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DashMonsta008XV

DashMonsta008XV

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DashMonsta008XV
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  • @HugTheHag said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266608#Comment_3266608

    Video games are a mix of many forms of art. And artists should absolutely get paid for their works, and it's true that it's an industry that underpays them often.

    However, that is not really the question in my opinion.

    The question was if you'd buy a 13€ DLC if there were 2 additional cosmetics in it, rather than a 7€ DLC with no cosmetics included.

    I think the base DLCs should be as epurated as possible, with only the characters, and at relatively low price (like they currently are), because some people will want to have some characters but won't necessarily play them enough to warrant buying a cosmetics for them, let alone 2. If this bundle existed as a separate premium bundle I would be more than okay with that, but I still probably wouldn't buy it for various reasons.

    Making the default option the most expensive one would force people who aren't interested in those cosmetics to go on the store and buy characters with auric cells (assuming they don't have enough shards saved), which come in set numbers, so maybe they'll be forced to spend 10€ on a DLC and have 300 leftover auric cells, rather than simply pay the 7€ they were planning to spend.

    I'm pretty sure the artists are paid a set wage that is not influenced by how much or how little their cosmetic sold, but if it was the case, then they'd make more money selling the cosmetics 6 - 10€ each (as they do currently) rather than make it 6€ for those two cosmetics when bought in the bundle DLC.

    @GoodBoyKaru said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266608#Comment_3266608

    https://forum.deadbydaylight.com/en/discussion/comment/3266628#Comment_3266628

    Not to mention that one skin is 1080 cells, which for me costs £7.50 (8.60€, US$10.10). If a 2 character chapter were to increase to £10.95 (US$13) from £5.49, but would feature 2 outfits, that would cost an extra £5.50. That's less than the cost to purchase 1 outfit, for double the outfits.

    Artists would not be getting paid for their work at that point, and in fact it would cost BHVR money to switch to this model while also alienating those that just want the characters but don't play enough to make Shards a reasonable option for getting the characters within the next decade.

    So if you want to pay the artists for their work, be it the creation of the video game or the skins, then your answer should be no to OP's question.

    But if it makes you feel better, I believe artists at BHVR are salaried and given plenty of benefits, the same as the coders. So even if a few skins flop, the artists would still be getting paid a fair rate because BHVR as a company to it's employees is one of the best I've seen (but always remember: it's still a company).

    😵 aye yi yi mean listen, I'm that smart? But if they raise the price of DLC to 17.50 they know could make charm that comes with chapters basically for free and add one rare cosmetic to one character out the chapter.They could lower the prices for Rare 450'c skin's ultra rare 980's they would more likely increase the sells for ultra rare,rare cosmetic legendaries.Like I said that smart but how does that sound

  • I'll say it anyway ######### it

    So in most media genres is an art, that's how I view video games.They can make you have different emotions.

    In the 14th century just , picking random timeline for example.People would make sculptures and paint pictures.To show their feels and people also viewing this art had their opinions and feelings.

    And that's how I look at video games, developers have created the pieces of art that has stuck with us ,if it cultivated us in what we seen.

    DBD is not the prettiest game like the sky is flat there's a paper moon in sometimes or just certain backgrounds look plain.

    But you can tell that they care when it comes to the characters and the maps, there's alot of detail that goes into the characters their not perfect.Like Pyramid Heads boots has a white line between the rubber of the bottom grip or in between the soles.Hes a perfect example of taking a character from an area of gaming that lack pixels to make him look so freaking cool,his movement how he stands ,his walking animation.Bravo. Wesker looks like a real figure .Their characters look the originals are innovative ,and fresh like they came from a movie or horror novel.There biography gives them life are and actual place in our world.

    Now the question is,do you think artists should be payed for their work?

  • 🙃 Idk,is it you? You kinda remind me of this girl,I was involved with,not here tho.

  • @nora_the_explora said:

    What the hell😂😂 this is so funny lmaooo.

