Domicci
Domicci
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what about infinite loops where the survivors can loop the windows infinitely if they killer doesnt get to bl3
also with pallet decity m1 killers rely on blood lust more then ever sense survivors can just go from loop to loop making it hard more m1 killers to catch up
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it hurt creative build on both sides and only hurt killers strong build while not really touching survivors strong builds.
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@cammoking123 said:
Oh and they are nerfing Cross Examination, which I think is good in it's current state. BHVR is now listening to the people talking about EZ escape. Cause really, what's overpowered about Cross Examination? We finally get a fun perk to use and BHVR decides to nerf over the 20+ perks that are stronger.
you clearly havent played killer if you think a perk that says get the second strongest effect by doing nothing is okay or in any way balanced
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100952#Comment_4100952
That is true, but considering that the person with lend a hand perk must go through three totems + search + heal, it's quite time wasting and if someone is just doing totems through crucial early game it might gave you more pressure that take away, similiar to invocations.
Just run 2 boons and a Totem finding perk its nit that much work
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100843#Comment_4100843
That is true, yet with diminishing returns it's not true anymore. :)
You can still heal super fast like you can with resurgence and brand new heart heal under hook in under 3 seconds
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@Veroscis said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100724#Comment_4100724
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100787#Comment_4100787
Tunneling is me getting immediately breathed on down the neck by the killer while they quite literally wait for my endurance buff to wear off and then down me because they can. And afterwards being hooked a 3rd time because I dared to be unhooked by a survivor even while he was in chase only to immediately turn around the moment I'm unhooked, multiply that by the abundance of mobile killers like jason, that can do this without question, abd there you have it, congrats heres your 5-7k BP
Sounds like your team unhooking poorly and not helping you or your just unlucky and got found because yiur team left you high and dry with your grunts of pain and the killer is breathing down your neck because if they hit you, you gain free distance.
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@ShanoaLegendaryPlz said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100790#Comment_4100790
Was he a Spider man villain? (Just asking from the pictures^) they did put spiderman, and marvel zombies on the latest survey. Along with Batman and dceased So they might be looking at marvel and dc for collabs.
Since i didn't know the character^ it reminded me i had a set of Marvel and DC encyclopedias
https://us.v-cdn.net/6030815/uploads/ADFV7K25OPJ2/20260720-092444.jpg
But for the life of me I can't seem to find the Marvel one lol
https://us.v-cdn.net/6030815/uploads/7XGO33BI6O84/61-2bxvx25efl-ac-uf1000-2c1000-ql80.jpg
I know it was definitely this one though^
Hes an Ironman villain but has fought spiderman a few times. His entire mo is anti corpo like skull merchant
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100817#Comment_4100817
How they nerfed healing perks? :) You mean leverage? Well, it wasn't really a nerf as people just waited out the 30s so it was only good if you proxycamped every hook and unless you tunneled out you didnt get the value from antiheal anyway. Now it's 60s so they have to either wait out twice as long or take the penalty. I run leverage and gift of pain on twins and it's still very decent combo, I'd say even better because of the changes I mentioned. And if you want a heavy antiheal, you can use coulrophobia instead, but Hag isn't a good antiheal user tbh, out of sloppy you won't find many hit and run combos. I'd much rather run franklins with weave but I'm overall not a Hag enjoyer because she's boring to me and not even very strong.
It was a while back when they nerfed anti heal perks like giving sloppy a timer but healing perks most of then have been slowly buffed back up like well make it botany knowledge and others I cant rember the names of.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100820#Comment_4100820
It only really becomes an issue if survivors refuse to finish gens. In which case they can be reported for holding the game hostage. And that gives you an opportunity to keep chasing them and get downs.
Once gens are done, you open gates yourself (which comes with a bp bonus) and then they have to leave by the end of egc which doesn't take long.
If you abandon then the game instantly ends and all of their bp earnings are stopped. Which is not particularly fair. Survs have to put a lot of work and skill into winning a game against killer. Having the game cutoff as soon as gens are done or killer thinks they've lost is immensley frustrating.
If they added killer bots who could play out the rest of the game I'd have zero issue with going next like that. But while killer abandons end the game instantly I'm hard against it. Killer players have to deal with losses too. They can't just throw their toys out of the pram everytime the game doesn't go their way.
