Dead_by_Gadfly
Dead_by_Gadfly
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@IMhereRUN said:
I have had “gen rushes” against me before, but nothing ever worth complaining about. However, today I was handed a massive loss.
I was the Nurse (on console). Very strong killer indeed, but not the potential threat she is on PC (I’ve played that also). Here’s the game breakdown:
Game Start: survivor located and downed in the first 20 seconds, hooked....no gens complete. I go on gen patrol, start chase #2, first gen pops as soon as Im chasing. More unpredictable mindgaming survivor than the previous, takes about 1 minute to down. Before I hook survivor #2, gens 2, 3, and 4 pop...almost simultaneously. I begin chase #3, lose the survivor and re-down the recently unhook who hits DS (I have no problem with this), I begin chasing survivor back down...last gen pops. I let her go, opened the exits myself and stood idle til they left. Sure, I could’ve got some more hooks during the EGC, while decent, none of the 3 survivors I went after were worthy of a threat, but I felt better ending the game there with no more points for either side.
Total game time was 4:28.
This is the first time I’ve ever had a fast match like this, and thus have no complaints, it is what it is. But this is pretty concrete evidence to me that the gen speeds are not ok.
Yup, i get those games all the time. My solution is to camp. And im not sorry. If im getting my third hook as that last gen pops were all getting cozy or dude on hook is a sacrifice
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@Soapbar said:
Generator Repair speed is fine. It's gen regression speed that is a problem. If you don't have PGTW then kicking a gen is literally a detriment to you 99% of the time. 320 Seconds to regress a generator from 99% to 0. That's over 5 minutes. Solo gen repair speed is 80 seconds. That's ridiculous. I say increase gen regression from 320 seconds to 240 or maybe even 160. That's still a decent amount of time but it would allow Killer a lot more freedom in pressuring gens.
100% agree this is an issue. It should be between where it is now and what ruin does. And it should take 2 seconds of holding m1 before regression is stopped and progression is started.
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@NMCKE said:
https://forum.deadbydaylight.com/en/discussion/comment/1305992#Comment_1305992
Although I support his idea, I believe it would more interactive if it was something more than, "Everyone receives a 50% repair speed penalty until either a survivor takes damage or enters a chase"
Personally, I would like to see a second objective such as finding all Fuse Boxes once the Exit Gates are activated. Overall, they would add, hmm, let's say, 4 minutes if the killer can apply decent pressure. Generators could have their repair time reduced by 10 to 20 seconds since we don't want to extend the game too much. Of course, my suggestion is just what comes from the top of my head, it can definitely be improved on! 🙂
I like the idea of only being able to work on the number of generators equal to the number of totems that have been broken.
Theyd have to rework noed tho
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1305960#Comment_1305960
pop isn't going to give you the advantage to start but if the killer is already winning, this perk is going to turn "a chance of coming back" into "get ######### nerd"
People are giving you solutions and youre coming back with arguments that are very situational. Yes, sometimes freds going to kick your gen with pop and yes sometimes youre going to scream from docs shock because a lockers to far away, but once you know the counters you can be more consistent in applying those counters. Not 100% of the time, but more than you are now.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1306004#Comment_1306004
Not to mention every killer's weakness, headsets, counters him even more. If one person see's a trap they ALL know where it is.
Since they added in the trap reset thats no longer an issue. When youre chasing them they panic and forget
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1305996#Comment_1305996
Ya he can function but he has a LOT of things he has to worry about that most killers don't have to deal with. Addon dependant for sure, bags being mandatory so he has only one addon slot.
Yup, very hard and strategic and real easy to lose with if youre not careful
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Borrowed Time, Deliverance, DS is a good anti face camper build. Doesnt always work but its pretty consistent
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@MadArtillery said:
I believe you described trapper in a nutshell pretty well. He's a pretty old killer so he has a very counterable power and multiple perks are anti trapper perks. Perks to find your traps, items to show your traps, perks to get out of your traps. He's got a lot going against him and he's simply designed for a much slower paced game than we have.
I do pretty well with him at r1. The game slows to a halt in that last gen. He needs at least 2 traps at base though for sure. Brown bag should be base
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First you need a bag and trap setting tools, the one that makes placing them faster.
