DaWeezerd
DaWeezerd
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- DaWeezerd
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@GrimoireWeiss said:
https://forum.deadbydaylight.com/en/discussion/comment/2505219#Comment_2505219
How do you know it's "another objective" when you don't even know what the perk does? It might be like some useless hexes and have such a mediocre effect like "while this boon is active, all survivors have a 10% healing speed bonus" that the killer can just ignore.
Then it would be pointless to run the boon in the first place...We can only assume that it will be strong.
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@EntitySpawn said:
So boon totems, hexs for the survivors... why is this so bad?
1.like hex perks for killer these are usually the strongest perks in the game (although alot of killer ones suck) this is likely to be the same for survivors, does that mean same level as DH and DS? Stronger?
2. Killer has to find these and cleanse them, another objective for the killer and one for them to track. So not only do you have to manage survivors, gens, hooks, pallets and loops but now possible search for a strong perk.
3. Survivors place the boon totem on a dull totem, this means a survivor can place a boon totem in one corner of the map after they do the gen there, this means the killer has no reason to go there and likely not to ever see it.
4. Being that a strong perk can be hidden way out of the way and providing more objectives for killer this will hurt slow mobility killers even more than high mobility.
All of these downsides for killer and I haven't even mentioned theres 4 survivors, these perks will likely counter killer ones or speed up the game even more. Itll be a sad day for killer mains in October
Welp, looks like I'm a survivor main come October.
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Now they just need to remove that gimmicky 360 crap then we all good. It ain't cool when I get dizzy cause I don't wanna miss.
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@BrodieDBD said:
I keep getting disconnected from my matches for a network connection error and getting banned from matchmaking because of it. It's been happening since the bug fix patch so clearly it's something to do with the game, not my PC or internet.
Here's something that helps: install Windows 10. You're welcome.
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@Pirate said:
https://forum.deadbydaylight.com/en/discussion/comment/2505593#Comment_2505593
nice solution, lets put it in the queue of BHVR things to do: this should be done around by the year 2054
EVERYONE who doesnt see a problem is just using it himself/herself and is to afraid to loosing an advantage.
Okay, if they make that update take a while what's stopping them from not implementing YOUR idea anytime soon?
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SBMM is fine. I don't want "red" rank/grade/whatever idgaf sending me back into "green" because they wanted to derank and stomp noobs
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@Leachy_Jr said:
If you're looking for advice on slinger please be careful on who you watch for tips, tricks and perk builds
Please:
Don't run tinkerer on slinger for the love of god. It's not worth
ESPECIALLY do NOT run tinkerer on slinger WITH MONITOR AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Monitor is good for weak slinger maps such as badham or lerys, but gets screwed by spine chill, SWF and is a wasted perk slot on a good map for him. It is nowhere near his best perk so do not treat it that way
Ruin undying is meh on him, Ruin pop is much better
NOED is unironically great on him
Don't use shadowborn unless you want to get addicted, you have been warned
Insta firing around corners does not work against good players who will take loops wider to have more dodging options. It is a great strat against weaker players just don't get in the habit of it unless you know you will hit the shot.
Prison chain is highly overrated, it gives you 0.233 seconds more assuming the chain is burning and the survivor is resisting. Use bayshores cigar/tobacco instead to help against predroppers
Reload/missed shot cool down add ons are addictive but carry his macro hard. If you want to learn how to control his 1v4 use 0 add ons unless you're having a bad day or memeing
He is NOT a good totem defender
Lethal is probably his 2nd best perk
No corrupt = instant lose
Ok advice over, I just wanted to vent after seeing 2 content creators unironically using tinkerer on slinger when they could be using Lethal, Save or anything else. You will lose with how map dependant he is if you don't have the right perks.
A good MMR build is Pop, Lethal, Save and Corrupt. Replace Pop with BBQ if you're getting baby survivors.
Have been running Pop and NOED on my boy. Also been running BBQ
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@SweetTerror said:
Yeah there's clearly something legal going on behind the scenes as to why the lines were pulled. BHVR is at the whim of any character that is licensed, case in point: Stranger Things. Netflix is pulling the content come November. Now I don't know if those that own the rights to Pinhead didn't appreciate the meme jokes or not, but something clearly ruffled their feathers. Which is sad because he's the only killer that speaks, and what made him more terrifying was watching him tell the survivor that he's going to rip their soul apart!
