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DelsKibara

DelsKibara

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DelsKibara
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  • Yeah, it's normal for people to DC when they are the first found or they're the first to be downed.

    This can also happen if that survivor is facing a specific killer. Right now Spirit seems to be the popular killer to disconnect from.

  • Survivor is usually more relaxing for me personally. Since even the killer I main, Spirit, still requires me to focus. And my builds tend to not always have Ruin, so I am in more of a time crunch than I usually am.

  • Scared? No.

    Stressed? Heck yeah!

  • @Zoldyar said:

    https://forum.deadbydaylight.com/en/discussion/97928/is-spirit-getting-nerfed-at-all

    She most likely will get nerf because using spirit is very easy especially when you have played dbd back when there was insta blind and still play it to this day. So you are basically used on not being able to see survivors but still know the direction to where they are going from sound.

    The whole fact of not seeing the player is useless because if you have headphones you can hear players very easily, see scratch marks. Not to mention with perks such as strioder and the fact you can bump into players making it so easy.

    I think what they would most likely do is reduce the sound because to say Spirit is a fair killer is a good joke. Her add ons are very questionable such as the fact a player can't hear her phasing even though they are out of her terror radius.

    So I think the best solution would be just to hide her terror radius and allow players to see her during phase. This makes it so that there is a counter for her.

    Allowing players to see her during her phase is literally the opposite to what she is supposed to make Survivors do to Survive.

    You can't counter a Spirit the same way you counter a Trapper or Wraith. You can't just run her around while keeping an eye on her during a loop.

    You need to trick her rather than waste her time.

  • For some reason people who tend to BM also tend to play Nea, so everytime I see her in my party or in my lobby, I tend to stay clear of her or down her first before anyone else.

  • @OswinOsgood said:

    https://forum.deadbydaylight.com/en/discussion/comment/780910#Comment_780910

    I hate wraith right now every wraith i went against last night just face camped and all i could do was watch as survivor after survivor went down trying to save *facepalm*

    Yeah, those bad Wraiths tend to give Wraith a bad rep.

    I really just want his Omni Directional bell addon to be base, so Survivors have to pay attention and not rely on the sound of his bell on where he is coming from.

  • @CrowFoxy said:

    No really bad. Skill checks are easy and 2x DS is basically snap out of it.

    Trapper needs to just spawn with all his traps. No deep wounds, no RNG to escape.

    Yes your heard me, NO RNG AT ALL!

    At base, he should simply require ~10 seconds of m1 to pull yourself out of the trap. Traps now deal 1 health state of damage, so if you're injured and get trap, and ARENT helped by a teammate out of it, tough luck bud...trapper deserves you now.

    Maybe instead of making them permanently stuck on the trap, how about we just extend the timer of getting off the trap to the same timer of getting up yourself from Unbreakable?

    The only way to make it go faster is if a teammates helps you out.

    And it's a guarantee that you will get out free if you manage to get yourself out of the trap in time.

  • @TwistrBlitz said:

    I go against Spirit all the time on PS4 so I’ve become good at dealing with her.

    They shouldn’t nerf her, only thing that needs adjusted is prayer beads IMO, doesn’t have hardly any counterplay unless you have Spine Chill.

    There’s a certain segment of this community that can’t adapt and wants to complain about literally everything though, first it was nurse, then it’ll be Spirit, then Freddy.

    They need to buff the weaker stuff in this game rather than taking a hacksaw to the stronger ones.

    Still wish they'd buff Wraith a little bit. Bing Bong Boi deserves some love :<

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/780878#Comment_780878

    Really? Maybe that's a regional thing more than a PS4 thing. I think Myers is one of the killers I run into most often.

    It's probably a regional thing, the killer I run to most often in my games is Trapper of all things. Which means I got to hear that snap often.

  • @OswinOsgood said:

    https://forum.deadbydaylight.com/en/discussion/comment/780875#Comment_780875

    Ive been trying to play nurse on console... MISTAKES WERE MADE xD

    Ouch. Yeah, Nurse on Console is rough. But, if you want an added challenge on console with the most powerful killer in the game, then I think playing as her might be fun to do. I've yet to try playing as Nurse with a controller myself.

