Domicci
Domicci
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ava could also be a gender swap skin like how mina is a female skin for trickster
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@Xendritch said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4082869#Comment_4082869
You should always be using your teleport anyway and it lasts 20 seconds which is ages in a chase. It's not the same as springtrap because springtrap can't keep the axe and be 115 where as Jason can keep his hook projectile and still be 115 that is a massive difference.
spring trap is one of my go to killers and i use foxies hook and mostly m1 with him so i can stay in 115 longer with a speed boost jason has to use his power which loses chase and has to go off to the side when chasing to get hook hes not overpowered or broken hes just a solid side grade to springtrap.
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@Xendritch said:
I don't think he's too strong but calling the only 115 ranged killer in the game b tier is wild.
hes not 115 hes 110 he has to use his teleport to get the speed. also spring trap is 115 when he throws his axe. i just dont think hes overpowered just a good solid sidegrade to spring trap.
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081161#Comment_4081161
Well giving some role to fight other new features that arent just some Qol changes is kinda handholding, thats like giving killers basekit pop. Im not against that antislug but few things, it has to be fair not op like now you can abandon if you are downed 3 times I believe (if you recover to max) but the old antislug from ptb both of them were busted thats first thing).
Second thing is there are few killers that are build around slugging like twins,oni or kinda plague but not as much as these two, these killers would need (depending on the strenght of the antislug) compansations or reworks.
Perks are another thing where there are perks that counter slugging like unbreakable,conviction,soulguard or plot twist,wglf etc. and these perks need to be tested a lot with antislug to not create just busted thing where killer will be in loose loose situation and all he does is wrong.
The two ptbs did bad antislug that were op as hell, I would get like after 1,5 minute you will get option to get up from the ground (90 seconds) without perks but then devs add there bs like faster crawl speed or automatic recovery up to it and made sluging almost dead which isnt much good thing because its part of the game when there are whole killers or their perks designed around it.
Ragebaiting is here a lot because mayn got sluged an go here to get rid of their frustration but how often you see killer who sluggs whole team and doesnt hook? I dont saw killer like this long time but I get them because if you run into swf like this
https://us.v-cdn.net/6030815/uploads/TFIGIE8XPGTW/maxresdefault.jpg
then no matter you hook or tunnel you wont get far because they run tools to counter you and stall you so best offence against this is full slug build right now.
Yesterday I got two teams like this and they had I would say more build builds like 3 ds,dh, two shoulders, 1unbreakable and 1 plotwist (these two people were having some antislug one to make self pickup when all are slug or he is slug long time and other if all arent down would use plottwist to force you pick him up and hook him to stop your slugging campain so others could pick up and reset health states). Teams like these are usualy in swf and are pain to deal with unless you go full slug or get down and hooks fast you wont get many kills or hooks because they are equiped to switch hook stages and make tunneling take very long time with ds,dh while others do gens so I get why some content creators go full slug mode.
Hate it but here are some facts.
You countered 11 of there perks good #########
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081007#Comment_4081007
It's not even hand holding, this is more an idea to tackle the more severe slugging situations to keep the game going. Holy us vs them kneejerk reaction lol
I even say the original anti-slug was way too powerful, you're just ragebaiting people.Its not a knee-jerk reaction when its exactly what would happen. You cant buff solo queue with out giga buffing swf's its just how its is. Swf's are the strongest role in the game and killers have to go into games thinking everyone is in a swf because if they dont they will lose to a swf sense generators pop so fast. During 2v8 i played multiple 1v4 survivor matchs with my friends and we would escape in under 6 minutes which is insane to me that the killer waited 10ish minutes to get 0 kills and a game shorter then his queue time. If we had base kit unbreakable/antislug we would have gotten out faster. Slugging is a needed strategy sense its a way for the killer ot apply pressure and alot of the time killers slug because survivors caused the senerio where they had to like crawling under a pallet and the killer knows someone around or the use ds super aggressive to let people escape and extend their chase for basicly free. But no any criticism towards survivors just means its us vs them because you can't actually make an argument so your using it to deflect.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081092#Comment_4081092
Except it's a lot easier for the Killer to counter Survivors splitting up on gens. It's extremely difficult to counter slugging (which is why the Killers do it).
