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Dabrownman1812

Dabrownman1812

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Dabrownman1812
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  • Mooshu said:

    that actually would be awesome as [BAD WORD]. like the mori is different when they are moring the twin from other survivors and the perks for both of them intertwine with eachother. ugh I love your idea more

    The twins sound cool, be cool if one person can be one and another can be anoner
  • Twins are broken, that's what 5 survivors? And a leader that doesn't require anyone else? Cool idea with twins. Be dope if there were twins and one became the killer and the other a survivor
  • Runiver said:

    @No_Mither_No_Problem said:
    I've been trying to design one of those "150% movement speed" Perks for a while. One that isn't an unfunny meme like SB and Lithe, but one that's more consistent than, say, Balanced Landing, whose potential is obviously a lot greater on a Crotus Prenn map than on a Coldwind Farm map.

    I think I got an idea.

    Sweet Freedom: After being freed or escaping from a bear trap or meathook, break into a sprint at 150% of your normal running speed for 3 seconds if you are within the Killer's terror radius or enter it 3/5/7 seconds after being freed. Causes Exhaustion for 60/50/40 seconds.

    What do you think? Does this sound good?

    I think it's basically a nerfed sprint burst.

    Not sure if they will do timed perks, because that would make it really unreliable. Sounds interesting though.
  • Runiver said:

    @No_Mither_No_Problem said:
    I've been trying to design one of those "150% movement speed" Perks for a while. One that isn't an unfunny meme like SB and Lithe, but one that's more consistent than, say, Balanced Landing, whose potential is obviously a lot greater on a Crotus Prenn map than on a Coldwind Farm map.

    I think I got an idea.

    Sweet Freedom: After being freed or escaping from a bear trap or meathook, break into a sprint at 150% of your normal running speed for 3 seconds if you are within the Killer's terror radius or enter it 3/5/7 seconds after being freed. Causes Exhaustion for 60/50/40 seconds.

    What do you think? Does this sound good?

    I think it's basically a nerfed sprint burst.

    Not sure if they will do timed perks, because that would make it really unreliable. Sounds interesting though.
  • ooooh, i see. I didn't know which hex made it so you knock people down in one hit... Thanks for letting me know :+1:

    You can move your cursor over the perk icon to check what it does
  • I remember the time when Lullaby was bugged and there was no notification all the time. I really, really enjoyed it and it felt somehow balanced.
    Unfortunately, they "fixed" it.
    I think Ruin is fine and don't need this kind of protection in the beginning. The only thing I want to change are the totem spawns in general (on hills, in the middle of the open, next to a generator, SURVIVOR SPAWNS RIGHT NEXT TO IT).
    Lullaby would be fine if they would remove the warning at the beginning. I don't think it was somehow overpowered when it was bugged. I also like your succession, that it spawns after you earn one token.
    Devour Hope suffers, like Ruin, from bad totem placement. I don't think it needs a protection the beginning because it's a really really strong perk in general.

    Now that I think about it, Lullaby and Devour Hope are the best designed Hex Perks. You actually need to DO something for them. You get a reward for being a good killer (hooking someone and not camping). Ruin on the other hand is a time saver. It also helps camping killers alot.

    I totally forgot about 3rd Seal! Probably because it's not worth a perkslot. This Hex Perk really needs some kind of protection. All the time tho. Maybe lit totems look like dull totems after you've been cursed? But I like that you also have to work for the effect. Even when the effect is kinda meh.

    I will not talk about NOED tho.

    The quality of life buff to blindness actually makes it pretty good for slugging and for certain high mobility or tracking/stealth killers @ third seal
  • oh yes i meant the lunch range, then i was wrong. thank you :):)

    Lunge is the same, dead hard I believe needs to be a full second and not .5 to be most effective. Sprint burst is just run and acoid almost everything just cause.
  • @Irisora said:
    @IronWolf115

    Very nice power and perks ideas, i would like to see something like this in the game. Of course with her power tweaked because it looks a little op. Nice backstory too.

    @Dabrownman1812

    They really did say something about no flying killers? I never hear that :( . Anyway with what Ironwolf describes it won't be a killer that could fly very hight. @IronWolf115 It would be a glide maybe slighty higher than a corn field?

    Yes to be honest not even as hight as the corn field, maybe slightly higher than Nurse? Thank you so much for the feedback!