It would ad a bot killer gets bp vs survivor bots survivors get bd against kilelr bots in 2v8 and i know the game has killer gots because me and a friend waited 30 minutes in a 2v8 match just for his internet to drop and I was left with a Ghostface bot. And I bet you my entire life savings people got bp from that killer bot.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100742#Comment_4100742
Yet the killer can choose and can do no mater how much people disagree. Could you end the match at any point by kicking them out? Yes. Could they open a door and do absolutely nothing after? Yes. Could you say "screw them" and target practice hatchets as huntress? Yes. If they dont engage thats them but nothing is stopping the killer from doing anything. Its all their freedom of choice.
ow so again no respect for the killers time like usaly. why do o have ot push people out just leave its not hard stop being toxic and just walk out the gate all your doing is wasting peoples time. and the survivors can just hide making it so you cant push out survivors because they are in some random corner hiding to specificly waster the killers time.
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bad matchs making killer pissed off and they take it out on the next match because they got a bad map and perk gapped
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@Eleghost said:
You're not pressured into it, you can do well with any killer it mostly depends on your skill and the skill of the survivors, as well as the build you use and map even. Even with top tier killers you can still get gen rushed by survivors.
you cant just say they arnt feeling something when they say they are thats like telling a depressed person your not sad you can just go do something you like.
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@Elan said:
Agree on possible 5th perk slot, but not on gen kick limit. The issue is that there are currently killers who are insane at holding 3 gens and this would cause them to stay there and prolong game for significant amount of time. I think that they may increase it from 8 to 10 though so there is better chance to defend valuable spot.
then lets add a heal limit to survivors its frustrating playing hag and they heal in under 5 seconds repreadly. they nerfed anti heal perks when they nerfed healing perks but have just buffed healing perks back up to almost where it was before while anti heal perks are still in the same place.
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@Rogue11 said:
Kind of surprised it was left untouched after making all survivors spawn together. Huge nerf to early game progress.
thats bugged survivors are not always spawning together and they sometimes spawn in the wrong spot like right next to the killer which shouldn't happen but is
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@GroovieAshes said:
Is Lethal Pursuer every single game getting old or is it just me?
with how bad spawn logic has been yes running lethal i dont want to have to but when survivors spawn spread out and not where they are supposed to be and right next to me as killer im going to run it
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@MashedBroccoli said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100781#Comment_4100781
it is not a false flag as I’ve definitely not earned the when killers dc. Otherwise i would’ve got shanes adept first try.
the killer would be replaced with a bot so you would get your adept.
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@ShanoaLegendaryPlz said:
You know the "Have anything else to share?" Box that somehow feels more important than whatever the survey is about lol.
I usually end up asking for Shanoa and Simon Belmont legendaries for Trevor, Bishop and Analee Call Legendaries for Ellen. Along with a Dino Crisis or Turok chapters, and reverting the p100 event offering nerf, and more cosmetics for Rebecca. What about you?
i always ask for Marvel Ghost to be added he's my favorite character in fiction and would be a cool killer imo with his ability to wlak through walls. i would want him to be a fair nurse.
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agreed same should be added for perks
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@Veroscis said:
I dont care how many killers and killer sympathizers downvote this post, SOMETHING needs to happen about tunneling. "its a strat in the game just get good, use this and that" stop, this bs needs to end or be hampered just as much as Fast Track and endurance needed a nerf. It's almost completely unfun to deal with bar those that actively just want to go in and die as fast as they can. Out of all of those changes you guys tried last year, one that you COULD have kept in the game was hook fog, but no, you removed that too. The endurance time a survivor gets is laughable as far as mid game goes, ill even go so far to say it should be nerfed for when doors are open. But mid game? with what killers are using (not to be confused with abusing) specific to tunneling tactics not for actual dynamic gameplay, endurance is useless. Can't even just leave without getting penalized for the most part. Tunneling is not fun to have to sit through. Please revisit anti tunneling measures. Because it shouldn't be 1 of 3 primary metas in DBD's current state of game to get killers the win they want.
first we need to actual define tunneling because it seems alot of survivors and even killers don't know what tunneling is even the devs have a horrible definition of tunneling.
tunneling is the intentionally going after a singleplayer at the determent of your game. if a survivor unhooks proly doesnt mean the killer is tunneling if the killer just happens to find the unhooked survivor thats not tunneling and killing someone quick to gain pressure back is not tunneling.
