DelsKibara
DelsKibara
About
- Username
- DelsKibara
- Joined
- Visits
- 408
- Last Active
Comments
-
@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2386996#Comment_2386996
Oh man, 41 is a prime number. You guys would have loved THAT.
Don't you dare.
-
@RakNieborakYT said:
https://forum.deadbydaylight.com/en/discussion/comment/2389460#Comment_2389460
Well you never played as him then and you already say it is better. Try it for yourself, then we'll talk.
I never said better, I said "Skill-based"
Also I've played a lot of Trickster before this change. I know how he plays like.
-
Pretty sure this change was to make Trickster more skill-based rather than just spamming knives.
Less knives but more pain for the Survivors.
I'm not going to say whether or not they did a good job on that, because I havne't tried it myself.
-
"Pig now requires the player to solve a Puzzle from the SAW Video Game to attach a Beartrap onto a Survivor. We hope this will lead to a more balanced experience when playing against The Pig."
-
Any Killer I genuinely feel terrified to play against.
The Oni. Just hearing that global indicator that he has his power always gives me an "Oh #########!" moment. I always end up laughing everytime I ######### up dodging away from his Demon Strikes in a short loop.
The Deathslinger. The forums probably think I'm crazy thinking he is fun to play against, but the forums also thinks that Trickster is annoying to play against (he isn't). A really good Deathslinger will always catch you the moment he is in your LOS. And the moment you're within distance of his spear, you can kiss that health state goodbye.
A killer who gives me overwhelming tension during chases and constantly keep watch on the Killer as well as potential obstacles around me which forces me to change how I play is immensely fun to go against. He has power over you, so when you fight back it feels so ######### satisfying.
The Huntress. Another "Forum Favourite", but genuinely love playing against her. Especially if I'm facing someone who can cross-map snipe. They're rare and a dime-a-dozen but when you face them you will feel a paranoia like no other playing as a Survivor since she might throw a hatchet your way just because she thinks you're there. And if you get hit and get downed, well, she played well and you got a good jumpscare to go along with it.
-
I mean we did technically get Greek Monsters like The Minotaur as a Legendary Skin.
So I guess it's not out of the question?
But I don't know, I've never been a fan of the ideas for stuff like Xenomorph being added into the game. Demogorgon I can at least slide since Stranger Things kept up that slasher aesthetic. But full on sci-fi like Xenomorph? Ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
-
@Mr_Madness said:
Reduce his cool down, update the reveal system, rework addons, and maybe make his crouch walk faster.
Seriously though... 30 Seconds is a bit ######### ridiculous of a cooldown for something Wraith can do for free. Sure you have to uncloak but at least you can still use your Stealth ability whenever you ######### want.
Make it 15 at the very least.
-
Don't feel like wasting cakes on Solo Queue.
Will use it if there is a Bloodhunt though.
-
The person playing it.
I don't care who it is or who I am facing, but the person playing it can make any Killer the most sluggish Killer to play against.
-
@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2385927#Comment_2385927
45 would be weird too, wouldn't it?
At least it makes more sense than 44!
-
@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2386757#Comment_2386757
44 is even though :3
As a person that opens bags of chips upside down. I am very pleased with this number
I despise you and your kind.
😡
-
@Sonzaishinai said:
4 is concidert a unlucky number in korea. Kinda like western countries concider 13 to be unlucky
The Chinese character for the word “death” is pronounced “sah”. This is the same sound as the Korean “four.”
So it's seen as a death number.
So specifically 44 knives is actually pretty dope flavour wise
Well it still bothers me to see such an uneven number for a Killer.
-
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2386731#Comment_2386731
Exactly, another example. You barely saw a DS shortly after the Nerf, now it is a frequent Perk again.
I swear that nerf did more for DS than what original DS did.
I know the original allowed you to get off the Killer's back instantly if you were the obsession, but the new one completely changes how Killers play the game just by the virtue of EXISTING.
-
@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/2386710#Comment_2386710
NO! Not ALL the rockets!
But seriously Almo, is there a reason why it's 44 Knives?
It's such an odd number. Would it break balance to give him 4 less knives or 6 more knives?
-
@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2386716#Comment_2386716
I wanna Haddonfield first actually.
Even without Balanced it has three ######### Infinite tiles.
Any second story house with a balcony, House of Pain, and God House.
-
@humanbeing1704 said:
https://forum.deadbydaylight.com/en/discussion/comment/2386708#Comment_2386708
For the map reworks it feels like all they did was make the maps look nice and didn't put any balance thought
Coldwind definitely still fills me with dread everytime I spawn into it. As either side.
-
@dspaceman20 said:
I like most of the changes. Some of the survivors yes I can agree can use some work but the maps are great.
Balance wise sure are bad mostly but visually they are amazing. They focus too much on the aesthetic and not much on balance which is a problem. But ultimately I'm all for change.
Really wish BHVR would stop with the "Realm Beyond" for a bit and actually ######### fix some of these maps.
