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Dabrownman1812

Dabrownman1812

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Dabrownman1812
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  • I believe the devs can get us Jason. Devs I believe in ya'll. Praise the entity, the almighty entity. 
  • MegMain98 said:

    @Mringasa said:
    You would need to add some weaknesses as well. Maybe limit Claudettes vision in some fashion (auras or whatever), Meg might be bad at skill checks with a reduced arc, etc etc. Would need to be balanced in some fashion just like the Killers are with different movement speeds to make up for their abilities. I really can't see them revisiting every Survivor and giving them a buff/malus that is lore friendly and in character for them. Would be a tremendous amount of work for limited gain imo.

    Most people would play anyone who had a boosted running speed in any event because of looping. Who would care about healing when you aren't getting caught? You might have some SWFs who specialize with X person being a Medic and Y person being the taunter/runner, but most solo queue'ers would just pick the one who could survive easiest unless they were doing something similar to RP'ing.

    Claudette has an aura reading perk called Empathy...it doesn’t make much sense to have a downfall be she has limited aura reading abilities but I do see where you are coming from with downsides.

    I mean when they say “slightly boosted” running speed there are talking about having a 150% running speed Meg running across the map. If she DID have a slightly faster running speed it would be like always having the Hope perk equipped with a (I think) 107/108% running speed. However that would be slightly OP so I don’t see the devs revisiting survivors abilites anytime soon.

    No one said 150% any speed boosts that are permanently are op especially since blood lust nerf. It effects window hits, pallets, loops etc. I would stop playing dbd if survivors had a permanent speed boost cause that's all you would see. 4 toolbox self care. urban evasion, quick n quiet, sprint burst megs. I would be the only detective tapp and get singled out and get farmed by the man lookin megs.
  • Never farm with a killer unless you know them. Never trust strangers, they are just after free pips. Should be common sense.
  • CoolAKn said:

    I know it would take a lot of design and animation, but it would be good if No Mither caused an alternate default animation stage between Healthy and Injured, so they appear to be healthy, and may occasionally hold their stomach or limp periodically. Something that makes it not seem like they are injured, but with observation, you can see they aren't healthy either.

    No, supposed to be hard and be targeted. Not supposed to be easier to stealth but imagine if there was a perk that did that.
  • Orion said:

    @Dabrownman1812 said:
    No, competitive environments brings out things in people. Not blaming the game, saying it is the obvious catalyst for this behavior or it unfetters them. The actions are totally up to the user.

    Can't bring out what isn't there in the first place. People like that just shouldn't play games.

    Oh, but they will
  • Orion said:

    @Dabrownman1812 said:
    There are sore losers in both sides, people who dc on first down. That's what this game does.

    Don't blame the game, blame the player. This is like blaming traffic for the existence of ######### drivers.

    No, competitive environments brings out things in people. Not blaming the game, saying it is the obvious catalyst for this behavior or it unfetters them. The actions are totally up to the user.
  • Hellrossa said:
    Thank you both ! 

    I really have to get Ruin, it annoys me as a survivor :).

    I'll train with her and loose a few ranks in the process but I think she's great.
    Yeh I love her, the add ons will fix your weaknesses or supplement your playstyle. It's all on you. If you have any questions post here and people will help 
  • Eveline said:
    I had a killer now who dc'ed because instead of 4k he got 2k. Gens powered dc.
    There are sore losers in both sides, people who dc on first down. That's what this game does.
  • I also believe survivors should have higher penalty for camping objective, give them crows if they were out of chase and objectives for x amount of time. Camping hatch? ######### this guy give him a crow.
  • No this isn't a thread about buffing him.

    Literally every.single.game against the Wraith - without exception - consists of facecamping. That's it. I only started playing last month but it seems he's coming up more since his buff and again - every.single.game is just him putting someone on a hook and then sitting there invisible until someone else comes along.

    This is absolutely no fun for the person on the hook, and boring for the rest as they just sit there doing generators unchallenged. That or you get well-meaning people who try to help but just end up giving this toxic player free kills.

    I mean I know facecamping is a thing and some killer characters tend to have it more frequent than others cough leatherface cough but seriously with Wraith it has been every single game. At least the Leatherface players occasionally look around a bit too, the Wraith players just sit there invisible and wait.

    It's so dull and ruins every single match against him.

