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Deathstroke

Deathstroke

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Deathstroke
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  • I do that and as reward my team leaves me to die on hook. But I still keep doing it. My teammates don't commit I had this meg repairing last gen with me it was 97% but she left I could not finish it and it regressed to 0% and meg died almost immediatelly and she had adrealine and hope...

  • @GentlemanFridge said:

    Too easy to bait, hard-countered by Fearmonger, etc.

    Fearmonger only helps 99ing it... It helps if killer runs it.

  • They should also add more options to change your buttons. I want to repair gens and drop pallets from RB and heal from other button but that is not possible.

  • 20220828_235904.jpg

    Got it once when nurse camped 3 gens for 40 minutes.

  • Just no 110% killer sucks. Rather see them removed from game than make them 110%. You only have point on blight. Good blight's can use his power anywhere.

  • Pc players can lot more easily hit the great skill checks maybe that's it affecting it. I think every skill check should be bigger on console or they should be smaller on pc. But anyway boil over does nothing agains't pc killers but is problem for console killers you get stuck in doorways. So I think boil over effect sould just affect on the wiggle bar going faster and not cause more struggle effects or they should be reduced on console.

  • What makes you think the survivors are not sweating their hardest as well? So don't expect to win them without sweating yourself. There is only 2 killers who can keep up at higher level yes but you play one of them you should be fine. It's still possible to win with other killers but lot harder and you can't do it as consistently.

  • Had that one match for killer today but the swf I was facing just gave up and two of them dc:t so that really sucked.

  • @DBDVulture said:

    What is the killer supposed to do at the end game? Go kick gates? Lol.

    You strand right by the hook. It's a fundamental error with game design.

    Well if the gates have't been still opened you can quard them and try to get another down but it's good to have noed in that situation. But ideally you have at least 1 kill before endgame. So if you get down and one on hook then you can try to find last and if he unhooks the guy on hooks you should be able to get other one down. If the exit is ready force the last one out. Taking bit of risk at endgame can get you 3-4K instead just camping the hook and securing 2K. If it's 4 survivors alive you're screwed unless the noed is under the hook.

  • P45 probably is highest I've seen dodged the lobby though because they looked good...

  • Heavely disagree you idea would kill the game. Some add ons and items need balancing but totally removing the grind from the game is not solution.

  • You can't max sacrifice category on killer unless you sacrifice survivor in endgame collapse. Bp gains from that category need increasing 1000bp per hook state would be fine so 10 hooks would be enough max the category. Also deviousness needs go be looked at some killers I think PH getting 500 per hit with rite of judgement is not enough so I personally always have to run distressing unless I want to force last 2 guys staying alive until I max the category.

    For survivors altruism and survival category earnings should be increased bit. It's hard to max altruism if you don't unhook like 5 teammates. I think for survival category all things giving points for it could use small increase. I don't usually max it out even if I escape.

  • @kingcarl2012 said:

    So over the last little while I have seen many posts complaining about various situations around this topic and i think i have come up with the solution.

    If 2 survivors are dead and the gens have not been completed, the game ends, the entity sacrifices the last 2 survivors in disgust for being unable to complete their objective, and the killer wins.

    This would solve many complaints, no more hide and seek hatch standoffs holding the game hostage, no more slugging for the 4k, no more trolling Teammates to try and get hatch, people would have to start doing gens instead of hiding in the corner.

    So you want to make the game super killer sided just tunnel 2 guys ignore the other 2 and you win.

  • I got it but I don't know why?

  • @Bot_Salvo88 said:

    Sounds like skill issue from your teammates. BHVR can't fix bad players.

    It's not only skill issue soloQ survivors does not have same level of information than swf.

  • Many probably don't play her because she is 110% so that makes her hard killer you have to rely to her power to get hits. If she gets buffed to 115% she could be more popular.

  • @Akumakaji said:

    Well, its obviously "Outbreak Breakout" :V That one is cursed beyond cursing and could need 1200 games, if you are unlucky.