Not even the new ones, old ones too.
-
If you need Stridor to play Spirit, my dude, you're a terrible Spirit. And that is saying something.
-
I don't mind but I also don't really care.
I'm only miffed about the map changes if they are balanced terribly.
And in cases with Coldwind and The Game... It's awful to play in as either side.
-
Ah, good to know.
-
@[Deleted User] said:
Never understood custom icons' purpose
It was mostly cosmetic. That's it. Just something you change because you like it.
-
I really REALLY want to see a licensed Killer based on Left 4 Dead.
Left 4 Dead has so much potential for a Killer, we even have Killers based on Left 4 Dead Zombies.
Victor being similar to The Hunter and The Jockey.
Deathslinger being similar to The Smoker.
Hillbilly being similar to The Charger.
Oni being similar to The Tank.
Plague being similar to The Spitter.
So why can't we have The Witch to round off the whole squad?
Seriously, imagine how cool it would be to have a Killer who gets more and more agitated in chase the more you anger her? Or a Killer who is completely blind until you make ANY kind of noise (that includes running or working on generators), and then will hunt you down until you're down on the ground.
We can even utilize the zombie AI from Resident Evil too for this one, but they act more like obstacles that alerts the Witch to your presense.
-
@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2385927#Comment_2385927
the worst part is you can't even fix it to get to 50 with addons since you only have +4 knives and +8 knives so you can have 48 knives, 52 knives or 56 knives, but no clean number that ends in a 0
I know it hurts. It hurts way too much.
BHVR please fix this, I don't even care for the other changes. This is the one that hurts the most.
-
Honestly I want it to be either 40 or 50 because 44 is just such an off number it bothers me a lot.
-
Let's wait until we see how he plays in Live.
Keep in mind that he still has 6 lacerations before an injury and without any slowdown between his throws.
Let's not get a kneejerk reaction here. Since admittedly his performance in the PTB was insane.
-
@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2383654#Comment_2383654
The people that used it to cheat, so the people that were using it to sweat. Or the competitve people, since they already stretch res to high hell + filter their game beyong recognition, so it wouldn't shock me.
That's not being competitive.
There's a difference between being competitive (using the most effective tactics possible to win) and cheating.
I for one considered Streched Res to be cheating, which is why I'm not impressed of Oracle when I watch their videos. They are good survivors, just wish they actually used intended resolutions when playing.
-
@mkoxu1235 said:
https://forum.deadbydaylight.com/en/discussion/comment/2383880#Comment_2383880
I have diffrent currency when im trying to buy auric cells.
Steam automatically assigns your country based on what your credit card information is.
This isn't something BHVR can change, if you need your country changed to your Argentinian residence, you need to talk to Steam about it as well as use a local Credit Card.
-
Yep, I am. I have over 100 cakes on Deathslinger. I'm more than ready for that.
-
@GoodBoyKaru said:
I loved the mods because I could take off David's shorts, give Dwight David's jacket, and return Jane's set headpiece to being unlinked by putting it over another one (I already owned both the one I modded over + the set). My personal favourite though was easily being able to mod the pride charm into my specific pride flag.
It's a shame it's gone but this is dbd and the competitive sweats can and will ruin it for everyone always.
I don't think the "competitive sweats" ruined it.
It's the people who used modding as cheat tools that ruined it.
Blame them, not us.
-
Miiight be due to the fact that there is a cheater epidemic going around right now, and some people are turning off Crossplay because of it.
-
Just from personal experience, I've been running Hex perks alongside Thrill instead of Undying in Rank 1.
And the speed you hear that explosion is insane.
It's almost instant the moment you spawn in. Or if it's not that, it is never found.
-
It'd be a ######### horror game that's for sure.
Just for the Survivors this time, not the Killers.
-
@Dr_Gaster said:
Can everyone just agree that fnaf in dbd would be stupid and pointless?
Wholeheartedly.
-
@lemonsway said:
The reason there's no competition to DbD is simply because the genre isn't popular. We're not talking about Battle Royals. Asymetrical games aren't that popular. DbD has survived because of the Licenses. You honestly think DbD would Survive without Licenses by releasing killers that were bugged or extremely inneficient like they did in the 3 previous chapters? No they wouldn't.In fact without the Halloween Chapter and Myers there would be no DbD.
I know my girlfriend only plays DBD because it has Resident Evil and Silent Hill.
She is not interested in anything else at all, so yeah, the licenses plays a huge role on this.
-
@Rivyn said:
Delete the map.
I know we all have our solutions for it but I genuinely believe this is the only real solution.
Delete the map and create a new one that is more fair for both sides.
-
@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/2382167#Comment_2382167
Maybe I'll try it sometime! I get motion sickness really easy though, so I'm not sure how it would work out. Would have to have some ginger tea nearby, lol.
I wouldn't recommend playing Blight if you get motion sickness then.
Since you need to constantly do flicks with Blight to get much usage out of him on shorter loops.