Hopefully we'll get the lines back at some point. But right now the SBMM has me playing a wait and see approach because I rarely play killer as it is, and the killer matches that I've played since the MMR was turned back on have been nothing but a sweatfest, which has kept me from playing killer.
He's not the only killer that speaks: Plague, Trickster and Nemesis all speak too. Now, if you meant the only ENGLISH speaking killer, then yes the only one.
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@soulfire22 said:
im out, im actually out. its over. i dont care if wahh wahhh qq get over it, "killer mechanics" its so boring its to the point people actually que up for a match and legit cannot play they just get downed and camped to death. its killing this game and my friends refuse to play anymore.
'kay bye
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@Schardon said:
I'm wondering why there are no survivor challenges like that.
Idk...something like "Escape the trial without touching a gen and totems for the first 3 minutes of the game".
Would be kinda funny. :D
Cause devs are survivor biased
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NOED on my face camping Bubba 😏 and Franklin's for that extra salt
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The last 5 Ghostface matches I played
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@vacaman said:
Sad to see, i hope they decide to pull the heads off their asses and finally make MMR public or revert to the old pip system, what we have is going to make many old players leave.
Bye won’t even miss you when the game gets in a healthier state due to sbmm
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@LinkOfSerevillon said:
Any word on cross-progression for switch? I know BHVR loves to use the cop-out that "see? this is why we cant communicate timelines, because people get mad when we dont deliver!".
For one part yes, a little but I think I can speak for many when I say that I am more frustrated when you say nothing and just try to ignore the question. I would rather have communication saying, "yeah so its not going to be ready, may have to wait" as soon as you become aware that it will not arrive at the ETA you gave than just have nothing at all.
So yes, I think people will be upset if you set a date and fail to meet it, but I think I prefer that than playing a childish game of "well since you get mad when we cant complete promises I wont make them anymore".
That rant aside, has there been any news on the state of cross progression to switch? I tried to do some research to no avail. Are they trying to hope people forget about it?
Bruh pretty sure they forgot about current gen consoles and hoping console players move to next gen
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@dweetmain said:
Is the key a item that gives fun to both the survivor and killer or changes how you play the game positively or makes the game funner?
In my eyes no.the gameplay is if I random find the hatch on the floor u win killer sad or if I'm part of a group we can ignore the objective and just screw the killer.game play wise it's add-ons and general use does not make gameplay fun.the same way people hate wall hacking wraith is literally the Same gameplay as blood amber key.
And on the killer side it changes how they play in the worse way.its puts them in instant death mode tunneling the key guy and even then someone can grab it so there not even having fun.
I'm not saying take away hatch I feel when one survivor is left and there's like 3 gens left you can throw them a bone but in the world where the nerfed mori's and even said they would eliminate them as a offering keys should be sent to the twilight zone along with mori's.
What are your thoughts? Be civil 🤣 BYE
Also, they plan on making moris and keys earnable in a trial, not completely throw them to the void
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@dweetmain said:
Is the key a item that gives fun to both the survivor and killer or changes how you play the game positively or makes the game funner?
In my eyes no.the gameplay is if I random find the hatch on the floor u win killer sad or if I'm part of a group we can ignore the objective and just screw the killer.game play wise it's add-ons and general use does not make gameplay fun.the same way people hate wall hacking wraith is literally the Same gameplay as blood amber key.
And on the killer side it changes how they play in the worse way.its puts them in instant death mode tunneling the key guy and even then someone can grab it so there not even having fun.
I'm not saying take away hatch I feel when one survivor is left and there's like 3 gens left you can throw them a bone but in the world where the nerfed mori's and even said they would eliminate them as a offering keys should be sent to the twilight zone along with mori's.
What are your thoughts? Be civil 🤣 BYE
Can't remove keys when the 4 man hatch escape achievement is a thing
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2488917#Comment_2488917
It won't go down because I keep winning.
The matches have been frustrating, infuriating and downright miserable, but I've still won.