    It’s pretty sad he has only 7 minutes tho

    You remind me of somebody

  • @nora_the_explora said:

    What the hell😂😂 this is so funny lmaooo.

    It’s pretty sad he has only 7 minutes tho

    I feel,I know you.

  • I want to be an original Nemesis main,make it happen captain.

  • @UnknownKiller said:

    If its cost 13 bucks but have 2 purple rarity skins ( only obtainable buying the chapter) and a charm included?

    People are going hate me if I answer this?

  • @Nathan13 said:

    Do it

    Giga Chad otw

  • @tippy2k2 said:

    ONI SMASH!!!!!

    Or Bam...Bam.Bam.Bam💥 certain survivors :Oni needs a nerf now

  • So you're implying Pinky was insanely intelligent?

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/354812/semi-in-depth-on-how-eruption-is-over-tuned

    Incapacitated should be replaced with blocking the generator.

    Solves a few problems:

    ▪︎SWF coordination nullifying the perk and being a solo queue destroyer.

    ▪︎Tones down the regression aspect moderately.

    Volià!

    Yeah but gens don't lose regression,when there blocked ,so are we talking about a corrupt intervention block,then that's worth the change

    I guess they'll call Corrupt Eruption 🌋 Volià!

  • @egg_ said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265760#Comment_3265760

    I'm gonna be honest, someone actually saying that laughable cooldown affects in any way the absurdness of the perk is one of the most ridiculous arguments I've ever read

    Well Nemesis is a weak killer,so they don't need to attack him, going for his only reliable perk

  • @nora_the_explora hey I didn't get to read your comment you could send a message

  • @Akumakaji said:

    Hello everyone.

    Well yeah, I think it is time that we give Nemesis a long overdue buff to his Zombies. Zombies right now are really hit or miss, but for each clutch down they get, you will see then two dozen times getting stuck permanently at gens, walking into walls or abandoning a chase with a survivor right in front of them.

    So this buff is very simple: with the Knight showing how its done, give Nemesis the ability to send a Zombie to a distant gen. Just that, no fancy routes or sending them after survivors or parking them in a loop, just highlighting a gen and press E to send them wandering towards the chosen gen.

    This would help sooo much with mitigating the frustration associated with Zombies and give him a bit more map pressure without being oppressive.

    Watcha thinking? Happy gaming

    Can I make a small suggestion.When you enter Mu3 ,he can create one Ne-a Zombie that doesn't infect but injuries instead stays on map still destroyed by a pallet?

  • @nora_the_explora said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266151#Comment_3266151

    i probably just eat the eruption cause i have no way to know when my teammate is going down , even using bond or empathy, ideally if u see the killer has eruption u can maybe go to another gen if u know somebody is getting chased and hope that he didn't kick that one aswell xD but even in this situation u have to run around the map to find a gen first or maybe sobody else is gonna be hit by eruption, idk its just talks anyway , they are not gonna touch the perk any time soon in my pov (see the 6 years to fix dh ) but i can understand the frustration of the OP

    Well everyone isn't easy going as you.Some of us enjoy the game as is with out happen to win all the times ,but it seems like sfws gotta win and destroy the killer.

  • That's a small gauge compared to other things that speeds gen repair

  • Does it matter what ever the secs you lose on generator.Once the eruption happens that's 10% regression going by your numbers Generators regress at a default rate of 0.25 c/s, taking a maximum of ~360 seconds to regress from 99.9... to 0 %

    it takes the killer 14's to hook a survivor,15 seconds to make it back to that area.Thats 29's let's say you're running POP 20 regression on a 50% gen.Now you have 30% lost in generator regression now your back at 20% you chase the one survivor because in really good teams 4 are still alive by two gens, which they gen spread and you lose 3 gens in 2mins of a game maybe 5 minutes.

    Gen is set at 20% the perks that gives you additional speed for skill actions ,such as repair, healing and they get those stacks for this perk not only that some ones running prove thy self,and leader with add-ons that increase repair speed.

