DaS_only
DaS_only
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@DrDeepwound said:
devs have tested things like this and stated that survivors abused it even during testing and "they camped the hooks to stop killer from being able to do anything"
sorry but survivors camp hooks as much as killers, according to devs tests.
And what did prevent the killer to chase them? Furthermore, what did prevent the devs to add requirements: only pauses when no survivors are around X meters.
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/573557#Comment_573557
You can call it a "waste" while you're getting "wasted" by Prayer Beads enough to make a topic about it @_@
Not every match is against prayer beads. And in those matches not against prayer beads it's a complete waste of perk for my playstyle. Also it's a bad design by default.
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@BBQnDemogorgon said:
I like his idea of 100 second gens with longer hook states a lot.
I already prefer to leave hooks 100% alone and just go for 3 separate hooks per person.
Longer games + camping dead
But it's boring. Noone wants to hold M1 longer and noone wants to sit on a hook doing nothing longer. Second objective is the best solution
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It's probably coming from all the "new killer mains" who use 3+ blinks or omegablink to compensate their lack of skill. And this is pissing of survivors. Cuz real killer mains who mastered Nurse usually don't use those addons. At least not additional blink addons.
This my theory.
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@Rizzo said:
When i first started playing this game, in June 2016, i thought that hitting people on the hook would've killed them faster :^)
Tooooxic lol
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It took me quite long to realize that Freddy sees your aura in dream world. I was always confused how I got found and thought they have all wallhacks lol
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@sonic4life86 said:
Make killers op and survivors weak cause that’s how a horror game should be
Good luck finding players who want to play survivor then. Noone likes to play where losing is already determined by choosing a specific role.
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@[Deleted User] said:
From my experience as playing against Ghost Face, I struggle to reveal him even out in the open, yet when one tries to go behind cover, half the time I can still reveal him even when he's behind a wall.
Maybe latency is making it iffy, I don't know. I just know it's woefully inconsistent on two fronts. I can't reveal him when I should and I can reveal him when I shouldn't be able to.
Exactly the case for me. Clean view, center of my screen = not revealed. But behind cover where it shouldn't work he's revealed immediately. Hell, sometimes im not even trying to reveal him so I won't give out my position but it happens anyway. Very inconsistent.
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@Kilmeran said:
I'm sitting here scratching my head. Some people claim they can't reveal him as a survivor, and yet get revealed near instantly when playing him as a killer.
The two don't make sense together when taken as a statement made by a single person (as has been made repeatedly). I'd have to wonder if the issue isn't somewhere between the keyboard/controller and the chair.
Or a bug. Simple. But nice try.
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@Peanits said:
Just dropping by to clarify; a generator actually takes 80 seconds for a single person to power, not 60 seconds. I'll also drop this here for the sake of conversation.
https://us.v-cdn.net/6030815/uploads/016/VSZZGYDNBD21.jpg
And now I'll go back to lurking and see what kind of suggestions everyone has.
But that's the average for solo and swf right?
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@NoShinyPony said:
Sorry, all 5 ideas aren't good. This feels more like "how can the last survivor can get a guaranteed survival".
The only problem I see with the EGC is when the exit gates spawn very close to each other.
Not gonna lie, but on THE GAME map they are always the furthest away and against a mobility killer like spirit u can only just open it when u immediately risk to start opening it while the killer is still on your side but heading towards the other gate. It's nearly impossible on other maps with close gates. Sometimes you can trick the killer by opening gate till one red light is on and immediately go to the other gate. But killer rarely fall for that.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/574174#Comment_574174
Do you play on console, by chance?
Why does it matter in the first place?
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@KaoMinerva said:
https://forum.deadbydaylight.com/en/discussion/comment/573233#Comment_573233
Nothing is wrong with Omegablink or blinks. Just either get better or accept nurse is just more dangerous under those circumstances. Stop trying to cry your way into nerfs
Then pls don't cry about 4 men swf using key, insta heals and burning offerings like haddonfield or preschool with balanced landing. Just... Deal With it.
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Also make him less annoying and fix the fps drops. Most unfun killer to go against rn.
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@Orion said:
Base Nurse is balanced. If you lose to base Nurse you're just worse than the person playing her, period.
Agreeing here. The addons are the issue with Nurse, it's really breaking the balance. I really can't await addon reworks. I have the most fun playing against base Nurse, the chases and mindgames feel totally fair. But when additional blinks and crap like that gets involved it's really unfun, frustating and unbalanced.
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/73783/ghostface-is-a-frustrating-killer
Do you want more counterplay? Do you want that when you look at the other side of the map you take away the power? Do you want the gens to repair themselves? Do you want that automatically when the game starts, the killers die automatically?
You want everything easy and it should not be like that, put on "Object of Obsession" and learn to play. Sufficient counterplay has that killer so that it nerf it even more.