Youre going to lose gens at the beginning, accept that. Find 3 gens, place traps surrounding that area. Every loop and several vaults. Some of them will be obvious, some should be hidden though. Think of yourself like youre a hunter trting to trap small game. Youre placing traps in the areas theyre most likely to run through while using foliage to your advantage to hide the traps. All your traps need to be concentrated in that area and you need to do it quickly.
Bbq, pop, enduring and brutal is a pretty decent build on him.
Ohtz on yt has some pretty good vids outlining this
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1305939#Comment_1305939
Of course he can be beaten, nobody here is saying he can't, but what I am saying is how are those 4 survivors all supposed to know he has pop until people have spent too long working on one gen and it's too late?
Losing 25% on one gen isnt going to cost you the game. When you see its fred sneak off and do a gen solo. Just assume he has it.
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@Blueberry said:
They mentioned in the stream today that they have a new feature similar to end game collapse for the start of the game to slow things down coming soon. So yes, they already said they are working on it.
That.
The problem is match speed not gen speed. Idk if the beginning game expansion is the answer or not but i dont blame anyone that doesnt want to increase the base speeds of gens themselves.
I still think the game needs secondary objectives that arent optional
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The 4 was very convincing, but there was a lot more for Candyman so even though I was wrong I stand by my thought process
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@FlamingkittyUmad said:
https://forum.deadbydaylight.com/en/discussion/comment/1305834#Comment_1305834
"Ok dbd forum, what's the counter to Freddy with Pop?"
"Uhhh just rush gens..?"
:^/
Spread out and work on seperate gens, 4 survivors on 4 different gens, he cant pop them all. I play as freddy a lot, and i use pop, and yes I do lose.
Freddy is just an m1 killer when youre awake and his teleportation has a cool down. Hes absolutely beatable. I beat him in solos too as survivor.
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The game WAS behaving as described in the description theres just no arguing that and its a little insulting to pretend we dont know that.
With that being said I've found I do much better increasing the rate I stalk and my movement speed while stalking than increasing the duration anyway.
It just seems like a weird move to nerf a killer that isnt great to begin with while claiming its a bug fix.
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@KingFrost said:
Some survivors are just jerks.
Had a Leatherface earlier today. Guy played completely fair, but got a 0K. My teammates butt danced at the exit gates. I dropped my medkit, and hope he understood it was my way of saying sorry for my teammates being idiots.
The funniest thing ive seen survivors do is put an item down like theyre going to leave it tgen pick it back up and dash out. Cracks me up everytime 😂
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Every killer has a counter, thats the fun in being a survivor. Learning it, practicing it, fmthen making them look silly. 😊
Search the forums, im sure the counters to those killers are in here
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/1305786#Comment_1305786
To be fair, I'm a consistent red/purple-rank survivor with (as stated up above) 1,700 hours in-game, and I almost never meet Leatherface players who aren't campers. It's gotten to the point where I automatically assume that if Leatherface takes you to the basement, you are as good as dead because he will camp. I am proven right about 95% of the time.
95%. Mama said shes never met 1. That was my point, theyre out there you just have to play long enough to see them.
And yeah if youre playing against bubba its really dumb to go down anywhere near the basement. Thats one of the very few things hes good at. Cant get mad at someone playing to their characters given strength.
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@MamaEagle said:
Haven't ever met a Bubba who didn't facecamp
Thats necause you havent played long enough to meet us
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Dance with them.
I got DEMOLISHED earlier playing wraith. Couldnt hit anyone, the only down i got got saved by pallet. I looked like a straight noob and got waxed. So, i opened the gate and we danced circles in the gate while I played the wailing song.
Everyone has bad games man, especially if you're using a killer youre not overly familiar with. People should just accept it a little butt dance wont bother them anymore.
After my dance I had 3 4ks in a row as Wraith and a 3k as legion. I bounced back cause I wasnt mad 😊
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@Peanits said:
For what it's worth, we didn't hype it. We put out exactly one news post saying that we would announce a licensed chapter during the 4th Anniversary stream and that's it. Any hype beyond that is not our doing.
That said, I'm not seeing a whole lot of negativity. Most people are either excited, or just a little disappointed that their prediction wasn't right.
While I wish it were Pinhead, this is dope. Thanks 😊
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1305021#Comment_1305021
I have yet to play a game where Torment disappears. I've done a gen and still was tormented.