    Sounds cool!
  • @Mc_Harty said:
    I said it before, I'll say it again.

    This will nerf Vigil more then Sprint Burst.

    This is also very true, as Vigil won't even be active while running. Poor Quentin, his best perk getting indirectly nerfed because the big-mouth Decisive T-Bag Flashlighters were messing with the poor servants of the Entity again. R.I.P. Vigil's good use while running, you will be missed.

    Dev stream said looking to buff vigil so you do recover while running
  • Esheon said:

    I think people underestimate Boil Over because the effects are mostly invisible to the survivor. I've seen multiple cases on streams/videos where the killer walked past an obvious hook because there was no aura, and several cases where the extra movement knocked the killer off course significantly.

    Personally, it's helped me twice that I remember, even though I've only used it in KYF matches (I haven't leveled up Kate at all for ranked games). Once on Grim Pantry it made the killer fall through one of the holes in the larger building, which allowed me to wiggle off before he could get to a hook. Another was in Lery's, he walked right past an obvious hook and got palletslammed trying to reach what he thought was the closest hook. On one of Space Coconut's videos, there was a clear case of him walking past a hook on the bottom floor of the Game and running into several barriers, giving the survivor enough time to wriggle off.

    Boil over is good tech if peeps make sure to go downed in certain areas as well. 
  • Irisora said:

    @IronWolf115

    Very nice power and perks ideas, i would like to see something like this in the game. Of course with her power tweaked because it looks a little op. Nice backstory too.

    @Dabrownman1812

    They really did say something about no flying killers? I never hear that :( . Anyway with what Ironwolf describes it won't be a killer that could fly very hight. @IronWolf115 It would be a glide maybe slighty higher than a corn field?

    Yeah, killers powers were tested at random wayyy back and they tested a flying killer (devs said on a stream), so what I meant is would this classify as flying in their eyes? 
  • OK, so i'm gonna take a stab at a killer concept here, it isn't perfect but if the devs liked the idea they obviously would tweak it to the way it needs to be. So without further a do.... The Archangel!

    Name: Evelyn Adams-The Archangel
    Speed: 115% m/s
    Terror Radius: 32 Meters
    Weapon: Cross Blade, A slender but razor sharp sword with a metallic cross hanging from the hilt

    Backstory: ( Shortened for easy reading )

    Religious woman who has an abusive husband, she goes to church everyday for comfort and one night gets sexually assaulted at the church ( dark I know ). She goes home after the ordeal and her husband immediately starts to abuse her, she takes an antique blade from the fireplace and kills him. She carves a cross into his chest in hopes that God will see it, she hears faint voices in her head to go to the church tomorrow. The next day she heads back to the church with the blade and massacres everybody there believing the voice to be God telling her to do it. After it is over, she kneels and prays for more guidance, and black tendrils envelop her and she becomes the Archangel in the Entity's realm.

    Power: Ascendence/Penance/Absolution

    Begin the match with the Penance ability. A lash whip that when it makes contact with a survivor drags them back towards you for 6 Meters. Penance has a range of 12 Meters, but if it misses has a cooldown of 2 seconds.
    Hook each survivor once to reach Ascendence, A powerful angelic form.
    During Ascendence, Penance is changed to Absolution.
    Absolution allows The Archangel to glide infinitely at 125% m/s. She must stop gliding in order to attack.
    Absolution has a 3 second start up time. Bloodlust cannot build once you have triggered Ascendence
    During Ascendence, The Archangel breaks pallets 50% quicker and her lunge attack moves 40% faster.

    Perks: Hex: Genesis, Obsession: Prophet, Repent

    Hex: Genesis

    While this hex is active, ALL generators that have progression, but are not currently being worked on, will rapidly regress back to 20/10/0% completion.

    Obsession: Prophet

    Become obsessed with one survivor. Each time you hit your obsession, 1/2/3 survivors auras are revealed to you for 2/3/4 seconds.

    Repent:

    When a survivor is hooked, the closest pallet is dropped and revealed to you. This effect only applies the first time 2/3/4 survivors are hooked.