Except on Blight, the one game I actually managed to play with him.
So what you’re telling us is that SBMM is working as intended? Great! Play more chill if you don’t want to face your skill level every match.
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@UnluckyDucky said:
How often is it to see Rank 1 Killers using obvious cheats?
I've been plagued all day by some player known as "Tonight We F###", and they're really ruining my games. They've played as both survivor and killer and basically I see their character glitching all over the map, instantly finishing gens, and instantly opening gates--as survivor. Then as killer is basically being able to see everyones aura 24/7, being able to spam their basic attack--like literally I saw him hit me on hook 10times within a second--and also just teleporting all over the map. I've encountered him multiple times and know everyone else in game with me reported him, but its been several hours of gameplay and hes still in here, just... kinda making the game crappy.
How often are cheaters anyway in this game? I've heard there are the obvious cheaters, like this one, and then the more subtle stuff like having an extra % of speed during sprint burst or being able to fast vault no matter what angle you approach a window.
Unfortunately if you don’t have video evidence he won’t get punished, you’ll have to record him doing that to get bhvr to do something
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@PanicSquid said:
Oni was a Samurai. He has training and actual combat experience. I think Oni could win without the blood fury.
Not just training, but he also likely killed THOUSANDS of people in his lore, pretty scary opponent in a duel.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2486668#Comment_2486668
Well answer me this:
1) I have an active RBT on my head
2) I have no interest in looking in boxes
3) Hatch hasn't spawned
How can I possibly survive in this scenario? Where is the counterplay?
If you're not interested in disarming the trap then you deserve to die from it, what else can I say? That's just embarrassing dude.
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@Yords said:
I would still play the game, but it would be like drinking warm water.
More like licking water off a warm toilet seat
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@CashelP14 said:
If they've seriously removed this then it's quite dumb imo.
A lot of people would rather mess around with flashlights than do gens so all your doing is making more people do gens. Even killers who run Lightborn just make survivors who want to not do gens, do gens.
This and removing pallet reverses are really removing the fun things survivors can do. Just leaving gens.
Dude reverse pallet stuns and flashlight locker saves are dumb. Good riddance. Now they just need to remove 360s and put improved movement back into the game and we gucci.
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@TheArbiter said:
https://forum.deadbydaylight.com/en/discussion/comment/2477871#Comment_2477871
But he could've just waited for them to appear in the shrine.
Those perks would probably take a year to even be put in the perk pool and even longer to appear in the shrine since BHVR doesn't put the newer perks added by new chapters until a decent amount of the year goes by
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@Sonzaishinai said:
If it's less then 2 hours you can refund it in steam
You can't refund dlc on Steam, only the base games if your playtime is under 2 hours
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Wat?
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@TacitusKilgore said:
Title. Im sure we've all noticed the pretty stark increase in the amount of exceptionally toxic wraiths, hard tunelling, bm'ing repeatedly, face camping, etc etc. Just all around being huge jerks. But why is this? Wraiths used to be one of the chillest killers in this game, before his recent rework. I could always trust a wraith to make sure everybody had fun while still trying their best to win, it was great. But recent wraiths just don't do that, they try REALLY hard to make sure nobody but them has fun and seemingly profit off the misery of others. What happened to wraith players? What made them suddenly so hostile and mean to other players?
I have a theory: all the survivor mains who hate playing against Wraith are using him to face camp and tunnel in the hopes that he’ll get nerfed
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/2472365#Comment_2472365
Its obvious you didnt read ######### i wrote then. This isnt complaining about "waaah its too hard". Youre generalizing the people who are against this way too much. "I" alone am not part of "the problem". Neither are the people who agree with me. The problem is that no matter what you do as an experienced player you are going to go against significantly less skilled players and lose just because theyre bringing the most unfair add-ons and perk combos to guarantee their win. Now, there's nothing wrong with this in general. Some people want to win the game more than others. That's fine. But there's a point to where what you bring is playing on ez mode. And anyone can bring it whenever they want. And the concern is that eventually people are going to just hit a plateau of people just playing ez mode against each other. And it isn't "oh just dont play that way and you wont get there" because you have to go out of your way to lose an uncertain amount of matches to get out of that mmr. You have to essentially shoot yourself in the foot to dodge another bullet. You are literally being punished just for playing the game and being good at it.
