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Dabrownman1812

Dabrownman1812

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Dabrownman1812
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  • Survivors have mechanics on their side, we survivors don't need perks, solo no perks is not hard mode
  • @Dabrownman1812 said:
    This perk is hard mode, not supposed to be viable or useable. No buffs lol. It's literally hard mode for people who want it. 

    You want hard mode, go no perks or simply play solo. If it was never meant to be viable or useful, remove it. Or rework it. A lot of us survivors hate taking meta perks. Changing this perk would be beneficial to the game itself and open up so many possibilities for playstyle loadouts.

    The problem is at higher ranks its a slugfest, you get tunneled, or camped. However, if you're 1 of the the last 2 survivors.. you're getting slugged. If not, that killer is a god damn legend. Unless you're playing extremely low ranks, the killer is going to see you have No Mither and tunnel you specifically. There isn't even a BP Boost benefit for taking it.

    Possible Suggestion: Turn it into an Obsession perk. Only triggering once you've been downed. Killer's should not be seeing "Broken" status.

    @Dabrownman1812 said:
    This perk is hard mode, not supposed to be viable or useable. No buffs lol. It's literally hard mode for people who want it. 

    You want hard mode, go no perks or simply play solo. If it was never meant to be viable or useful, remove it. Or rework it. A lot of us survivors hate taking meta perks. Changing this perk would be beneficial to the game itself and open up so many possibilities for playstyle loadouts.

    The problem is at higher ranks its a slugfest, you get tunneled, or camped. However, if you're 1 of the the last 2 survivors.. you're getting slugged. If not, that killer is a god damn legend. Unless you're playing extremely low ranks, the killer is going to see you have No Mither and tunnel you specifically. There isn't even a BP Boost benefit for taking it.

    Possible Suggestion: Turn it into an Obsession perk. Only triggering once you've been downed. Killer's should not be seeing "Broken" status.

    How is no perks or solo hard mode, hard mode with most games is the player getting a deficit. Yes, I stay away from meta perks and like to see some get a rework but people seem to fail to realize there is no other way to put in hard mode for an individual player than using no mither. You can like the perk, doesn't matter. It's hard mode, deal with it. No mither makes you stealth and juke harder than normal, good job. Survive with no mither and become god tier. I do it off and on at rank 1 before emblem, that's the point of the perk. It's to show how macho you are, cause david king was macho. He already took a beating which is what starts no mither. The game is hard mode, it has some synergy. Getting up as many times as possible and still healing is powerful. Understand why it exists and you'll be fine. Idk how you play. But I know many who do well on ps4 rank 1 no mither, Billy, nurse, doc, whoever. Cause no mither is a test of your skill and pushes you to play with making minimal mistakes. 
  • Dbd questionnaire, where?
  • That's an op rework and crazy since unbreakable gets you up once per match. People gotta leave hard mode alone. It's hard mode. Devs said it, people asked for it. 
  • This perk is hard mode, not supposed to be viable or useable. No buffs lol. It's literally hard mode for people who want it. 
  • nh_hapz said:
    Patch 2.3.0

    -DS has been feeling worthless at times. I was in a match where I was about to get hooked & landed mine right b4 getting hooked, I could even hear the confirmed chime that it landed but still got hooked! I couldve gotten away that match or even equipped another perk if DS was going to be this worthless.
    -Also ######### is dribbling?(I know what it is) At times I feel as if I’m playing with a little kid who is trying to figure out what each button does. Imo it should be reduced to a max of 3 drops so that killer has to be strategic rather than consecutively triggering DS (when i’m Obsession) and unable to even wiggle/struggle.
    -Sh!t even boilover tier 3 is worthless now, half the time it just helps the killer when it randomly "struggles" forward towards the hook which not to mention is like 15 ft from another hook.
    -Even the pallet drops are still screwed which trigger late that result in the survivor getting hit/Dropped but at the same time stunning the killer. I was playing against the hag & I passed 2 pallets where I pressed the drop pallet action & it didn’t even trigger at all, it may have been a buggy match (same match I triggered DS with confirmed chime).
    -What is up with the perk dark sense being useless on freddy?? It be nice if devs include a note like "ineffective against the nightmare". Not sure if object of obsession works on him, but it kinda sucks that there are exclusions to perks like that. I get having perks that negate abilities, like having bbq & chili, then countering that with sole survivor for example but other than that why should you be excluded from a perk if you can’t counter with a perk?
    -Lastly, how the hell do u get into dying state when a killer pulls a healthy survivor off a generator or when healthy survivor is unhooking other survivor?? Lol I was pulling someone off a hook as a healthy survivor, as I was doing this the killer pulled me off & picked me up, as this happened another survivor was cleansing a totem nearby so the killer dropped me to chase the other guy. When he dropped me I noticed my  player was in dying state on the floor all of a sudden lol come on now devs at least have the killer hurt the survivor it’s pulling off with some sort of action so it’s believable that they are in dying state other than just falling & “bleeding out” from just being pulled.
    I like the direction the devs are taking & that they are addressing issues but some of these have been going on for a while now. Overall they can frustrate you in matches, especially when a killer tunnels you the whole match, or camps the crap out of you when they already have some OP perks/add-ons or even moris equipped that you can’t even counter with DS or your boilover perk, which instead of helping you it hurts you by the above mentioned.
    Idk how long you've been playing the game but as people say, survivors are stronger than killers mechanic wise with or without swf. Op add ons? I guess but it's one against four, remember that and don't rely on d strike or perk saves. Get good on your own evasion and chase skills and you will see perks will allow you to keep a killer busy for a while.

