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DeKillerKiller

DeKillerKiller

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DeKillerKiller
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  • @Star99er said:

    Bloodlust is fine. No need to fix what isn’t broken.

    But it's a bandaid, not a fix.

  • It may have something to do with the engine update. A lot of things got updated with them moving over to a new version of Unreal Engine.

  • This sounds like a great idea. It would make the game a little bit slower, deincentivizing killers using Ruin.

  • @yobuddd said:

    https://forum.deadbydaylight.com/en/discussion/comment/814072#Comment_814072

    Respectfully, I disagree. I think it has great potential to hamper survivor gameplay too much, and so we need to have honest discussion about how to implement something like this fairly.

    It can’t be a rush job or band-aid. It needs to be viewed from all angles with opinions and objections to specific aspects being considered.

    If we do it right, it could add whole new layers of strategy to the game!

    Maybe have it only be a thing during a chase? So survivors can still run around the map when searching for generators?

  • As much as I'd like for something like this to be added, it will never happen. It will hamper Survivor gameplay too much for them to even consider it.

    A rework of maps is what we need.

  • @TheTrueLynX said:

    DCing should force you to wear a DC symbol as a charm for 48 hours and you lose 10% of your bloodpoints each time you do it. As well as a L charm and a I DCd charm. Each charm giving you 10% less xp.

    I like this. It's both embarassing and a good deterrent.

  • I am not a fan of them, but my completionist instincts are telling me to collect them all.

  • @MrJack20252 said:

    https://forum.deadbydaylight.com/en/discussion/comment/813900#Comment_813900

    Thank you so much! i see you spent a lot of time to write this guide and you were really detailed!, i appreciate that a lot! i'll probably use your build because it seems interesting. see ya' in the fog!

    You're welcome!

    Remember that my build may not work as well for you, as you learn to play with a killer you learn what synergizes well with him and what works well for you. But I hope you have fun slashing at those darn survivors with his claws!

  • Hey there! Glad to know you're loving Freddy, he is my favourite killer and the one I have the most hours on. Now, I don't claim to be the best Freddy player in the world but I will share you some of the tips and builds other Freddy players who are better than me have told me.

    snares or pallets?

    When you look at his addons, you'll notice there are three addons that will change how his power works. That being Garden Rake (Common), Prototype Claws (Uncommon) and Paint Thinner (Rare)

    These addons will allow you to use Dream Pallets, which are basically fake pallets Survivors who are asleep can interact with. Being hit by Dream Pallets doesn't stun you or stop you in your tracks, if a Survivor is in a dream and they try to stun you with a Dream Pallet. Always lunge for an attack and get a free hit in on them.

    Personally, I like to use Garden Rake as Prototype Claws and Paint Thinner's only extra benefit is to show the aura of the survivor to you from 4 to 6 seconds. They don't increase how many Dream Pallets you can have per match.

    Now, there is an argument that Dream Pallets are not as effective as Dream Snares.

    Dream Snares works like the Clown's Afterpiece Tonic Gas, if a Survivor is in a dream and they step on it. They will slow down momentarily making this exceedingly powerful in what normally would be loops around safe pallets.

    In my opinion, Snares are not as fun as Pallets but it is most definitely the more effective of the two. Shutting down overly safe pallets and getting a free hit in is how you handle with survivors who heavily rely on them.

    To use them effectively, chase a survivor to a pallet then place dream snares on both sides of entry to the pallet. Good survivors love to hug the wall as their hitboxes are smaller than the killer's hitbox. Making it possible for them to run the killer around for a long time if they don't have Bloodlust.

    If they hug the wall, they will inevitably hit the Dream Snares and slow down just enough for you to get a hit in. I usually like to make sure there are two dream snares because one right next to the pallet has a chance of turning that hit into a stun. Dream Snares are great but definitely not overpowered, as it should be.

    I still think Dream Pallets are more fun though.

    One... Two... Freddy's coming for you...

