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DarkWo1f997

DarkWo1f997

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DarkWo1f997
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  • ShyN3ko said:

    Survivor-favored.
    Because survivors have tons of informations and the killer has no informations.
    And they made some bad gameplay designs.

    Example:
    The Pig doesnt see the reverse beartrap timer, but the survivor see it and hear it.

    Again, why are fellow pig “mains” complaining about invisible timers when we CAN’T SEE THROUGH THE GRASS. WHY ISN’T ANYONE FOCUSING ON THE PART THAT MAKES HER ANNOYING TO PLAY? THE GRASS IN MY FACE MAKES SNEAKING POINTLESS. I CAN’T SEE ANYTHING. SURELY I’M NOT THE ONLY PERSON THAT RECOGNIZES THIS? HELLO? NOBODY? OKAY. 
  • December 11
    Ohhh really? 
    It's usually around 2 weeks after the PTB, like we had for the last two chapters. (Ignoring the console dlc release mishap for Curtain Call) 
    Did they give the date of December 11th or is that speculation? 
  • December 11
    Ohhh really? 
  • I’m already wet if it’s pig 2.0. Lemme get my wallet. 
  • https://youtu.be/w1F1pFtVdzM

    This som’ ######### gave me tingles! Fam I’m coo coo for coco puffs right now he just yeeted and machine gun smacked that boi 
  • Absolutely not. The only thing that I’d be ok with, is scavenging respawning crates for batteries to use for your flashlight which always give the killer a noise notification. 
  • Anti-stealth?

    * says hi from the bushes *
    Oh Claudettes... *shivers*
  • Depends on the functionality of each player’s brain.   
  • I’m going to stop playing red dead for this new killer. So hyped. Looks like a total badass. 
  • I give up. Fellow pig mains are talking about timers and none of you want transparent vegetation while crouching. I’m done. 
  • It was looked at, found that it did its job in a fair and balanced manor, and was therefore left alone. 
  • Wouldn’t it be better to have built in unnerving presence that effects only generator repair speed when within the killer’s TR?...
  • I love it, I can pretend I’m leaving the hook then come back and sit next to it crouched. 

    I love how how much I can mind game with it. I want it to be implemented and stay. 

  • I love it, I can pretend I’m leaving the hook then come back and sit next to it crouched. 

    I love how how much I can mind game with it. I want it to stay. 
  • 1. Grass when playing pig.
    2. RBT’s being disarmed on the first box.
    3. Making mistakes. 
  • Thantaphobia has a low percentage ruin gets destroyed in seconds unnerving presence does nothing tinkerer is basically only usable on Billy whispers is ok surveillance is trash overcharge is easy to hit. So 1 perk which is a tracking perk is the only perk that is good on your list and it's a tracking perk...

    Opinions.  That’s your opinion. 
  • Definitely the weirdest question anyone has asked on the forums. 
  • The best way to use it is to fill the meter to 99% and activate it when you are directly behind a survivor. 
  • I think hook saves are good where they are. 
  • Thanatophobia, Ruin, Unnerving Prescence, clown’s unpronounceable egghead term for being afraid of fat bald clowns, Tinkerer, Whispers, Surveillance (if you’re a dummy), Overcharge, all hinder generator progress with generator surveillance and sabotage. 



    And if you really need things to get done, try viagra! 
  • willcenx said:

    What is 'BloodRush event'?

    1.5x times Bloodpoint event. 
    Ehhhhhh I’ll stay on red dead and sit this one out. ;) 
  • Digwiid said:

    And with both you can still look at scoring events on your right hand side and see when you're in the vicinity of someone. You don't get to pinpoint them but it's usually good enough.

    That’s why you always run whispers. 
  • Would you like fries with that? 
  • It’s online gaming. Grit and dirt is everywhere. 
  • Slug. Do nothing but slug. 
  • Damarus said:

    @Rebel_Raven said:
    Bbq doesn't do a thing for me. Not only do I not have it on every killer, I don't have it at all. What's your scheme got to do with me?

    Bbq also requires tokens earned by hooking people so camping doesn't work well on it short of getting tokens off altruistic people

    You cannot punish killers into submission. They will quit when you squeeze too hard, and rebel until then.

