DetailedDetriment
DetailedDetriment
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@twistedmonkey said:
A BP system could possibly work.
Say instead of having to use BBQ or wglf to grind. You now have p3 a char which gains the same bonus.
This or a discount on perks. It doesn't even take that long to get points, but it's a slog the entire time. Both of these could help it.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1299459#Comment_1299459
You can listen to her theme by having her selected in the killer menu. The did this with all unique killer themes.
She's not a killer I ever plan to buy though, so that option isn't available to me. Youtube is all I've got.
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@thesuicidefox said:
https://forum.deadbydaylight.com/en/discussion/comment/1299437#Comment_1299437
No Snap Out happens first.
You have barely enough time to Snap Out before you can mend HOWEVER if Doc has that one add-on that makes Snap Out take longer, or interrupts you, or you fail a skill check you can't Snap Out before the timer goes down.
When you are in Madness 3 you can't do anything anyway, so pausing the timer wouldn't be detrimental to the effect. You still have to do 2 actions that take about 20-25 seconds total. They could change it to have mend take priority, but then you end up with situations where you scream while mending and give away your position. It just makes a lot more sense to pause the DW timer when in Madness 3.
Screaming shouldn't happen when on a gate, in the dying state, or if mending were different, then mending. It's just inconvenient and feels cheap when you die to something completely out of your control.
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Why am I not surprised that Freddy and Doc are on top? No skill, generic M1 killer.
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The theme that released with the Plague. It's when I really got into the game.
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@Rey_512 said:
LEGACY cosmetics.
It would be a dream to have legacy Ash.
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You shouldn't lock a necessary perk behind a $5 pay-wall that doesn't offer up anything good.
It's the same deal with Windows of Opportunity. You shouldn't lock a perk for new players behind a potential pay-wall.
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Even though it's the one killer I would never want in the game, I still feel it's what we will be getting.
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Anyone who votes Autohaven or Ormond is a survivor main looking for easy games.
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If you have been afflicted with deep wound in tier 3, does the game have you mend first, or will you have to "snap out of it"? I don't think there's enough time to mend if you have to snap first.
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@Nos37 said:
Why can Survivors in Tier 3 Madness still unhook and open Exit Gates?
Because the Doctor's power would be too strong otherwise; it's too oppressive and restricting.
For this reason, healing dying Survivors should also be on the list of things Surivors should be allowed to do.
Maybe the only reason why it's not currently this way is because the game lets Survivors heal other Survivors from dying to injured to healthy non-stop. The game would have to recognize that a Survivor being healed is no longer dying and interrupt the healing.
OR
They could balance slugging by adding the crippled health state I had suggested.
@TheRockstarKnight said:
I used to be okay with this because Doctor was so laughably weak that if you ended up in a last 2 alive with gens up situation it was because your team had failed - really badly.
Now that he's gotten his buff though I don't know how I feel.
I'm no Doctor Main - I'd like to see points for and against a change like this before I commit to nerfing a Killer.
I feel removing the ability to open exit gates for the ability to heal a dying survivor would be a great decision.
As Nos mentioned, however, the game couldn't tell the difference between dying state and injured state heals; the game sees healing as healing. The broken status effect could work, but it would probably have some insane glitch that applies it no matter what killer it is.
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@katoptris said:
You can't heal yourself in tier 3 either. Why should you be able to help other when you can't help yourself
The game grants you the ability to unhook survivors while at Madness 3. Healing dying survivors is really no different.
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This is 99% a coincidence. A new offering for a licensed dlc wouldn't be released as mobile exclusive. (Character experience is only earned on mobile).
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Sprint Burst. It allows you to stay in dead zones when working on a generator, so that if you begin to get chased, you can just run somewhere safe.
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Shouldn't you be happy? Survivors were the center of attention for years.
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Boring is in simply repetitive. Doc, Freddy, Spirit, and Leatherface are extremely common on console because they are simple to play with. Freddy for example is a "boring" killer that isn't interesting for survivors to play against, no matter the perks, add-ons, or map.
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@FlamingkittyUmad said:
Like an advanced Urban evasion with high risk/ high reward: Press the Activate Ability button while crouching and moving forward to go prone (lie down on your stomach). You make no noise if healthy, slightly reduced noise if injured, and if the killer finds you they can pick you up as if you were in the dying state. Normal Dying movement speed, affected by Tenacity.
New P3 Claudette meta.
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@Waldbeere said:
I like new perk ideas, but why should I exchange it with urban evasion, if I'm slower and it's more dangerous 🤔?
One is meant for extreme stealth while the other is cringy to see and wastes a lot of time.
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Windows got fixed a couple weeks ago, but pallets are still bad.
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Sort of? It's a thing that Monto sort of started with "wabbit season."