Long story short, comment crying over people using perks, move along nothing to see here.
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Spirit is fine, she just forces you to play differently which is totally fine.
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@MissQueen said:
How do i change this discussion from general to bug?
You'll likely have to put in a ticket to have it changed
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@BrodieDBD said:
I don't want to be lowering my MMR when I go into games with the intention of just messing around. By messing around I mean just going for flashlight saves, different techs etc. Due to the way DBD is designed, I don't have the incentive to tryhard and escape all my matches, and because I play solo 90% of the time you never know how good your teammates are going to be either.
If I'm in a mood to try my best to get all the gens done and help everyone escape, I will play SBMM mode. However if I just want to chill and have some fun with the killer, I don't want my MMR to be changed by those matches, because I am playing much more risky and likely to get killed.
Here's an answer: how about no?
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@LegionMainsRCute said:
Every survivor has a favourite killer to go against either because of how they play, how easy they are to win against or just simply how weird they can sometimes play.
Personally I like going against Legion's because a good percentage are unable to not hold down M1 making them swing at literally anything, pallets, grass, bugs, termites.
I like playing against a Deathslinger, Spirit and Nurse since they all force me to play differently which makes the game much more enjoyable to me
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2462687#Comment_2462687
https://forum.deadbydaylight.com/en/discussion/comment/2462677#Comment_2462677
i hate midwich and rpd as killer, hawkins being hit or miss depending on who im playing, and lerys is an "i dont mind" as killer but survivor i dislike all of them.
i just want to be able to see grass but the game dictates i must stay indoors :(
Relevant IRL.
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@Phasmamain said:
I’ve been getting Hawkins and RPD non stop recently and I’m not happy about. Counting the days until Hawkins is no more
Hawkins likely has a higher chance of being rolled due to the map leaving with the license or people bringing their lab badges.
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@FeelsBadMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2462837#Comment_2462837
Thats not how you spell shirtless Doc!
That's an odd way of spelling shirtless Myers...
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@Junylar said:
The only way to remove tunneling is to make survivors share hook states or something, the only way to remove camping is to remove the hook mechanic completely. These changes are so dramatic for DbD they will probably never happen, because the devs can't fix the "Iron Will on the ground" bug for more than 3 years I think. Some things are just too complicated for those who work on the game, so the only change you can expect is endless new cosmetics and visual reworks, and occasional new maps with hideous level design.
Shared hooks is a bad idea and has been stated MANY times before. Killers will get no kills and 4ks would be impossible. It's a really bad idea. Glad you aren't on their balance team.
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@JacksonWise said:
For me, they are more RNG than pig boxes. Sometimes they harass survivors in loops or block narrow hallways and give me free hits. Other times they run indefinitely into a tree in the corner of the map (I don't have much experience playing against Nemesis yet).
Anyone know if devs intend to improve their AI in the future?
Do certain add-ons like increased detection range make their AI better or worse?
I hate them. They're free gen pressure
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@Mineguy said:
We have so many different perks and after you reach rank 8 you only see the same perks over and over again just because they are the meta. This game needs a Perk cooldown mechanism.
You use a Perk and this perk is blocked for the the next 4 rounds.
This ain't it chief.
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@stormy_ said:
wow .. this forum .. care only about killers not survivors
me at noobs lobby ( rate 16-19) not even red rank or any thing .. we keep losing as survivors ... almost every game
today is bad day ..? or maybe killers with red rank come with account ?
Bruh if you hardstuck at rank 16 you haven't learned how to play the game
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/275930/what-if-we-have-6-gens-to-do-instead-of-5
Gen speeds are not the issue, gen splits are.
Punish gen splitting. Make the game detect how many survivors are on seperate gens. If 3 survivors are on 3 generators, give them a 15% slowdown(same as 2 survivors working on 1 gen). It would slow gens from 80 seconds to nearly 100 seconds.
This makes a 2/1 split the new optimal strategy, the 2/1 split has always been the most fun strategy. Its fast enough to combat a tunneling killer if needed, but slow enough for killers to dedicate a bit longer to chase without being forced to give up a chase that was almost going to end.