    While we're talkling about his power, did you know that he can also Teleport from generator to generator? This teleport gives him extreme map pressure as survivors are forced to either abandon a generator or risk getting stabbed in the gut with his finger knife gloves. Of course this only works on gens that aren't repaired yet. Ironically his rework made him somehow less powerful as the Endgame of the trial approaches.

    There are several addons that effect his teleport recovery speed, but his teleport recovery speed is mostly affected by Survivors being asleep. If 4 survivors are asleep and stay in the Dream World, his teleport recovery speed will be much faster than if no one is sleeping at all.

    But, there are some addons that makes it faster if you don't think he recovers fast enough.

    That would be Nancy's Sketch and Nancy's Masterpiece. Each increasing the rate of recovery per survivor in the dream world by slightly or moderately (I don't know the hard numbers, as I have not yet to find them.)

    Having Nancy's Masterpiece and an Ultra Rare addon (which I will touch upon in a second) at the start of the match can have you zooming from one gen to another to keep the pressure going.

    By the way, since the topic right now is his teleportation abilities. Did you know you can cancel Freddy's teleport?

    He will still show up near the generator the survivor is working on, but you can keep doing that and cancel at the last second.

    Doing this will make them waste time by running away from the generator if you are busy doing other stuff like chasing another survivor. It's one of the most effective tools for Freddy to use to keep survivors guessing and distracted so that no gens will end up being done. However doing this does take away 1/4th of your teleportation charge so use it if you know for sure a survivor is working on that generator.

    Speaking of generators...

    Welcome to MY WORLD, #########!

    Freddy is probably the only killer who has the ability to make gens just completely stop to a crawl. I'm of course talking about the infamous, yet optimally effective [Forever Freddy] Build.

    But before we talk about that, lets talk about the addons that effect a survivor's Sabotage, Healing and Repair speeds:

    From least to most effective we have Outdoor Rope, Jump Rope and Swing Chains.

    Outdoor Rope and Jump Rope both add Moderately and Considerably modifier to the survivor's action speeds. But Swing Chains can add up to a Tremendously modifier if everyone is asleep. That brings me to that Ultra Rare addon I mentioned earliler: Red Paintbrush.

    The Red Paintbrush combined with Swing Chains makes for a grueling and slow game at the start of the match. The Red Paintbrush makes it so Survivors cannot escape the Dream World by just failing a skill check, they have to find one of the Alarm Clocks scattered all throughout the map. Meaning if they immediately work on a generator they will see an immediate and sudden crawl.

    Combine that with Dying Light, Thanatophobia, Ruin and Pop Goes The Weasel and you basically have a Freddy build that is a nightmare to any survivor who will stick themselves onto generators for the entirity of the game.

    This is one of the most common Freddy builds because of how much it slows down generator repair. I don't personally use it myself as I like to play based around the chase and how fast I can down survivors before they finish doing generators. Keeping the pressure going by continuously having one person on the hook at all times. You will be surprised how altruistic some people can get and how they often forget that if they unhook near me in a dream, they don't have Borrowed Time. Making it easy for you to farm survivors who unfortunately got unhooked by a clueless teammate.

    But I'm getting ahead of myself, lets talk about the build I use for Freddy which has worked for me consistently in Red Ranks.

    You are all my children now!

    381210_20191106091254_1.png

    Alright, let me explain why this is a build that works for me and why I choose the perks I chose:

    BBQ and Chili is an absolute necessity for Freddy in my opinion, as that allows you to instantly get into another chase if you see the auras of survivors working on a generator that is far away from you. WIth his teleport ability he can hook someone and then immediately run into another chase which could result in an easy hook if you manage to catch them quick enough.

    Brutal Strength is both for breaking generators and pallets quicker, obviously. But the reason I have it is because I want to have as little time not chasing someone as possible. This perk along with BBQ and PGTW (more on that later) has great synergy to work well and keep generators at low completion without the need of Hex: Ruin.

