DaS_only
DaS_only
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@toxicmegg said:
and connection errors oh my god it took me yesterday forever to play since every time i found a lobby i had the "no network connection" #########
Eac errors aswell (failed to validate host) annoying af when this happens after waiting in a 10+ minutes killer lobby q
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Ps4? No. PS4 AND PC and probably xbox aswell. But not really a suprise honestly. It's just getting exhausting now and is draining more and more motivation away to play.
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Yeah quite annoying. Many survivors are just trying to be a dick and want to waste your time after they got demolished.
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@Peanits said:
There is no summer event this year, sadly. The schedule is a little bit busy with all of the upcoming features and content. There will be a double bloodpoint event coming up in lieu of the summer event. We'll share the dates for it when we've got it locked down.
Just give us the cool cocktail generators and bbq hooks while running double bp. This is such a nobrainer ez pz work for you guys while satisfying us. What's so difficult about that?
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Yes. It's DbD and not your pc, everyone has it rn. Extremely bad update.
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@Usui said:
With all the nerfs to survivor that's just the state of the game. And more are on the way with the map "rebalancing"
Nerfs are more indirectly the reason. The nerfs are just forcing solos to be more efficient. No mememing, no trolling, no ######### around. Just straight up pumping the gens and hold M1 like a moron to stand a chance against idk omegablink nurses and spirits who are slaughtering your mates like rank 20s on the other side of the map.
The nerfs itself didn't make the game unfun. The results made it unfun (for solos at least).
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U can use ReShade instead. U can find it on ReShade.me, the instalation can be a bit tricky. But you are safe to use it, it's whitelisted on EACs homepage.
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@Mandy said:
I'd like to increase rituals in general. So have daily rituals, weekly rituals and a monthly ritual - all with varying degrees of difficulty, but would award a lot more BP.
I like that! @MandyTalk did you suggest that to the devs? We really need something refreshing and little less grind
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@John_Galt said:
Play perkless, use Perk Roulette, use the fun perks (unfortunately survivors only have two: Diversion and Head On), or as @Frosty suggested, don't try to play against killer, play against the other survivors (make sure they die before you do).
But yeah even these can only keep you entertained for a limited amount of time.
What a dick move. Killing your team mates on purpose... People like you are making the solo experience just frustating. I wish you would quit playing survivor. Just play killer.
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No. I already very dislike ash talking. I wish I could shut his ######### mouth, very annoying.
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@Milo said:
Head On. That's it.
Omg yes, this. I stopped playing survivor for a very long time because of how ######### boring it is, it's am M1 simulation with to many frustating aspects (mainly having potatoe team mates).
But since head on I just meme around, stun the killer as much as possible per match and have so much fun a laugh as I never did before playing survivor. That's the reason why I really want to make this perk even better and more fun. It's literally the only reason I play survivor again.
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Totem counter basekit. Don't compensation the gap with perks. It's band-aid fixing since 2016 but it seems that people are just not gonna learn from doing 3 years mistakes.
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"looking into it" doesn't mean anything when DbD devs say that. It just means they know it's bad.
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No.
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U probably just played against potatoes. Play against some decent survivors with difficult tracking and your 50 hours gets trashed into the bin as if you never played Nurse before.
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Because they mastered the angle and timing to do so. Just accept it. It's a skill very VERY few survivors can pull out, probably under 1%. I can't even pull it out every time and I have over 2k hours. And I saw that just a handful times happening before the recent vaulting change and not a single time afterwards.
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@AzdrubaelVect said:
https://forum.deadbydaylight.com/en/discussion/comment/604619#Comment_604619
a hit that cannot kill a survivor for some reason missing it is more punishing than missing a chainsaw that instadowns a survivor. "balanced"
Legion's whole feel is gone, he's basically a Plague now against highrank survivors.
He was a garbage designed killer to begin with. Now he's at least not the most stupid killer in the game.
