Dabrownman1812
Dabrownman1812
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I know, happens to me. A good way to look at it is the lunge in terms of time and distance, act like they are a step in front of their weapon. The doctor to me looks like his lunge is op, but that could be due to the length of his weapon.SasukeKun said:@Dabrownman1812 said:
SasukeKun said:@FrenziedRoach said:
@Brady said:
Prove me wrong if I am, but I think the hit-cone for The Pig and Freddy are actually bigger. It's not the lunge itself, but the actual cone.
What is the cone to-say? Well, because of the lovely peer-to-peer servers and hitboxes being total crap in this game, the devs implemented a cone for the killers basic attack. Meaning, if you're inside of this cone when they attack is initiated, it will count as a hit.
Opinionated, but for some reason, The Pig and Freddy are always able to hit outside of a window MUCH FURTHER than The Nurse or Trapper. I'm always hit after a vault and downed with these characters, evidently if they were another Killer I wouldn't of because of the cone. They would've hit the wall of the window. It's frustrating and annoying, you should only be able to hit mid-vault, not after when the vault has been performed. It seems like the opportunity is only given to The Pig or Freddy unless you're just standing directly infront of the window.
It's probably more likely it has to do with their swing animation. Every other killer more or less swings straight down. Freddy and Amanda swing diagonal or sideways. I'm not certain if that plays into hit detection through windows, but it's an interesting difference to note.
I'm a Doc main myself, and I've noticed I don't have issues hitting through windows. From what I can tell, it has more to do with when you start your lunge. Lunge too close or too far to the right or left, you hit the window. Hit the window straight at the middle with the right distance, you'll get the survivor at ridiculous differences that make even the killer blink.
I played some games yesterday and watched from hanging on a hook her swing and she doesn't even make contact with her knife and was still just hitting people. All other thing's aside one of the main issues i have with her is her lunge. You can't just expect perfect MS with every killer on top of it all and her swing is really ridiculous. Small compared to others or not she will hit you from the other side of a window, and hit you through pallets. I'm all for having her be a threat but there's a lot of things about her that don't really make sense
The hit cone for most killers at base level are the same. It's not where the weapon is, there's a cone so killere with shorter weapons can have same lunge.
That makes more sense but still looks like she should have missed, you know if she missed. The only thing im worried about is dodging the knife, not about some dumb invisible cone that i can't depict, That interferes when i should vault or use Dead Hard.
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Also, how do ya'll change your profile pics, trynna get freddy as mine
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The devs said no pay to win, and not all killers function the same. Some need add ons to be viable, buff red paint brush, take off the slow. I'm a freddy main and admit he needs help but he is also an end game killer, buff paintbrush and make it so peeps arent woken up by being picked up off the floor anymore, that kills freddy. The noob assist nerfs should just be undone, and peeps fall asleep one second sooner.
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The hit cone for most killers at base level are the same. It's not where the weapon is, there's a cone so killere with shorter weapons can have same lunge.SasukeKun said:@FrenziedRoach said:
@Brady said:
Prove me wrong if I am, but I think the hit-cone for The Pig and Freddy are actually bigger. It's not the lunge itself, but the actual cone.
What is the cone to-say? Well, because of the lovely peer-to-peer servers and hitboxes being total crap in this game, the devs implemented a cone for the killers basic attack. Meaning, if you're inside of this cone when they attack is initiated, it will count as a hit.
Opinionated, but for some reason, The Pig and Freddy are always able to hit outside of a window MUCH FURTHER than The Nurse or Trapper. I'm always hit after a vault and downed with these characters, evidently if they were another Killer I wouldn't of because of the cone. They would've hit the wall of the window. It's frustrating and annoying, you should only be able to hit mid-vault, not after when the vault has been performed. It seems like the opportunity is only given to The Pig or Freddy unless you're just standing directly infront of the window.
It's probably more likely it has to do with their swing animation. Every other killer more or less swings straight down. Freddy and Amanda swing diagonal or sideways. I'm not certain if that plays into hit detection through windows, but it's an interesting difference to note.