    Save the Best for Last is one of the best perks in the game purely because it encourages you to ignore your obsession in favour of lower cooldown on successful hits. STBFL can make unsafe unhooks turn into two hooks in your favour. You should still hit your obsession once if you see them healthy though, keep them busy and healing while not doing generators. You can gain those two stacks back by ravaging the rest of the survivors.

    Pop Goes The Weasel is in my opinion one of the better generator slowdown perks. It takes away a whopping 20 seconds of generator time. That's 25% of 100% of the generator. Making it powerful for generators that are about to be done. And this is why I think BBQ, PGTW and Brutal Strength synergizes so well with Freddy's teleportation abilities.

    Normally, if you see a survivor working on a faraway generator, you can't defend it before it is popping and fixed. But with Freddy you can. With BBQ you can see which generators survivors are working at and whether or not they're stacking on it, you can teleport to there and immediately make them lose 20 seconds worth of progress by using PGTW and also do it fast with Brutal Strength. It's one of the most devastating combos I've found on Freddy and it's brilliant.

    Take my build as you like and replicate it, I would recommend getting Blindness addons as Red Ranks is full of Survivors with Object of Obsession and OoO absolutely kills Freddy. Because he has no Terror Radius, which means Survivors can see where you're coming from at all times.

    all shall fall to his claws

    In conclusion, Freddy after he is reworked is one of the most powerful killers in the game. With his ability to teleport to any generator at will, he has the potential to put pressure on the entire map. With how devastating his slowdown can be to survivors, waking up may be the only option. But even then, they will be wasting time they don't have not working on generators. The key to playing Freddy effectively is to win chases with your snares and pallets and slow the game down as much as you possibly can.

    While Freddy has the ability to teleport, during a chase he is still an M1 killer and his powers doesn't necessarily correlate to him being able hurt anyone effectively. You still need to manually swing and hit them with your claws to do that. Which, I am perfectly fine with.

    As long as Freddy is this powerful and wonderful, he will be my Killer of choice over everyone else.

    Hope that was useful for you and hope to see you in the fog!

  • A Shapeshifter who can disguise as different survivors.

    Won't happen though because of three letters: SWF

  • You bet.

    Flies off into the exit gates

  • Also 1k hours in.

    Still can't chase the killer around to save my own life.

  • @humanbeing1704 said:

    nEa is the killur hurr durr god that was never funny

    Don't know man, I remembered being absolutely moried by 4 of her.

  • @Carlosylu said:

    https://forum.deadbydaylight.com/en/discussion/comment/812673#Comment_812673

    The game is amazing as Freddy, I know I'm having an absolute 4k owning if that map comes into play

    It most definitely is. It's one of the most fun maps to play as him. The lullaby on both floors makes it that much more confusing for survivors and allows you to get some great jumpscares on people.

    I've had people literally walk straight into me around the corner, it was great.

  • I usually have a bad feeling when I enter a lobby with survivors who are a completely different rank colour to mine.

    I try not to dodge but boy, sometimes I really want to.

  • @Jonathanskilz said:

    Surviver

    Head on

    descisive

    dead hard

    unhook yourself

    Calm down with the exhaustion perks there mate.

    Also the last perk you're thinking about is Deliverance.

  • Hardest: Any of the Backwater Swamp maps.

    Easiest: The Game, Lery's and Hawkins.

    And I also main Freddy and love Dream Pallets ;)

  • My Favourite Survivor Builds:

    Laurie:

    • Decisive Strike
    • Borrowed Time
    • Sprint Burst
    • Spine Chill

    Feng:

    • Prove Thyself
    • Lithe
    • Alert
    • Self Care

    My Favourite Killer build:

    Freddy:

    • BBQ and Chili
    • Pop Goes The Weasel
    • Surge/Brutal Strength
    • Save The Best for Last

    When I feel like letting off steam and frustration (Freddy):

    • Dying Light
    • Thanataphobia
    • Ruin
    • Pop Goes The Weasel
    • With Red Paintbrush and Swing Chains as Addons
    • And a Hawkins Laboratory Map Offering
  • @NoOneEscapesNancy said:

    I mean I don’t really have a problem with any of the maps, but I dislike the swamps since they feel small and a lot of the time it’s hard for both sides

    Funnily enough, I just had a game where three pallets spawned right next to each other in Backwater Swamp. That's probably just RNG but the map also has some pretty long loops that can take forever. Nearly infinite levels of length in my opinion.