    This is a numbers game, no matter what the add ons or killer is. Realizing that is the first step to not getting swept, and to be the best individual member you can be. Killers have 12 objectives, survivors have 6. 80 seconds to solo a gen, gen tapping makes it 95 sith ruin. Don't get found for 20 seconds, and keep the killer for over 60 seconds, and with the hook timer team should have 1-3 gens done per hook. Most people aren't aware of the math so they will go to look for ruin and totems and waste time. Teach your fellow survivors that it's about time, give them the numbers. Getting gens done asap is the safest way to handle a trial, and with hook spacing and sabo buffs coming sabotaged hooks will cause people to get dropped and a chase to continue buying the team more time. However survivors always had a time advantage  so this gives them another objective but also another advantage. 

    Also, for someone complaining bout freddy, that's why you read killer powers. Mike tier 1 and freddy can't be detected by base survivors. Survivor must be asleep to see freddy. The information is there, stop complaining and start studying. And yes, you're vulnerable so killer is rewarded with a snatch, you talk bout ds and boil over but talk as though you are new. Once you learn of the mechanics and so research, you will see the advantages survivors have. If you have anything specific you need, you can contact a dev or ask a veteran player on the forums. See you in the fog. 
  • nh_hapz said:
    Patch 2.3.0

    -DS has been feeling worthless at times. I was in a match where I was about to get hooked & landed mine right b4 getting hooked, I could even hear the confirmed chime that it landed but still got hooked! I couldve gotten away that match or even equipped another perk if DS was going to be this worthless.
    -Also ######### is dribbling?(I know what it is) At times I feel as if I’m playing with a little kid who is trying to figure out what each button does. Imo it should be reduced to a max of 3 drops so that killer has to be strategic rather than consecutively triggering DS (when i’m Obsession) and unable to even wiggle/struggle.
    -Sh!t even boilover tier 3 is worthless now, half the time it just helps the killer when it randomly "struggles" forward towards the hook which not to mention is like 15 ft from another hook.
    -Even the pallet drops are still screwed which trigger late that result in the survivor getting hit/Dropped but at the same time stunning the killer. I was playing against the hag & I passed 2 pallets where I pressed the drop pallet action & it didn’t even trigger at all, it may have been a buggy match (same match I triggered DS with confirmed chime).
    -What is up with the perk dark sense being useless on freddy?? It be nice if devs include a note like "ineffective against the nightmare". Not sure if object of obsession works on him, but it kinda sucks that there are exclusions to perks like that. I get having perks that negate abilities, like having bbq & chili, then countering that with sole survivor for example but other than that why should you be excluded from a perk if you can’t counter with a perk?
    -Lastly, how the hell do u get into dying state when a killer pulls a healthy survivor off a generator or when healthy survivor is unhooking other survivor?? Lol I was pulling someone off a hook as a healthy survivor, as I was doing this the killer pulled me off & picked me up, as this happened another survivor was cleansing a totem nearby so the killer dropped me to chase the other guy. When he dropped me I noticed my  player was in dying state on the floor all of a sudden lol come on now devs at least have the killer hurt the survivor it’s pulling off with some sort of action so it’s believable that they are in dying state other than just falling & “bleeding out” from just being pulled.
    I like the direction the devs are taking & that they are addressing issues but some of these have been going on for a while now. Overall they can frustrate you in matches, especially when a killer tunnels you the whole match, or camps the crap out of you when they already have some OP perks/add-ons or even moris equipped that you can’t even counter with DS or your boilover perk, which instead of helping you it hurts you by the above mentioned.
    Idk how long you've been playing the game but as people say, survivors are stronger than killers mechanic wise with or without swf. Op add ons? I guess but it's one against four, remember that and don't rely on d strike or perk saves. Get good on your own evasion and chase skills and you will see perks will allow you to keep a killer busy for a while.

