DaS_only
DaS_only
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- DaS_only
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Comments
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Boring cosmetic imo. All her cosmetics are boring.. The whole charakter is boring to me, really nothing special.
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It's a boring and unfun experience even without prayer beads. I hate to play against spirit. Your chasing skill doesn't matter anymore, it's all about beeing lucky enough to have iron will equipped and hoping that DbD sound is screwing her. That's it. Lame and boring.
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I want the old dailys back with the rewards of 120k etc
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@PalletOrWhat said:
https://forum.deadbydaylight.com/en/discussion/comment/592075#Comment_592075
That's not true. You can get amazing skins (e.g. imo the best nurse skin) with shards. I really appreciate that we can use our play time to get fantastic cosmetics.
Don't agree here. The best skins imo are only auric cells and usually mediocre skins with shards. The only time u can get good skins with shards is when they do that event before a new DLC drops.
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Totally, yes. But I want a compensation for that like in the first grind cutoff because this grind is even worse and even more frustrating
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@NiteN_⑨ said:
Give small game the totem counter
Will just keep the gap between solo and swf cuz swf don't need to waste a perk slot for that information
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The only people who are against this are noob killer trying to get the ez kills at the end against solos.
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@xChrisx said:
Tomorrow
Do you know the time aswell? Please add the time zone for less confusion.
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@KillermainBTWm8 said:
No I want tiers to be removed actually.
This. Devs need to remove tiers finally, the grind isn't healthy anymore.
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I would have said ebony moris, or insta heals or keys.... But I guess I will say noed, nothing is more unfun than that.
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#########? I don't want to grind even more
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/589834#Comment_589834
I know it hurts to hear the truth sometimes, but you're probably getting paired with fellow survivors on your skill level bud.
So you are saying majority of red ranks are actually good players? Good job, u lost every reason I should ever read a post of you again lol
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@KillermainBTWm8 said:
It's kinda hard when people don't know how to give up chase and then you run them for 5 gens and you just safety pip cause you couldn't do anything else so nah.
Devs added pip points for that scenario. U get gen pips when u 5 gen run a killer. No clue what u talk about honestly.
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Can we please stop touching survivor perks to nerf them? Since MoM we don't have busted survivor perks anymore. Swf is the only issue here, not adrenalin.
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@CoffengMin said:
ive done the same with killer (only facecamp and tunnel) and let me tell you its just as easy to pip or safepip, while also geting around 20k bp and 3k most games so id like campers and tunnelers to be low rank all the time
Yeah, this should not get you black pips. Would then reduce the amount of killers in red ranks and then reduce the q times aswell. Win win in both sides.
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@FrenziedRoach said:
Don't make it too hard, you'll chase away the people who love getting their participation ribbons.
Hopefully are ironical with the participation trophies lol
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/589645#Comment_589645
That can't be farther from the truth.
Pipping "too easily" is literally the lowest on the list of reasons why solo queue is frustrating. Actually it's not even on the list because it isn't true.
Post your rank and maybe then you'll have an argument going.
It is, it allows pototates to be at Red ranks. It's simple and logical.
Unless u want to make the claim that potatoes are allowed to be in red ranks. Do u want to make that claim?
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@TheBean said:
yeah make it harder for people to pip on survivors.. just push away more of the survivors from wanting to play.
GGs
The easy piping is what frustrates others in solo Q and pushes them away aswell.
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@Shaped said:
So you are being toxic just to prove something? There are other ways to do it you know.
I tried to get some realistic scenarios. But please, if you know a better way tell me
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Thought you would say gengrabber build with prayer beads.
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Imagine you put a killer with 5k+ hours experience into a lobby against some random solo survivors who are mediocre at best while using the strongest killer in the game. Yeah, really good example.
Just watch Marth88s depip squad dominating nurses.
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@martin27 said:
No they don't need to nerf anything, nerfing isn't the answer to every problem. i will say that the reporting system could be better and bans need to be harsher
This is actually not a nerf a at all but a QoL change.
Killer standing on one are for let's say 60 seconds -> body collision is removed like myers and trapped survivors can get out of the hostage situation. Simple.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/587475#Comment_587475
Typically with DS you've already used Sprint Burst by the time it's used.