I think you have some serious issues mate. Get yourself checked by a professional, I can't and don't want to discuss with you.
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@[Deleted User] said:
Spine Chill is so underestimated perk - use it.
Just to counter prayer beads? Waste imo
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Any statement from the devs or mods? @Peanits
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Terrible design. But not gonna lie, the best way to get salt. Sometimes u know in the lobby that those survivors bully killers. So basement Bubba is a great punishment lol
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/572697#Comment_572697
If only you guys did this when the game came out, so that way I'd still have my Legacy you've yet to restore.
I don't think they will ever restore it, hopefully they will show me otherwise for all the poor guys who lost their progress. I feel sorry for you, how many pieces you lost?
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@Visionmaker said:
https://forum.deadbydaylight.com/en/discussion/comment/572883#Comment_572883
Also MYC is a pretty good counter to DS too because it encourages you to go for the savior, and discourages the savior from healing the injured survivor.
If you're good, you get a hook. If you're bad, you get an easy slug and then a hook after 60s.
Not really a counter but more like a motivation to ignore the unhooked guy.
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@Iceman said:
The devs can touch prayer beads bracelet under the circumstance that all other killers be made viable for the higher ranks.
What has one thing to do with others? Prayer beads shouldn't be a compensation for weak killer lol
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@ceridwen309 said:
Nothing is stored locally. The save files and game files are saved to the servers.
So having backups is useless anyway right? Okay then, going to delete everything then. Thanks for fast reply.
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@Boosted_Dwight said:
Balanced Landing for sure. The passive is just too good, it's was my crutch perk for a good 3 months.
Only because of terrible map design. Balanced landing is either broken on maps like haddonfield or useless on maps like shelterwoods.
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It would be cool if they kept the old Freddy in the game. A mechanic like Legion, having different characters. But instead of different genders you would have Freddy 1.0 and freddy rework to switch between them. I personally liked the old Freddy playstyle. He wasn't strong in high ranks but after rank reset he was really fun. Even without perks and add-ons.
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@Seanzu said:
Why? Getting P3 on freddy isn't a chore, you could 3 Blink nurse all the points you needed to max him????
Maybe combined with achievements having Freddy adept and all others related to him?
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That's not in the hands of the devs, they need to get permission from the licence holder. But since Freddy has the normal prestige cosmetics it might be quite easy to get permission. It's basically just the blood but a different texture.
Idk if legacy would be the right thing. Something different would be more interesting imo.
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Honestly sometimes I feel really bad destroying survivors with some decent addons. Good to know that some real gamers taking a challenge still exist. Thought only casuals are playing DbD nowadays cuz I get flamed after every match. But I like salt tho, not that it's bothering me lol
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Dead hard for sure. And MAYBE with dedicated servers it will become much more stronger and can not only used ahead to correct a greedy misjudged loop to vault/drop a pallet (which is already a very strong tool in the right hands) but also can be used reactively to dodge a swing. Currently you can't cuz the killer is the host and when u try to dead hard immediately when u hear/see him swinging it's to late. Even doing it at the same time doesn't work. U get exhausted but still downed immediately.
Balanced landing on certain maps (haddonfield for example) is the only perk which can outclass dead hard because it creates some real infinites.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/572420#Comment_572420
You said survivor is just a skin. That is why I said that.
Well a lot of perks are garbage and the shrine exists as alternative aswell. That's why I said only skins. But I see where u come from.
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@Shaped said:
You forgot perks.
But killers bring in perks aswell, so it's no difference here. The missing power is actually the big difference
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@ScottJund said:
I completely agree it is balanced and don't want the perk touched.
That being said, I've complained about being DS'd 4 times in a match before because I didn't even tunnel. In fact, I played so well I downed people so fast their counters were still active and I got DS'd by not tunneling. That was annoying.
I can see where u coming from because EXACTLY this happens to me aswell quite often. But see it from that perspective: u r already dominating the ######### out of them, whats gonna DS change? Not much.
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Just gamble, unless u can clearly see a trap. Also, some traps are always at the same place, for example around the killer shack. Other than that, nothing you can really do during a chase. Since getting hit will get you downed always you just have to hope that there is no trap at the loop.
One more tip: when the Trapper is not breaking a save pallet, he will try to force you to run to other side of the loop. Usually this means there is a trap, so don't hug the wall of the loop.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/570862#Comment_570862
The low quality texture issue (as in, it's only loading the distant low detail textures, never loading the higher detail textures when you get closer) issue is a bug. It is being looked into. As for low quality textures (generators, lockers, etc.), we are going to be reviewing them over time and updating them. We mentioned this briefly in the 3rd Anniversary stream. We want to make sure that the thing you're going to be interacting with often- the things on every map- have higher quality textures and models.