    Killers need a real reason, some profit to leaving the hook.
    It needs to overcome the need to secure a kill. Especially when the gens are done and gates are open.
    It needs to overcome the desire to punish a toxic crap.

    And yet more and more people pick BBQ and still choose to camp. Others even hook survivors one next to each other (of course, not in the basement), just so they can camp two people at once. You are saying killers cannot be punished into submission and will "rebel". The same is to be applied to survivors, my man. Why would a player keep getting camped and be alright with that? Why are survivors not allowed to express their dislike towards campers? Would you pay a roller coaster ride just to be on it, without the race ever being started? So why should you pay to be camped? And not only is the camped survivor not having fun, but he is even punished by depipping, if he gets caught and camped before being able to do much. If you want to keep things this broken way, while still retaining your "ability" to camp player who wouldn't prefer to play something else, you must at least demand them not to depip for getting camped. If they stay on hook while camped, just so they can let others do gens, they should gain points, and not just those trifling amounts you get for struggling. I am trying to voice both my survivor and killer experience here. I dislike camping and disrespect it, in any game. People who are skilled or just decent don't need it, kids and worthless players do. But, if you are fine with almost all players either switching to the easy killer side or simply playing other games, be my guest. Goodbye, I'm done here.

     Arabs didn't like being set on fire along with their ships yet the greek fire turned out to be an actually successful strategy.

    Strategies are strategies regardless if you like them or not. 

    Bye felicia
    Bye.. Felicia? Are you bloody twelve? *Reads name* ohhh, hey, you. Carry on. Forgot you’re like lowbei lol.  (I miss that dude.) 
    Nah im just done with people trying to dismiss strategies by claiming they are not valid just cause they don't like them.
    I’m not ragging on you. Just have an incredibly short attention span rn and am extremely bored. Doesn’t help that mobile puts me at the BOTTOM of the discussion instead of the beginning when clicking posts. Oh well. 
  • I got an error code 9 1 1. But I yanked the Ethernet cord immediately and hid under my bed for about an hour. 

    Thats it though.  
  • Wave your arms and appear to be a bigger threat than you are, they will either become confused or afraid. 
  • Eh heh. Eh heh heh heh. “AFAP”. In No Nut November. Heh. I’m so lonely. 
  • If you’re playing Lerrie’s, the match will end in about 1 minute 30 seconds. Anywhere else? 


    NO. 
  • Nickenzie said:
    I don’t even know what that is. I don’t remember. 
    Kindred gives other survivors the ability to see each other when you are on a hook. Think of it as a infinite range Bond that last indefinitely until you're off the hook. Additionally if Kindred is at tier 3, your teammates will be able to see the killer's aura when the killer is at 8 meters or closer to you.
    Ahhhh. Yeah I wouldn’t use it. 
  • Damarus said:

    @Rebel_Raven said:
    Bbq doesn't do a thing for me. Not only do I not have it on every killer, I don't have it at all. What's your scheme got to do with me?

    Bbq also requires tokens earned by hooking people so camping doesn't work well on it short of getting tokens off altruistic people

    You cannot punish killers into submission. They will quit when you squeeze too hard, and rebel until then.

    Killers need a real reason, some profit to leaving the hook.
    It needs to overcome the need to secure a kill. Especially when the gens are done and gates are open.
    It needs to overcome the desire to punish a toxic crap.

    And yet more and more people pick BBQ and still choose to camp. Others even hook survivors one next to each other (of course, not in the basement), just so they can camp two people at once. You are saying killers cannot be punished into submission and will "rebel". The same is to be applied to survivors, my man. Why would a player keep getting camped and be alright with that? Why are survivors not allowed to express their dislike towards campers? Would you pay a roller coaster ride just to be on it, without the race ever being started? So why should you pay to be camped? And not only is the camped survivor not having fun, but he is even punished by depipping, if he gets caught and camped before being able to do much. If you want to keep things this broken way, while still retaining your "ability" to camp player who wouldn't prefer to play something else, you must at least demand them not to depip for getting camped. If they stay on hook while camped, just so they can let others do gens, they should gain points, and not just those trifling amounts you get for struggling. I am trying to voice both my survivor and killer experience here. I dislike camping and disrespect it, in any game. People who are skilled or just decent don't need it, kids and worthless players do. But, if you are fine with almost all players either switching to the easy killer side or simply playing other games, be my guest. Goodbye, I'm done here.