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@random1543 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100757#Comment_4100757
remove survivors ability to abandon then.No. they are not comparable unless I forgot the part where when the exit gates open the killer is not allowed to m1 or m2 anymore and can only slowly walk around the map and watch the survivors bagging.
why should there time be respected when killers isnt.AFK crows. the abandon option when gens are not being done. heck the whole end game timer is their to respect the killers time otherwise lets remove that too and force killer to hit people out to end the match if we just wanna respect nobody's time.
This really should not be a us vs them issue, their is a fundamental difference between wanting to abandon as soon as the exit gates are powered vs abandoning when everyone is slugged.
If its the multiple solo slug abandon that's the issue that's making people think its a double standard, sure lets remove that specific abandon option but then I don't wanna hear about abandoning just because the gates are powered anymore."No. they are not comparable unless I forgot the part where when the exit gates open the killer is not allowed to m1 or m2 anymore and can only slowly walk around the map and watch the survivors bagging."
for alot of killers it basicly is just having to push them out the game and survivors can be picked up or have anti slugging perks why should a bad pick up right infront of the killer let you abandon when there is stoll 3 minites on your bleed out timer and all gens done with 3 people up why should that person be allowed to abandon?
"AFK crows. the abandon option when gens are not being done. heck the whole end game timer is their to respect the killers time otherwise lets remove that too and force killer to hit people out to end the match if we just wanna respect nobody's time."
then why not add a abandon feature becasue sorry being stuck in a game for 10 minuts to be able to abandon or having to open the gate my self doesnt sound like they respect my time it makes it seem like survivors have all the power in htat senerio and killer just hast to usher them out basically saying the games closed leave. also the bleed out timer was added why can survivor abandon when the bleed out timer is there to respect there time.
'This really should not be a us vs them issue, their is a fundamental difference between wanting to abandon as soon as the exit gates are powered vs abandoning when everyone is slugged."
what's the diffrence both instances the games basically over the person could have a perk to turn it around and if they dont why cant they just abandon letting a bot deal with the bming and toxicity in endgame chat. its also not an us vs them issue its a devs respecting survivors time while showing they dont respect the killers time. this is an us vs the devs problem.
"If its the multiple solo slug abandon that's the issue that's making people think its a double standard, sure lets remove that specific abandon option but then I don't wanna hear about abandoning just because the gates are powered anymore."
or we can just let killers abanadon so they can queue up for another game and not deal with the bming.
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@Oputeev_Stas said:
Sure if they add killer bots, because survivors have challenges on endgame too, before posting something do a basic math please
there are killer bots at least for the 2v8 roaster and for the rest they could just put a bt that just wants and m1's
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@random1543 said:
No it is not needed in the game, its a non issue. Just go do something else I personally just curve around as billy if the survivors are stubborn and wont leave, or hit em out if I really want to get a move on.
I don't want my matches ending randomly during end game.https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100519#Comment_4100519
yess I've done this with Flitty slippers numerous times because they get curious and come out the gate after I leave em.
remove survivors ability to abandon then. why should there time be respected when killers isnt. and your match wouldnt end a bot would be put in the killers place the game isnt hosted by the killer any more.
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@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100524#Comment_4100524
The abandon feature allegedly exists to prevent hostage situations and extreme impediment of gameplay.
Case 1 - Four man slug in which the survivors have no chance of playing if no perks are in play.
Case 2 - A survivor being picked up and downed more than twice. This leaves them with waiting out the full timer and then getting potentially picked up or getting downed over and over again.
Case 3 - Survivors permanently hide and do not progress the gens, forcing the killer to search in an almost endless loop for more than 10 minutesThe EGC has nothing comparable to the above, any perceived harm is just a personal problem, if we add abandon clauses to these things, then the slope will be slippery on where it ends.
ya and only survivors can keep the game hostage sense if you dont do the last gen and the killer cant get them they have to wait 10 minutes to abandon all because the survivors wanted to hold the killer hostage which has happened to me when i was new and i couldn't do anything but wait.
