New survivor set idea

A set of perks for an altruistic survivor who fears no danger.

Hang in there...
A killers aura is revealed to you when within 5/10/15 meters of a downed survivor

Let's do this
Increases the speed of altruistic actions by 20/30/40% while in the killer's terror radius

Can't think of a third
Tagged: Mod

Comments

  • Not really fitting with the theme but an interesting perk:

    Sacrifice - getting hooked grants tokens and each token grants 5% speed towards actions for your teammates (does not effect you) and you are only able to get up to 3 tokens

  • Sacrifice seems like Leader rework ;3

    @Asssthetic said:
    Not really fitting with the theme but an interesting perk:

    Sacrifice - getting hooked grants tokens and each token grants 5% speed towards actions for your teammates (does not effect you) and you are only able to get up to 3 tokens

  • The second one (with We'll Make It) would end up with a 5 second healing speed. With Botany Knowledge and a tremendously faster medkit, you're looking at about 4.06 seconds to heal someone. Cutting out BK and just using We'll Make It is ~4.36 seconds. If you go really nuts and fully deck out a medkit for speed, that'll end up at 3.56s.

    I dunno, that seems a little too fast to me. That's the safest way I could do the math on it as well, where 100% + 40% = 140% faster = 5 seconds (from 12). I believe that's the way it's currently calculated.

    But aside from that, We'll Make It is already 100% faster, so you'd be better off just running We'll Make It alone unless you really want to make a gimmicky super fast heal build with all the bells and whistles. Granted, this perk would also proc without unhooking someone, so at least it has that going for it.

  • Peanits said:

    The second one (with We'll Make It) would end up with a 5 second healing speed. With Botany Knowledge and a tremendously faster medkit, you're looking at about 4.06 seconds to heal someone. Cutting out BK and just using We'll Make It is ~4.36 seconds. If you go really nuts and fully deck out a medkit for speed, that'll end up at 3.56s.

    I dunno, that seems a little too fast to me. That's the safest way I could do the math on it as well, where 100% + 40% = 140% faster = 5 seconds (from 12). I believe that's the way it's currently calculated.

    But aside from that, We'll Make It is already 100% faster, so you'd be better off just running We'll Make It alone unless you really want to make a gimmicky super fast heal build with all the bells and whistles. Granted, this perk would also proc without unhooking someone, so at least it has that going for it.

    The perk would also affect unhook speed or just healing from slug killer builds. It is situational but is for those willing to not just abandon fellow survivors. So can be comboed with borrowed time, unbreakable, etc. Maybe a third perk could make you immune to killers aura reading abilities while in their terror radius.
  • Maybe a third perk could make you immune to killers aura reading abilities while in their terror radius.

    Nah. We've got Sole Survivor. Even though it is super situational, and the situation needed for it to be effective is very grim, it's pretty much the same concept.

  • Maybe a third perk could make you immune to killers aura reading abilities while in their terror radius.

    Nah. We've got Sole Survivor. Even though it is super situational, and the situation needed for it to be effective is very grim, it's pretty much the same concept.

    That's true
  • Maybe a third perk could make you immune to killers aura reading abilities while in their terror radius.

    Nah. We've got Sole Survivor. Even though it is super situational, and the situation needed for it to be effective is very grim, it's pretty much the same concept.

    That's true
    Wait, not really, sole survivor isn't for altruism. This could be used for altruism but I see what you mean. Any ideas for a third perk