    If a killer camps there should be a penalty for just standing there and looking. If the exit gate is open, then fine. If survivor was being a dick, fine. But straight up camping, rip. Don't get caught is true, but being a dick is being a dick. It's not about an honor code, it's about getting better at the game and even when you get swept by survivors, you get swept to learn. If you know it's swf, bring ebony mori.
  • dude its annoying because no mither make the game in hardmode but with the icon its makes the killer really tunnel you very hard without letting you enjoy the game. so no icon less tunneling because they don't know your hurt till they find you.

    I guess, makes little sense since they will chase whoever they find since no mither people tend to be stealthy anyway
  • JoannaVO said:

    Yes please, but I want something else other than the american flag outfit that I saw in leaked pictures.
    I'm actually wondering.. The new killer is Asian (from what I know) and the theme sounds Asian fitting too.. Why hasn't got Feng Min got some Asian themed clothes? Couldn't imagen a better survivor for it than Feng.

    Edit: It's really starting to get time to add Kate to the profile pictures you can choose from so we can share our love for her on our profiles.

    They confirmed feng stuff already, the kawaii sweaters just gotta make it one piece so the hood can't go on another shirt n stuff because it would look weird.
  • Zarathos said:yeah

    @Dabrownman1812 said:
    Eveline said:

    Don't go for a save immediately. Do gens. Do gens. DO GENS! Don't walk around the map doing nothing. Don't waste time. Stop trying to loop and act cocky with your flashlight drawing attention if you are gonna fall in 2 seconds. Stop crouching forever near a hooked and camped survivor. Dont run around without observing your surroundings and stop being scaredy cat with your spine chill running away from a gen every second when it activates.

    And DO GENS. I am tired of teammates mass suiciding at the start of the game or wasting time throughout it.

    Thank you.

    Blame emblems, survivors of lower skill are in deep ranks. Had two survivors dc in one match because the killer was billy. Certain trends like that kind of weak play never happened in certain rank aside from a toxic few before emblems.

    Less points awarded for unhooks but more points awarded for heals in the emblem system and we will fix a large portion of low skill survivors entering high rank.

    Yeah, people rank up by not dealing with killers too easily. Buff stealth, get rewarded for stealth! You do get rewarded, you go to high ranks without having to know how killers work, without knowing how to counter killers or keep them busy. That's your reward. Easy pips. 
  • Zarathos said:

    @Dabrownman1812 said:
    Eveline said:

    Don't go for a save immediately. Do gens. Do gens. DO GENS! Don't walk around the map doing nothing. Don't waste time. Stop trying to loop and act cocky with your flashlight drawing attention if you are gonna fall in 2 seconds. Stop crouching forever near a hooked and camped survivor. Dont run around without observing your surroundings and stop being scaredy cat with your spine chill running away from a gen every second when it activates.

    And DO GENS. I am tired of teammates mass suiciding at the start of the game or wasting time throughout it.

    Thank you.

    Blame emblems, survivors of lower skill are in deep ranks. Had two survivors dc in one match because the killer was billy. Certain trends like that kind of weak play never happened in certain rank aside from a toxic few before emblems.

    I will never understand how billy is regarded with such a crazy powerful reputation. He snowballs with the saw but denying him the saw is rudimentary hug window take an m1 hit and hes back to being a normal loopable killer with an awkward gap closer.

    Yeh, also the hit box is bogged and he chainsaws the air and latency so even if you 360 it the game will literally have him warp over to you and saw you. Or may favorite from two days ago, be on the other side of the meat tree and get sawed when there is a pallet between us and the pallet isn't down. You just see that there is a huge gap and still gets sawed. The killers hit cone is ridiculously large. Could be a cheap way to help with latency and how servers are idk, I love this game but killers have some huge areas of effect at times. 
  • Bandaid fix is to make a killer or perk, there needs to be more objectives for survivors. More in game things that aren't dependent on the killer. Hex ruin helps, but locks a killer into just three perks and can be found easily. The balance of objectives and such was never balanced since the early history of dbd and needs a fix. Maybe more objectives, maybe a way to slow down gens more, etc. I love the new perks but with gens popping so quickly you can barely use them or just get swept. Maybe add a stitch or something extra in different ranks, or make it so survivors have to do more gend in higher ranks but increase the number of gens when host is above a certain rank to make up for it. Idk. Nice idea though, not against it and would be interestingly to have in game. 
  • No in game voices, just be able to tell swf and give killers something like whispers etc to make up for information, seeing they are thinking of adding built in kindred in some form and more info to solo players. 
  • @MisterCremaster said:
    Fun fact: SWF has been in for a while now and the player base has grown. Ya'll wasting your time complaining.