Its not tho spread out and dont just run in randomly like people do all the time. You literally have 100 more seconds to save them over hook
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081017#Comment_4081017
Some people just aren’t satisfied unless they are escaping a majority of their matches (at much higher rates than the average 40%) and because they don’t play killer, they don’t care how negatively it affects the killer experience.
I'm baffled that people are saying this in the same thread where the Killer playerbase decrees that they slug specifically to avoid Survivor perks that activate with hook states and because it's super effective. And the only solution they propose is to nerf survivors and/or those perks even more. It's like they're never satisfied unless they get a 100% kill rate.
So killers are avoiding perks which takes game knowledge. The killer is avoiding the perk to make the game easier on them thats how you play optimally. This would be like saying wow survivors splitting up and working on multiple gens is making the game way to easy on them gen rushing is getting out of hand. No its them playing well just Iike the killer is playing well.
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@Rokku_Rorru said:
I said it in another thread, I'll say it here:
-Use the 2v8 anti slug and adapt it to 1v4, it doesnt take away killer slugging agency just the long term
-Tie it to exhaustion so it can't be paired with exhaustion perks for an easy getaway
The first iteration was really overtuned, by using the 2v8 version we can stop extreme cases while not giving survivors a get out of every slugging situation for free, this also makes the perks not need much change either:
-Make unbreakable work at 70 percent once while the normal anti slug can only be used at max whilst you have no exhaustion (or a unique CD).
-Upon using it you become exhausted for 60+(or more) seconds.Let's give survivor more hand holding because that will totally not be abused by swfs like every other hand holding mechanic is
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@Reinami said:
Can i ask you a serious question?
Why do you hate slugging so much, when it is essentially the same as being hooked, if anything you have MORE agency while you are slugged than while you are hooked.
While hooked you:
- Cant do anything to meaningfully progress the game.
- Can't move.
- Must be saved by a teammate
- Will die if left alone for 210 seconds (3 minutes 30 seconds)
While slugged you:
- Cant do anything to meaningfully progress the game.
- CAN move, but very very slowly.
- Must be saved by a teammate
- Will die if left alone for 240 seconds (4 minutes)
It basically seems that, while slugged, you take 30 seconds longer to die, but you can move (even if very slow).
So functionally speaking, both of these actions remove your agency as a player to really do anything. So why is it that you hate being slugged so much more than being hooked? I don't mean this as a "gotcha" or some kind of trick, i just legitimately want to understand your perspective and emotional standpoint that makes being slugged so much worse for you than being hooked.
I find its because hooking gives them a way to go next faster for one and 2 alot of the strongest perks turn on when your hooked so being slugged is a counter to the strong perks and people dont like that. That's at least what I have found from watching twitch survivors complaining about slugging.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080774#Comment_4080774
Except that this is shorter AND the Killer can prevent it by just forcing the Survivors out.
But I know the latter is no possibility, because otherwise the player who wants to be feared sees them spamming a button.
And survivors and pick up downed survivors and have more time to do it then hooked survivors having 240second vs the 140 the have on a hooked survivor thats literally over an entire generator of difference. Also if everyone is slugged survivors have the agency to go next unlike the killer where a single hidding survivor can hold the killer hostage for the whole time. And all the killer can do is look for a survivor just like a sligged survivor can just wonder around looking for a survivor to rez them.
