DaWeezerd
DaWeezerd
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- Username
- DaWeezerd
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Comments
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@JimboMason said:
"AAAAH YOU CANT USE DS IT OP"
"NERF DS"
"BUFF DS IT WEAK"
"DELETE THIS PERK"
"DIS GAME SUKKS"
"I CANT PLAY DIS GAEM ANYMORE"
"DIS KILLER OP"
shut up and cry me a river, we already know that this game desperately needs fixing, we really don't need another person complaining, cause it's just outright annoying
and no, it won't change how the devs work with their game, its almost been 5 years and look at how many things still need changing or tweaking
edit: this post is to poke fun at the negatives of the forums, not to be serious, and you can criticize my pose for being hypocritical if you want
Don't forget the "WAAH DC PENALTY SUKS" <- More of a recent thing but applies here
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@Deon_1 said:
we should be able to D/C twice a day before the timer hits 30 minutes ; any longer than 30 minutes is nuts . is this a casual game or not ?
This is a competitive game... NOT a casual game
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@Sluzzy said:
No, survivor is. Try playing against unpredictable and uncounterable hitboxes, aura perks, all slowdown perks, watching your team on their belly at 5 gens. That is almost every match too. Please don't tell me killer isn't good to play. Killer needs to be much harder than what it is.
You must be at rank 20 lmao
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@TGB said:
And the queue times certainly reflect the high demand for the role......
Whether it's the hatred of basically every map in the game, from maps where every tile is LT, double LT, or cabin, or maps where there's probably actually 40+ windows, or maps where every gen is totally safe and inside a house, 2nd floor or basement... i.e. MAPS that just feel like an auto-loss...
Or games that are going fine, struggle on both sides, then BAM, all of a sudden everyone escapes. Guess they had a key, maybe even found it in a chest...
And god forbid simply going against good Survivors, rather than Survivors that run into you all game because they don't know what a terror radius is... And feeling the sheer helplessness of an actual 4v1 video game...
It's just not fun anymore...
And don't say something like, "Take a break," or, "Then play something else."
These types of responses don't properly bring attention to the game's legitimate issues. Because like I said, the fact that Killer queues are instant 24 hours a day really speaks volumes. In a game where you need 4 times as many Survivors, but there are always enough to instantly fill a lobby...
Please just... stop... being dumb with this game...
Take a break or play something else is pretty much the appropriate response
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2445701#Comment_2445701
Flashlights aren’t strong anyway so I don’t see why you need to change your build around them. Keys do need a full on change though
How would you change keys? Also keep in mind that there is an achievement that requires all 4 survivors to escape through hatch.
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@juicypit said:
Guys are they going to turn dc penalty off any time soon ? today i tryed to play killer, every match lagged hard and kicked me after 1 minute more less, giving me dc penalty, after 3, 5-minutes ones, i got a 15 minutes penalty, because the server are not working propely..
when i played survivor i wont have that bug, but 1 match on 3 happen that the match just stops like as the killer DC, but it happen while in chase, or when he was moving or even winning, so i think its not only me, many people are just getting kicked out and taking penaltyes, pls turn off while you fix this. dbd as killer its unplayable now
How about we DON’T turn off the penalty? People will abuse no penalty to dc against killers they don’t like or maps they don’t like
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@Jejune said:
Instead of every survivor having 3 hook stages, entire team would have 12 hook stages. For first 8 hooks nobody dies and people hooked afterwards simply die.
Gen speed would be reduced by 20% at the beginning of the game and would increase by 5% ever hook for first 4 hooks. Meaning after 4 hooks gen speed is normal. After 8th hook every hook increases gen speed by 5%.
This would eliminate camping since one person can be on hook for up to 9 hook stages. To discourage tunneling when you hook the same person in a row gen speed would increase (stackable).
Tell me why this wouldn't work.
Someone has suggested this before and everyone knows it won’t work and just create more problems. The current hook system works fine
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@Apollos said:
Imo keys are fine as is. There isn't much more you can do without making them totally useless and indistinguishable from maps.
Only two kinds of keys are able to open hatch and they need a charge to be able to work. More often than not, keys actually work against players when they open chests and find a broken key without add-ons instead of a useful item. It's general knowledge as survivor too that bringing a key puts a target on your back for anyone playing killer, so most are less inclined to bring one without a challenge to complete or a plan in mind.
Because the changes being asked for usually have little to nothing to do with key itself or its add-ons, I think it's more reasonable to take another look at hatch. I think the best compromise would be to make hatch spawn only after 2 kills have been made. On top of that, this means that at least 3 gens would have to be complete before it could appear. If the survivors are lucky and/or coordinated enough, they could force a tie using key at most.