  • There is no "Drop everything else and just fix the goddamn game" option for me so I'm choosing this.

  • @SkeletonWitch said:

    https://forum.deadbydaylight.com/en/discussion/comment/812355#Comment_812355

    And if you miss it for a millisecond because you got a finger cramp you die, happens to me a lot :(

    Or your keyboard messes up and there is input lag. That too.

  • As long as we get the Christmas Presents in the Bloodweb again, I think I'll be fine with it.

  • @Nyaren_Chan said:

    This will sound pretty naive:

    Why disconnecting against a killer ? I don't get how that helps. Isn't that better to learn how to counter the said-killer and try your best ?

    Yeah it is pretty naive, but that's also my mindset. Even if it's a killer I dislike going up against (Looking at you, Trapper, Hag.) I will still play the game into completion and learn something new about myself and how to be better at the game against those types of killers I dislike.

  • I usually find myself unhooking a survivor with the killer nearby, so I usually always use Borrowed Time when I have it. Otherwise I'll use Lithe.

  • I prefer to just struggle by holding down a button. Struggling tends to be the most boring part of a game for me. And I zone out a lot.

  • @Mister_xD said:

    honestly, i would not mind it if they buff Spirit to be on Nurses level...

    Do you want the apocalypse on the Forums?

  • I love playing as and against Freddy.

    He is just one of those killers I will genuinely smile with glee for whether I'm playing as him or against him.

  • I don't want to repeat myself but you literally have a bunch of counters against BBQ and Chili. And you wanna know the best part? It's not an infinite aura reading perk like Object of Obsession, it only tracks you if you are FAR AWAY from the killer AND it only tracks you if you're not in a locker AND it only tracks you for a whopping 4 seconds.

  • I'm all for this. Some items should stop you from pipping, like Prayer Beads.

  • @JawsIsTheNextKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/810473#Comment_810473

    Yes I see you have observed that toxicity exists on the forums too. Fortunately the majority here are supportive.

    Except those times we talk about her

  • Escaping with Claudette.

    During the first few days of the Archives, everytime I tried that challenge I was tunneled to death. It was not fun.

  • Same thing I also wrote. Though it went into a little bit more detail than that.

  • @burntFuse said:

    BP bonus offering are essentially the "buyback" spaces on the bloodweb. Letting players just convert any offering into BP would make them redundant.

    Would make it so you only spend BP on things you do want and need. When is the last time you used a Cut Coin?

  • @burntFuse said:

    BP bonus offering are essentially the "buyback" spaces on the bloodweb. Letting players just convert any offering into BP would make them redundant.

    Would make it so you only spend BP on things you do want and need. When is the last time you used a Cut Coin?

  • Every single time I want to give someone the hatch, I will punch the wall telling them to stop struggling.

    That's my way of saying "Struggle and you will get hooked."

    Most of the time, they just kept struggling. If they just stopped I maybe would've been able to find the hatch for them.

    For me personally, I think its scarier if the killer frees the last survivor after killing three of their friends. Just bringing them to their escape and telling them to run... Run... Because Freddy's coming for you.

  • You know why Keys and Moris are in this game?

    Because Pineapples. That is why.

    It's sour and it's only sweet if you let it bathe and dry in salt.

    No one wants it unless salt is involved.

  • I'm running PGTW on Freddy just fine in Red Ranks.

    Buuuut.. that does not mean other killers, especially mid to low tier killers doesn't need it.

    Gens go by so so fast in Red Ranks there needs to be stopgap for it. And Ruin is the bandaid for that problem.