    Add-ons: ( ideas )

    Ultra-rare: Holy Relic.
    Reduces the number of survivors needed to be hooked to activate Ascendence by 1
    Ultra-rare: Angel Feather.
    Movement speed gains from Absolution go from 125% to 130%

    Summary

    The idea behind this killer is to start out quite weak, but once you reach ascendence becomes a massive prescence on the game from her speed abilities.
    I hope you enjoyed this idea, let me know what you think!

    Sounds cool, broken mechanics through, retracting survivors towards you and 2 second cool down? That's a regular hit cool down pretty much. Also the gliding and fast movement for so long, they did say no flying killers ever so I wonder how they would put a take on this. Be dope to this in game though. They probably wouldnt put sexual assault stuff in there.
    Perks are amazing though, good job on the lore and perks/powers!
  • OK, so i'm gonna take a stab at a killer concept here, it isn't perfect but if the devs liked the idea they obviously would tweak it to the way it needs to be. So without further a do.... The Archangel!

    Name: Evelyn Adams-The Archangel
    Speed: 115% m/s
    Terror Radius: 32 Meters
    Weapon: Cross Blade, A slender but razor sharp sword with a metallic cross hanging from the hilt

    Backstory: ( Shortened for easy reading )

    Religious woman who has an abusive husband, she goes to church everyday for comfort and one night gets sexually assaulted at the church ( dark I know ). She goes home after the ordeal and her husband immediately starts to abuse her, she takes an antique blade from the fireplace and kills him. She carves a cross into his chest in hopes that God will see it, she hears faint voices in her head to go to the church tomorrow. The next day she heads back to the church with the blade and massacres everybody there believing the voice to be God telling her to do it. After it is over, she kneels and prays for more guidance, and black tendrils envelop her and she becomes the Archangel in the Entity's realm.

    Power: Ascendence/Penance/Absolution

    Begin the match with the Penance ability. A lash whip that when it makes contact with a survivor drags them back towards you for 6 Meters. Penance has a range of 12 Meters, but if it misses has a cooldown of 2 seconds.
    Hook each survivor once to reach Ascendence, A powerful angelic form.
    During Ascendence, Penance is changed to Absolution.
    Absolution allows The Archangel to glide infinitely at 125% m/s. She must stop gliding in order to attack.
    Absolution has a 3 second start up time. Bloodlust cannot build once you have triggered Ascendence
    During Ascendence, The Archangel breaks pallets 50% quicker and her lunge attack moves 40% faster.

    Perks: Hex: Genesis, Obsession: Prophet, Repent

    Hex: Genesis

    While this hex is active, ALL generators that have progression, but are not currently being worked on, will rapidly regress back to 20/10/0% completion.

    Obsession: Prophet

    Become obsessed with one survivor. Each time you hit your obsession, 1/2/3 survivors auras are revealed to you for 2/3/4 seconds.

    Repent:

    When a survivor is hooked, the closest pallet is dropped and revealed to you. This effect only applies the first time 2/3/4 survivors are hooked.

    Add-ons: ( ideas )

    Ultra-rare: Holy Relic.
    Reduces the number of survivors needed to be hooked to activate Ascendence by 1
    Ultra-rare: Angel Feather.
    Movement speed gains from Absolution go from 125% to 130%

    Summary

    The idea behind this killer is to start out quite weak, but once you reach ascendence becomes a massive prescence on the game from her speed abilities.
    I hope you enjoyed this idea, let me know what you think!

    Sounds cool, broken mechanics through, retracting survivors towards you and 2 second cool down? That's a regular hit cool down pretty much. Also the gliding and fast movement for so long, they did say no flying killers ever so I wonder how they would put a take on this. Be dope to this in game though. They probably wouldnt put sexual assault stuff in there.
  • Dolvling said:

    One thing that has been an issue with killer/survivor balance is the fact that killers take around 2 seconds to regress a generator, but survivors can instantly tap it to stop the regression. I have two possible ways to fix this.

    1. Stopping generator regression has its own separate action that takes about two seconds to do (same time as killer regression action). I'm not sure what the animation would look like though, but I was thinking it could be the survivor shaking the generator to settle everything back into place. Also, only one survivor can do this at a time, and other survivors cannot do the generator while it is being reset.

    2. Survivors are temporarily locked into doing a generator if they begin repairing it for a certain amount of time. This helps combat the issue of survivors gen-tapping through ruin or stopping regression mid-chase.

    If you guys have any suggestions, leave them in the chat, I wanna hear what you guys think of this!