I like how people keep forgetting the 4 man hatch escape achievement exists
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@loopsahoy said:
What used to be a wonderful way to introduce a new killer while fixing any bugs after the chapteris Now a form of cheap advertisement that discriminates 3 4ths of the community. For 3 weeks , pc only ( which I hate about ptb ) get to enjoy the new killer , while switch , ps4 and Xbox do not get to enjoy it and sit around on the old version. They really only fix the killers a few months after they release . This is the 20th ptb of the game as we speak! That's 60 weeks! A year and 2 and a half months worth of ptbs. Damn . The downside to this is players only have estimated 35 -45 days left of tome , whereas before they would have a lot more. I think if ptbs are cancelled and the content comes to live when it is revealed( when the ptb would be there previously), bhvr will get 4 times the feedback, 4 times the bug reports , and 4 times the suggestions, and everybody gets to enjoy the new killer. The ptb is mostly outdated .
The PTB is outdated? That's a first for a complaint
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lmao
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Pallets are finally working as intended, no more robbing survivors when they drop the pallet
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@Katzengott said:
What is the reason?
How can i adjust my build, like bringing Franklins against 4 items, bringing a hook offering against potential sabo toolboxes, Lightborn against multiple flashlights or unequip my hex perk when 1 brings a map, if survs are able to equip or change their item last second?
I propose they have to choose their items in the pre-lobby and can’t switch in the pre-game lobby
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It shouldn’t be a hex perk imo, it should just be a regular perk
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@Alphasoul05 said:
He's like a BDSM killer with chains, sends you to be I dunno, probably tortured with his Mori, that gives you the "Seeker of Pleasure" when you escape with the cube, and also says he came when you open his box. Why would they stop? It's funny, it's unique, and of all the toxic things in this game the fact people complain about something silly like this? That's the real sad part here.
Still kinda funny that the first killer to talk and this is what he says, though.
Actually Plague is the first killer to speak, then it was Trickster and now Pinhead
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@CornHub said:
Come on now, doesn't this community get accused enough of being called manchildren? It's a line from the movie & after watching them it's entirely out of character for Pinhead to be making jokes. He's a priest for goodnesses sake.
You opened this thread,
so I came!
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@miketheratguy said:
I'm fine with this content. Pinhead is pretty major as far as horror icons go, and it seems that over the last couple of months most people have been complaining that there was too MUCH content. People complained about the map, people complained about the perks, people complained about the appearance of the characters, people complained about the Nemesis being too OP, people complained about the Nemesis being weak, people complained about the zombies, people complained about the performance (this last one at least holds universal weight).
Then there was the 5 year anniversary event. People complained about the familiarity of the event, people complained about the lack of survivor cakes, people complained about survivors playing too hard, people complained about the killers playing too hard, people complained about other players disconnecting, people complained about the lack of a disconnect penalty, people complained about the possibility of bringing the disconnect penalty back, people complained about the ranks being messed up, people complained about the need for a better ranking system, people complained that it was too hard to get crowns, people complained that the crowns didn't look different enough, people complained that the crowns couldn't be worn by licensed characters, people complained that the crowns were worthless, people complained that the crown event was an arbitrary predetermined lie, people complained that the bloodhunt event wasn't enough, people complained that the bloodhunt event was too exhausting, people complained that they were being urged to play the game too much, people complained that they needed a break but couldn't take one, people complained that cakes were being hoarded and not shared, people complained that the Saw sale immediately after the event was lame, people complained that the pig mask was stupid, people complained that they were getting the Game map too much. Then came the buildup to today's new content and people complained all month about that, on top of the regular daily complaints about everyone being cheap, unfair, overpowered, and needing nerfs.
I think it's perfectly fine that they cool their jets with the new content a little and take this time to maybe look into other aspects of the game. Isn't that what most people wanted?
Bruh that Pig mask DOES look stupid ngl
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I would have been so disappointed if they used the Hellraiser III Pinhead
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@CornHub said:
Too many people were being selfish last week & I was barely seeing any cakes being used near the end of the event, but this time around there's even more of a reason to use cakes since the profit will be even greater. Please, think of the community & cough up the confectioneries.
*Hoards cakes even harder*
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@Triadequinaxor said:
I would like to see original killers and survivors. I hate this "i cant make customizations for a license because i need to takes things up with corporate. its so boring, bill, freddy and myers might never get a customization ever. im all up for original character designs.
So you basically just want to play Fashion by Daylight?
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2432483#Comment_2432483
It's the best idea that's never getting implemented.
Boy I'm gonna make you search for me for the next 45 mins if hatch gets removed
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@SMitchell8 said:
https://us.v-cdn.net/6030815/uploads/9SUKFF79OZKN/20210812-165926.jpg
Thoughts?
Probably wrong 😅
Looked like Medusa to me
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@GenJockeyNance said:
To be honest, I do hope it isn't Springtrap. The games itself are fine, I played them years ago (my younger sister was a much bigger fan, I was just a casual player) but that fandom is really one that does not need to cross over to this community.