    If we don't go by steam achievments, but also take tome challenges into account, there is also Dark Sense son the 4th page of the 1st Tome, ie "finish repairing 4 generators while using the perk Dark Sense". The only tweek that makes this bearable is that the once the last gen pops, the gen you are working at also counts as finished, so you "only" need to finish 3 gens yourself and be working on the 4th one when one of the others pop, but still, this ain't no joke and has the potential to be a very frustrating tome challenge.

    I got it in my first try I guess I was lucky. I ran all gen perks and toolbox with BNP and got 2 gen done with teammates at start and then fixed one with the brand new part and then killer chased me but gave up and I did the last gen while injured.

  • @SilentShepherd said:

    https://forum.deadbydaylight.com/en/discussion/comment/3185131#Comment_3185131

    That is literally impossible unless Killer goes AFK. It takes too much time to do a full generator before Killer comes to check.

    Or killer teams with you. I got it while sadako teamed with me and let me done last gen.

  • @roundpitt said:

    https://forum.deadbydaylight.com/en/discussion/337803/eruption-is-poorly-designed

    In my mind, this game needs to be balanced around everyone being in discord. Because being in a discord is the equivalent of all survivors having +3 perk slots or more. You can't balance between the two. It's not going to happen.

    They also can't say "Alright, nobody can use comms.", because let's be real, we all know people will either use something else or circumvent the anti-cheat. It would also ruin the game. The game is much more fun when you are playing in a discord with a team. As long as your team members aren't terrible people.

    We shouldn't be pandering to solo queue survivors because it will lead to bullying the killer in discord squads. That's the easiest way to alienate the entire killer community and kill the game. No killers = no games.

    Before the 6.1.1, survivor queues for my wife were about 15 to 20 minutes. My killer queues were 3 to 6 seconds.

    After the patch, my killer queues increased to about 30 seconds to 2 minutes. And my wife's queues are 10ish seconds. This is much better from a numbers perspective. More games are happening more frequently.

    For anyone curious, we sit right next to each other in the same room. So we talk during our games and I can see how fast her queues are.

    Eruption is easily countered by swf so what is your point? If eruption for example is changed to cause 20% regression but not incapasitate. It dould affect solo and swf equally and it would actually do something agains't those guys on discord you know?

  • @ThiccBudhha said:

    I would NOT take SuzuKR's advice if you were holding a 3 gen. That has gotten killers banned before. If that is the reason they were holding the game hostage, you would magically be at fault for playing your objective as they refused to do theirs. I wouldn't risk it.

    Only report them if they arbitrarily decided to do it as the 2v1 started.

    Yeah I had nurse defending 3 gen situation more than 40 minutes until she killed 2 my teammates. If my teammates would been more careful I think the match would lasted forever they took risks and died.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/comment/3184461#Comment_3184461

    Not as much as you think. At least not in my region.

    https://forum.deadbydaylight.com/en/discussion/comment/3184447#Comment_3184447

    I mean....It's common sense....You need 4 to 1 ratio. Even then I commonly see killer incentives. So what does that really say about people not playing survivor ? That there's enough playing to give killer incentives?

    Where you live? In europe at least there is never incentives for killer it's always 100% for survivors. It can drop to 50-25% sometimes for one match but that pretty much it. Today though happened "miracle" I had 100% for killer 2 matches. I made sure to use it and then it went back for survivor 100%. If the ratio would be 1 to 4 then there would not be bonus for either side and you would not have to wait in queque usually as killer. The ratio is something like 1 to 3 now probably that's my quess.

  • @WipeIncGamingYT said:

    https://forum.deadbydaylight.com/en/discussion/346331/bvhr-really-wants-killer-mains-to-quit-this-game

    You're right. Playing killer is tiring, exhausting and not much fun. I played killer from 2016 to 2019, up to rank 1 at the time, and then switched to Survivor. Playing survivor is significantly more relaxing, rewarding and fun. I only play killer when I can't avoid it due to progress in rift. Otherwise, I play survivor or watch streamers playing Killer on high MMR. And it's clear that they often suffer. 