    8's,to repair speed,15%prove thyself,clean rag 20%,30%to socket swivel 50% to for tool boxes common. That's 123's when default gens are done 80's .that's one gen and a quarter


    @StickyB said:

    We can compare eruption to another meta slowdown perk: Scourge Hook: Pain Resonance.

    Scourge Hook require both a down and then that down to be taken to a scourge hook, this removes 15% of a gen or 13.5 seconds off of a generator, which majority of the time wont have any more regression cos someone is working on the gen.

    Eruption require a down but doesn't need the hook, just the fact that you have kicked the gen before hand AND it effects multiple generators. It removes 10% off of each gen so 9 seconds - 64 seconds but usually you'll see about 2-3 gens with 10% progress being effected so 18-27 seconds, so let's says 18 seconds as a lower average. This alone would be enough to make the perk have more value than Pain Res.

    BUT WAIT, THERE'S MORE...

    There's the undodgeable Incapacitation for 25 seconds. This sets the gen to regress at 25% speed. Meaning each gen will lose a further 6.25 seconds.

    Therefore each gen effected will usually lose 15.25 seconds of progress. Meaning 2 gens lose 30.5 seconds of progress.

    TL:DR

    Scourge Hook: Pain Res = 13.5 seconds

    Eruption = 15.25 seconds/generator

    Where does 25 incapacity hurt survivors? In 2min chase's maybe 5 if you're not careful

  • @nora_the_explora said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266122#Comment_3266122

    usually killers use eruption with others gen regression perks, lets say they have pain res or jolt the gen is gonna regress anyway and u wasted time doing nothing

    What do you do in these situations?

  • @KerJuice said:

    Uh-oh- another Eruption thread. I’m seeing a trend. I’m calling it- it’s going to get even more popular to the point where it’s old Ruin/Barbecue popular. Then it’ll get nerfed in the second half of 2023 after all the complaints.

    Another perk thrown away, doesn't really work as it is.It needs an AOE buff to effect every with in 5 meters at least

  • @nora_the_explora said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266111#Comment_3266111

    Thats not a counterplay, u are literally giving the killer eruption with no eruprion being triggered

    Yeah but they don't lose regression, that's the whole point to their counter,one it goes off you'll probably be halfway across the map in chase with a survivor and, that's the gen as soon as you even go back to it or you might not even make halfway their

  • No I'm ok I like playing Legion, Nemesis and Pyramid Head

    But that's a dam good strategy

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266107#Comment_3266107

    The problem is

    I know this generator I'm on has eruption on it

    I see my teammate is injured

    The question is how do I both be productive while my teammate is being chased and avoid a penalty that stops me playing the game for 25s at the same time

    It's not like Pain res where you can physically see when a hook is about to happen, an injured survivor going down could be quick or it could be dragged out.

    Now you tell me how do I counter, COH,while two survivors are 75% thru a gen,I chase one off injure the other one ,commit to a chase,get deadhard,and then adrenaline pops and bam everyone is healed

  • They let one person on the gen just in case of incapacitated

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266107#Comment_3266107

    The problem is

    I know this generator I'm on has eruption on it

    I see my teammate is injured

    The question is how do I both be productive while my teammate is being chased and avoid a penalty that stops me playing the game for 25s at the same time

    It's not like Pain res where you can physically see when a hook is about to happen, an injured survivor going down could be quick or it could be dragged out.

    Idk man your the survivor main, just wait till the chase is over or stay on the gen, there's usually two people on it anyway,thats what the swfs do.

  • @Iron_Cutlass said:

    Eruption. I am tired of getting hit with Eruption.

    Eruption has no counterplay other than getting off the generator before a survivor goes down. The issue is that you cannot tell when a survivor is going to go down in SoloQ. You dont have the comms that SWF has to deal with it. Leading a horrible experience since Eruption's only counterplay is non-existent.