If thats true they should look at that. Somewhere between 30 secs and a minute
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Ladyface bubba from part 1. Not sure if that qualifies but i want it
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@MamaEagle said:
Better yet, your right... Let's reward the insta down killers by letting them get 4k after 4k at younger survivor ranks because the only way to really counter them is to loop? I hate to be that person who screams "Nerf this killer" but Leatherface is so damn easy to play that you can still 4k without even using his chainsaw... I've done it myself. His perks are absolutely disgusting; Being able to knock items out of the hands of others unless they have good memory or Plunderers to return later and get it (assuming the tunneling Leatherface didn't down them and hook them till death.) One that when you hook people you can look around to find your very next target to tunnel for a solid 20 seconds at most (assuming you have pallets to waste or the killer isn't skilled with looping and 360's.) And one which keeps survivors from being able to see other downed survivors auras (which I'm actually perfectly ok with as long as someone isn't just slugging to death the survivors.) Point being that Leatherface is the "go-to" when you want an easy game (especially at lower ranks) only way to ever combat him is to stay away and not everyone can do that especially early on. He's a killer meant to quickly down people without issue unless the killer behind the mouse is inexperienced
Now youre showing your experience level with the game, which is fine we were all there at one point, but let me clue you in. Leatherface is awful. Like really awful. He only stands a chance at using that chainsaw with very specific add ons. This is why hes known for being a face camper, its literally the only thing hes good for. This a 4v1 and I can count on half my hand the number of times Ive seen a bubba down the whole team as quickly as youre describing. 99.99% of the time it doesnt go like that. Usually hes lucky to get a few chainsaws in total without those add ons. Thats why hes so weak, because hes just a regular loopable m1 killer the vast majority of the time.
What you SHOULD do is play as him. If its so easy you'll be a r1 bubba in no time right? Couple of weeks? That wont happen but what will happen is youll understand his power better and will know how to counter him. Youll also gain a very healthy respect for any bubba you see not straight up face camping
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@MamaEagle said:
https://forum.deadbydaylight.com/en/discussion/comment/1304709#Comment_1304709
Learn from it? Your right, my team's actions to stick around and die off like flies must be all my fault correct?
You got downed too, you made a mistake somewhere. Lets say youre right tho, it was all your teams fault and you dindunuffin, that doesnt justify you dipping early. Even if they were the worst of the worst potatoes, at least they stuck it out
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1304920#Comment_1304920
Wow, didnt saw anywhere that you could crouch over the trail, which makes it a bit better, altho the torment shouldnt last forever still.
I think it lasts 30 secs? Can anyone confirm the actual length? It shouldnt be to long, but it also cant be to short or its worthless. Im also assuming you can only have so much of it out there before it starts disappearing?
Im guessing, we'll find out more as people play with it
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Hes just a weaker version of the nurse and has the TR and movement speed to make up for it. If you cant predict what people are doing then he cant hit them with range.
This means tge counterplay is to brea LOS and be unpreductable like you do with nurse.
As for the trench, if possible crouch walk. If not, oh well.
One things for sure, just like bubba dont get downed near the basement. Its ggs if you do
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@DetailedDetriment said:
Final Judgement giving free moris? No thanks. Camping and tunneling with ebony moris is already a huge problem, but now killers can do it without spending a single bloodpoint?
I can also guarantee the skillchecks in the Cage of Atonement will be around Overcharge size, meaning new players will be completely #########.
He should also be 110%. You don't see Pyramid Head sprinting around ever.
"Free Mori"
Its on the 3rd hook, its not like he can mori off first hook. Whats tge issue with that?
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1304688#Comment_1304688
Lol....
”What makes SWF a problem is gen speed and communication”
What counters SWF? Pressure. If SWF are unable to combat team mates getting hooked pressure starts to build. If no survivors are around get the hook for bbq and pop.
If they’re altruistic send them to a cage.
Pressure kills all.
Unless they mess up that first hook often takes time. With the groups were talking about they split up at tge beginning and work on 4 different gens, youll get your first hook find a second and 2 gens pop. Then gen that was being worked on is finished before you get your second down and they already got that first person off the hook. Those two are now working on a 4th gen and 1 person is working on a fifth.
You get your second hook and move towards the two working together and chase 1.