    They could finally at least adress the issue by balancing the game around it and give ingame voicecom. Right now they literally are like: "duh...yeah it's unbalanced we know but people like it".

    It's not about complaining or wanting removal of swf. I find it fun, but I know it's unfair. There should be an equalizer on the killer side. No, not free kills but something information wise like built in whispers. Or remove swf from ranked matches and make an unranked quick match mode that you can have swf or solo players mixed. Ranked could be no swf. There's ways about it, the reason swf is an issue is because it gives an unfair advantage in ranked play. Can't have casual ranked mode, gotta split them. 
  • Vietfox said:
    A part from what other people said, it would be nice if the killer wasn't able to see the no mither icon on the bottom left. It's like having a placard saying "hit this guy in particular"
    That's what makes it hard, even if it wasnt there, the killer can see you're hurt even when they didn't hit you
  • JoannaVO said:

    Funny enough I was just in a match where we all spawned, I started working on a generator, and literally all 3 survivors went down when I had the first generator completed. ''Okay then'', I thought. I went to heal the survivors on the ground because the killer was just about to hook the first person, and then I went back to work on another generator so we could have a chance of escaping and somewhere in my mind I thought they wouldn't screw up again... Guy got unhooked, the person who saved went down the same second and the killer started slugging them, by the time the 3 were down again I had generator number 2 finished. So I went back and helped them up, again. Decided I'd try to get the killer to go after me since they weren't doing too well and they would be better off fixing generators. Well, nope. No generator was fixed, the killer was focused on 2 weaker survivors, the third one was actually working on a generator on the other side of the map. So these 2 survivors died, then I got hooked, decided to kill myself so the guy who has barely done anything could get the hatch. Feels bad when your team screws up and you have to sacrifice yourself while the situation could have been totally different.

    I see that, I do that at times. Sometimes someone won't kill themselves while you're in a chase to let you get hatch so you just end up screwed lol. Inconsiderate survivors do more damage to me than the killer at times. Some survivors will farm or sandbag you. Also, if all three survivors gets down that's on them, always survivor mistakes unless it's devour hope or end game plays. Survivors could run the killer around, do everything but get three people down in the beginning. Once survivors see a slug they can prevent it most of the time. 
  • JoannaVO said:

    Disconnecting frequently already results in a soft ban

    Word, but how frequently, if the number is too big it won't weed out the people
  • Eveline said:
    I find noed, devour hope and moris same as some survivor stuff that killers find op. 

    Look at this. DS can only be used once unlike noed or devour hope. Now killers will jump in to say but totems can be easily find which is not a case in every game with different teammates. Sometimes as a survivor you can't counter the killer depending on the team but I don't go around saying killers are op.
    I see, interesting. Do you play killer? Some things people can only see as killers. I played only survivor till freddy came out, since playing killer my views changed. Devour hope is slow, survivors don't understand the time cost of d strike in general because they have a team, they aren't worried about time. Unless they are new and still panic with heartbeats. Once survivors know maps, looping, gen times almost no perks can save a killer besides maybe remember and noed. Once you know timing you'll be fine as a survivor. And once again, the difference between solo and swf. Once one person found ruin, they all found ruin. And you can always counter killers by buying time. All killers are countered by wasted time moreso than anything. Once you get the basics like knowing how long it takes to finish a gen with 1-4 people, and get good at looping you'll see the difficulty drops. Even someone on the team who does little escapes because the others did their job. If everyone does gens, one person in chase a two minute chase results in 3 gens done. 
  • Eveline said:
    Don't go for a save immediately. Do gens. Do gens. DO GENS! Don't walk around the map doing nothing. Don't waste time. Stop trying to loop and act cocky with your flashlight drawing attention if you are gonna fall in 2 seconds. Stop crouching forever near a hooked and camped survivor. Dont run around without observing your surroundings and stop being scaredy cat with your spine chill running away from a gen every second when it activates.

    And DO GENS. I am tired of teammates mass suiciding at the start of the game or wasting time throughout it.

    Thank you.
    Blame emblems, survivors of lower skill are in deep ranks. Had two survivors dc in one match because the killer was billy. Certain trends like that kind of weak play never happened in certain rank aside from a toxic few before emblems.
  • Eveline said:
    So as a survivor I will be dodged using any tool, offering and perk that killers don't like. That's understandable. 