  • @Endstille said:

    https://forum.deadbydaylight.com/en/discussion/comment/780877#Comment_780877

    Yes. Looks great and from the forums there are some problems here and there but that is to be expected. I don't have any luck to get into the beta 😪

    Same. I actually registered the day it was announced. Didn't get picked though :(

  • @Endstille said:

    I am probably going to buy it. Does it have a set release date by now?

    I can understand everyone who will not buy due to EGS but I have high hopes for gog 2.0 so I tend to not care about it that much anymore.

    You mean GOG Galaxy 2.0?

    I can't wait for that as well.

  • @OswinOsgood said:

    https://forum.deadbydaylight.com/en/discussion/comment/780863#Comment_780863

    Honestly shes one of my favourites to play and when i play survivor i have started bringing spine chill for the main fact that it works while she is phased it is a GREAT counter for her!

    I 100% ignored and had a laugh at the toxic survivors. One of them disconnected before i even saw them so they were probably survive with friends too.

    Good on you for keeping a positive attitude :)

    And yeah! She's one of my favourite to play too, probably the only killer I am good at other than Ghostface.

  • I'm a Spirit Main, and I can definitely say that she is only OP if you try to counter her like you would any other killer. Spirit doesn't work like the other killers, she works like Nurse. Loops can be detrimental to your survival rather than helpful.

    Those people who disconnected are people who can't play against Spirit and rather instead opted to insult and harass you for it. Ignore them.

    With that said, I don't think there has been a peep of the developers taking a look at Spirit in the near future. At least according to my knowledge on what the devs have said.

    Just keep playing and have fun with the killer you want to play! Don't let those nosy little shits get in the way of your fun.

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/780771#Comment_780771

    Fallout 4 honestly wasn't a particularly good role playing game. But I understand your point.

    Does that mean you're going to miss out on Cyberpunk 2077 as well?

    Maybe, there's a reason I got back to playing DBD after a couple of months hiatus. It's because I got sucked into the void that is Fallout 4's Modding Community 🙂

  • @Mister_Holdout said:

    https://forum.deadbydaylight.com/en/discussion/comment/780716#Comment_780716

    Well, considering that Obsidian made the game, you know the role playing elements will be very good.

    Also, I've been playing around with a beta version character builder. There are many awesome ways to build your character. I'm going to be playing a super soldier (who is very powerful in combat) mixed with maxed out Science and Engineering skills. Of course, there are a lot of different areas to specialize in as well.

    As long as the story, characters, and quests don't suck, it's a safe bet TOW will be a very good game.

    I know Obsibian's a safe bet that it will be a very good game, it's just that I don't know if I will spend the time to play it.

    Maybe I'll consider it if I see it on Sale, but right now I'm not that interested in it. Maybe it's because Fallout 4 burned me out of playing RPG games.

  • I don't know, something about The Outer Worlds doesn't click with me. I don't feel too interested in it.

  • I can't say I'm that terribly excited, despite being a fan of F:NV.

  • This is a little random since it's less Horror and more Psychological Horror.

    But Zero (The Zero) from the Zero Escape series.

    Yes technically he never actually killed anyone directly, he uses traps like Jigsaw does, but canonically Zero has esper powers which allows him to transport his body to "another timeline". In DBD's case Entity, that would mean creating husks that you can transport at will with a power cooldown. He would have to be doing something that his consciousness can teleport to.

    Like maybe breaking pallets, or vaulting a window, or getting stunned. Stuff that would be events that would allow him to leave a strong memory behind.

    His weapon would be an axe, and anyone who've played the Zero Escape games knows why it's an axe, purely from that one ending.

  • I have never ever been good with Hag. Which is why she's the killer I have a hard time getting an Adept for.

  • I mean, what else really?

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/778047#Comment_778047

    It's not being extended, so to speak, but the end date is going to be shifted back to match the later start date. You won't lose any event days, basically.