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@Wyndsor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100524#Comment_4100524
The abandon feature allegedly exists to prevent hostage situations and extreme impediment of gameplay.
Case 1 - Four man slug in which the survivors have no chance of playing if no perks are in play.
Case 2 - A survivor being picked up and downed more than twice. This leaves them with waiting out the full timer and then getting potentially picked up or getting downed over and over again.
Case 3 - Survivors permanently hide and do not progress the gens, forcing the killer to search in an almost endless loop for more than 10 minutesThe EGC has nothing comparable to the above, any perceived harm is just a personal problem, if we add abandon clauses to these things, then the slope will be slippery on where it ends.
and i have 4 manned out from a full slug because i had unbreakable why can survivors abandon but killers cant. its favoritism and is just making the game more divided sense they say they care about survivors time but show they dont care about killers time. some people only have an hour to play and if 3 match's go 2 extra minutes longer because survivors want to hide or bm the killer they cant get in a 4th game.
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@dangersmymidd1ename said:
The timer is 2 minutes, so if you are not going to interact with the survivors, press Tab and go make a coffee or use the bathroom.
bleed out is only 4 minutes just tab out and go make coffee or use the bathroom.
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@LordGlint said:
You'd have a perk that directly effects killer abilities like Clown Bottles, which isn't something the devs want. This would be a similar case to old tinkerer.
the why does vigil effect killer powers
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@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100564#Comment_4100564
Yes, I have, and it’s extremely rare. People always like to say that 4-man SWF bully squads are not a problem because they are extremely rare and I agree with that to some extent. But in my experience, slug for 4K killers who are actually successful at winning this way consistently are just as rare, if not more so.
For the people who still think this is a big problem - go play 10 matches as killer and try to win by slugging only and let us know how it goes. I’ve never had much success winning with this playstyle.Now slugging and good and bad survivors are nigjt and day. My winrate is 70% and the main reason is altruism the survivors want to pick up their team as soon as possible instead of using the time to work on gens. Good teams use the team and I cant keep 2 people down with out having gens pop.
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@Aven_Fallen said:
Getting genrushed is better for Killer. You will have to deal with less Pallets (for those who still think that Pallet Density is a problem), since you wont have so many chases. You also see less Survivors teabagging.
And since you will get less Hooks, you will have to deal with less of those evil Perks which activate after being unhooked.
Genrushing is the survivor equivalent of tunneling. Slugging is the killer equivalent of flash light saving its not optional and can actually back fire against competent players. And pallet density is a problem for the lower half of the roaster sense it wasnt a quality of life change but a buff to survivors and a nerf to killers.
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@Wezqu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100466#Comment_4100466
Its there for sluggers so you don't have to play a match where you are just laying on the ground most of the time. If you get slugged three times you can abandon. Still I have been saying the whole time that the abandoning feature needs the 10 second grace period before it comes available as some people do it the instant its there and sometimes they do it when the match not really even over.
I still dont understand why survivors hate slugging its litteraly better then hooking for them they have mkre time can be saved faster and dont give a sound alert as well as being able to reposition in a better spot for the save. The only down side you survivors dont get broken perks like shoulder deliverance ds and cant use anti tunnel mechanics aggressively. I understand abandoning after everyone is downed the same reason killers should be able to abandon when gates are powered the games over sure you could have perks that counter it but abandoning is a choice.
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@Your_Dad_Playing_DbD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100378#Comment_4100378
All they would need to do is either program the killer bot stand still until the match ends or go to check open gates and try to M1 any survivors in the area. That can be done easily for all killers, so there’s no excuse. Any honest player will admit that there is no good reason to force a killer player to stay in the match once the gates are open. Then match is over. Survivors get to DC for free once the match is over. Literally the only reason to force killer players to stay in the match once gates are open is increase the opportunities for teabagging at the exit gates. If someone wants to provide an actual legit reason to require killer to stay in the match, I’m happy to listen.