    So urban evasion is op now? The more you know.
    I main survivor but play both at high rank. Idk how much killer you play but you will see what p3 claudds can do to your blood pressure with three on one team. You will get the memes if you play killer and go to rank 8 and lower. Don't take it personal, this game has a balance issue when you look at the mechanics, the math, the powers, perks, etc it is heavily survivor sided but the balance patches are steps to even it out. The 1 must be stronger than the many and 1 of the many should not be able to be evenly matched with the power role. Why? Cause that creates impossible odds for the killer due to the limiting mechanics of the game. They have so many perks to help with chases now, but you giving up ruin is rough. Many rely on ruin to buy even 3 minutes, but that leaves a killer with 3 perks. Certain things like that.
  • Eveline said:
    So as a survivor I will be dodged using any tool, offering and perk that killers don't like. That's understandable. 

    So urban evasion is op now? The more you know.
    Not saying it is op. Killers can only dodge what they see, can't see perks. 4 toolboxes is stupid difficult for most killers and it isnt about the killer's skill, it's about the game mechanics preventing certain killers from doing much in certain sutuations. This game has been heavily survivor sided, my fellow survivors only needs to look at how they did freddy and made d strike. As the devs Said on their stream, they didn't take into account the long term effects of multiple survivors running certain perks,items, or add ons which is why some things have been adjusted now like brand new part and soon d dstrike. Urban isn't op but idk if you saw the official tourney as a reference, without perks or add ons, only viable killer against a squad is nurse, n that is against a team with no perks or items. The rules were kinda bad and poorly made but it highlights that some killers people enjoy playing gets completely blown back without running the dirtiest add ons and moris and might still get destroyed even with the best set up. It's not about urban, it's about claudette being hard to see. And a team of three or more clauds can be seen as a swf group.
  • Yooo, depends on what you want, her power can be used for some interesting things. Stridor is good as you can track as survivors are really loud with that during phase walk. For a start, I recommend bloody brooch and dirty uwabaki and stridor, dash hit for the second hit and work your way up from there!
  • Terrortot said:
    I just posted a little about this. Its either a survival horror or its competitive, cant be both
    Could be both if there was a separate mode for ranked and unranked matches excluding kill your friends, but there isn't.
  • Eveline said:
    How can killers tell who is swf or not in the lobby? Because from what I have seen killers quit the lobby if you bring any item but they don't have a problem with using moris and add-ons.
    The killers know sometimes from past experience, sometimes who joins the lobby at the same time, and sometimes killers don't feel like dealing with p3 megs and claudettes who are known to be cancerous and p3 clauds with urban evasion and self care aren't easy to find and can be just stupid, especially on the new map. Claudette disappears on that new map. Also, without moris or franklins toolboxed and instaheals in high ranks are bothersome, survivor tools are stronger than killer tools in general as even if you are chasing one survivor 3 is busy doing gens, no other objectives are there for survivors. Time is an issue snd even devs are tryin to make the game longer and change end game because the cards are stacked against killers, most anyway. 
  • @Smiss said:

    @Janick said:
    This effect was also in the PTB.

    At the moment if you are within 9M of the Spirit (husk), while she use her power, you will not hear the Power sound. So this is actually an improvement over the PTB. In the PBT you could hear it all the time.

    Incredibly late reply, but unless there was a dev build separate from the PTB with changes, this is not the case. In the PTB, you could not hear the power sound at all. This is why she was so effective at gen grabs. This is also why people believe that survivors hearing the power at all is a nerf, because if it was intended on the PTB for survivors to hear it, then it was bugged and not working. Proof comes from a clip just posted in the DBD mashup

    image

    At 4:45, there is a clip of AdmiralBahroo from his stream during the PTB. The Spirit hooks a survivor away from him, definitely further than 32 meters. Bahroo stays on the generator and gets grabbed after the spirit phase walks over and get him. As you can see, Bahroo does not hear any sort of noise indicating she is phase walking. The killer doesn't have tinkerer, so she didn't sneak up to them until she was 8 meters away and then phase walk. The killer did not have the prayer beads to reduce their noise.

    This same clip at 1:35 though. When the devs mentioned not being able to hear it within her terror radius and queen saying something about Distressing being a good perk on her with extra terror radius mods, I would assume that they plan on changing it so that she can still jump scare people within her terror radius by masking the haunt sound while you are within terror radius. When she jump scared him he was within radius, but I'm pretty sure this was on PTB where everything was bugged to hell. So.....I guess?

    Her base terror radius is 24 meters, the dev said, as long as you haunt within range of the husks terror radius which scales off of your own, the haunt sound is "muted" Im assuming? So that means if you are running distressing and bonus T radius perks you should be able to gen grab people again with a set up like that and maybe tracking perks like whispers.