  • @GrootDude said:

    Wait, wait... BHVR is a he? :O

    If BHVR is a he and the Entity is a she...

    OH MY GOOOOOOOOOOOOOOD!

  • @InnCognito said:

    The game should NOT award bloodpoints for using this perk. Essentially they are incentivizing bad behavior. Here is the thing, and why as a Killer. I do NOT run BBQ

    When BBQ is used in lower ranks. it is OP. Most survivors at that rank Want to AVOID the killer at all cost. They follow the outter walls and stay hidden.

    Higher ranks and SWF are always heckling the killer. Which makes the perk useless. Doesn't matter. A person barely can get time to hook one survivor, as they will form a train infront of you. To the hook. Since players won't practice the killer correctly. THey wonder why SWF is very powerful against them.

    What are you smoking and can I have it?

  • @TragicSolitude said:

    https://forum.deadbydaylight.com/en/discussion/comment/811144#Comment_811144

    Pretty sure I spook crows when I phase, It's given me away to survivors on Lery's.

    Do you now? Good to know.

  • I'm a Team Player when I bring a build that benefits from having other players around, like Prove Thyself or Borrowed Time.

    I'm a Lone Wolf when I want to play with a stealth build, hiding around and letting my teammates take the hits while I continue working on a generator alone.

    And I'm the Hero when no one else does ######### generators and I want some bloodpoints for my trouble.

  • @Raven014 said:

    https://forum.deadbydaylight.com/en/discussion/comment/811040#Comment_811040

    There is plenty counterplay.

    Grass & corn moves when she's phasing.

    Crows are spooked.

    Her animations restart.

    She has footstep sounds.

    If you have a flashlight and she tries to trick you by standing still, blind her.

    Mislead with your scratches.

    Bring Iron Will. (Not everyone wants to bring this perk, since it's countered by Stridor, but most spirits don't bring stridor.)

    I am by no means a good survivor, but I find spirit more interesting to play against than normal M1 killers like Micheal or Wraith. I am one who liked going against old nurse too, but did admit Omegablink was a bit much. Because unlike most survivors, I don't like to run in circles for a majority of the time in a chase.

    Grass and Corn doesn't move when she's phasing.

    Crows aren't spooked when she's phasing, and even if they did she would be chasing you or right behind you meaning you already spooked them yourself.

    It does but it's very minor and you most likely won't notice it during a chase.

    Yes but the chase music and heartbeat makes it very hard to listen to.

    This is probably one of the more valid counters, blinding her with a flashlight allows you to know whether or not it's the husk or just her.

    This is also one of her counters, and one I've used many times myself.

    Bringing perks shouldn't be a valid counter, it's a bandaid to a problem, not a fix.

  • I don't find OoO to be fun to go against, I even made a thread explaining why it shouldn't have existed in the first place as a perk that allows you to see your opponent at all times even if they can see you is horrible design to the core.

    But even though I call for it to not exist, I still put myself through it. Because I find it fun to destroy the overconfidence of cocky survivor with friends groups. I'm still struggling but when you succeed in winning against an optimal team it feels satisfying.

    But, of course not everyone will find that to be fun. They will get frustrated and irritated. The same reasons I find OoO to be not fun is the same reason some people fine Spirit to be not fun.

    I agree we shouldn't really balance based on what is fun and what isn't, but we should also take into consideration on what is frustrating and what isn't. Because whilst fun is subjective, frustration surely isn't.

    No one likes games where they basically couldn't do anything. They just wasted their time. And while yes, balancing around hard numbers with ways to counter them is also a good thing. We have to remember that DBD is not a normal multiplayer game. It's a special exception in it that this game has survived through years of horrible, awful, ridiculous bad design. Yet the community stuck with it because the game is fun in general. Which is why frustrating things can often be ignored, which in my opinion, really shouldn't be.

  • I wish they allowed for us to just disable the Chase music.

    It's hard to hear anything as either side with it.

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