Agreed its not hard and the already have bots for 2v8 so they have no excuse for not letting killers abandon why letting survivors abandon after the smallest thing. Like for real why can I abandon after being downed after being picked up i have had multiple games when i was downed killer chases off the flash lighter someone tries to save me I get nocked down after being picked up and can abandon then play the match and win. The game encourages survivors to give up it feels like
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100388#Comment_4100388
It is a shame they removed some of the rewards for spreading hooks. I remember bbq used to provide a bloodpoint bonus if you hooked 2 different survivors in succession. No idea why they removed that motivation. Mimor though it may have been. Not like it broke the game.
I can tell you why because behavior doesnt balance around the game they balance around stats that they have proven they dont understand example the pallet incident on stream when talking abiut the game. They have all this data but clearly cant read it.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100382#Comment_4100382
The devs can't reward spreading hooks in a meaningful way alone. As long as tunneling stays the way it is, it'll still be the more effective way, and therefore Killers will continue to do it. The devs have tried to add rewards for spreading hooks with their not-so-thoroughly-tested tunnel reduction system, and Killers still lost their minds. The only way tunneling is going to be deterred is to make it less effective.
Every time the added spreading hook rewards they add massive buffs for survivors if you "tunnel" (which was just killing someone to fast even if you didnt tunnel them and they played bad) which again survivors use aggressively or would put killers in a lose lose withe the horrible anti slug changes. I bet you if we removed people who gave up on hook and said tunneling is taking out a single person with out going for another person which thay is what tunneling is not just killing someone whole everyone else is on different hook states. We would see a massive drop in tunneling just like how face camping was only happening 4% of games and was probably a result of the game not explaining its self well. I know when I first started back when ghosty was added I face camped because it just made sense from what the game told me my job was to kick survivors and that made the most sense to protect my kill.
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@MorelClaudette said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098434#Comment_4098434
But why do we compare the gameplay of both sides you can play in an asymmetric game directly?
Because they are the most similar thing both tactics splitting/rushing gens is survivors doing there role effectively while tunneling is the exact same thing the killer doing there role effectively. As you said its an asym which means the killers best play is to lessen the gap in players so going from a 1v4 to 1v3 is the best tactic. The only way to stop tunnelling with out giving and insane weapon swfs can use is you need to make hooking each survivor actually worth it but they have never seem to understand that full any try to use punishments that are lose loses because they also want you kill slugging which is the opposite of tunneling your trying to get everyone down at the same time but every time they add anti tunnel and slugging mechanic swfs abuse it to such a degree it makes killer the victim in those matches sense no matter what they do they lose (in the sense of they cant make a right choice every thing they try to help them win has a negative effect) while survivors can weaponize it because why wouldnt they the devs gave them it just like the unhooked survivors having base kit bt and still having collision meaning they can stop the killer from nkt tunneling them.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100278#Comment_4100278
Mainly because it just straight up ends the game on the spot. Personally idk why they haven't added killer bots to replace killers who DC.
and also in egc you can still secure a kill. I've done it a bunch of times, if i have someone in chase injured when gates open then i can usualy end them.
They have killer bots already made for at least 2v8 so I dont understand why killer cant have an abandon system. The game won't end it would work like survivors and just spawn in a bot.
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@ForTheEntity said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100188#Comment_4100188
And survivors can Plot Twist and make it longer too.
Killers should be able to resign in EGC. I have yet to hear a good reason for this to not exist.
the reason survivors want to bm killer. there is no other reason that isn't just lying.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100162#Comment_4100162
Well the game ends after 2 minutes, and you can open the gates yourself.
Okay you have a bleed out timer and a hook timer its only 4 minutes and less then 140 seconds why do survivors need to abandon?
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@GroovieAshes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4100161#Comment_4100161
Killers need an abandon option once the doors are opened probably. They could in theory not open doors, in that case 5 minutes?
Ya let them abandon after gates open or powered because endgame is basically lost for a large majority of build unless the survivors taunt you and alot of people would rather just take the lose and go to another game then have to open a gate and push out survivors.