    Thank you!

    That's all I can ask for honestly. I'm sorry if I looked like I was begging in the forums earlier ^^; I was pretty disappointed to find out that the update was pushed back.

  • To play as and against: Leatherface

    Leatherface only has one tactic that really works for him, and that's Insidious Basement Camping.

    As the killer, that's the only thing I do just to make sure I get my daily done as soon as possible. And as the survivor it's annoying knowing that you will be stuck in the basement the whole game.

  • Because rank ultimately doesn't really matter. You can be Rank 1 and not even get close to finishing a single gen. Or you can be Rank 20 and finish every gen before the killer lands a single hit on everyone.

  • You were this close to calling the Enderman by the correct name because you mentioned Slenderman a couple of words prior.

    This close.

  • @AshleyWB said:

    The Battlepass is just a thing games do nowadays to provide longevity to the game. It's not like pallet loops and stuff was always a secret. Also I do agree that toxicity is often encouraged by some streamers and stuff.

    It doesn't help that some of them prepetuate the toxicity by making it a part of their brand.

  • @kcwolf1975 said:

    They should give monstrous shrine stacks like BBQ. It could be a great farming tool for blood points and wouldn't really hurt survivors because I don't think they really want survivors to die faster.

    It would make the basement more appealing for Killers than it already is, plus if it stacked with BBQ it would be a great farming perk

  • So because you don't want to feel like a moron, you're asking the developers to nerf it for everyone?

    Please tell me you're not serious.

  • When you get around Rank 10, Survivor gameplay will become much more fun to play. Trust me.

  • I play both equally, although I haven't been doing a good job of that seeing as my Survivor rank is below my Killer rank ^^;

  • @AshleyWB said:

    A perk which nullifies any status inflicted upon them e.g. blindness, exposed, mangled. At the expense of being in first person view.

    Would be a fun challenge for Survivors, It'd makes for some interesting plays I'd bet.

  • A couple of friends asked me to play it with them, I had no idea what it was other than the fact that it was a horror game. I will forever remember that day because I almost pissed myself in fear because the first killer I met was a Wraith and I got jumpscared a lot.

  • @Mochan said:

    https://forum.deadbydaylight.com/en/discussion/comment/776820#Comment_776820

    DS has already been nerfed. But hey that's how it is with some of you people, you just want everything.

    I don't mind nerfing DS further. But if you think that is needed surely you can also acknowledge BBQ also needs an adjustment. BBQ does far, far more for the killer than DS does for the Survivor.

    Can you explain to me what BBQ does for the killer other than telling them where survivors who are far away at?

    Because you can't tell me BBQ is overpowered or loaded without telling me exactly why it's like that.

  • @kcwolf1975 said:

    smh... I need to quit reading these forums, it is worse than the post game whining after matches. Behaviour doesn't owe anyone anything, get over yourself. Delays happen everywhere and will continue due to the increasing number of characters and maps. How much money are you out because of this delay??? Zero!!

    It's not about that they don't owe us anything, it's more about that this is the result of multiple disappointments across the entire year from beginning from the 3rd Year Anniversary.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/778046#Comment_778046

    I tend to defend the one being trash talked if I get dragged into it, some people take being competitive too far but I’m just trying to have fun. :)

    Glad to know people like you exist, makes this game more fun. Hope to see you in the fog!

  • I just hope the devs will extend the event.

  • @Negi said:

    There's nothing wrong with being competitive, just don't be a dick about it.

    Exactly. Problem is most people who are competitive tend to feel the need to trash talk. If this game is any indication of it.

  • There has to be some compensation for this. There has to.

  • The fact that I only ever consider playing Legion is when there is a daily should tell you how much I regret buying them.

  • @Monlyth said:

    https://forum.deadbydaylight.com/en/discussion/comment/777731#Comment_777731

    Never forget that buffs are a double-edged sword. Buffs lead to powercreep. I've seen firsthand what happens when powercreep gets out of hand, and it isn't pretty. I don't want that to happen to DBD.