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@Ghostofsnow said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034768#Comment_4034768
But like, you could just hook people.. they get out of your game faster and you have perks like pop and pain rez that help you with gens that are both related to hooking too where slugging not only has no perk synergy slowdown but also doesn't have a strike system like hook states.
slugging should not be meant for slowdown but an intermediate phase, like you got people around going for flashlight saves and got to deal with them first or trying for a snowball/ stop a gen that would go off too soon if you tried hooking first. there shouldn't be a justification for slugging people over 3 minutes.Cool you hook then and know a tone of perks on the survivor side turn on or get way more value. Also surge for m1 killers slows gens down when you slugg or hook same for hex ruin it slows gens down when you slug or hook so there are perks to help with slugging just like survivors have perks ot help counter slugging and tunneling and base anti camp and base endurance and haste off unhook. Hooking is just not that valuable sense it helps the survivors more then the killer.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4034083#Comment_4034083
Oh, I also would like slugging for the 4K to stop. Because it is dumb that it can happen in the first place, since the Killer is just prolonging a game they already won and the Survivors cannot do anything about it. But I think in the current state of the game and the Devs catering to Killers that hard, it is unlikely that anything else than an option to at least be out of the game faster will happen.
So just like survivors prolonging the game when they open gate to get rhe save for the 4 out its the same thing.
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@Mooks said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080543#Comment_4080543
’it’s a team issue’
And I guess we are just supposed to let soloq suffer? There is not really reliable anti-slug builds for soloq survivors, and you shouldnt just determine your entire Build around one possible Killer playstyle which results out of bad game design to begin with.
Base-kit anti-slug can work, just not the way it has been proposed before. Similar thing happened for anti-camp and now we do have a base mechanic that doesnt get abused after all..So make swf even stronger instead of teaching survivor how to be better or better yet giving killers a reason to hook survivors sense killers get very little from hooking compared to what survivors get
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4080477#Comment_4080477
Even without Fast Track, survivors have a lot of strong perks that activate from being unhooked or unhooking someone else. There's also the anti-camp feature and off-hook endurance effect. I mean there is a reason why survivors hate being slugged, it's because it's harder to recover from being slugged than being hooked. It's not like being on the floor is inherently any more boring than hanging from a hook, you can't play the game either way.
That being said, I don't think slugging (as in all slug, no hook) is as strong as the advocates for the playstyle claim that it is. It's very all-or-nothing, you either clean sweep or you lose hard. And it gets countered much harder by anti-slug perks and good survivor macro play. It's just really hard for uncoordinated teams to deal with.
Ya but at that point you feel like your playing against skill and not perks which alot of unhook perks feel like your not getting out played just out perked
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Deadhard, ds, shoulder the burden, fasttrack, after care, babysitter, blood rush, borrowed time, breakdown, camaraderie, deliverance, desperate measures, kindred, no one left behind, off the record, reassurance, resurgence, second wind, slippery meat, up the ante, well make it, and wicked all perks basicly turned off or severally nerfed by slugging. As well it counters sabotaging the hooks which killers only counter to is slugging.
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@Drunkenmunky said:
Make unbreaka-bill base kit.
SoloQ is already miserable.
Not having a chance at all is boring.
1v4 doesn't feel like it's worth playing at all.
Killers should try to just get better instead of exploiting mechanics.
I never complain when I get rolled as a killer. It makes me a better killer.
It's just a waste of time if survivors can't get to 2 gen.
At this point I'd rather play 4v16 than 1v4.
It's boring to not have the ability to complete actions to earn bp.
Ya can't just keep killers happy if no one wants to play survivor as you need 4x the survivors for one round.
People who complain about killer ques need to realize it's because survivor is so miserable.
(end rant)Slugging is just worse hookstate sense you can be healed faster if you recover while downed and the killer doesnt get notified when you get healed. The things slugging prevents are the plethora of perks that are activated once unhooked like ds or shoulder the burden arguably the 2 strongest perks in the game. The next thing is survivors are to altruistic and will go in for the save way to fast I have 4ked at 5 and 4 gens because I down someone under a pallet and the whole team comes over and tries to save while I just slap them repeatedly downing them slowly because they keep trying to pallet stun or flash light save so I just run them off but they come right back. Slugging also isnt easier then hooking and you literally can do more slugged then you can hooked i have gotten out because I was slugged and the kilelr couldn't find me when I crawled to gate and left. This is 100% a skill issue for survivors not using the extra time they get from a slugged survivor then a hooked one. Survivors dont need more base kit hand holding it will just make then worse at the game.