    Part one seems good, it helps the killer wasting the time for a gen kick without pop goes the weasel and/or overcharge 
  • akbays35 said:

    What if self care only allowed you to heal one full state and you can't self heal anymore, but it still has the 10% medkit consumption reduction?

    That would be interesting. Maybe increase the proficiency with medkits. Medkits having very little value and can be nulled by a perk is bothersome
  • No need for increased wiggle speed, any increased wiggle speed is bad. All survivor perks must be made with three things in mind.
    Any survivor perk can exist 4 on a team like 4 leaders or bnps for example. What is the risk-reward ratio of this perk? Not being able to use a perk isn't a risk, it's breaking even, good survivors can do great with no perks, one less from the typical sprint burst-selfcare build isn't going to kill them. Lastly, swf is a broken mechanic and the game literally isn't made for it which is why it was added later and they have to balance it with a type of honor system to hide the killer's perks till the end of the game. How can this perk be abused or how well can it be abused by swf?
  • Jack11803 said:

    Make it 30% at tier 3. Also, it gets disabled if killer is chasing someone.

    Any percent is op just for hooking. Punishing a killer and making it easier for everyone else more so than what it is when killer is camping anyway
  • Your hope and courage is contagious. While on a hook, if the killer is within a 10/15/20 meter radius of you, all other survivors get 150% speed boost to all actions. In addition, for every generator completed, you gain 4/5/6 seconds to your sacrifice timer. Add any tweaks if necessary. Much love!
    So everyone do gens in 20 seconds then opens doors in 8 seconds then unhook you with borrowed time for guaranteed escape. That is way to broken. If killer is that close, pretty much camping or hard patrolling or maybe in a chase. That speed boost gives killers no time to even look in the area for someone or be in too close a chase. Perks like these is op lol. Maybe give someone within range of your hook higher action speed? An unlimited range 150 buff is op. 
  • SasukeKun said:

    @Dabrownman1812 said:
    SasukeKun said:

    @Dabrownman1812 said:

    SasukeKun said:

    @Kuris said:
    
    @SasukeKun said:
    
    @Kuris said:
    
    @SasukeKun said:
    
    @Jack11803 said:
    
    I think all 3 are complete ass and need a buff. And for clown, the healing perk is just another distressing doc perk.
    
    
    
    I saved up 2 mil blood points because i was excited for her and yeah im somewhat mega disappointed, at least i can have another pretty survivor
    
    
    
    you saved 2 million bloodpoints?
    
    
    
    yeah i got to the capp twice
    
    
    
    oh i thought you meant in one go, was ready to flip
    
    
    
    How do you think i felt after spending all them points on Boil Over? lmao. I wish it increased the wiggle speed, it would be useful then, since Iron Grasp SLOWS the wiggle Speed
    

    Peeps agreed increasing wiggle speed is op, prob wont get into the game. Free escape for survivors? We don't need that lol. I say that as a survivor main. That will force iron grasp, survivors have free dstrike, selfcare which kills the need for medkits, etc. I'd like more perks that require skill and creativity like dance with me, stakeout, wakeup. Kate's windows perk helps you avoid running into dead zones, some pallets you can't see are used unless you're in a certain angle from them, so that time wasted going to it could cost you a down so windows helps to remove some wasted routing and helps give information to people not playing in a swf group

    I understand it would force it but overall it's just not useful in any sorts unl;ess you by chance get an enclosed map

    Thats true but not all perks are gonna be uber, most peeps use same three or four perks any because they are viable almost anytime. Good to have some perks situational, for variety. Windows and dance are the best ones. Wiggling faster is stupid op and game breaking. That and dstrike in the game? Survivors dont need gaurantee escape. Easy mode

    D strike was part of Halloween, you've sen the movie right?

    Yes I know, but some affects lore canon or not can be op in certain gamed. Gauranteed escapes are very strong in the game where games end 8 minutes or less without ruin sometimes with ruin. 
  • Dance with me: Unless you're really on point with your timing and really lucky I wouldn't recommend the combination of sprint burst and dance with me. Dance with me works best way with Lithe combined with quick and quiet plus iron will or lightweight depending on your choice.


    Windows Of Opportunity:  Like you said it's really helpful for new players. It's also really good for veteran players when it comes to late mid or end game when most of the pallets have been used up. Finally it's a really nice perk for anyone who uses Lithe so they know where vault locations are most of the time.