Nope, locker bait to use your DS is normal. Sprint can be saved to use after DS
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@Judgement said:
It’s an exhaustion perk for the sole purpose of preventing the combination of it with Sprint Burst or other speed perks and getting insane distance.
If it wasn’t an exhaustion perk, you’d be essentially invulnerable when you’re in a locker because you can stun and go straight into a 150% speed sprint outta there while the Killer’s still recovering.
Well same can happen with DS, yet DS doesn't cause exhaustion.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/76516/tunneling
No to all of it. Tuneling is a way for weaker killers to gain map pressure. How about a reward for not tunneling?
And then u get an omegablink Nurse with ebony mori camping from the distance charged up and immediately downs and moris you.
I get what you try to say, it's need sometimes. But it gets to much abused by others just to have an ez game
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Not gonna lie, some people have some heavy double standards. BBQ&C showing up just twice in the shrine and is otherwise locked behind a DLC paywall is fine and not pay2win. But paying for bloodpoints which only reduces the grind is pay2win? Doesn't make sense at all
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And why exactly? People who play a lot already have everything they want and could basically use the strongest ######### the whole time
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@Awakey said:
But... Why? It's twelve seconds. Just stick around. There are bigger issues to deal with than cutting an extra TWELVE SECONDS off your death.
12 seconds per match. Considering u play not only 1 match per day it's gonna be a lot if wasted time after many matches.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/587121#Comment_587121
He said 30 hours recent so I'm guessing he dropped it for half a year or so and then picked up back up. OP ran into him 30 hours after he restarted.
But after 30 hours u ain't gonna be rank 19. U would have already past rank 10
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@Orion said:
That's not rank hacking, that's just people not playing for a long time. If and when I play killer again, I will also be low rank, despite having a ton of experience.
The argument could be made for taking into account playtime as an additional matchmaking measurement, but what you described isn't indicative of hacking.
No I checked his steam profile, he had like 30-ish hours recent DbD activity and nearly no survivor achievements which means he is a killer main hacking his rank.
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Testing out how far people are willing to pay so they can maybe raise the price in the future for all cosmetics.
Jk, probably licence issues
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@Seanzu said:
Lmao, hyperbole at it's best.
He's talking about how they "do mobile games". Which is laughable, it's not uncommon for western companies to partner with Chinese companies to help their games sell in that region as there's a lot more regulations on chinese game, just like how NetEase partnered with blizzard for a Chinese localisation of WoW, you know that SUPER popular mobile game, World of Warcraft? oh and that other popular mobile game Overwatch.
Considering Dead by Daylight is coming to mobile it might be appropriate for them to partner with a Chinese company to better their roll out & translations & online infrastructure.
but sure, netease do mobile games omegalul.
What a 4head video.
From all members of this forum is it always the funniest to read YOUR posts. Really, it's funny that YOU call others 4head.
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@Peanits said:
Thanks for the feedback. These are, more or less, what we've noticed as well. Most of these are being worked on in some capacity, or at the very least the game is now designed with them in mind. When we make new mechanics, perks, and powers, for example, we try to make them as intuitive as possible so they're easy to pick up and learn from both sides.
The trickiest one on the list is camping and tunneling. The issue is that there is a right time for it (camping in particular), so you can't have a blanket punishment for doing so. This is why even the emblem score for camping only takes effect under the condition that no other survivor is nearby.
We'll see what we can do to make it a little more 'friendly' for new players. With how much the game has grown over the years, it can be a little overwhelming at first.
How about making conditions for tunneling:
For example tunneling someone to death while 5 gens and ruin is still up should be punished in some way while tunneling someone 4 survivors alive and 2 or less gens up not.
And for camping: I know it was tested before and failed. But I think u need to do it different. The timer should go slower when no survivor is around x meters the hook and the killer is camping. In case the killer is camping but the survivors are swarming and hook bombing the timer should go at the same speed. This could also work around kindred basekit because u could make the color of the hook state bar different when it goes slower. This information can be used for solos so they can know the killer is camping without leaving the gen.
What do you think @Peanits?
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U watched the video or not?
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There where some games using this DRM solution with steam, they removed it later on but and the performance was much better. That's why I asked.
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@MonsterInMyMind said:
https://forum.deadbydaylight.com/en/discussion/comment/586169#Comment_586169
Do you not understand what the word means? if so i can understand that but its a homophobic slur.