    This is a numbers game, no matter what the add ons or killer is. Realizing that is the first step to not getting swept, and to be the best individual member you can be. Killers have 12 objectives, survivors have 6. 80 seconds to solo a gen, gen tapping makes it 95 sith ruin. Don't get found for 20 seconds, and keep the killer for over 60 seconds, and with the hook timer team should have 1-3 gens done per hook. Most people aren't aware of the math so they will go to look for ruin and totems and waste time. Teach your fellow survivors that it's about time, give them the numbers. Getting gens done asap is the safest way to handle a trial, and with hook spacing and sabo buffs coming sabotaged hooks will cause people to get dropped and a chase to continue buying the team more time. However survivors always had a time advantage  so this gives them another objective but also another advantage. 

    Also, for someone complaining bout freddy, that's why you read killer powers. Mike tier 1 and freddy can't be detected by base survivors. Survivor must be asleep to see freddy. The information is there, stop complaining and start studying. And yes, you're vulnerable so killer is rewarded with a snatch, you talk bout ds and boil over but talk as though you are new. Once you learn of the mechanics and so research, you will see the advantages survivors have. If you have anything specific you need, you can contact a dev or ask a veteran player on the forums. See you in the fog. 
  • DexyIV said:

    @akbays35 said:

    @DexyIV said:

    @akbays35 said:

    @DexyIV said:

    @akbays35 said:

    @DexyIV said:

    @akbays35 said:
    I feel like its killer speed and actions vs area of map and objectives. Everything a killer does slows them down

    Yeah, this is by design. Otherwise if every action was instantly performed, you could just chase survivors for the entirety of the game with no downsides. You have to pick your actions selectively, otherwise you'll spend too much time doing one thing. Just comes with learning how to play killer.

    The problem isn't that aspect of design, I do feel like Survivor should get a chance to survive, my issue is with their objective side is heavily tilted in their favor and just want different and unique spawn locations for gens so "useless" perks would have a chance to shine and maps as well. They are going in the right direction with some changes but I feel like pallet spawns may be broken next patch.

    New gen locations would take a lot of resources to implement and wouldn't really do anything for the killer, since the survivors would eventually just learn all of the spawns anyway. Making each map a maze to find generators in would just be frustrating for newer players while not solving the problems some killers struggle to deal with.

    No I mean they would be randomized for every match, you couldn't memorize a location anymore and they would remove the markers of where a gen is (poles, flickering lights) meaning maps, deja vu, and detectives hunch would actually serve a purpose in the game. It would actually make a somewhat level playing field for newer and older players if the game had more randomized and difficult elements. These would be amazingly helpful for a killer, that few seconds that survivor need to find each gen could weight the whole outcome for the game. They aren't difficult to implement, they just need to tie it into the map spawn and just make sure each gen spawns x amount of meters away from each other they just went the lazy route to have gens spawn in like 2-3 optional spots in the same basic area but maybe 10 meters apart.

    Once again, that would take a lot of resources for development. And you can't truly make the locations for something like generators random. It just wouldn't work. You'd have generators that would be angled weirdly and wouldn't let survivors get on them, or would cause them to phase through the wall. If they were to drastically increase the generator spots to prevent this instead, the same argument I made would apply. What you suggest simply cannot work in any way and it isn't worth the change. There are so many other fixes they could do that would improve the state of the game at all levels way more than this would, which would, once again, just prove to be frustrating for people more than it would be effectively buffing killers.

    that's a lot of naysaying bro, it's an object in a video game, just generate more potential spawn locations it's not hard you just make a better algorithm for distance and location values, they do that with pallets literally every game and been doing it for chests and hex totems slightly better.

    Plus if you're gonna be pulling out the wasted effort card from BHVR I must remind you about Death Garden they wasted so many resources on a game that in no way would be interesting or popular, they essentially copy pasted Juggernaut mode from other shooters and added a timeout mechanic.