    Boil Over: This perk is an odd one it seems to really only be helpful on a Sabo build or on swamp maps. But when I was testing it I've seen some decent success with the Memorial Institute because people tend to be more reliant on the hook auras on that map because the walls and rooms block line of sight with hooks.
    Windows is overlooked by some veteran players, some pallets you don't know are used by others until you take time to move to a certain position to see it, which is time wasted on a route if it's not there. It combos well with wake up! For mid to late game stall.
  • Maybe a third perk could make you immune to killers aura reading abilities while in their terror radius.

    Nah. We've got Sole Survivor. Even though it is super situational, and the situation needed for it to be effective is very grim, it's pretty much the same concept.

    That's true
    Wait, not really, sole survivor isn't for altruism. This could be used for altruism but I see what you mean. Any ideas for a third perk
  • Maybe a third perk could make you immune to killers aura reading abilities while in their terror radius.

    Nah. We've got Sole Survivor. Even though it is super situational, and the situation needed for it to be effective is very grim, it's pretty much the same concept.

    That's true
  • Peanits said:

    The second one (with We'll Make It) would end up with a 5 second healing speed. With Botany Knowledge and a tremendously faster medkit, you're looking at about 4.06 seconds to heal someone. Cutting out BK and just using We'll Make It is ~4.36 seconds. If you go really nuts and fully deck out a medkit for speed, that'll end up at 3.56s.

    I dunno, that seems a little too fast to me. That's the safest way I could do the math on it as well, where 100% + 40% = 140% faster = 5 seconds (from 12). I believe that's the way it's currently calculated.

    But aside from that, We'll Make It is already 100% faster, so you'd be better off just running We'll Make It alone unless you really want to make a gimmicky super fast heal build with all the bells and whistles. Granted, this perk would also proc without unhooking someone, so at least it has that going for it.

    The perk would also affect unhook speed or just healing from slug killer builds. It is situational but is for those willing to not just abandon fellow survivors. So can be comboed with borrowed time, unbreakable, etc. Maybe a third perk could make you immune to killers aura reading abilities while in their terror radius.
  • SasukeKun said:

    @Dabrownman1812 said:
    SasukeKun said:

    @Kuris said:

    @SasukeKun said:

    @Kuris said:

    @SasukeKun said:

    @Jack11803 said:

    I think all 3 are complete ass and need a buff. And for clown, the healing perk is just another distressing doc perk.

    I saved up 2 mil blood points because i was excited for her and yeah im somewhat mega disappointed, at least i can have another pretty survivor

    you saved 2 million bloodpoints?

    yeah i got to the capp twice

    oh i thought you meant in one go, was ready to flip

    How do you think i felt after spending all them points on Boil Over? lmao. I wish it increased the wiggle speed, it would be useful then, since Iron Grasp SLOWS the wiggle Speed

    Peeps agreed increasing wiggle speed is op, prob wont get into the game. Free escape for survivors? We don't need that lol. I say that as a survivor main. That will force iron grasp, survivors have free dstrike, selfcare which kills the need for medkits, etc. I'd like more perks that require skill and creativity like dance with me, stakeout, wakeup. Kate's windows perk helps you avoid running into dead zones, some pallets you can't see are used unless you're in a certain angle from them, so that time wasted going to it could cost you a down so windows helps to remove some wasted routing and helps give information to people not playing in a swf group

    I understand it would force it but overall it's just not useful in any sorts unl;ess you by chance get an enclosed map

