A reasonable nerf to self care

1. Have a penalty of 25% for each swf member. If you’re in a team of 4 you self heal 100% slower. This penalty would stack...aka Sloppy Butcher, Thanatophobia, and Coulrophobia would be ideal for killers. Solo survivors don’t need to worry about this penalty. 

2. You must heal yourself in one sitting. If you’re 85% done and the killer spots you and you have to run, too bad you have to start all over. I think this is what makes self care annoying for killers. I love this perk and it SHOULD be in the game (especially for solos) but it is not fair that you, as the killer, chase prey only for them to go into a jungle gym and pallet loop healing a little at a time so by the time you get a good shot at them it’s too late (and now not only did you lose time but you lost a hook/mori.) 

Comments

  • Selfcare getting nerfed indirectly with possible longer heal times
  • @pemberley said:
    1. Have a penalty of 25% for each swf member. If you’re in a team of 4 you self heal 100% slower. This penalty would stack...aka Sloppy Butcher, Thanatophobia, and Coulrophobia would be ideal for killers. Solo survivors don’t need to worry about this penalty. 

    1. You must heal yourself in one sitting. If you’re 85% done and the killer spots you and you have to run, too bad you have to start all over. I think this is what makes self care annoying for killers. I love this perk and it SHOULD be in the game (especially for solos) but it is not fair that you, as the killer, chase prey only for them to go into a jungle gym and pallet loop healing a little at a time so by the time you get a good shot at them it’s too late (and now not only did you lose time but you lost a hook/mori.) 
    1. Sigh

    2. They did try it but they said like the healing got weird when someone else was healing then you started healing with SC