    Seems cool, but if it becomes strong and meta spine chill could become meta and render her useless, with the d strike change it is going down in tiers
  • @Dabrownman1812 said:

    What indications? There isn't any as of now that always tell I believe, could be wrong. I think her masking still needs work right? And her noise is too loud

    I didn't see anything in the patch notes about sound changes, so I'll assume they're still janky. I've watched a few survivor games and seen just how loud the noise was even while within her terror radius while she wasn't chasing the person listening.

    Yeh, they said the sound thing was complicated n will be in midchapter patch. But still, the sound itself outside of the radius is so loud. Can't sneak in on someone working on a gen if you're louder than a gen, even the pig isn't loud like that when standing from crouch. 
  • I've only played for about 40 hours or so on PS4, killer mainly, and it seems the SWF and lobby swapping are primarily a PC issue. Or should I expect more of this as I dip into the better ranks 10 and below?

    It exists everywhere. Swf literally breaks some of the game, game was not made to have shared information through verbal communication. Game was made for 5 random players, swf gets around the negatives to create strengths and killers dont have an equalizer. Some people say they have noed and rancor which does not secure a boon like swf does consistently. Information is everything as in many games the more knowledgeable party wins. Most killers don't have the tools to make up for the difference.
  • Word, I like traits but in this game it will create tiers, once peeps vault faster, run faster, pull pallets faster it creates extra stuff and is gonna be rough on killers. This ultimately affects stats and on that note killers would need their own stat effects and adjustments besides just movement speed. Maybe making the survivors own perks more effective on them but slightly. And making the teachables not so effective or have a downside to balance it out. This opens the window to many complex issues that just means a big buff to survivors when devs are trying ti buff killers. Even for faster heals, devs trynna slow the game down. So would be dope to have traits but gotta see how the killer buffs go because they are really needed. The survivor traits should be small as to not break the game and have a not so useful trait or a negative to balance it out as the game is survivor sided already. Those with traits to help in chase should receive a penalty to repair.
  • Stealth is rewarded, people aren't taking everything into context. If you are stealthy you are more likely to get objective points and altruism points so you are rewarded there. You also get survival points through totems and sabo, 99% sabo for pointe and utility. Survivor not playing stealth have a higher risk of not gaining altruism and less objective points. Stealth players are rewarded by having a greater chance to earn from all 3 categories. 
  • Get good at skill checks, practice, even with ogrecharge and unnerving, the killer cannot be everywhere at once. The fact that the killer can't be everywhere at once stops this tactic. Many doctors try it and fail against smart survivors. As long as you remember there is 1 killer and 4 survivors you will be fine. 
  • Aviema said:

    What's stopping the Killer from generator camping the three generators within the blue circle at the start of the game?

    Survivors, killers don't have a team to patrol gens with, two on one and two on another, poke them till it's broken up. Only 5 needs to get done, so if 1 of the three gets done it breaks it up cause there are 4 far from the close 2. Also run deja vu then if you're scared of that but survivors should look to break those gens up asap. 
  • Peasant said:
    Bigguy88 said:

    If there is some way to put Jason in the game they should also put Tommy Jarvis in as well...don't you agree?

    Jason Vorhees
    Face Mask
    Beartraps
    Machete

    Evan MacMillan
    Face Mask
    Beartraps
    Machete

    If you MUST have Jason Vorhees in Dead by Daylight then I strongly encourage you to ask for a trapper costume that resembles Jason instead of just adding a trapper clone.
    Why would it be bear traps though,could be a rage meter that fills up with time in chase and damage dealing hits to survivors. At max he vaults quicker, recovers 50% faster from stun, and pallets instabreak on stun impact, break pallets 30% faster. Would ne a chase tank. What if the power boosted his strength for the physical trials of chasing survivors since he is knowm for his brute strength.
    And now he's Micheal. Don't get me wrong, I love Jason, but he doesn't have any "abilities" to bring that we don't already have.
    They said the same about leatherface lol. It would be interesting, he would move at 115 with a reduced radius, no slow and stalk. His add ons will affects his vault, break speed, attack cooldown. An alternative way of thinking. What if a killer had no tricks, but is just an absolute beast. 
  • Chrona said:

    I'll just put in here a little paraphrase here of the overwatch devs that I agree with: "bullshit misses are more frustrating than bullshit hits"