     Arabs didn't like being set on fire along with their ships yet the greek fire turned out to be an actually successful strategy.

    Strategies are strategies regardless if you like them or not. 

    Bye felicia
    Bye.. Felicia? Are you bloody twelve? *Reads name* ohhh, hey, you. Carry on. Forgot you’re like lowbei lol.  (I miss that dude.) 
  • Because if you’re smart and you cheat the system by using the toolbox to 99 the hook then perk sabo it, you’ve got some wicked black magic right there that breaks the game 
  • Run no perks and turn off the game volume. You’ll be in tears five minutes in. 
  • I don’t even know what that is. I don’t remember. 
  • Looks like someone used their “gen rush this, #########” trap card. 
  • Even a speak and spell could tell you this game has issues. It’s been long overdue. 
  • They complain no matter what. Doesn’t matter at this point. They’re pollution. And like pollution, it dilutes eventually. 
  • Kaelum said:

    @DarkWo1f997 said:
    Deaf and hard of hearing are two completely different things...

    There are many levels of deafness, and only an extremely small percentage of the deaf are profoundly deaf (have no hearing at all). Some just have a severe DB loss, which can be helped with hearing aids and other devices that increase the volume level. However, the majority don’t have a normal hearing curve, and may only be able to hear in certain frequency bands. They may not be able to hear things like grunts, screams, footsteps, etc.

    I would support a visual indication of sound when in a deaf mode, where the game sound is muted. They will still be at a severe disadvantage, but there is no fair way that a deaf person can play this game w/o some visual aid. This game relies way too much on sound, and the devs are even trying to deafen hearing people by raising the chase music to insane volume levels.

    I’m aware. I took two years of education on the subject. I’m keeping it vague because I don’t like typing novels (not tagging on you for explaining in detail, I just don’t have the patience for it.) to prove a point. Typing it out as opposed to speaking just makes me impatient. 
  • Killer has every perk, survivor’s have 4 perks but infinite use flashlights and insta heal lol. 
  • Orion said:

    @DarkWo1f997 said:
    Deaf and hard of hearing are two completely different things...

    And if one group can be given advice on how to improve their situation, why shouldn't it?

    Never said it shouldn’t. Where are you grasping these straws from? 
  • Emeal said:

    I believe you can get special headsets that increase faint sounds, try looking online for em for hard to hear.
    But actually I prefer to play Killer without sound and just some smooth jazz and just predict where the survivors go, if I can do that, I believe you can do it too, until the devs figure something out for you.

    Deaf and hard of hearing are two completely different things...
  • Of course you would like one sided changes. 
    I love your reaction more than the idea itself. So that's a bonus.  :p
    Great. When you want to contribute to the game’s development in VALID ways, feel free. 
  • SasukeKun said:

    You obscure The Killer's ability to use hooks that are within 6/8/14 meters when picking up a survivor.

    I like this idea, but it shouldn't affect the basement hooks. 
    Of course you would like one sided changes. 

  • Lag switching is currently impossible on Xbox One, since the Xbox Live service will terminate your connection if your ping gets too high;  signing you out of Xbox Live. 

    DarkWo1f997 said:

    It’s possible, but nowhere near the effort and at least $2k to jurryrig that #########. 

    Sums up. Okay. 
    There you go contorting the context. It is physically possible to modify the console with enough determination, however, the XBL service will boot high ping users. 


    Edit: arguing with know-it-alls that don’t even grasp what I am saying to them is not my specialty. It’s impossible to get away with lag switching, there is so much ######### in place to catch that on Xbox.


    @thesuicidefox my account is ALSO 13 years old. I have yet to run into a single lag switcher. 

    I don’t have the energy to argue with two individuals that can’t seem to do anything besides provoke and annoy everyone on the forums. I’m done with this thread. Go waste someone else’s time, neither of you are listening to me. 
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