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1290660#Comment_1290660
I'm guessing they probably want to see a mori involving her bonesaw.
I don't see why all of them have to require blades. Doctor, Demo, and Nurse are the only killers who don't use their weapons during the mori. I like the less lethal approach that Doc and the Nurse take.
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@Y_Darcy_Y said:
https://forum.deadbydaylight.com/en/discussion/comment/1290983#Comment_1290983
They already said it wasn’t candyman
I said Leprechaun.
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It's pretty much confirmed to be Candyman at this point. The 2020 trailer and the year 4 banner both have the same skull.
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A killer that seems unstoppable. Another killer like Michael. Jason.
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I'm counting the movies along with the show, but Ash is one of two licensed characters that actually feels human. Alongside Ghost Face, he is the only character that shows more than 1 set of emotions.
Laurie - Fear
Nightmare on Elm Street - Fear
SAW - Completely lifeless
Texas Chainsaw Massacre - Fear
Stranger Things also has relatable characters, but the question is "most relatable CHARACTER."
Ash shows remorse, happiness, bravery, and even some fear and uncertainty in the show and first Evil Dead movie.
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Trapper and Hillbilly. They have such unoriginal moris.
Nurse has one of the most creative moris, so I don't see why people want it changed.
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3 for each. There are a lot of good artists on these forums, and many of the drawings or ideas are outright ignored.
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I don't see any Huntress players on console. Just the boring Freddy, Leatherface, Doctor, and Spirit.
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The removal of reversed DS, and a slight decrease in range to Static Blast.
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The only real difference is the slight nerf with Prove Thyself. It isn't providing the whole 15% it should, but genrushing as a whole hasn't changed.
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@Liruliniel said:
Hag, Trapper, Huntress have incredible skill cap levels because of the uniqueness of the powers.
All powers are unique if they haven't been given to two killers, but I know what you mean.
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Many people might be confused by my Spirit placement. The reason I placed her so low is because she can easily track survivors if she has Stridor and if the player has a good headset. She also has add-ons to make tracking even simpler.
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@Lucian said:
this is why rank/pip-system needs to be reworked or removed, it confuses people and makes them think they did badly when they did not - at least according to their score.
The bloodpoint ranking system should make a return.
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Be in a 4-man with a key.
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I'm not sure how to go about this, but I'd probably deny it. All because of Pop.
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Bring a key and you won't make it out.
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Camping a survivor should just take away all bloodpoints that would be earned for the kill. It wasn't rightfully deserved. Survivors who rescue a person being camped should get double the points too.
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I have three builds that correlate with the playstyle I'll be going for in the match.
Objective focused:
Leader
Prove Thyself
Bond
Streetwise
Stealth:
Iron Will
Spine Chill
Balanced Landing
Diversion
Aggressive:
Lithe
DS
Hope
Borrowed Time
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The hatch is in a good spot. Many people complain that it's a free escape, yet more often than not, it acts as a saving grace after their garbage team fell.
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A hookbombing Claudette that had no Borrowed. I got tunneled and morid.
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100/90/80 second cooldown
Aura reading of 20/40/60 meters
The animation should take 3 seconds instead of 4.
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Less Claudette
More Yui
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I'm gonna go with a no on this one.
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@Milo said:
Babysitter: Wouldn't it be worse? Or atleast even more combo relevant?
Camaraderie: Decent.
Second Wind:
If you heal from injured to healthy, you will suffer from the exposed status effect for 12/11/10 seconds.Just why?The perk changes were meant to stay in touch with Steve's lore while also being useful.
Babysitter:
Steve is normally around the kids in the show and gives a lot to protect them.
Camaraderie: Steve is always in touch with people in action sort of moments.
Second Wind:
Steve pulls through a lot in the show, but he also gets his ass kicked a lot at the same time.
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@Milo said:
Babysitter: Wouldn't it be worse? Or atleast even more combo relevant?
Camaraderie: Decent.
Second Wind:
If you heal from injured to healthy, you will suffer from the exposed status effect for 12/11/10 seconds.Just why?@Cheers said:
All of these I'm against personally. They definitely need buffs, but Babysitter is very situational and the buff is almost useless, Camaraderie makes it so you don't need a map no more, and Second Wind doesn't need the exposed status effect.
The exposed status effect is in place because you heal a full health state. It's 5 seconds faster and you move 3% faster for the time.
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I would love to see Ace as Nick and Trapper as The Charger.
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More: Nurse
Less: Spirit and Doc
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Steve in madness tier 3 is more fun to mess around with than actually playing.
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Some survivors are quieter than others, but it isn't difficult to detect a constipated Jeff hiding in a corner.
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Huntress:
Corrupt Intervention
Shadowborn
Iron Maiden
Whispers