    There are a lot of non-meta perks that could easily break the game if they were buffed just a little too much; I'd rather we just nerf the outliers whenever possible.

    Oh, I understand completely. Powercreeps are not fun and I would agree if they go too far with this idea it will definitely happen. But that doesn't mean we shouldn't look at the perks almost no one uses and give them a couple of buffs to make them appealing to not only new players, but old ones too.

  • @ItWasLitFamJFK said:

    Many perks need to be buffed, and many of them can in very simple ways. Survivor perks should be around botany power level or higher. That is to say: useful, but not game-warpingly powerful. If it is game-warpingly powerful, it needs to be a counter to certain "less admirable" strategies such as camping and tunelling. Here's a list of survivor perk buffs I would make that I compiled with a friend. (This doesn't include all bad survivor perks, as some of them we were quite conflicted on.)

    -------

    SURVIVORS PERKS:

    No One Left Behind: Gain 50/75/100% bonus bloodpoints for actions I'm the Altruism category. Gain a token for each completed heal, safe unhook, or protection hit (up to 4 tokens). Each token increases the speed of altruistic actions by 4%. [While increasing altruistic action speed end-game is a cool idea, we felt that having it increase in power the longer the game goes makes it more flexible and useful. And who doesn't love bloodpoints? This also promotes survivors to not sit on gens, as they would be getting points from healing, so this is good for killers as well]

    This Is Not Happening: Great Skill Checks are 10/20/30% bigger when injured, exposed, or in the killer's terror-radius. [Having to be injured is cool, but it's too niche. Including the exposed effect and in terror radius as alternative conditions also fits the feel the perk is going for (Which is working on gens while panicked, and in a dangerous situation)]

    No Mither: Grunts are reduced by 50/75/100% while injured. You do not spawn pools of blood while injured. Grants the ability to fully recover from the dying state. Upon becomimg injured, you gain the broken status effect. The status effect is hidden from the killer. You gain 50/75/100% bonus points in the survival category. [I think this is honestly a no brainer. Starting in the injured state and showing the broken effect is too much of a give away, to make it viable, and if this is supposed to be a hardmode perk, it absolutely needs to have extra bloodpoint gain of some kind as a reward.]

    Deja Vu: All generator auras are shown for 40/50/60 seconds at the start of the trial and after a gen is completed. Generators that are being worked on while Deja Vu is active become highlighted in white. [This makes it like a reverse Better Together, and promotes objective completion, while not directly increasing the speed of repairs.]

    Up the Ante: For every injured, downed, hooked, or dead survivor, gain 2/3/4% increased healing, sabotaging, and gate opening speed for all remaining survivors. [This is the counterplay to Thanatophobia that we feel is needed in the game, while not making Thanatophobia useless.]

    Open-Handed: Increases range of aura reading for all survivors by 10/20/30 meters. Auras last 5 seconds longer.

    Saboteur: Sabotage hooks at 25/50/75% speed without a toolbox. Hooks stay sabotaged for 30 more seconds. 20% increased effeciency at sabotaging with a toolbox.

    Buckle-Up: Recovery progress of dying survivors can be determined by the intensity of their auras up to 128 meters. When put in the dying state, all other survivors can see your recovery progress by the intensity of your aura. After healing someone from the dying state or being healed from the dying state, all survivors who participated in the action see the killer's aura for 4 seconds.

    Flip-Flop: While in the dying state, 100% of your recovery progress is converted to wiggle progress. This perk deactivates upon stunning the killer by wiggling-off. [Currently, it's an anti-slug perk; however, it's too weak. Making it a much stronger, but 1-time use perk makes it feel more powerful and fun, while still being niche.]

    Hope: When a gen is completed, gain a 2/3/4% haste effect for 10 seconds. When exit gates are powered gain a permanent 4/5/6% haste effect. [Don't like NoED but are too lazy to do totems (or playing solo)? Well have we got a perk for you! With this haste effect, you shouldn't be getting hit at all!]