    Thats true but not all perks are gonna be uber, most peeps use same three or four perks any because they are viable almost anytime. Good to have some perks situational, for variety. Windows and dance are the best ones. Wiggling faster is stupid op and game breaking. That and dstrike in the game? Survivors dont need gaurantee escape. Easy mode
  • Game wasnt made for swf plus frame rate issues. We forget game was made for randoms
  • Also the new patch makes hooks and gens the same color auras as survivors so bbq got nerfed by that since gens can block their auras.
  • It's all up to the killer's build. Also, it starts at 20 then goes up to 40 then 60 meters. Bbq n chilli would always show survivor if they are within range since the last survivor is considered alive until they are stabbed and brought to the sky. The new update is actually going to make it so they can't bbq and chilli you. The range thing if you do the stats is a buff in many ways.
  • Lol imagine
  • Doc isn't even that bad, he doesn't stop safe loops if the survivor is smart and doesn't just drop pallets like crazy. The clown just destroys loops and so do the nurse. He's better on the game to be honest but that is it
  • She was the first dlc killer I believe and console got the game so much later after the nurse, hag, doc, meyers came out
  • Nurse is fine on console, she's hard to learn. All killers who play badly or doesn't have experience get laughed at. She has the highest skill cap and pc had her for way longer, that's all
  • Word, that would be good
  • I'm stating what they stated, they said it was a bug on the stream. That's all I'm doing. 
  • So I play both killer and survivor and I feel like the new "ideas" for the nerfs to selfcare and the exhaustion perks...so the past few updates have been killer favored starting with the new emblem system it has forced survivors to have to interact with the killer I thought the whole idea of a horror game was to avoid the killer and do the obj. But instead we are forced to interact with the killer to pip to go down in rank....now with the buffs to killer and nerfs to survivors.....I understand it's a 4v1 dont get me wrong but with the perks and add ons for the killers can literally counter everything we have as survivors...then killers complaint about meta perks such as selfcare,sprint burst and etc yet nothing has been touched with the killers meta bbq,ruin,iron grasp etc but you alls test are in high rank killers 20 19 18 not 5 4 3 etc finding a balance isnt killer survivors to a point to where you lose your survivor fan base but not your killers its gonna be real hard for a killer to kill a survivor if there's no survivors to kill I know this isnt 100% yet I'm just saying I enjoy this game I play it 95% of the time I'm on playstation I own it for 2 systems and dont want it ruined I dont want it to die like everyother game does by nerfing this and buffing that then nerfing the buff and buffing the nerf just my opinion but if these changes go into play I honestly believe this game will start losing players I'm not saying not to nerf survivors but dont just nerf survivors to buff killers just because people who play killers....secondly I believe the punishment for ANYONE who decides to DC needs to be penalized alot more then what we have now I usually stay around rank 2 or 3 with a survivor and 5 or 6 for killer and if you run a killer around for a x amount of time and he doesn't get anyone down and your team pops gens he DCs bcuz he is getting ######### on and we get 5k that's it....if a survivor DCs half way through the match the killer gets all the point he has gotten off that survivor I honestly believe this game as far as rewards is killer favored the updates are killer favored but without survivors there are no killers...if you want perks to be used that are not change them dont kill the ones that are used to make the ones that aren't used useable this is my opinion I'm sure lots will disagree I'm sure lots will agree just my opinion
    For mid to high level play, dstrike, selfcare, and sprint burst especially are op and found in tandem on most survivor kits. Being able to have one survivor literally keep a killer busy all match until all gens are done, especially with d strike. Few killers are equiped moreso to deal with these builds. Killers are easily bullied. Also swf is op cause game wasn't made with swf in mind. We also don't know what perks are coming out for survivors in the future to help. Also, most survivore run literally the same perks on certain levels, with perks so powerful  there's no need to change it up. I don't run sprintburst, selfcare, dstrike cause it kills the game. It's 16 survivor perks vs 4 killer perks. 5 gens can literally get done in less than 8 minutes without ruin, the game is not on the killer's side. Killer is supposed to be the power role but few killers give that feel and that's why many run noed which still doesn't secure kills. Nothing should be guaranteed on either side but killers should be op and scary. It's the one strong against many weak. Idk what rank you play in but after you get mid to high tier games end stupidly fast due to survivors bangung out gens. I'm a survivor main who also plays tons of killer.
  • That's a bug, botany knowledge and nurses shouldn't be triggered by snap out of it. It was confirmed bug on a dev stream. It triggering nurses should be brought up to the devs
  • I understand, was thinking of a 1% slow, not a full hindered slow. That would be broken
  • Mringasa said:

    They should only count unhooks for it if it's a safe unhook. The same way they are counted for emblems. That'll stop a lot of the bullshit hook farming by people looking for stacks. Maybe add in a little buff in some form to it, perhaps: You can see the Killer's aura if they are within 4/8/12 meters of the hook. That's something more along the lines of promoting Altruism like it's meant to do.

