shuffle but embracing random is how it should be and inspires me with confidence; if I as a killer don't have a chance to become the next Burger King Myers then it ain't chaos
make the match completely miserable for a few killers will just make it so they arent played in the mode and you will just see more of the strong s tiers like nurse blight and ghoul
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@sp1nu_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101694#Comment_4101694
It's not free if you made it to End Game unscathed. Just saying.
you hide using self preservation unhook a single person and if you get hooked in end game you get a free out. used it a few times and im sorry its insanely strong
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@ForTheEntity said:
How disappointing. I rather like Chaos Shuffle but certain addons can neuter certain killers. It was bad enough last Chaos Shuffle when I got Counterweight on Billy what seemed like every third game now I'd have to put up with Cracked Primer Bulb as well.
Do survivors still get to bring items and choose their addons for said items?
survivor addons cant completely hose them like for example water lock shoe on hag
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Its a free unhook that gives you borrowed time so basicly if your in endgame collapse its a guaranteed out
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@Wezqu said:
Because its not chaos if they all are not in there.
They weren't in the last one
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@Artimenius1307 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4101471#Comment_4101471
Name them, or show pictures of which loops you mean
Im not going to look for one in game sense it would take forever but when these 2 combine into a mega jungle with pallets around it its basicly infinit if the killer doesnt wave mobility or a way to stop one of the windows. so like on ghost face or trapper it can basicly be impossible to character good survivors here. and pallet dencity made the stronger spawning pallets around these mega loops