    They have the best asymetrical and mutiplayer horror game on the market, they need to keep improving it and keep the game fresh and interesting. If they keep just buffing killers and nerfing survivors there's going to be more frustration from power creep than by making fixes to the mechanical issues that lie in game, namely maps and objectives of 1v4. They are doing their best to remove infinite loops, and pallet heavy spawns so I give the Devs props for making good adjustments. Really all I'm saying is make the objectives balanced for both killer and survivor, randomization for survivor objects will do more than straight buffs and nerfs since killers always have to deal with randomized objectives from the survivors.

    My point wasn't really wasted resources, but it was just a factor. "Fixing" the generator spots will have a lot less impact than changes to survivor and killer perks and powers. That is my main point. As I've said, randomly generated objectives wouldn't do much. Making it too hard to locate generators would just create another crutch perk slot, meaning that they would have to go through all this effort just to force a perk slot to be used to locate gens. There are other ways to do that. Your solution doesn't solve any problem that the game has. I'm not really sure why this is something you really want changed.

    The main issue is lack of survivor objectives and economy of time. Killers have 12 hooks as an objectives and survivors have 5 gens and 1 door as objectives. When a killer is chasing 1 survivor, he is gaining possibly 1 hook and the survivor is possibly losing 1 hook phase, but nothing is occupying the time of the other three survivors besides the only objectives which 1-3 gets done by one hook normally. The exchange of 1 hook per gen is bad, as survivors have fewer objectives. The devs are taking the right steps so far to slow the game down. The killers are really overwhelmed and survivors hold the time advantage. Many survivors that are weak think of how strong a killer is in chase, strong survivors know it's 4v1 and as long as they have 1 gen done per survivor hook phase they are fine. If someone is hooked, smart survivors with gens 80% or more done will finish as it takes a long time to go into phase 2, taking advantage of the time being on their side. 
  • @Dabrownman1812 said:
    DeadByFlashlight said:

    Time the drop earlier then, might be because of latency aswell

    We will see, still weird. I know bout early drops but this doesn't happen all the time when it is hit for hit. 

    When it only happened in this match and it felt weird, then it was most likely due to bad latency. If you notice bad latency within the game, adapt on the fly and take into accoutn that there will be a little delay

    Can't always adapt as latency effects 360s and any killer attack. You can adjust for interactions like pallets
  • Seems like latency, latency means bs like dead hard not coming through  lol. 
  • Time the drop earlier then, might be because of latency aswell

    We will see, still weird. I know bout early drops but this doesn't happen all the time when it is hit for hit. 
  • Wolf74 said:

    @Dabrownman1812 said:
    PhantomMask20763 said:

    @Dabrownman1812 said:

    The doctor is hated despite being weak, can actually stop exit doors from being opened and end game slug. Survivor salt should be taken with a grain of salt, and I'm a survivor main. Freddy took an L so future killers didn't have to. He died for his killer homies, Freddy=Jesus

    I never thought of it that way. Freddy is DbDs Jesus Christ, he was the sacrificial lamb. I hope his base kit gets buffed so hard that all survivors in the world start crying salt because they don't know how to counter him. Imagine if he gets buffed so his base kit is more powerful. Just imagine how nasty he could be WITH addons.

    No one used classphoto I think when he came out to good effect, black box and class photo with old build will be amazing 

    What?
    So I am "no one"?
    Class Photo is my favorite add on on Freddy and I use all my Black Wards only to keep the Class Photo. as often as possible.

    Same here. P3 my freddy got so many photos,I need the boxes though
  • @Dabrownman1812 said:
    The doctor is hated despite being weak, can actually stop exit doors from being opened and end game slug. Survivor salt should be taken with a grain of salt, and I'm a survivor main. Freddy took an L so future killers didn't have to. He died for his killer homies, Freddy=Jesus

    I never thought of it that way. Freddy is DbDs Jesus Christ, he was the sacrificial lamb. I hope his base kit gets buffed so hard that all survivors in the world start crying salt because they don't know how to counter him. Imagine if he gets buffed so his base kit is more powerful. Just imagine how nasty he could be WITH addons.