How about letting players choose between high and low resolution texture packs?
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Keep in mind that only 25% of the community earned more than 1 million bloodpoints. So only 25% or less are active players. If you take this you can basically, say that around 40% of the ACTIVE players reached at least rank 10
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It's really ridiculous how far people go just to destroy a match for others. That's not only holding hostage but also teaming with the opponents.
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U can't compare them directly. Ruin is helpful for early game when u don't apply much pressure and PGTW is string mid-late game when u snowballing. Both are good in what they do. I use both.
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/569518#Comment_569518
Not completely accurate. I should be in the top 60, I don't show up.
Is your profile public or private? Might be the reason of private profiles.
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@snowflake102 said:
Also I'm burned out with this game due to all of the dcs and salt I get from this game. Also it's not fun anymore with all of the dcs.
Salt is actually one big part keeping playing lol. Nothing tasts better than a victory seasoning with salt
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Not even once. And honestly, it's better to have perk beeing useless like now than a perk beeing insane op like it used to be. Rip old MoM, noone will miss you.
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If grind is the only (or biggest) reason why you still keep playing a game, then I'm sorry to say that you waste your free time for nothing. Having fun PLAYING the actual game, the matches is what should keep you playing.
Imo the grind is ridiculous. It's on a level which is driving my friends away to not even start. They say like "oh man till I'm even able to have all perks and be actually able to go into a real competitor with my opponents does take to long. No thanks, there are better games with huge grind"
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Do you know in what hell wraith mains were living back then? I mean, it's still really hardcore to play wraith in red ranks. But least you can catch some people and pay back all the teabagging and BMing from 2016 and 2017 lol
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/567513#Comment_567513
Because the killer also did a lot. More so, in fact, than any individual survivor. Killers also have single-use add-ons, as opposed to survivors who just need to escape with their items to keep their add-ons.
Are you against that change?
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U can download the .apk file and it's obb file outside of the Google play store. It's your only option.
Here a link with everything you need: https://mobilemodegaming.com/2019/07/05/download-dead-by-daylight-mobile-beta-apkobb-file/
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@Kilmeran said:
https://forum.deadbydaylight.com/en/discussion/comment/567699#Comment_567699
@KillermainBTWm8 It wasn't just the number of DLCs to buy, it was the sheer amount of grinding, on top of the asinine RNG, to hopefully get the needed perks for decent builds, that stopped my own friends and family from buying the game after trying a free weekend on Steam.
They have zero interest in grinding the RNG mess, especially with de-ranking being such an issue and having to go against Vet players before they even have a decent basic build. If they wanted a grind at that level of grind, there are better games out there. If they wanted to get dumped into a pool with Vets and chewed apart, there are also better games out there.
Looking at this from a distance really opens they eyes how mental the concept is. As someone who played since release u don't feel the grind that insane. But it's already to much for me. So I can just imagine and don't blame new people who just don't want to play because of this. Imo bhvr is doing a big mistake by not addressing the grind.
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@SpacingLlamas said:
I don't see any harm being done if people got refunded with whatever in-game currency they used to buy it with.
Of course and obviously not real money.
Yeah, bhvr basically still has the money of the customer.
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@TKTK said:
It's funny, killer is frustrating to alot of people at the high ranks yet alot of people will say nerf something about certain killers that make it less frustrating, it's just a funny observation. IMO i'd say things like this are a necessary evil to keep toxic swf from toying with killers with there insta heals, keys and dumb map rng.
I'm playing solo 99% of all the time so your assumption doesn't affect. Furthermore, I would love some changes to insta heals, keys and moris. These are all frustating and overpowered things destroying the balance of a match.
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@NMCKE said:
Then wouldn't female survivors be meta because they always have a smaller body? What about Male survivors?
Females survivors are already meta, easier to hide. Now, guess why people complain more about Blendette than Adam or tap
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@Neprašheart said:
It doesn't need any downside, that's simply how it has been meant to be designed and implemented.
If you're having any prob. with that, then you should watch the environment more carefully. The grass, the plants, the crows, (...), all of those are indicators of her position.
Okay, let's rework it, but allow Rin to be able to walk through walls then.
U do realize it was released different than it is now right?
Also, any decent spirit will avoid crows, grass and corn if possible. If not possible: well hoping to be lucky that the survivor has turned his camera at the wrong moment, cuz he can't watch 360 degree at the same time.
If you don't see why this addon is busted I can't help you out. Even some killer mains like zubatlel and Scott admitted it's busted. And they know what they are talking about.
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@[Deleted User] said:
I doubt they are masochistic enough to play another 100 games just to prove a point. Also as I mentioned before I'd like to see them play against well known good killers not just some random trash potatoes.
Try to arrange something, would be interesting to watch not gonna lie