Agreed, there are way better licenses that are out there
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/W5HA3NDHLPWH/schermopname-2832-29.png
So it IS different.
Ever consider it could be teasing a map rework?
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What would be the final straw for me? If they added a FNAF chapter.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2400978#Comment_2400978
Survivors unhooking their friends doesn't need to be prevented. Killers just need to stop expecting kills to be free.
https://forum.deadbydaylight.com/en/discussion/comment/2400813#Comment_2400813
So there were two attempts? Both in 2016?
Doesn't matter what year they took place, the developers have stated they won't try to punish camping with mechanics after those 2 failed attempts they instead are making perks to incentivize not camping and going after people who aren't hooked yet.
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@Hex_Ignored said:
The problem with keys lies in the hatch spawn. Hatch should only appear once all 5 gens are done OR if only 1 survivor is left
The problem with hatch spawning with only ONE survivor remaining is that it makes getting the 4 man hatch achievement impossible also applies for having keys removed
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@Sunbreaker7 said:
I have not seen Trickster, Hillbilly, and Nurse in ages. I mostly just see people playing either Trapper, Clown, Blight, Mayers, Leatherface, or Nemesis.
Naturally, Nurse is a rare sight and has always been due to her annoyingly hard ability to master that should already see a major workover to let everyone enjoy playing her instead of high-skilled Nurse mains, I think.
Hillbilly really is not a bad killer, but ever since his debuff update, everyone seemed to stay away from playing him even though he operates just like before, only with not being able to spam his chainsaw anymore, which was never an issue in the first place. Anyway, people just seemed to have forgotten this Killer for some reason, including myself, but I do enjoy playing him.
Trickster needs no explanation. He just sucks, always has. And despite his recent buff, he still performs terribly in red ranks against skilled survivors who understand the game to a point where he is being constantly T-bagged and bullied for how easy he is to avoid in a chase. No wonder everyone stays away from playing him, not even I dare to play Trickster even for laugh and giggles simply because he is just not fun to play as. No hard feelings for any Trickster mains out there. More power to you if you enjoy playing him.
What Killers you have not seen in your matches for a long time, and what Killers you do often tend to see? Let's discuss.
Twins and Spirit are pretty rare for me, so when I do get them in a match I only have a sliver of an idea how to play against them.
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@BingBongMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2397196#Comment_2397196
Well they have to fix SOMETHING, and fixing something in a game as complicated as this all but guarantees you'll have to modify something else to accommodate.
Just because other things have to be modified to compensate doesn't mean they shouldn't do it.
Slowing down gen repair speed DEFINITELY isn't the way to go; repairing gens is already boring as it is, it would just make survivors not want to play due to spending mins just repairing 1 gen.
I suggest finding piles of scrap and carrying it to gens as an alternative. Then figure out how to slow it down from there, so that survivors aren't sitting in one spot repairing a gen and actually have a risk of being found by the killer and being chased leading to both sides having fun.
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Deleting my own comment
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@Professor_Fizz said:
This isn't a vault, but I got a hit through the banister in the main hall of RPD yesterday. They were going for the pallet and I hit them straight through a solid object. Amazing hit detection.
Another reason to avoid RPD KEKW
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@AshInTheTallGrass said:
I always assumed that a survivor waving their arms on the hook meant, "Somebody come get me because no one is!"
Then I recently heard others say it meant, "The Killer is camping." And those people were usually the ones who had been playing DBD from the beginning.
So what do you think it means when you see it?
Getting in some exercise
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I actually played against a Blight who may have had aimbot (which I think gives you the most range on a lunge consistently) but my friends and I didn't record the game so we have no proof. sad days
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2338030#Comment_2338030
Nah it's not.
It's perfectly fine for; when there's only one remaining survivor, or when all the gens are repaired.
But when there are still gens to be repaired, the hatch is worse then the old Mori's for bypassing objectives.
The killer is still patrolling gens, so what chance to they have when survivors with a key randomly stumble across the hatch and decide to end the game early? It's essentially forcing the killer to DC, same result.
Additionally it causes survivors to screw each other over. I've been on my first hook stage, and seen the auras of the other survivors vanish down into nothing on the other side of the map, when the killer wasn't even camping. Nice work guys.
Hatch is fine; killer getting 3k is essentially a "killer victory", last guy hopping in hatch really isn't a problem regardless of how bad they did.
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I like Deathslinger tbh, actually kinda fun trying to dodge his shots. Also like playing against Pyramid Head.
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@dadadadadada said:
The game is not build for new player the grind is a lot even for experience player who swich platform.
The amount of dlc + the price of the base game is kinda a turn off specially when you know the amount of bug the game has compare to the number of fixed.
Gotta mention the game can easily crash on pc