    No one used classphoto I think when he came out to good effect, black box and class photo with old build will be amazing 
  • The doctor is hated despite being weak, can actually stop exit doors from being opened and end game slug. Survivor salt should be taken with a grain of salt, and I'm a survivor main. Freddy took an L so future killers didn't have to. He died for his killer homies, Freddy=Jesus
  • @Dabrownman1812 said:
    They need to bring freddy back to his release build, separate the healing from dying state and wake up actions again. Asleep survivors couldnt pick up downed survivors in that cube. Slug lord will come back. I believe in the devs, even though ya'll fell through, I pray ya'll come through for freddy. Sweater boy back to release build and make survivors unable to interact with channeling actions except saves while in transition. That would be sweet. 

    Yesss!!! If they bring that back Freddy would be the best slugger by far. Devs please bring this back

    Word, no rework needed, just buff his og kit. Survivors would hate it sure, but devs always bent over in regards to freddy for survivors and didnt give og freddyba chance. They couldn't see who was awake or asleep which added to the chaos. They owe freddy, been a year of disrespect so far. If survivors could tell who was asleep or awake, it wouldn't even have been that. Devs did him wrong by the lack of sleep indicator right off the bat, the idea for his power and design is great. Right when you think you're getting out, it's 75 seconds to open a gate, everybody is asleep, selfcare and unbreakable can't wake you up.
  • Eight said:

    Hmm. Just reading the patch notes.

    Any thoughts on whether the healing nerf will negate the changes to slugging? They may have done an ok job here after all?

    Np, will see, the nail in freddy's coffin was when they combined wake up and heal from dying state. 
  • They need to bring freddy back to his release build, separate the healing from dying state and wake up actions again. Asleep survivors couldnt pick up downed survivors in that cube. Slug lord will come back. I believe in the devs, even though ya'll fell through, I pray ya'll come through for freddy. Sweater boy back to release build and make survivors unable to interact with channeling actions except saves while in transition. That would be sweet. 
  • Lowbei said:

    @Lowbei said:
    MikeLatin7 said:

    again with those numbers, Jesus Blah, Blah, Blah,,,,,,,Blah. everybody thinks the world is a ball why? they told you that from birth the first thing you see in kindergarten is a ball and they tell you that's what we live on, it every day on tv/internet/ every where you go, so you believe it. Why would they lie about it no sense but it dose find out why on your own. In this game all the killers speed is 110% NOT IN THE REAL WORLD, not for some of us. and those numbers ( evidence about 3-4 man swf friends ) mean nothing. Wake up and smell the coffee.

    did you REALLY just embarrass yourself with some flat earth jibberish? i would love to focus on your lack of skill in this video game, however i think theres a hilarious connection between your flat earth comment and your “evidence means nothing” comment.

    i have seen plenty of good rank1 spirits get 4ks.

    now please tell me more about your crazy beliefs.

    Nobody denies the fact that you can 4k at rank 1 with any killer, now that the emblem system has been turned into a joke.

    Have you ever seen a spirit 4king a competent SWF? Doubt that because always when I ask for footage of such games, nothing is delivered

    what the spirit has going for her is that she can look like shes left a hooked player, when she really hasnt, and make some amazing catches.

    what does the emblem system have to do with 4king? [BAD WORD] the emblem system and the horse it rode in on. i play for score, that score usually coincides with pips, but if it doesnt, [BAD WORD] it. im only rank1 because the game put me there. to be honest, i dont even know how the emblem system works, because players shouldnt need a damn tutorial to understand ranks, in this entirely score based game. surviving is a scoring event. killing players is a scoring event. score is all that matters to me.
    Hey there, the emblem system allowed some low skill players to get to higher rank, which affects 4ks and such obviously. Had a rank 7 killer that kept falling into one of the holes midchase on the game map, and a rank 1 wraith who didn't know how to lunge into windows just to name a few. Some things didn't exist as frequently in high ranks before emblems. They lowered the requirements to rank up so more people can be high rank so high rank people can find games, problem is that rank isn't for the top tiers anymore. 
  • If a survivor taunts you and if you know they are by a loop spot, don't do it to yourself lol. 
  • Some maps people will loop you for 3 minutes anyway, not enough survivor objectives. Gotta remember, killers have 12 objectives and survivors have. 
  • Survivors have advantage at visual mind games in general cause they can move camera in third person. And yeah, that's the math killers deal with. 80 seconds solo to do a gen, so if people find a gen in 30 seconds 3 gens will pop in under three minutes
  • Steebear said:

    The point isn't whether or not camping is allowed or not allowed. It is clearly as allowed as any other strategy short of holding the game hostage.