    Wake Up: Every 30 seconds the perk will activate, cleansing you of Hemorrhage, Blindness, Mangled, Hindered, Cursed (Cursed = Hex perks. This doesn't affect ruin, as that is reapplied upon every skill check.), and wakes you up. You are immune for 1 second to these affects after being cleansed.[We decided that it would be better to just scrap its old effect as the gate opening speed would either do nothing, or feel bad to play against. We preferred to give it the flavor of waking up from microsleeps like in the movies (those microsleeps being translated into certain status effects).

    Vigil: You and all allies within 8 meters recover from the exhaustion and exposed status effects 100% faster. Effect persists for 15 seconds upon exiting the range.

    Calm Spirit: You overcome the urge to scream. You do not scare crows. Your breathing and footsteps are 50/75/100% quieter.

    Technician: Reduce gen repair noise by 10 meters. Upon failing a skill check, a second skill check appears. If you succeed in hitting the second skill check, the generator does not blow up. [This makes the perk less rng, and more about allowing survivors to get good at skill checks, rather than sometimes not being punished for missing one]

    Autodidact: Now works with medkits. Starts at a -15% progress penalty instead of -25%. You have a 15% increased chance of triggering a skillcheck while healing others.[(The description is too long for such small changes, and as such, I didn't write it out.) It shouldn't take 3 skill checks to then finally get a benefit out of this perk. Healing is already time not spent on gens. The downside is too harsh to make the stacking worth it. This also gives a use to all the "increased skill check odds" add-ons for medkits.]

    Pharmacy: You search chests 50/75/100% quieter and faster. Every chest searched yields an emergency med-kit. [I don't see why this perk only works once. If this is supposed to be an alternative to perks like self-care and botany knowledge, it needs to be more consistent. Making every chest be a green medkit allows you to always have a medkit at the ready, and because you need to search chests instead of doing gens, it is completely fair.]

    Solidarity: Works with medkits. [This is probably the only change the perk needs. You could increase the conversion rate, but that might push it over the edge by shaving off too much time from healing.]

    Poised: After a gen is completed, you leave no scratch marks for 6/8/10 seconds. If you completed the generator, you also gain a 2% haste effect (this stacks with the hope haste effect) for 6/8/10 seconds.

    Resilience: When injured, exposed, or in terror radius, increase action speed by 3/6/9%. [This honestly might make the perk too strong at red ranks, but the percentage might be too small, and promotes aggressive play rather than hiding.]

    Comraderie: While on hook, push the active ability button to pause the hook timer for 20/25/30 seconds. The perk can only be used once.

    Kindred: (Make current kindred base.) Upon reuniting with a survivor, see their aura up to 128 meters away for 15/30/45 seconds. The timer does not deplete until you are 16 meters away, and is refreshed upon reuniting once again. [Current Kindred should be added if they ever nerf survivors again, as solo survivors should be buffed to have the same info as SWFs if they wish to balance the game around SWFs. This new idea gives a fun mini-game of refreshing it by regrouping with fellow survivors and promotes cooperative play.

    Lightweight: Your scratch marks disappear 1/2/3 seconds faster and you slow vault 20% faster. [This cements the perk something for stealthier survivors while adding another use.]

    Breakdown: Upon unhooking yourself or another survivor, or being unhooked, the hook is immediately sabotaged.

    Stakeout: Being in terror radius or looking at the killer gives you a token, up to 6/8/10. Upon hitting a good skill check, a token is consumed, and the good skill check becomes a great. [Stakeout is fun to use, but it doesn't have a high enough maximum, and is countered by stealth killers or being on a large map. Adding the "looking at the killer" option allows you to continue to use the perk, but requires more aggressive and dynamic positioning.]

    Aftercare: Remove the downside from being hooked. [This would make it a viable alternative to Empathy and Bond, as it's more powerful, but you have to work for it.]

    Better Together: Increase generator aura from 32 to 64 meters. [Currently lackluster, but increasing the range to be larger than a terror radius will actually give survivors information.]

    Distortion: Increase stacks from 3 to 5. [It's an interesting niche, it just needs to work more often for it to be good.]