    For the killer yes cause a free hit is good lol
  • Inbuilt voice chat with limited range would help a lot. Some unfair players would stick to Discord or some other tool, but many would switch. Killer lobby dodging is not such a pain in the ears as DC-ing players or hook suiciders, but still quite annoying. On the other hand, 4 men SWF group on comm really does border cheating (it's not exactly cheating, but definitely unfair). I don't lobby dodge myself: bring it on, let's see if I can have 1 or 2K at least, but it's bad not just for killers, but for solo survivors as well, as SWF advantage is taken into account when devs balance the game, meaning if killers get buffed to have a chance against SWF it leaves soloes in a difficult spot.
    It may be more convenient to just have a checkbox option for killer: allow SWF joining Y/N, and/or some indication in lobby that shows whether they are or not.

    No voice in game, not supposed to have verbal communication amongst survivors
  • I had red heads pinky finger and cheap gin bottle 
  • Zarathos said:
    powerbats said:

    @Wolf74 said:

    @Eveline said:
    Why am I dodged then? I am always solo. Oh yeah because the killer suspects I may be an swf. Do you realise how ridiculous this is? 

    YOU are solo... but did you check the rest of your team?
    Are they 3 SWF?
    Did your team sport like 2+ toolboxes or flashlights?
    Did they have legacy clothing? Bright clothing?
    Toxic names? Twitch or YouTube tags in their name?

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    I really wish killers would stop using the 3 and 4 man swf as an excuse to lobby dodge, it's childish. You know as well as I do that if you get a swf indicator you'll just dodge even more.

    If you they put in a non swf queue then you should be forced to play that queue only then that way you can't dodge swf anymore and those that have no problem facing them can get lobbies quicker.

    But if there's only 30% solo lobbies only then your wait times are going to be atrocious.

    Then change the game vs players who can direct each other whats close to being done or when a save is optimum or what direction the killers going. I have played from both perspectives and its unbelievably unbalanced.

    Relaying information on killers position to others. Giving the location of hex totems to the team. Giving the killers perk layout on death. Guys killers got noed. Watch out guys devour hope. Haunted ground and ruin dont touch the totems.

    You call us entitled despite the fact that you are feeding information no survivour should know telepatheticly giving the location of all key objectives and threats. You can talk fron your pedestal claiming its entitled but i dare you to face down 10 rank 1 swfs as trapper and tell me how much fun you had knowing all your traps will be disarmed and your position always being compromised.
    That's true, an unfair edge
     Also if someone dies others are aware of endgame perks. 
  • powerbats said:

    @Dabrownman1812 said:

    What are those numbers for?

    The numbers are to show what a false narrative 3-4 man swf groups are to the discussion at hand. That's always an excuse some on here try to buttress their argument about something so then you post the facts to blow that up.

    No, what's the percent as in are they escape rates, death rates etc
  • powerbats said:

    Why the heck is the excuse when a killer does well like perkless Freddy always well they were up against trash survivors. Yet when a perkless Nurse does it it's because the killer had skill, you killer mains that can't maximize a killer because it isn't Billy/Nurse tier out of the gate are hilarious.

    When other killers do well with a killer you suck with and yes that's harsh but it's the reality that's obvious here there's always an excuse used. I suck with Nurse because she's not my cup of tea so to speak and i don't play her enough.

    I prefer Trapper, Pig, Myers and now Rin while others prefer a different 4-5 toons to play and suck on others as well.

    Oh and they already added a small buff in for Rin and for all the ones saying she has no mind game potential it's true she doesn't when you don't know how to play her.

    Did you really try to compare nurse and freddy? Freddy main here saying you absolutely cannot do that lol. The nurse ignores survivor defenses. Freddy doesn't, she's a class of her own. Also all the killers you named can perkless and add on less have something for the chase or loops, freddy does not and freddy has to wait 7 seconds at base to hit players. Yes, those survivors had to be absolutely trash to get swept by perkless freddy. Trash or making really trash choices. The nurse has undeniably, good or not with her, the highest potential due to her power. 
  • He didn't say he was gonna hack, but you see the message lol
  • yeet said:

    @Dabrownman1812 said:
    PigMainBigBrain said:

    @powerbats said:

    @yeet said:

    people do well with freddy but i don't see anyone calling him powerful.

    True but those that get know how to get the most out of him do so and the same for Rin. The Nurse is a perfect example of those that will learn the cahmp to the fullest will get the most out of them. IF you're not willing to work hard to maximize and learn them to the fullest they'll always be trash.