    Idk bout seeing auras since kindred is a thing but survivors having to live at least ten seconds is for wglf is good too. 
  • @Dabrownman1812 said:
    Free stacks? Ha ha ha lol. We're gonna live forever means we, not I. You get a stack from taking a hit after a survivor is unhooked, unhooking a survivor, freeing a survivor from a bear trap, and body blocking. Survivors promote teamwork, killets obviously not teamwork. The one vs the many. 

    You do realize that people take hits just to gain WGLF stacks even when they know there's 0% chance to actually help the downed survivor succeed right?

    And that people wait in the Exit gates with an injured survivor to build up stacks?

    And that people farm other teammates and take unnecessary hits at the hook to build up stacks?

    For a perk that's supposedly designed to promote "teamwork" and "living", it does an absolute ######### job at it.

    Thats on the players, not the perk, we both know that right? You can't make a perfect farm perk for survivors without it being free. There's survivors who sandbag and such too. Jerks will be jerks. It's not about what people do as to what it should promote. Any farming method will be abused selfishly by survivors or anyone in a group game. 
  • SasukeKun said:

    @Kuris said:

    @SasukeKun said:

    @Kuris said:

    @SasukeKun said:

    @Jack11803 said:
    I think all 3 are complete ass and need a buff. And for clown, the healing perk is just another distressing doc perk.

    I saved up 2 mil blood points because i was excited for her and yeah im somewhat mega disappointed, at least i can have another pretty survivor

    you saved 2 million bloodpoints?

    yeah i got to the capp twice

    oh i thought you meant in one go, was ready to flip

    How do you think i felt after spending all them points on Boil Over? lmao. I wish it increased the wiggle speed, it would be useful then, since Iron Grasp SLOWS the wiggle Speed

    Peeps agreed increasing wiggle speed is op, prob wont get into the game. Free escape for survivors? We don't need that lol. I say that as a survivor main. That will force iron grasp, survivors have free dstrike, selfcare which kills the need for medkits, etc. I'd like more perks that require skill and creativity like dance with me, stakeout, wakeup. Kate's windows perk helps you avoid running into dead zones, some pallets you can't see are used unless you're in a certain angle from them, so that time wasted going to it could cost you a down so windows helps to remove some wasted routing and helps give information to people not playing in a swf group
  • The dstrike 75%wiggle buff is op. They already said they tried wiggling faster with boil over and agreed it's  a hell no. Free escapes? That's op and why it isnt going to be free anymore. "If you miss dstrike you're out of a perk" is not a downside, 4 survivors together can use 3 or less perks and still overwhelming a good killer. Survivors have more power over killers and I'm a survivor main so I'm not being salty killer, just went to high ranks on both sides and d strike is oppressive on most killers since most killers get destroyed by loops. Survivors 16 perks against killer 4 plus most likely duplicates of selfcare, dstrike, sprintburst
  • @SadonicShadow said: WGLF stacks should also include cleansing a hex totem, completing generators, successfully escaping a chase, opening an exit gate, etc. This would reward survivors for playing well and completing their objectives.

    Please lord BHVR. Let this happen.

    I am sick of everyone running WGLF farming teammates and killing themselves to squeeze out stacks. This is the only fix WGLF needs to actually do its job.

    Free stacks? Ha ha ha lol. We're gonna live forever means we, not I. You get a stack from taking a hit after a survivor is unhooked, unhooking a survivor, freeing a survivor from a bear trap, and body blocking. Survivors promote teamwork, killets obviously not teamwork. The one vs the many. 
  • Gotta rep the Tapp, but coach=Tapp+bill. We need coach for console
  • Evader means to evade, so if you lose the chase you weren't succesful. So points given to you for your effort. 
  • Stake out+urban evasion, some good stuff. 
  • That sounds great and really complicated lol. I wrote a thread on Freddy buffing, but I think your idea is amazing and creative. So diverse and dbd uses "simple" mechanics or powers. I would play that game though. 
  • Good perks with combos, windows of oppurtunity is good.
  • Not all killers will be competitive like in any other game all characters aren't the most competitive. Tier lists exist for that, on the idea I like the ideas, be cool to see the survivor perks
  • Survivor perks seem op, buffs of old perks. Nice perks but we can just ask for perk buffs and get a new set
  • Ps4 users use ruin, if not it's because they are tired of bad totem placements and risk it getting popped in under a minute
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