This goes and by the time you get your 4th hook gens are done and theyve been trading off so youve hooked each once. Its over. You might be able to get 1 possibly 2 during EGC but that requires being very mean.
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@StutteringSpartan said:
https://forum.deadbydaylight.com/en/discussion/comment/1304665#Comment_1304665
So you’ve never lost pressure from flash light blinds, hook sabos, body blocking etc?
They try it but you learn how to deal with those groups. Theyre not the problem because the people going for sabos, flashlight saves and body blocks arent doing gens.
The groups people legitamately complain about are the ones that work on 4 different gens when the game starts and double up on the last 2. Theres very little you can do to stop that. Theyll do gens through hooks, they dont bother healing, theyll do gens with active traps on their heads. Theyre very objective focused and with gen speeds the way they are the games over before you have a chance to hit the snowball.
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I just want to make sure I understand. You dc'd because leatherface ( ######### tier killer that can only keep up when he runs very specific add ons, and is so bad often HAS to run noed) managed to down all of you really early in the game. Which means major mistakes were made on your end anyway. And you want us to put ourself in your position and say yes, we'd dc too?
No. No I wouldnt. On top of that you said he was running bbq, franklins and noed so im betting his rank wasnt even high. Your team was right to yell, if you were going to get waxed then take the waxing and learn from it
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1304129#Comment_1304129
Gens are slowed by 50% or more until the killer gets a hit or into chase.
I dig it
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@Nicholas said:
It could be something that you find in some other games, where the game can't progress beyond a certain point until either certain conditions are met or lapsed time. This is my attempt at trying to come up with the Dbd equivalent. Within the first 5 minutes of the match, the repair speed is reduced by 50% and killers can't hook more than two or three times. I'm not sure how it would work in this game but basically the goal is to slow down the game a little bit at the start.
That sounds interesting, 5 mins would be to long but i like the concept
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@Waffleyumboy said:
I hope it's a Trial Warmup
Define trial warm up
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@shwag said:
I really hope it is a new objective for survivors, something we can do before jumping on gens to help pace the game.
Maybe just me but i grow tired of rushing to do gens.
Me too, the game is missing secondary objectives. I play both sides and yeah rushing gens gets old
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I dont like the "pick yourself up when cursed by hex" part of soul guard. That basically means if you run ruin you cant slug.
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@brokedownpalace said:
The BGE obviously. Beginning Game Expansion
Ha 😂
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@Ghostwithaface said:
Now i am wondering how many will start playing clown, to get use to him before the buff.
I just finished getting him to P3 and have 24 beach flasks saved 😊
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1303930#Comment_1303930
Probabilities don’t ease my concerns - certainties do.
i wish they were more transparent about what they’re doing and answer these things instead of having to inevitably find out in game.
The new consoles are coming out, bet it performs better on those
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1303858#Comment_1303858
This is a 3 Perk-Combo for a really niche scenario...
Dont forget For tge People, it could synergize REALLY well with that
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@DelsKibara said:
https://forum.deadbydaylight.com/en/discussion/155394/can-already-see-how-this-is-gonna-go
I honestly think the last perk that blocks gens is going to be used against Pop goes the Weasel.
Yeah thats exactly what I thought of
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Im excited, he seems very unique and that ######### map looks awesome
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He czn hit people through loops with a ranged attack and if a person has tge tormented effect he can put them in a cage (without having to carry them) instead of on a hook
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@Gomolazoli said:
https://forum.deadbydaylight.com/en/discussion/comment/1303560#Comment_1303560
It has no movies though.
Both Silent Hill and Resident Evil have movies. I never watched any of them cause they looked ######### so no idea if pyramid head is in it, but it exists
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@OtakuBurrito said:
You realize anyone playing Pyramid head is going to depip hard asf right? He's going to replace Deathslinger in Deathslinger = AFK.
We dont know anything about him yet outside of his power, and you dont know how his power reacts with the point system
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If tge persons tormented and in the dying state he can click a button to put them in a cage instead of on a hook
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😂😂😂😂 theres probably a cool down but f it. So what
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@Demonl3y said:
Imagine the faces of the guys who complained over the people who said its pyramid head because the 4..
😂😂😂 im dyin
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What? He looks awesome. Im not disappointed at all 😊
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Map looks dope af!
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Ha...all those people talking about the 4 was just a 4 😂😂😂😂😂