    Swf who play together more often >> Killer

    Killer > average solo q

    Newbie killer > newbie survivor

    Killer is definetely more rewarding than survivor. I only think survivor can be more rewarding if you loop killer 5 gens. I do suffer more as survivor than killer but the thing is you can always blame your team being bad that's why you lost but as killer you can't blame someone else.

  • @I_CAME said:

    https://forum.deadbydaylight.com/en/discussion/comment/3184534#Comment_3184534

    The problem is ridiculous changes like making killers recover faster from successful M1 attacks. Does literally nothing but benefit facecampers when paired with STBFL. All killer needed was dh nerf, longer gens, and faster pallet breaking. The rest was overkill.

    Well it also helps in chases but yeah it's problematic in unhooking situations. Making unhooking faster would solve it. But what I find too weak is the current speed boost after hit. Sometimes you don't make it to pallet or window in time and if you happen to bumb in object in front of you well...

  • Yeah they need to buff soloQ immediatelly and maybe revert some buffs killers got. I think reducing survivor speed bonus after hit was unneccary so that should be reverted back. I hope we get BBQ bonus back for killer as now if you want more bp you have to play survivor. Right now you can earn as killer 20-35K usually. But as survivor 30-60K.

  • @Pulsar said:

    I'd honestly say wait.

    He's just okay against really good players and he's very map dependant.

    Aren't are killers just okay or bad agains't good survivors expect nurse and blight.

  • @Grigerbest said:

    https://forum.deadbydaylight.com/en/discussion/comment/3183539#Comment_3183539

    I didn't mean it.=)

    When survivors saying stuff like:

    1. Nurse is only blinking and hitting I can't loop her, she's so boring.
    2. Artist is only using her power to prevent the loop, she's so boring.
    3. Hag traps everywhere it's so boring, or irritating.

    It's the same stuff, as the killer will say:

    1. Survivors always using windows, they're so boring.
    2. Survivors only using pallets, they're so boring.
    3. Survivors only using DH or etc perk, they're so boring.

    It's actually, saying that "Playing the game is boring"

    https://forum.deadbydaylight.com/en/discussion/comment/3183541#Comment_3183541

    Some killers are boring to face everyone has different opinions on that. But it's pretty popular opinion that looping is most fun thing from survivor side and killers who counter that well make the game unfun.

  • Get better internet then. Wesker hit box was buffed last patch and it's maybe too big. Well at least there are other killers too now in my games so he is pretty fine but no more buffs so he does not get too popular.

  • Killers: P10 Oni, Bubba, Legion, Nemesis, Demogorgon and Dredge.

    Survivor: P17 Feng

    I have focused updating all killers and on survivor I update lot of feng but others too.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3182119#Comment_3182119

    What? Do you think the way people act towards others in a video game is somehow completely removed from their personality?

    It could be that they had bad game before and they want revenge. Maybe bleeding you out gave him satisfaction of destroying his opponents this time. Or they're just toxic andjust do it because they can but at least he didn't show off or shaked his head while you were on the ground.

  • Yeah no this could be abused and survivors job is not to kill each other. Option for slugged guy to die after being left to bleed out more than 2 minutes would be fair though.

  • You can trade with too but just be careful. I facecamped as bubba in endgame one survivor and the team kept trading until everyone was on death hook. They were good and tried all different tactics to save the hooked one but I played safe to get the kill.

  • @TheSubstitute said:

    The problem with generalizing statements is that, as in this case, they're false.

    I'm having a blast with solo survivor and escape just a bit over half of the time. I'm not saying you're not having issues or denigrating how frustrating it would be but there are lots of people playing solo who sincerely enjoy it.

    I think you would have more success getting a dev to listen by doing something such as asking for Reassurance to get a buff or solo survivors to get some way to get an idea as to what the other survivors are doing (eg icons or a chat wheel). Saying solo is unplayable will probably be ignored as it's not true for a lot of players and is just noise while suggesting positive changes should come have a better chance of being heard.

    You could be matched with 3 man sfw those games you win and the games you lose with other solos.