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2 skins i think could work well for this character
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@TropesDaMan said:
i know someone has already done this, but im generally curious, who do you, people of the forums, main on killer and why do you main them?
im a Skull Merchant main because i found her power simple to use and her gameplay felt rewarding to me, ive been trying to learn Sadako as well😎
I main artist pig and animatronic. I love predicting with artist just fun for me. Pig I love the dash and head trap pops. Animatronic I love the movment and axe grab.
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@zonkednb said:
I don't want to presume too much, but 100 hrs in and you're speaking like this makes it look like the almighty algorithm has served you rage-baity DBD content where the creator does nothing but spit venom about the game and all its issues, and some recent frustrating games have made you fall back on their opinions instead of your own to rationalise how you feel. Due to forum rules I cannot name any names, but there are certain killer content creators I know of that do nothing but endlessly repeat those exact same talking points over footage of them absolutely demolishing with a mid-low-tier killer.
Don't get sucked into the hate train. Don't start getting tribal. You are highly unlikely to be playing at a level where the kind of things they are talking about even apply at 100hrs.
Complain about proven cheaters though. They are absolutely a problem.Well the devs clearly dont respect the killers time or effort its clear to see in how perks are made for each role and how the abandon system works. As a killer I cant just leave it have to waste my time looking for the survivors to push them out while survivors can just abandoned at the smallest thing the only way killer gets to abandoned is if all the survivors already left. Its clear the devs care more about survivor then killer objectively.
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@ErebusSurge said:
Killers have best perks, best add ons, all the power, none of the skill. What you talking about. Most games are an easy 4k because all the Devs care about is making killer role as easy as possible.
That's just not true killer perks are no where near as strong as survivor perks and no addon can equal a brand new part. Killer is harder the survivor by a very large margin.
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@Mr_K said:
Hate to say, but 100hrs is barely getting your feet wet. Yes, a lot of legit stuff in this game will seem like cheating. Not just perks but the environment gives you away a lot of the time. Crows taking off shows a survivor is near and coming back indicate a survivor was there. Breathing is auditable while in a locker. If the killer is wearing headphones they can hear you. Crows spawn on top of the locker if you idle too long in one. Not to mention there are common hiding spots that killers are going to quickly check if the suspect you are near by.
If you are just starting out, don't think that everything sus that happens to you is cheating. Try to figure out what went wrong as though it was legit or you will be one of those that scream cheater at a legit player.
A replay system would fix this you could check sus people and show evidence kntop of also being able to use it to see where you messed up. But the other problem is one side has it so much harder then the other that it makes the game one sided.
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@HexSlugged said:
there are 100% cheaters but there are also a ton of various "cheat" perks that will make it look like someone cheating when they arent. half the perks in the game are wall hacks and speed adjusting. and you dont need a A or S tier to win games, they are just easier to do it with. i doubt you understand yet how to mind game right or run paths on various tiles. When you do learn this, you will get more kills and downs.
But when your newer to the game like this and dont yet have the game sense people with much more hours people who do have better game sense will make things harder for you.
most players are soloq. most swfs arent sweating on discord. and assuming you mostly getting matches in your skill bracket then your not playing with the problem swfs.
this game community is 90% unhinged irrational and flat out false opinion and view on both groups. dont let all the nonsense people spew inform to you what the reality is.
this game absolutely has problem points, but you can win tons of games as killer or survivor and lose a ton.
this game on the surface may seem simple but there are tons of macro and game knowledge that you just wont have yet at this time. and for now that will make things feel impossible that really arent.
ignore game chat because it has literally no added value to the game. survs will only ever gg when they escape, never if you win and any end game chat will almost always be insults. theres no reason to use it.
Why i want a replay system it would help improvement and find cheaters and give the devs evidence so they can be banned. As for skill sure im not amazing but the game shouldnt be so survivor sided playing both survivor is so easy compared to killer i dont have ot fully think unlike killer