Discordance would like to know your location.
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2460315#Comment_2460315
It happens a lot if you stumble these type of killers. most killers wanna enjoy the game and show their skill in chases, which is the way this game should be played. if said killer wants to stand still after his only down, fine, but let him suffer some punishments for it.
We’re still trying to punish camping? Lmao, bruh bhvr isn’t gonna penalize camping or tunneling they’ll just make more perks that incentivize chasing some else
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@FIzzbin said:
Killer is not hard. It's why we need the DC penalty removed. If they play sweaty like that then we should be allowed to dc out of the game. Same with Killer main. If it's a bully SWF, you should be able to DC without penalty. Let DCs regulate the toxic play.
This again? DC penalty is NEEDED because people will dc against killers or maps they don’t like WITHOUT penalty. Just stop with these “remove dc penalty” comments and posts, it’s too abusable.
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@konchok said:
Bubba is a broken character. Like he's not overly powerful, but he's oppressive when it comes to saves. If the devs were to take my suggestion it would be to have it so his chainsaw does one state of damage. Basically a built in speed limiter. Now, he would need major changes to keep him viable. But that's fine, I want Bubba to be strong, but I want there to be good counterplay even within your ranks to a bubba camping a survivor.
The best counter to camping will ALWAYS be to go do gens, feels like a pseudo-punishment for Bubba camping just do gens it’s not that hard
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2461018#Comment_2461018
I've tried Identity. Saying camping is an issue there would be underestimating. Literally every single killer there camps due to how the game is balanced. The game itself is a clone of DbD of ~2017, they copied everything, but while DbD evolved since then, Identity remained the same. So they still have 60 second timer for both hook states combined (dbd has 120 seconds), while the maps are huge, and the gens take the same 80 seconds. With camping it's so easy to win there so that there is no point in not camping. What is more funny, is that everyone keeps complaining about camping in DbD, even though it can be encountered only in low ranks and even then it happens maybe every third game at most, but in Identity every killer camps without exceptions in every rank, and the game's community seems to be 100% tolerant to it.
Which means camping isn’t a problem lmao
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@PhantomChimera said:
I just had another survivor use it to to no avail. I know many say it is one of the best perks however I can't think of the last time someone successfully escaped me after using it. If the killer uses something that causes the exhausted effect it is completely useless.
Maybe it is because I generally get survivors in the green and purple ranks. Are red ranks that much better at using it and escaping a chase?
Cause it's funny to see killer mains complain about it on the forums
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@H1GHLVND3R said:
I guess that question was opened many times, but i just wonder, why devs cant make MM for solo and for party? What sense in playing vs discord premade? Its a legit WallHack, which makes game senseless and almost impossible to win. I dont rly understand why not add comms to the game then? why toxic premades should have ultra advantage over solo players?
Ur opinion?
I'd much prefer not hearing little kids screaming the n word over mics in solo queue, thank you.
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@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/276005/so-where-did-the-nerf-spirit-threads-go
In my personal case, don´t see much spirits nowadays. But spirit still the killer I hate the most. She still needs a nerf propperly, not dependable on Iron Will. That was not an adequate nerf.
Spirit is fine, sounds just need to be fixed and we all good
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2457593#Comment_2457593
Dude a injure survivor make no sound XD i dont know what game you play but the sound are bug right why do you think you see less spirit
Bruh I hear injured survivors just fine, the only ones I don't hear are the ones using Iron Will. Though I'm sure you can't hear injured survivors cause you probably blasted your ears to oblivion with loud music.
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@T103 said:
Ok, so we have killer’s like Blight, Nurse, Spirit and maybe a few others that can keep up currently when in the right hands, what happens if we increase the time to complete a gen?
Those aforementioned killers will be nearly impossible to play against, that doesn’t sound like fun to me.
Ah, key words: Right hands. Not everyone is Otzdarva when it comes to playing those 3
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@bibibib8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2457252#Comment_2457252
What noise the sound are bug
Bruh get a compatible headset sounds aren't even bugged y'all just using headphones from 2008
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Yes