  • @RonMan32 said:

    In my opinion the only truly self-ish perk is Left Behind. Any perk that helps you, helps the team if you're being useful. Any perk that only works when every survivor is already dead or out of the game is truly self-ish because it is IMPOSSIBLE for your team to benefit from that in anyway.

    Self-Care means they don't have to worry about healing you and you can heal and take a hit for them, among other things.

    Bond is an info perk, just helps you stay apprised of peoples locations which is something that could help you be productive.

    Reactive Healing stacks with Self-Care and by itself does the same thing for the team.

    Self Preservation could allow you to hide for the save or hop back on a gen without the killer knowing.

    Even if you don't use any of them to directly help the team, if you get value out of it while the team is still alive and you're not doing gens or saves or healing it's not providing a "self-ish" benefit. You're just being self-ish and the build is slightly enabling you.

    Wanna waste a perk slot to not help your team at all ever even a little bit in some way? Left Behind. To my knowledge that's the only perk in the game that fits that description. I personally think that should be addressed. Maybe if you die it gives everyone else diet Left Behind. Maybe the hatch sounds are just louder for everyone else.

    You haven't heard about solo survivor perk? It requires all your teammates to die to work...

  • @Devil_hit11 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3173243#Comment_3173243

    +1000% bp for playing clown, freddy and trapper, -200% bp for playing nurse and blight. what a way to encourage diversity....

    Some would still play blight and nurse but like we can't force them to play other killers. But we should encourage them to do so.

  • Good idea, let's say 100% bonus for 5 less played killers.

  • @Lаurie said:

    Hi guys, im a survivor main with 3k+ hours, i have been playing since mid 2017. During my years of gameplay survivor has had its ups and downs, but i think we can all agree that the game has been mostly survivor sided, solo queue wasnt really that bad to deal with if your team was in your skill range, swf kind of op and many perks have been nerfed such as DS, DH, COH, MOM and OOO.

    Patch 6.1.0 has really changed a lot, gen speeds are slower, killers recover from stuns/cooldowns faster, now maybe it does not sound so bad on paper but these changes paired with survivor nerfs paired with good killers paired with insane slowdown builds.... Its kind of OP.

    I usually play solo queue, and if i play swf i dont use any comms. I have been really trying my best but jeez the matchmaking is #########. Why am i playing with 20 hour survivors and godlike killers that watch otz on the regular?

    AND dont get me started on the camping and tunneling.. I remember before the patch that killers were saying "Oh we are only tunneling because we have to!!!!!!!! Maybe if gens werent so fast we wouldnt!!!" gens arent so fast now and survivors are getting ######### on game after game, camping and tunneling left and right. IT IS UNPLAYABLE! I feel so bad for all the poor baby survivors that are getting face camped at 5 gens. Couldnt last 20 seconds ina chase because they dont know any better.

    Why are these strats even a thing still? This game has existed for 6 years and no core mechanics have been changed. I also hate how the devs promote it by saying "Its a legit strategy!!!!". We can already see that survivors are quitting and if the devs dont at least fix gen times or solo queue this game will lose many more players.

    Nerf the godlike slowdown perks and please give us some meaningful way to counter camping. Reassurance isnt that good since it was nerfed.. because killers couldnt deal with actually having to play to win lmao.

    Bring offering on game, springwood, crotus or garden of joy maps you should be able to win they are super survivor sided.

  • It's not playing the game ideal way and sometimes totally unneccesary.

  • Camper

    1. Huntress

    2. Twins

    3. Ghostface

    Tunneler

    1. Wraith

    2. Ghostface

    3. Wesker

    Some say bubba but he is usually nicest killer out there and plays fairly apart from some bubba's memeing and facecamping.

  • @KerJuice said:

    Did you guys see that YT video explaining how MMR supposedly works? So after we hit like 1600, we get thrown in a large ass pool of 1600- and ABOVE. So that’s pretty much the majority of the player base. The problem with this other than the obvious, is that you can lose 10 games in a row and not fall out of this pool. So that means the truly bad players that happen to make it up there, pretty much never leave. So decent solo que players (not talking about good or very good- just your average gamer who is a team player, experienced, & understands the do’s and dont’s) most likely sits and hovers around 1600 with the bad players, getting killers of upwards towards 2800. This is why it seems like we are always getting sweaty killers- becuz we are. And this my friends, is elo hell. To put things into perspective, SWF’s (4 man?) on average are in the 2200 - 2400 range.