Oh this f word. Sorry, though the other f word followed by an "u". The standard f word everyone is using nowadays lol
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Whats so bad about the F word?
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@TheGorgon said:
It affects the consumption rate of the item.
So it's basically like the addons which adds charge?
@Peanits why does this addon exists? Wouldn't it be better to remove/rework it so we have less stuff on the bloodweb?
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@FishFry247 said:
https://forum.deadbydaylight.com/en/discussion/comment/580795#Comment_580795
As a killer with about 800 hours I can tell when a survivor stops running and hits a sprint burst, Trust me I can tell. I'll try to get some recordings on it happening. because it is (80% of the time) noticeable.
Both things (sprint control and the current exploit) are working the same way: quickly release the sprint button and press it again and your sprint burst activates. There is no way from a killers perspective to know what exactly the survivor did. Only the survivor himself knows what exactly he did
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/584123#Comment_584123
That is the case. You grab them because they're still in the interaction on your screen, but they already let go on their end. The game can't grab them because they weren't on the generator on their end so it switches to a swing instead.
@Peanits but that doesn't make sense for me for 2 reason:
1) as killer I'm the host, so l couldn't care less about lateny in that case
2) it was never an issue before the spirit update. Since spirit u get so often robbed by the game denying you grab, it's really frustating. And with Nurse u get double fatigue. Never an issue before, but since spirit it is. So I think the devs made some changes in the code regarding this, or its just simply a bug
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Nurse base is fine. Her addons are what makes her broken.
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I mean, what else you want to do? There is a limit imo and they are kinda close to reach it
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Can you guys please remove these metal things sticking out of broken metal fences (springwood)? It's really annoying to bump into that as billy, the hitbox doesn't let you to curve around.
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When someone us getting chased: 99 it BUT stay nearby so when the chased survivors passes u can be ready to open. If someone is already downed/hooked then 99 it for sure, because EGC timer isn't in survivors favour
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/582811#Comment_582811
I literally have no words. Please go and re-read the post.
"He has now refunded the game."
What is this supposed to mean then?
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The size isn't the only issue. To many bamboo making it hard to track, to much junk making it difficult for Huntress doing long shots. Not enough pallets for survivors forcing them to be more stealthy (annoying and boring for the killer aswell)
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/582807#Comment_582807
Both. The anti-cheat catches as many as it can, and then we manually deal with the ones that get through. Reports help a great deal with the latter part.
Sounds efficient, I like that. Do you noticed and increase/decrease of cheaters over the time? Hopefully a decrease and hopefully not because the cheaters got better tools not to be detected but you guys have better tools to make them afraid to even try.
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Get out, there is the door ->
On a serious note: please no.
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It's most likely not gonna change a killers mind who really wants to target someone. But it would be good for killer who COULD tunnel but decide to be nice
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@Peanits said:
There are certain things I would say should not be changed. Something like the wraith's bell is pretty safe; it doesn't matter what it looks like, as long as he's dinging it, you know what's going on. Same goes for a chainsaw; as long as they raise it above their head and start revving it, you know what's happening.
But something like a bear trap needs to be easily identifiable. You wouldn't want to have ones that look different because one might blend better than the other, and then you end up in a pay to win scenario.
It would definitely be neat, but my concern would just be how selective it would be. I can only think of a handful of killers that could actually work with that (wraith, hillbilly, huntress, clown), and that would leave the rest of the roster behind.
For the hillbilly head part: It's not as easy as it seems. Since his head is disfigured and attached to his shoulder, separating the head from the body isn't as simple you might think. Separating the two would cause a lot of cosmetics not to line up. If you were to compare the Hallowed Blight cosmetic with the default one, you'll notice that they flow seamlessly together: There is not spot where you can cut it off and say "This is the head, that is the body." And even assuming that there was, you would end up with a sharp edge if you were to mix and match outfits since they were not designed to blend together like that.
Agreeing with you, but I think it's still worth to give cosmetics for Billy etc, it's just one of the few things a killer can see while playing.
About billys head part: wouldn't be the easy solution to make certain cosmetics just tide together as they are now and only future cosmetics will be separate? Would also solve the issue why bunny Feng cosmetic isn't possible right now.
Btw, bhvr should really think about custom moris. A lot of people are willing to pay money for that, should be a good way for bhvr to earn money besides cosmetics