    Dude her skillcap isn't high, she doesn't require you to multitask. Shes about as high IQ as leather face. You chase people thats it, there's no longer an element of surprise from the PTB, and mind games are just suddenly reversing the trajectory of a loop to close the gap on a survivor faster, every killer mind games and at 115% move speed compared to her 110% its way easier. Thats not a skill block, you're just being restricted by her base kit.

    She's not nurse, you don't need to think in your head and calculate the distance between you and a survivor while knowing precisely when to release the charge. She's not billy, you're not reeling your chase backwards just to charge a chainsaw while watching the meter so it doesn't overflow while at the same time watching the survivor and calculating exactly when to press over and land the hit. She's not pig, you're not predicting where people go with traps, or estimating time in your head until you need to refocus that person or evaluating. And she's not trapper or hag, where full knowledge of map layouts and predictable chase locations are key to the use of your powers.

    She's BASIC. You lunge you chop ######### thats it. All the other mechanics they went on about with the invisibility and the phasing you can't see and have no control over as a killer because frankly, you're not really invisible, you're blind, and your power cooldown is so long you run into moments where a single pallet drop after the initial chase may ruin your shot to drop chase back track and guard a gen just to return to the chase later, AKA 200IQ nurse plays.

    Mobility, Map pressure, Forced concentration(ala actual stealth killers forcing survivors to play different because they lose the ability to track the killer changing the decisions a survivor would normally make), and gen/progress control (ala RBT's doc shocks), Sudden death instant down killers that make getting into chases to begin with insanely risky, and projectile killers who can manipulate the direction of a survivor and remove safety from a distance.

    ^ Her kit as it stands currently with the loud ass haunt noises, forces her into the mobility category, BUT, at the lowest end of any killer with mobility due to her 110% structure and power cooldown. Which means she's not only bottom end of the mobility category among nurse and billy, but doesn't show up at all in the other 5 categories. Every killer in this game excels aka masters at 1 of those categories, or does decently well in 2. She does poorly in mobility and beyond bad at stealth so just like I mentioned before, where is her niche?

    Going 5/5 being maximum.

    Nurse 5/5 mobility, 0 on all other categories.

    Billy 3/5 mobility, 2/5 on sudden death/instant downs.

    Myers 4/5 on sudden death the dudes add ons let you mori people. And 1/5 on stealth.

    Hillbilly 5/5 on sudden death (only due to aoe since he can multi down)

    Doc 5/5 on Gen control and progress

    Pig 3/5 on gen control, and 2/5 on stealth

    Clown 4/5 on projectiles 1/5 mobility if you wanna factor in he's the only killer capable of slowing people.

    Huntress 5/5 on projectiles

    Hag 5/5 on map pressure and trapping

    Trapper 4/5 on map pressure and trapping

    Freddy 4/5 on stealth

    Wraith 5/5 on stealth

    Spirit 3/5 on mobility and 0/5 on stealth because you're not really stealth.....

    You need to reach a 4 total to even be considered viable imo and she doesn't do that atm.

    Mind games exist in tight areas where she can fake the haunting power use or barely tap it, but in general loops it doesn't appear as with noise indicators and fathers glasses in an open area she can secure a second follow up hit to put survivors into the dying state but she relies on survivors being injured to see their blood for tracking or have super loud injury noises because if you guess wrong and drained some of your haunting for an attack miss, you get looped till daylight. The clown had a great ptb, two parts that showed changes. Spirit, people couldn't even test what went live. 

    Incorrect, now that they gave indications attentive survivors can always tell when she is and isn't using her power, making her mindgames almost non existent

    What indications? There isn't any as of now that always tell I believe, could be wrong. I think her masking still needs work right? And her noise is too loud
  • powerbats said:

    @DeadByFlashlight said:

    @powerbats said:

    In all seriousness though perhaps you're just not that good with her or she doesn't fit your playstyle. Most games at rank 1 she 3-4's either very quickly or after a 15-20 minute match. There's very few games where she doesn't get at least 1 ore more kills let alone anyone actually getting out.

    She's currently the top played killer I've been facing at rank 1 and Monto has a pure evil build going that's getting copied it's so good.

    I have yet to see spirit gameplay against competent SWF where she does well.
    15-20 minutes, are we still talking about DBD? Every killer can win if the survivors go afk :wink:

    Oh and by the way.
    Quickly checked out monto on youtube and found a video "The Spirit Needs Tweaks! | Dead By Daylight DISCUSSIONS WITH MONTO" where he explains "The Spirit needs tweaks to be viable in High Ranked Play
    "

    Good lord, @powerbats try again :wink:

    Well you completely failed with that one and badly so.