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@GroovieAshes said:
After they added the "Tab abandon" feature, I feel this is less of an issue. Yeah, it's crap but I tab out so fast and in 20 seconds I'm in another lobby. GG.
sadly killer doesnt get the same courtesy from the devs. survivors get ot abandan to save their time while killer wait to basicy usher out the survivors if the match went horrible. I had a near 30 minute game because they did gens super fast so i stood in a corner and just went and got food and came back and the survivors were still in the match and i was only able to abandon because of the 10 minutes of the survivors not working on gens that insane that killers have to wait 10 minites of survivors holding the game hostage to abandon
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@dangersmymidd1ename said:
Well, I just had a game where the Jake was immediately tunnelled off hook and was dead at 4 gens, Feng was AFK and so I and the Leon just gave up. In the chat the killer said they were satisfied and they "love it when babies cry, get better".
Just sounds like a toxic players bet the tbag at exit gate vs a no perk trapper
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099983#Comment_4099983
Yh that auto hit doesn't feel good for anyone. Weird ppl DC against them. Dredge pig and hag are considered weaker killers who've been powercrept to oblivion. And artist is one people usually consider to be strong but a pretty high skill ceiling.
from what i have been told by the survivors that afk under hook is. "hag is a camping ######### made character i dont want to deal with" which did get a laugh out of me becasue i didnt even set up traps around him because his teamate was right next to us on a gen so i chased. for dredge "he's a cheap as killer that should be removed from the game and has 0 counter play". for pig "wow you want the 4k that badly" he was the 3rd person i hooked and my 3rd hook and i still have no clue on what they meant. lastly artist " wow using the easiest killer in the game your a waste of space" all things i have gotten from survivors that gave up under hook after first hook.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099955#Comment_4099955
Which killer do you main out of interest? Guessing from this comment it's ghoul maybe?
dredge pig hag artist are my mains i actual hate ghoul he feels clunky
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thats the neet part you dont . should have been 250k like the shop gift
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@wesker_shades said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099526#Comment_4099526
I made a comment about a month back about "handholding" mechanics on either side. Trust me bro, killers has gotten a lot of "hand-holdy" tools as well over the years. Though most of it were in the early years, when the killer role was actually weak.
Hand-holding mechanics on each side:
Killer:
- Bloodlust (free haste)
- Instant 5% gen regression
- No anti-camp in end game
- Killer Instinct
- Much worse loops around maps.
- Power Creep, and lots of it
- 90 second generators (up from 80 seconds)
- BNP's and medkits heavily nerfed.
- So much aura read.
- Remote regression (Pain Res, Turn Back the Clock etc.)
- Gen-blockers (Dead Man's Switch etc.)
- Thrill of the Hunt
- Faster animations
Survivor:
- Basekit Borrowed Time (increased to 15 seconds)
- Anti-Camp
- No hook-grabs
- 10% free haste off the hook.
- 70 seconds hook timers.
- More pallets to work with, but most are bad fillers.
- Removal of 1-hook moris
- A lot of aura read (but less than killers).
- Regression limits on gens
- Elusive
- Endurance perks
Killer:
- Bloodlust (free haste) - this was added not as a hand holding mechanic but to make infinites not possible
- Instant 5% gen regression - not hand holding it just makes kicking gens actually worth it
- No anti-camp in end game - ya because it would be dumb they should remove the free perk the survivors all have too
- Killer Instinct - thats an info thing to balance killers
- Much worse loops around maps. - pallet density makes it so bad loops all connect making them good loops removing alot of dead zones for the survivor's so no this is just no longer true.
- Power Creep, and lots of it - well ya thats how most games work and 3 of the 4 best killers in the game are old as sin with billy and nurse and blight is also old every killer thats been added that rivaled then (krasu) was nerfed hard
- 90 second generators (up from 80 seconds) - so 50 second extra which skill checks can off set
- BNP's and medkits heavily nerfed. - and healing has been buffed why hemorrhage and mangled has stayed nerfed you can litteraly heal under hook in under 2 seconds with brand new heart and resurgence
- So much aura read. - this is a trade off tho use give up gen regretion for aura reading and usally you or the survivor has to do something to get them
- Remote regression (Pain Res, Turn Back the Clock etc.) - all need you to actual do somthing that takes time like hooking on specific hooks or going to the gen are using it.
- Gen-blockers (Dead Man's Switch etc.) - not hand holding sorry
- Thrill of the Hunt - not hand holding just protects hexs which are made strong sense they can be removed making the killer be down a perk
- Faster animations - not hand holding just isnt.