    I had a match were I only got 2K Objective score because I got hit with Eruption 5 times. For those who dont know, that's 50% generator progress in regression combined with 125 seconds of not being able to do anything.

    You cant heal. You cant do totems. You cant go and kiss your Granny goodnight because the Incapacitated debuff carries over IRL. You cant do anything. 2 minutes of not being able to do anything is dumb.

    The match lasted 20+ minutes because like everyone else these days all you see is 4 slowdown perks just hammering your generators into oblivion. Which for my SWF is not an issue, but for SoloQ is just makes matches incredibly painful since the lack of comms really make things horrible.

    I normally play both sides evenly in DBD but stuff like this has made me really want to play killer more than survivor. I might have to deal with people bringing BNPs every game, but at least I feel like I can do something.

    You just want the perk nerfed, what not just find a counter solution.

    And did there's no way to tell when Eruption will go off ,I just typed this and figured out the solution if you know someone,has just been injured in soloq that must mean they potentially go down also you saw the killer kick the gen and he's getting downs you have already been notified their running eruption haha survivors

  • @SweetbutaPsycho said:

    I tried to play some of the weaker killers for the last couple of days. Tried some clown games, some sadako games etc. The picture is literary always the same. These matches start mostly relatively normal but as soon as survivors realise that I can't really keep up with them 1 or 2 survivors go absolutely balistic on me with toxicity. Like in 90% of the games were surivvors that were constantly jumping in and out of lockers, teabagging whenever they could and writing long essays on why this was easy in endgame chat and many other things.

    I find this behaviour pretty weird since most survivors complain that they only go up against the same killers but if they get a weaker killer they apparently try to take revenge for all the nurse games they had in their life.

    I at least will go back to playing stronger killers like nurse, blight and huntress again because it just sucks to be completely toxed at and not being able to do anything about it.

    You shouldn't allow survivor's to force you to play a different killer.I know Legion is weak against a strong team running bpns, boiled over whatever you's perk is to help them wiggle fast,the DHrd's but play your favorite killer. Behaviour Needs to change some things on the survivor side.Yes killer's or strong but coordinated teams are stronger, sorry solo que, your job is to just out last and be smarter,bring a key for once ,if you survive your teammates you can always escape, even if killer closes hatch play better,if you Casually play then why do you even care about escaping?

    This has always been a the problem SWFs can we have a Duo mode for killers at least at least it be a little funner losing with another killer

    I don't have friends who play games so please make it que with friends and match making

  • @Dionysus42 said:

    I think Trapper should get a rocket launcher

    That's a Nemesis thing

    Do you know survivors have a perk that allows them to increase their, action speeds by so much ,with ptys,spine chill or basically any other action speed perks bpn that's to much and all of their,perks stack with other and many killer perks don't.

    Killer mains : whats the solution to this, what could behavior do to change this.

  • I feel like if they stopped stressing about 6 or 9 perks a chapter,they could make one unique perk

  • @NoOneKnowsNova said:

    Current DBD is the best this game has ever been.

    No it's not,and you know its terrible 😔

  • I enjoyed DBD in 2018 the most, there's the same issues we have now but it was simpler,basic and raw I know this sounds crazy maybe they should release killer's and survivors with one perk each.All the perks these days just does the same thing.

  • I don't really know what's going on in here, I'll just leave

    Confused_Ice_Cube.0.gif


  • Is this The thing or Candyman?

  • @OniWantsUrLocation said:

    I'm very happy with the Wesker decision, but there are so many other characters I'd love to have here. The last thing that would bother me is a 3rd RE chapter. 

    But Alexia would be awesome 😎

  • @TheRockstarKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/3265303#Comment_3265303

    If BHVR were actually willing to reskin Killer powers you could have every villain from RE8.

    Dimitrescu could be a skin for The Knight with her daughters replacing the soldiers.

    Heisenberg could be a Trickster reskin and telekinetically throw metal shards instead of knives.