    FEATURES & CONTENT
    Integrated the Polish community translations for 2.2.0

    BALANCE

    Reduced the default recharge time of the Spirit's power from 20 seconds to 15 seconds

    BUG FIXES

    Fixed an issue that caused the Spirit to get instantly blinded with a flashlight

    Hmmn looks like the buff most of us asked for is being implemented.

    You've never been in a long game before against other killers, well you must need to play better killers against competent survivors.

    Oh and competent swf don't even try that garbage argument since the dev stats while outdated show the following which blows your argument to bits again.

    4 strangers = 30%
    2 friends + 2 strangers = 34.1%
    2 friends + 2 friends = 9.5%
    3 friends + 1 stranger = 17.9%
    4 friends = 8.5%

    You might want to try a different argument that can be backed up next time instead of the Ad Hominem and Straw Mans.

    What are those numbers for?
  • It should either be removed completely until the bugs have been squashed (and if they can’t, then the invincibility just won’t come back) or they should just make the savior Exposed after a hook save when the Killer is within X meters for X seconds. (llike a reversed version of MYC). 

    Even if BHVR does not completely remove the invincibility, then they should at least remove it from kobes and they should also not let the Survivor instantly cancel the unhooking action. If you try to unhook or kobe right in the Killer’s face, then that is your fault and you deserve to go down again or get grabbed and go on a hook yourself. 
    Sometimes you have no choice as a survivor to do so. And make the survivor exposed, bruh lol. Free campy downs hell nah. The invincible window is small and I never struck someone in that window, timing. Ya'll used to free downs from farmers. The timing isn't unclear, it's about as long as a dead hard, .5-1 sec. 
    Except the invincibility lasts much longer than .5-1 seconds. There are videos out there that prove this. 

    So I take it you enjoy bullying the Killer? It’s only a free down if you decide to be stupid and run in for a save in front of the Killer. And what you do mean by not having a choice? Is this just another excuse to keep the game braindead easy for Survivors? Unhooking yourself and others shouldn’t be something you can do whenever. You should have to wait until the Killer is unable to reach you in time to begin a save or kobe attempt. 
    No, I play killer and survivor. Not unhooking yourself, but being freed. Also it goed with interraction interrupts. How come when someone is being pulled off for a save interrupt someone can't save? Because of interaction "turns." How come someone can fully wiggle out and not be free? Because of turns. Not supposed to be easy for anyone, and I'm for killer buffs. But a second of invisibility frames for a hook save that can be countered by waiting and timing? I never ran across this issue. It's so trivial. Killers still get pushed to the same side as survivors from the pallets and get the hit and stun, freddy still needs buffs, hexes need buffs etc. I just know fair is fair and to get hit without control is as bs as awake survivors blocking for freddy or trap buffering or the game changing your position to fall into a trap when you press disarm. They aren't given unlimited 3 second invincibility frames. I've been knocked down as I got off the hook still, it's about timing. You just sound like one of the complaining masses not an individual. 
  • The recharge speed and activation start is the issue, I use brooch and amulet and it's pretty good
  • Givin her 115% and seeing blood during ability shall not be hard to add into the game.

    She's fine without seeing blood, let's see how this works then talk about speed n such. 
  • Word, swf sucks at times especially high rank if they are pros. There should be more of a lobby dodge penalty but should definitely be an indicator at least of swf.
  • mistar_z said:

    She recently got a minor buff interested to see what her addons do.

    Word, they didn't say they adjusted it so that's good. Maybe still the same reduction which would be amazing. 
  • It should either be removed completely until the bugs have been squashed (and if they can’t, then the invincibility just won’t come back) or they should just make the savior Exposed after a hook save when the Killer is within X meters for X seconds. (llike a reversed version of MYC). 

    Even if BHVR does not completely remove the invincibility, then they should at least remove it from kobes and they should also not let the Survivor instantly cancel the unhooking action. If you try to unhook or kobe right in the Killer’s face, then that is your fault and you deserve to go down again or get grabbed and go on a hook yourself. 
    Sometimes you have no choice as a survivor to do so. And make the survivor exposed, bruh lol. Free campy downs hell nah. The invincible window is small and I never struck someone in that window, timing. Ya'll used to free downs from farmers. The timing isn't unclear, it's about as long as a dead hard, .5-1 sec. 
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