Survivor:
- Basekit Borrowed Time (increased to 15 seconds) - a entire better perk so yes hand holding
- Anti-Camp - not hand holding but mad annoying on 2 floor maps turning off alot of killer power
- No hook-grabs - thats not hand holding just a buff to survivors
- 10% free haste off the hook. - only hand holding in end game sense it guaranties your out of gates are open
- 70 seconds hook timers. this is not hand holding but an insane buff thats 80 second survivors gain vs the 50 killers gain and killers out side a single perk dont have base kit ways to make it go faster.
- More pallets to work with, but most are bad fillers. - this is hand holding.
- Removal of 1-hook moris - not hand holding just like removing old brand new part
- A lot of aura read (but less than killers). - the only 2 aura perks i would say are training wheels for survivor are windows and deja vu
- Regression limits on gens - niot hand holding but for sure a buff to the killer role
- Elusive - not hand holding just broken because it just does to much
- Endurance perks - just strong not hand holding.
the only hand holding thing is base kit borrowed time and haste in end game. and the perks i named are hand holding but aren't base kit so taking a slot away from stronger perks.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099946#Comment_4099946
Isn't this the same thread people downvoted a survivor sided opinion saying "Killers tunneling is cyberbullying"? I don't think people realise this kind of thinking where you assume people are survivor sided or killer sided, is not a safe way to think.
A lot of people who are active here do play both sides.Just because the sky is red once a day doesnt mean you wouldnt say the sky isnt blue . Just because there are small out liers where the down votes weren't about sides it was about someone calling things cyber bullying doesnt make it any less true that posting a killer change will get mass donated vs a survivor change that wouldn't. The forms aren't as bad as the subreddit which bans killer opinions because "you cant tell its a post talking about dbd" actual thing I got told by a mod because I posted asking about how to people deal with killer anxiety.
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Question how do the devs determine what is tunneling and what is giving up under hook because I can tell you 90% of the "tunneling"(killing someone when they are death hook) was people giving up under hook because I play less popular killer and have been told repeatedly that they hate my killer.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099666#Comment_4099666
There is a bug at the moment that means the mending bar doesn't show on screen sometimes (only in the HUD). I've seen quite a few people die to mending recently.
Gotten that bug before you still get the prompt to mend your self when you stop moving. Its a bug that needs fixed and probably will be soon just ike invisible skill checks was fixed.
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@dangersmymidd1ename said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099275#Comment_4099275
These are all things that are added to tell killers "Go after someone else". But, that hasn't sunken in.
Basekit DS (60 seconds) and Basekit Unbreakable (45 seconds) for the first hooked survivor, cancelled when you hook someone else (or they perform a conspicuous action), would significantly improve the experience for that first survivor and give more hope to the rest of the team.
Also the Anti-Camp should work if a slugged survivor is nearby, in general.
Survivors totally wont weaponize that like thye weaponized every other anti tunnel thing added and ya remove slugging make it so survivors have 6 perks each instead of 5 while killer still has 4 perks that are game impacting as survivor perks. Maybe make hooking survivors and hook individual survivors more appealing to killer and not more effective for survivors. Just say you dont want killer to have any agency over the match. I bet your against letting killer abandon the match. Survivors are the power role. just because a majority of them suck at the game because they dont have the motivation to learn and the game doesnt explain anything about killer powers even to rhe killer.
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@BloodBehemoth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4098450#Comment_4098450
According to the number of downvotes you got, the majority clearly expect you to do that.
Yes the majority of survivor mains because this form like the game is mostly survivor players so downvotes literally mean nothing
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go for it i loop well and run an unhook build so i expect it
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4099356#Comment_4099356
Bias is strong here. Your generalisation that apparently being just being competent or in a swf is enough to dominate every killer is ridiculous. Survivors have to be playing at absolutely peak efficiency to dominate killers in a way that according to you happens in most games. It takes thousands of hours to get good enough to outskill a killer so solidly and consistently.
No they dont survivors have all the tools they need just because the average survivor players sucks because of the constant hand holding the devs give and keep trying to hand hold more
As well killer has way less Rome to mess up sense they have no one to fall buck on unlike survivor who has peopld to fall back on so if a survivor makes a grave mistake it costs them a chase vs kilelr who it costs them the game.