    Donna and Angie could be a skin for the Twins with Angie replacing Victor.

    Moreau could be a Plague skin, spewing his acid and pus instead of her vomit.

    And Miranda could be a skin for the Artist, just with the crows less inky and more real looking.

    That's what I'm saying, like if we look at mobile a different skin gives you a new Mori. Theoretically can't the same be done with abilities but,I guess for me I would want original Nemesis and Oni would be the candidate because, honestly I think he was the protocol for original Nemesis.He Roars,can go into a dash and instantly down survivors which is what he does, and the perk Nemesis but I would want to do more because it's so much in his kit.

    The guy @WesCravenFan suggested to have both Nemesis from different continuities, which they could do with Freddy and Ghostface if they get the rights for these license's.They wouldn't have to crowd the roaster either making a tab for those characters and switch the pfp.

  • @AnneBonny said:

    honestly? we have enough resident evil characters. cosmetics and legendaries are fine, but a third chapter is unnecessary. plenty of other licenses out there.

    I get a little rezy when, I think about the possibilities

    I just want to play as original Nemesis,he scared me so much as a kid,and he still does.He's so fast 🙁

  • @AnneBonny said:

    honestly? we have enough resident evil characters. cosmetics and legendaries are fine, but a third chapter is unnecessary. plenty of other licenses out there.

    Yea,I guess your right

    goku12.jpg


  • Changed Lisa out to Alexia,I don't know why she slips my mind,but she would make an awesome killer

  • You know also,they all have different taste in music expressed in their add-ons, shouldn't each Legion have their own chase music.I would kinda love to hear something Dark But Hip-hop for Joey,Or like something really tight

    https://youtu.be/WnzMlzApx8g


  • I do mean individual Legion Pictures

  • @entertainment720 said:

    I will send you a message. 😊

    Ok

  • Having a profile picture also here would be awesome

  • @Buffy101 said:

    Why do survivors always pick the game map?

    1000 thousands pallets of doom

  • Always Devour Hope everytime.Anytime I'm in chase the survivor runs right to it,I mean every time.Then if they haven't ran into it,it literally spawns in the open 🤷

    Oh and every killer, I play against always gets the value out of it

  • @Rovend said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264351#Comment_3264351

    The zoniest zoners to ever zone.

    I'll save that phrase for future threads😎

    I like it too

  • @Ghouled_Mojo said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264079#Comment_3264079

    He’s naughty nemmy because he runs around smacking survivors with his blue shooting ‘tentacle’ that gets bigger the more he smacks with it. Also it gets warty as he shares the smacks between all the survivors/zombies spreading his nasty.

    😮😂 Now you just make me want to call him Nasty Nate

    download (40).jpeg


  • You don't need to cloak every time you try to get a hit Jesus Christ just uncloak Chase get the hit get the down unhook and then cook and then come back out of the cloak for the hit you don't need the kids doing it at the pallet like 30 times why are you doing it 30 times

  • I don't hate any of the characters,I don't know why? but i don't like Charlotte and Victor women's separated because it sounds nasty and it looks nasty and I don't like to heaven noise that plague make that's about it but I don't hate the characters for like the abilities or what they can do with in-game. Okay you discourse people are discord people wherever you are please do not torture me cuz I'm rarely even play f****** survivor I don't like that bing bonging the constant and all the time that s***'s annoying though but I still like him it's not that I don't like him I don't like that

  • @LiveBritishReaction said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264079#Comment_3264079

    When Pyramid Head first came out I started calling him Pyramid 4Head, and then that became Pyramid Bread, which became Bread Head, and now Bread Man.

    You know he can head butt you in Silent Hill 2 ,he does when he misses a bunch of small swings,he want do it if he goes for final judgements but if he chokes you twice and misses and you keep getting in his face, he'll head but you and it will kill you instantly

    I call em razor sometimes he looks like a Rusty Razor sometimes to me and the chicken thing ever now then

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