    Fixated: Remove the uninjured condition. [It's Urban Evasion all over again].

    Second Wind: Changed to require completing a heal action rather than getting the equivalent of a heal. Now works with Deliverance. [Deliverance and Second Wind would be a fun combo but not broken at all, as it would require unhooking and completing a heal.]

    Inner Strength + Small Game: Adds a totem counter next to your perks. [This either needs to be base, or be on every perk that interacts with totems now and in the future.]

    Can I just say? Reading this made me jump for joy excited because most of these ideas sound like they're geared more towards having fun powerful perks rather than boring "balanced" perks that no one will use. I love it.

  • @BBQnDemogorgon said:

    https://forum.deadbydaylight.com/en/discussion/comment/776460#Comment_776460

    They probably expect you to run ds since its super common. That's the only reason i can think of.

    Or WGLF stacks

    I refuse to run DS on survivor. It's one of those perks that I know is powerful, I know is useful, but I won't use it because it's boring.

  • Other survivors. Who the heck unhooks in front of the killer without BT?

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/774137#Comment_774137

    If you destroy them, yeah the salt feels amazing but if you get destroyed, not really.

    Some people play the game just to bully killers or annoy survivors and they can't handle it when they lose. You see rank 15-20 survivors that intentionally deranked to bully killers.

    I recently played against a 4 man swf as demogorgon. They set up macros to rapidly click the flashlight, tried to annoy me the entire game. I got 2 kills and someone disconnected because they couldn't handle dying. They said I was trash because I "camped" when they refused to leave the hooked person. At times like these I ask myself, why do I even play any killers other than nurse, spirit, freddy, billy?

    Honestly, that's why I'm of the opinion that the "sweet spot" for playing the game is around rank 10-12.

    Staying in those precious 3 ranks will give you the best experience for both sides. As survivor, your teammates will be competent and share their knowledge if you misplayed in the game (in my experience at least).

    As killer, you don't have to worry about being overwhelmed by Survivors and you still get encouraging letters from those nice few who just want to have fun like you do ^^ It's always nice to read a lengthy response as to why they enjoyed the match. Though a "gg" is also nice. It means they acknowledged it's been a fun game.

  • @Mochan said:

    The problem with buffing everything that is weak, is that you go into power creep territory and eventually the different buffed perks will form overpowered combos that nobody thought of, giving rise to a new overpowered meta.

    It just spirals out of control. This is proven, in every single game that exists where buffs and nerfs are done regularly for a large player base.

    This is why it is better to hammer the nail that stands out, rather than uproot all the nails and make them all stand out.

    Would you rather have 1 overpowered combo and 1 overpowered killer or 5 overpowered combos and 5 killers?

    I hope you're getting to what I want to argue with here. I hear a lot of people complain there isnt enough diversity in how people play. They all run the same killers/perks. The same addons/tools.

    So rather than make Spirit/Nurse be nerfed to the ground, why don't we buff killers like Trapper and Wraith to make them be able to fight off survivors better?

    Why don't we buff/rework perks like No Mither so it isnt just a broken status effect the whole game? I'm sure more people would run perks like Boil Over if it effected the wiggle timer.

    Point is, rather than make people just choose from one powerful killer/perk. Make them choose from a variety of them. So that there will be more to see for either side forcing both sides to think on their feet.

  • @anarchy753 said:

    Because the mechanic was built around the killer being the host, and no adjustment was made to keep it working when moving to dedicated servers.

    As you can both do the action at the same time, it just no longer cancels the escape.

    Make sure to bodyblock the hatch if you're waiting for it to open so they can't cheese an escape.

    Thank you, I'll keep that in mind.

  • Does not knowing that you can Lunge as a killer count? Because I've done that for like a month until someone told me you could lunge attack.

  • Honestly after having a game with four randoms all using decisive strike, I wouldn't mind this change. Just slashing the timer to 30 seconds is what I'd want, honestly.

  • I thought this was going to be someone complaining about the game but no, I was genuinely surprised and glad to see this is something positive.

    Thank you for making me feel better about this game and the community OP.

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