    Now this may not be fact, but this YTber has been pretty spot on with his sources before, warning of things to come and those things actually happened. And the way this is explained makes perfect sense to me. It all adds up, and all the parts fit into the right slots.

    That is probably around true as killer I get sometimes very sweaty squads and then bad ones. Then some squads in middle. When I play survivor mostly I get good killers who take the 4K and often my teammates are bad either at looping or don't do gens. I usually win when killer is not good and my teammates are decent. Agains't good killers it's hard to win.

  • @Nirgendwohin said:

    killer and survivor pings have to be below 100 to make it work reliably. thats why i dont understand why they allow player with red ping on the server.

    At least they should punish the one with bad ping and not reward...

  • @danielmaster87 said:

    It's not a skill issue. It's as you say. You either press it too early and look dumb, or you press it too late and get nothing.

    No I see survivors pressing it after lunge it just probably console player trying to use it but on pc you can use it after killer already hit you.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3178307#Comment_3178307

    We just play for fun. If I was playing seriously I probably would switch to comms.

    Usually playing for fun is talking with your friends too but it's ok if you don't want. Communication allows you to do funny things like head on stuns or using just perk like for the people.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3178249#Comment_3178249

    I think I sort of get what they are getting at. Not all SFW teams are in communication. When I SWF I'm never on comms.

    Well then your playing basically like it is soloQ. Smart swf:s are in comms. Eruption is useless when you face actually good team so changing it would give killers better chance to fight agains't them.

  • @BlueHorkew said:

    https://forum.deadbydaylight.com/en/discussion/comment/3178256#Comment_3178256

    That is almost as good as old Pop and can activate on multiple gens, 15% seems more reasonable

    Old pop was fine and you still have to kick the gen activate it. But it could be changed 20% to current progress like pop now.

  • Too much nerf just the hook timer to 80s is enough and removing healthy survivor hook graps. Unhooking animation could be faster but that's it.

  • @lifestylee said:

    I think the perks fine

    https://forum.deadbydaylight.com/en/discussion/comment/3178075#Comment_3178075

    thats a direct nerf to the perk aswell, 25 potential seconds of incapatation is much more useful then 5% extra regression.

    It could be 20% as well if 15% is not enough I think pr should be 20% maybe too. It would buff the perk agains't swf they can easily play around it.

  • @TheLastHook said:

    https://forum.deadbydaylight.com/en/discussion/comment/3178075#Comment_3178075

    Yeah, so the problem is Discord. Not the perk.

    Unless you simply don't want Eruption to ever trigger in which case you just remove it from the game no? Is that that we want?

    The Killer is not meant to fit 4 useless perks in the four slots. Survivors have 16 in total and basekit BT. Let's them have a proper Eruption perk that works.

    Adapt.

    I play swf mostly so we can easily communicate and play around it but so you're saying I should quit soloQ. Swf is part of game and how the game is balanced to play now. I quess you want easy games agains't solos current eruption is pretty mich useless agains't swf.

  • Well it does not only work agains't bad survivors which is very misleading to say. It works agains't survivors who don't communicate (soloQ). Whereas swf survivor even if he bad can say I go down and then the perk is countered. It ahould only be regression and not making survivors incabable of fixing gen. They could make it 15% like pain res.

  • I tunneled the survivor who brought cake it's sad because they were the one I wanted to give hatch. Also when you face good swf you will feel bad when they bring 4 cakes and you barely get any bp. Usually game also gives them good map.

  • @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/3176624#Comment_3176624

    Yeah I suppose you're right. But what about sandbagging during the trial? Like a survivor with Bond running the killer by a gen being worked on to get the killer off of them and onto the repairing survivor? In that instance it's kind of like temporarily working with the killer

    Im not sure about that killer can still choose which chase he continues but that kind of behaviour is sabotaging your own team and they're being selfiss.

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