    The point is that anyone with half a brain cell realises that you are playing against other people who 9/10 want a cool gaming experience. You don't get a good gaming experience by being facecamped by a killer or hard camped and immediately tunneled off the hook. Killers like this are not any good at the game, won't ever be complimented and can expect people who are playing a game to (shock horror) have fun and get treated like shite to give them some mouth.

    Good killers are not obsessed with 'winning' whatever that seems to mean or getting a 4k every game, but are interested in having a fun game for themselves and the survivors.

    Weak and unskilled killers will carry on camping and tunneling, the top killers will carry on giving their survivors great games. Simple as that.

    True, good killers have more in depth approaches to their gameplay. Timing, corralling survivors, map control, etc. Unskilled players in either side shouldn't be rewarded. They gotta take care of that d strike, no risk high reward perk. People say noed is a crutch, but the chase still has to happen, so not gauranteed. 
  • @Dabrownman1812 said:
    Attackfrog said:

    I played tonight and didn't camp....but I played Myers for his "lvl EW 4 times" daily. Survivors gen rushed and popped gates in no time...I got like three hooks and no kills...just spent time stalking and hitting if the opportunity came.

    Last survivor tbing by exit gates....so I stood and stalked for the 3rd level...she tried to flashlight me...but I hit EW III anyway...let it run out while she taunted me....then did it again for the 4th.

    Game took like 7 minutes...killer got 2nd most BPs, plus daily.

    There are so many ways to play the game...some people just can't handle it. When someone gets triggered by camping or tbagging...maybe it's time to stop playing online games.

    Your fault for picking meyers lol. Camping is an issue as it locks a player out of the game, and is very boring. The issue is lack of objectives, if there was enough objectives and a point penalty for camping, it would be fixed. Similar to safe unhook but for hooking which which works with bbq stacks. Same for wglf, let the safe unhook work for that. Even as killer, I don't camp cause it is boring. If I see visually multiple survivors I will defend the hook with reason. Some killers just need to get good and another part is the game isn't fair for killers but the map changes and such is a step in the right direction. 

    You may have.missed some.of the earlier posts, but I disagree....an unskilled camper is no match for coordinated survivors. If the camper is winning simply by sitting.on the hooks, then the survivors are playing poorly.

    Likewise, if I am camping a hook while gens are being popped left and right and 3 survivors have free reign.of the map, then I am playing poorly.

    It isn't about the win moreso than game mechanics, no killer should win from camping, and 1 survivor shouldn't have brain dead loops to eat most of the survivor objectives. Survivors have 6 objectives, killers have 12. The reward for chasing a survivor and going hook by hook and getting a 4k in the unbalanced state of the game is tasted by few. Few killers can do so due to mechanics of the game which is why the nurse is queen and with some buffs and patches the spirit too. 
  • LettuceP said:

    This has happened to me too many times where I just want to slow vault over a window with a closet next to it and what do I do? Hide in the closet right in front of the killer and he just stares me down and gets a free hook. Like I get that it'd be hard to honestly set priorities and stuff, but Jesus it makes me sad :cry:

    Addressed in ptb notes, check forums
  • I played tonight and didn't camp....but I played Myers for his "lvl EW 4 times" daily. Survivors gen rushed and popped gates in no time...I got like three hooks and no kills...just spent time stalking and hitting if the opportunity came.

    Last survivor tbing by exit gates....so I stood and stalked for the 3rd level...she tried to flashlight me...but I hit EW III anyway...let it run out while she taunted me....then did it again for the 4th.

    Game took like 7 minutes...killer got 2nd most BPs, plus daily.

    There are so many ways to play the game...some people just can't handle it. When someone gets triggered by camping or tbagging...maybe it's time to stop playing online games.

    Your fault for picking meyers lol. Camping is an issue as it locks a player out of the game, and is very boring. The issue is lack of objectives, if there was enough objectives and a point penalty for camping, it would be fixed. Similar to safe unhook but for hooking which which works with bbq stacks. Same for wglf, let the safe unhook work for that. Even as killer, I don't camp cause it is boring. If I see visually multiple survivors I will defend the hook with reason. Some killers just need to get good and another part is the game isn't fair for killers but the map changes and such is a step in the right direction. 
  • akbays35 said:

    @Dabrownman1812 said:
    One gen in the basement is bad, just rework basement perks to be more practical and have practical applications. Making some pallets more randomized is interesting and would make windows of opportunity more viable. No 1 killer should be equal to 1 survivor in any scenario, the killer should always be stronger. Not a guaranteed win, but stronger for sure by much and have a huge advantage. Maybe rework the gen kick, make it regress quicker as well.