Also his bugs can make his movements really...
Difficult.
-
@ringwinning said:
https://forum.deadbydaylight.com/en/discussion/comment/2382152#Comment_2382152
Is Badham decent as a killer? I die every time I play survivor and get that map, figuratively and literally. I think it's my least favorite.
It's decent. I still think it's slightly more survivor sided than usual because it has God House (basement house with two stairways and windows and a god pallet inside), but if you burn through those quickly during the start at the match you can get through it without much trouble.
But if a Survivor knows how to use those loops, and every single one of them do, you're kinda #########. It's the same with Haddonfield and the House of Pain, if they know how to loop it, you're forced to follow them through window vaults.
-
@Snowbawlzzz said:
https://forum.deadbydaylight.com/en/discussion/comment/2382136#Comment_2382136
Badham is actually my favorite map as both killer and survivor
Killer mains over-exaggerate how survivor-sided that map is. Once you've busted the car pallets, that whole stretch becomes easy downs
I don't mind Badham either, it's at least bareable despite having God House, but just seeing it alongside those other offerings just made me suffer.
-
Just played a Doc game where they sent me to Haddonfield, Crotus Prenn Asylum, Badham, and Coldwind.
It's like a cacophany of ######### Killer maps, but thankfully I got a lucky one and got Father Campbell's Chapel which is fairly balanced.
I don't wish for map offerings to go away, but stuff like this really makes me consider it.
-
I was already sick at looking at this when it was all over youtuber, please ######### no.
-
@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2381531#Comment_2381531
Which proves the a proper MMR fixes the infamous Solo Queue.
Such a simple solution, yet it is so far from us...
Yet people hate it because "winning" means you'll go up against more sweat lords.
I mean I watched FarmerJohn's video on it and it was just... urgh.
-
@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/268164/cross-progression
The devs know this is wanted, and they say it is being worked on, but there's never been an update as to if and when Cross Progression will ever happen.
It's hard to say if it's Sony & Microsoft holding things up, or simply a deal they all can live with hasn't been ironed out yet.
I'm more wiling to believe Sony isn't willing to play ball.
Sony seems to love to screw over any form of crossplay or crossprogression. The fact we can even play with Playstaion players is a miracle in and of itself.
-
Getting a Sharpshooter point on Deathslinger. And getting a hit afterwards because of it, especially if you're running the 15 meter Exposed add-on.
-
As others have said, you swing early to end a rush because otherwise you enter a pretty lengthly cooldown (I'm counting the slowdown before the actual cooldown as part of it)
If BHVR made it so he is stunned for longer if he does that (like they do with Nurse), then I doubt you'll see many players doing it anymore.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2380113#Comment_2380113
But the problem is you don't even have to loop god pallets. You just drop it from one side and the killer can basically never get you unless they break it. Breaking it takes time, in a game where time is precious to the killer. And then you have maps like The Game and Badham that have multiple god pallets, which east waste a guaranteed amount of time for the killer, with minimal effort or skill from the survivor.
And no, I don't think so. A gap in skill would be a survivor running a killer for 5 gens because the killer was too stubborn to drop the chase. It's pretty easy to run a killer for at least a minute as long as there's a few pallets and windows nearby. Not being able to get a survivor can't always be on the killer's skill alone. Survivors can literally drop pallets instantly, playing completely safe, and their teammates will do all the gens if the killer doesn't drop chase. And the killer can drop chase, but what if everyone plays like that? Killers winning is generally dependent on there being a weak link on the survivor side.
That's partially why one of the best strategies as Killer is to take advantage of that weak link and try to get them out of the game as soon as possible. Since someone dying early is usually a death sentence for the other survivors since they can't be as effective anymore.
-
It's always nice to find players that remembers the human.
Some people often don't.
-
@GeneralV said:
Solo Queue is not nearly as bad as most people say it is. The problem is matchmaking pairing you with people below your skill level.
I mean when people say Solo Queue, they usually complain about matchmaking.
Even if my fellow teammate is "Rank 1", they'll still play like Rank 21s.
-
@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2380506#Comment_2380506
The devs' choices about what alternate attack should count as basic or not aren't always very consistent. I'll agree with that.
In Blight's case, it's actually pretty straightforward, though. He can break pallets with a rush attack. There's no chance ever his power would be made to count as a basic attack, unless they also took away the ability to break pallets with it.
Yeah, but it's still treated as an M1 Lunge. That inconsistency makes it hard to have synergy with perks like Surge (which I think would be REALLY good on him given his mobility but it's trash because you can't get usage out of it)
-
@GuyFawx said:
Does this game have more bugs than a bethesda game on release? Probably not but I get a lot of your other points
Tbf, Bethesda only gets away with it because the community fixes those ######### for them.
Which is why when they released 76 they got #########.
-
Most of the time, Solo Queue sucks ass.
But there are those special moments when you're matched with people who are actually competent and escape without any hooks.