I'm a Doc main myself, and I've noticed I don't have issues hitting through windows. From what I can tell, it has more to do with when you start your lunge. Lunge too close or too far to the right or left, you hit the window. Hit the window straight at the middle with the right distance, you'll get the survivor at ridiculous differences that make even the killer blink.
I played some games yesterday and watched from hanging on a hook her swing and she doesn't even make contact with her knife and was still just hitting people. All other thing's aside one of the main issues i have with her is her lunge. You can't just expect perfect MS with every killer on top of it all and her swing is really ridiculous. Small compared to others or not she will hit you from the other side of a window, and hit you through pallets. I'm all for having her be a threat but there's a lot of things about her that don't really make sense
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Nurse balanced? Billy balanced? Whoa hold on lolBrady said:Everything is fine but her lunge. Given all that she does, she doesn't deserve such a vastly long lunge. Still, ez 360s here and there.
She is actually one of the most balanced Killers in the game, I'd say right below The Nurse and The Hillbilly.
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That's one person's opinion. Freddy doesn't need a mori, that was a suggestion. Not all killers have a power that damages survivors with their power, or destroy looping so they do require addons. Addons are made to give killers an edge and become more viable. Freddy is an end game killer, not all killers run up and kill you like billy. Once again doesn't need the add ons, but one can't brush off how some add ons help push killers to their potential. Few killers can play without add ons and sweep teams without camping+noed. Billy, nurse, mike meyers potentially, huntress gets looped to death by good survivors and has early warning of her approach.The_Manlet said:@Dabrownman1812 said:
I main freddy, he is an end game killer. The emblem system isn't kind to his playstyle, but I believe if they add a minus 3 percent movement speed to survivors who are asleep it will help. Then roll out more as needed. Not all killers will be competitively viable but freddy is an end game sweeper at most, so it's important for people to keep this in mind when thinking of buffs. I run black box/class photo with remember me/enduring/bbq n chilli, noed and always four man pretty much on console. Can sub enduring with dying light and a toss a mori in for another play.If a killer needs addons or even a mori in order to function then they aren't viable.
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He can also flush out survivors from hiding, something I see clown players forget, you don't need to walk to that corner, just throw a bottle. Throw a bottle up to the second floor gen, etc.
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That's why they carry noed to secure kills and guarantee safety after a camp.Master said:@Saint_Judas said:
Well see, the thing about campers is... the easiest way to deal with a camper is to forget the survivor on the hook exists at all. As that guy on the hook (speaking from experience) it sucks, tremendously, but literally if that one guy doesn't struggle and just makes the camper wait him out the entire time it takes to sacrifice and all 3 of the others work on gens... by the time he gets the first person killed you will be more then halfway done and out. Genrushing punishes campers, if by the end he has 1-2 kills and you guys escape, he likely won't pip from that, and if you can manage to get him to only get 1 kill he will probably depip, which will serve him about right. So I dont think there should be any regression speed, because camping is a flawed strategy to start@Saint_Judas said:
Well see, the thing about campers is... the easiest way to deal with a camper is to forget the survivor on the hook exists at all. As that guy on the hook (speaking from experience) it sucks, tremendously, but literally if that one guy doesn't struggle and just makes the camper wait him out the entire time it takes to sacrifice and all 3 of the others work on gens... by the time he gets the first person killed you will be more then halfway done and out. Genrushing punishes campers, if by the end he has 1-2 kills and you guys escape, he likely won't pip from that, and if you can manage to get him to only get 1 kill he will probably depip, which will serve him about right. So I dont think there should be any regression speed, because camping is a flawed strategy to startcamping only works against "stupid" survivors that feed the killer yeah
If survivors are clever and just do gens, then the killer will go out of the match with 1 kill and will depip GUARANTEED -
Wake up really helps your teammates leave, and if a killer chases you in the end game you know where to go after buying some time.
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I main freddy, he is an end game killer. The emblem system isn't kind to his playstyle, but I believe if they add a minus 3 percent movement speed to survivors who are asleep it will help. Then roll out more as needed. Not all killers will be competitively viable but freddy is an end game sweeper at most, so it's important for people to keep this in mind when thinking of buffs. I run black box/class photo with remember me/enduring/bbq n chilli, noed and always four man pretty much on console. Can sub enduring with dying light and a toss a mori in for another play.