    I think a basement gen or at least a dead room would make the game harder for survivors this is one reason why The Game is such a killer oriented map is there is one gen that's absolutely dangerous to do. Was watching Scottjund and Monto all night trying to figure out how to be better at killing and its about predicting survivor behavior as a whole part of it is understanding loop pathways in buildings and cutting them off, and figuring when they will go for certain gens or saving survivor. Like it's hard to play any killer that has mobility issues, simply due to map control.

    I agree, dead end yeh, basement nah cause that is too camp strong. Maybe two dead end gens?
  • The issue is lack of objectives. What flowers is there to smell? Both sides try to win, survivors have 6 objectives, killers have 12. While the killer is trying to get one objective, three survivors are working on half of their objectives still. 
  • @Dabrownman1812 I see what your saying but if I'm tryna pump fake the killer I don't wanna burn my sprint doing so... @DeadByFlashlight ya I think this iOS more a PS4 issue limited key options although we don't use a few buttons I don't think...

    Too many people rely on sprint burst, dead hard is much better lol, sprint burst is a beginner friendly but dead hard is great, goes over trapper traps and it gives you a psuedo vacuum pallet effect which is always safe. Gauranteed pallet or predictable sprint burst? Lol also, you could walk and put pallet down. As long as you aren't still I think right? I could be wrong since I don't use selfcare
  • Kinda your fault as the option to self care leaves when you run, just run, dont stay still and slam down. But still, an alternate button would help as people will forget or get messed up in the heat of the moment.
  • Milo said:

    I don't get it ...

    The buttons override the option to throw pallets at times, like vaulting or picking up a survivor can get mixed up.
  • Her sword seems longer than her lunge to me, not sure
  • Selfcare getting nerfed indirectly with possible longer heal times
  • Eveline said:
    Nope. I don't like it because it doesn't appeal to me to be the villain and it's kinda lonely.

    Didn't find it hard at all. When I played both of them I had more trouble getting to that rank as a survivor even tho I played survivor more. I love how people just assume things. Especially the same one that got offended by my posts and keep witch hunting trying to provoke me.
    Getting to Rank 1 as Killer is much harder these days than it was in the past. Most of all for us on PS4, Survivors didn’t know what the hell they were doing. Now, they do. I always knew it was just a matter of time. Survivors on PS4 know the Loops, know the maps, know the Gen locations and totem spawns, have all the best perks. Game has changed for us on PS4 Eveline. I invite you to try Killer to Rank 1 again. 
    The influx of noobs from the feeplay is a big help to some killers. 
  • One gen in the basement is bad, just rework basement perks to be more practical and have practical applications. Making some pallets more randomized is interesting and would make windows of opportunity more viable. No 1 killer should be equal to 1 survivor in any scenario, the killer should always be stronger. Not a guaranteed win, but stronger for sure by much and have a huge advantage. Maybe rework the gen kick, make it regress quicker as well.
  • Nothing wrong with jungle gyms and stuff, the issue is how much gets done in the time. Maybe seperate ranked and unranked and tweak ranked, more objectives 
  • You guys don't understand, so let me let ya'll know how it works. When you click survivor, you're the fourth character in ed, edd, and eddy. If you play as killer, you're the white girl in black poles in tiny white hole and when the heartbeat starts in the lobby you're opening your a$$ and the survivors are closing the door to give you a pounding because they are the expandables and you're gonna look beat up and deflated like an expendable condom. 
  • Chi said:

    Ahh okay, one more reason to hate going against her! :D

    A good amount of counters against her. 
  • Chi said:

    It is hard to tell if the Spirit is vaulting or phase walking near windows because I don't see a vault animation...

    Yeh, for mind games
  • ShyN3ko said:

    @Dabrownman1812 schrieb:

    Imagine old tinkerer on the spirit, super fast charge and recharge time, would be onpar with nurse which >would be cool with her quick load midchase sprints with good recharge time. 

    It would be rly strong and funny, too.
    I think it will be more interesting, if you can buff killers ability with perks.
    Funfact: I played the old traper with the old tinkerer.It was rly funny.
    And sry for my bad english.

    Don't apologize yo. And yeah, it seems cool. Some more perks need a rework or buffs. What do you like better, old tinkerer or new?
  • Word, I try to stay away from sprint burst and selfcare. Dead hard is better anyway and can act as a psuedo vacuum for pallets and always be safe. I run spine chill, dead hard, wake up, windows of opportunity.
  • CoolAKn said:

    @Dabrownman1812 said:
    No you seem to not understand. It is hard mode, it is not made to make the game better or easier. It is supposed to give you a disadvantage. That is the point. Do not compare no mither to killers or perks that need buffs. It is made specifically for you to receive a minus at the match to make the game as difficult for you as possible while in reason with a perk since there isn't a hard mode option. Peeps wanted a hard mode and a ranged killer. Got both in that patch. 

    You don't seem to understand either, so I'm not going to bother trying anymore.

    No, let's not since dead hard literally isn't supposed to provide and advantage or be good as it is hard mode. If you don't get it then idk
  • ShyN3ko said:

    The old Tinkerer was a rly good Perk.
    And yes, the instachainsaw was strong.
    Rly strong.
    But this Perk was rly funny, because he buffed the Killers ability.
    And we need more Perks, like this.

    Example:
    Killer______|Perk__________________|Perk
    Pig Ambush + Save The Best For Last + Play With Your Food = Do you want play Flash in DbD?Here you go.

    Imagine old tinkerer on the spirit, super fast charge and recharge time, would be onpar with nurse which would be cool with her quick load midchase sprints with good recharge time. 
  • Lol word, I gotta run kindred three, been running wake up to help guide the team late game
  • CoolAKn said:

    @Dabrownman1812 said:
    CoolAKn said:

    @Dabrownman1812 said:

    Once again, fail to understand. It's hard mode, not supposed to be viable. Devs said this. Not supposed to be strong. Also, that's on you. Many people can make it to end game with no mither, you just don't seem cut out for it. 

    The point of the forum is to make suggestions to improve things. No Mither just doesn't make the cut as a good perk because it has too many cons and not enough pros. That's why several people are making suggestions, TO IMPROVE IT. If it's not meant to be viable, then they should just flat out remove it from the game, since you don't approve of any changes to it. Have fun with every player running the same meta perks, because they aren't allowed to improve on any other perks they could use, simply because "they're not meant to be viable."

    No mither itself is a different case. Supposed to not be viable. It's hard mode, for players who want the game to be harder. Devs pretty much said this. I gotta find it again but yes, it's the hard mode option since there isn't any. I would like perks to get changed, but no mither is different because it is the hard mode button.

    "Not all killers are meant to be viable," yet they just buffed a killer the community believes was the worst killer introduced. As long as they keep making the crappy killers better, shelve your "not meant to be viable" crap.

    No you seem to not understand. It is hard mode, it is not made to make the game better or easier. It is supposed to give you a disadvantage. That is the point. Do not compare no mither to killers or perks that need buffs. It is made specifically for you to receive a minus at the match to make the game as difficult for you as possible while in reason with a perk since there isn't a hard mode option. Peeps wanted a hard mode and a ranged killer. Got both in that patch. 
  • Since vacuum pallets are gone, dead hard can be a psuedo vacuum for the pallet and completely safe with timing
  • Wolf74 said:

    Simple rules to avoid getting dodged (PC):
    -Don't be the one that brings the 3rd item of the same typ.
    -Don't be the 3rd one in ninja outfit.
    -Don't use streamer tags in your name.
    -Don't use killer mocking nicknames
    -Don't use your clan tag.
    -Don't hide your steam profile to cover up your SWF.
    -Don't join a bunch of Ochido fan groups.
    -Don't join any DBD find teammates groups.

    Nothing is more beautiful than getting the full ebony off on a ps4 clan of 4
  • I was asking myself like why are they running into walls? But no, they can't help it at times with sloppy butcher. The frames drop at times at pallets, I would get stunned but get pushed onto the same side of the survivor and I know that's bs, I would let the survivor go. 
  • @DeadByFlashlight Sorry I was supposed to add in my response that it's not lag really it's more like a heavy framerate drop. Lag usually involves the game teleporting things around because of bad connection not making it freeze completely at times. 
    Thanks, the frame rate drop makes sense, it's horrible, it makes me run into stuff or some people I hit to run into stuff and get bs downs. I hope the optimization patch helps. Thanks guys!
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