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/604294#Comment_604294
Trut3lent suggested that awful nerf?! O.o
"awful" nerf? This is barely making a difference. Of 100 frenzy attacks I miss maybe 1-2 times. And both was my fault. It's fine. Now unskilled players need to get skill. Simple, good idea imo.
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@Pulsar said:
The answer to the question of, "Did I deserve this?" is usually no.
Why is it usually no?
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How about not nerfing them? Ever thought about that?
Btw, if you really want to nerf those 2 prepare your ass for more nurses and spirits. These 2 perks allow midtier killers to have a chance, so be glad about that because it gives you more variety to verse as survivor. Unless you enjoy to verse Nurse and spirit 24/7 at Red ranks.
Seriously, you are shooting in your own foot by nerfing that in the long run
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@ElusivePukka said:
Freddy gets 10 dream tokens with no placement slowdown for his snares. Giving clown two more bottles won't push him over any power level - he'll still be far below the Hag.
This. Freddy can just spam the ######### out of his snares and will get you ez in a loop
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@Ember_Hunter said:
https://forum.deadbydaylight.com/en/discussion/comment/603988#Comment_603988
*slightly, very slightly
Don't trust that. Myers Vanity mirror addon says "slightly" aswell but yet you are slow like #########.
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@Mandy said:
And what if a survivor is running around the hook being chased by the killer? Should it go on indefinitely?
I get that being camped is no fun, but there are perks such as Borrowed Time now that can help with this, plus a co-ordinated team effort for example. The biggest problem that I see with being camped is that the other survivors do not "punish" the killer by getting on and pumping out the gens.
And I'm saying this as someone who is hard camped very regularly :)
No, then the timer should go normally. Same concept with camping emblem change.
Also, to often survivors do pump gens and get killed by noed at the end. So what now? Pump gens or waste time doing totems during a camp scenario?
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@Ember_Hunter said:
Plus, it is only addon changes, so not worth it to activate PTB again just for addon changes.
It's not only addon changes, they said they will touch her basekit aswell
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@Onionthing said:
And what do you hope to accomplish by being told "Now?"
Telling the devs if it's good or bad. Like we did with the MoM leak. MoM got surprisingly fast changed.
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@Maelstrom10 said:
Flip flop is one of the most under used and most amazing perks in the game for people who hate being slugged. Paired with unbreakable/and/or/tenacity and possibly a toolbox - the killers never ever going to hook you.
I don't get why people don't comment on it more. People love unbreakable, but pass on the equivalent to a free infinite d strike against sluggers? Old d strike had it if your not the obsession it would activate at 45% wiggle. This perk gives you a Max of 45% wiggle. That equates to just under half the max distance a killer can walk with you on their back, or a slightly less efficient old dstrike. Paired with new dstrike and tenacity, you can bait the killer to leave you on the ground, wiggle away and get picked up and either shank them or just wiggle off.
Also Ash is just a cool survivor and he talks on the main menu screen. Get him if you like Ash, and the potential flip flop can have.
It's trash, unbreakable exists and is better.
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Both trash and unfun. Get myers if you haven't already. Or Leatherface for BBQ&C
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Maybe the devs can help you to get the DLCs for free (by removing them from your ps4 account). Try and ask them nicely :)
Pc has the upper hand in terms if everything. But first make sure your pc can even handle DbD. Running DbD on 60 fps is not an easy deal, not gonna lie.
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I think this effect should only happen when myers gets to t3 while he was stalking you, not when he stalked someone else.
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@Raptorrotas said:
PTB #1 - September 2016
The first Public Test Build took place between 20-23 September 2016 in preparation for Patch 1.1.2.
The main changes the Developers intended to test with this build:
- improved Matchmaking
- new mechanic:
- slowed-down the Entity progression on the Hook if the Killer remained within a certain proximity of it.
It was their first attempt to create and implement an anti-camping mechanic. Since the new Mechanic got abused too heavily by Survivors purposefully kiting the Killer around their hooked team mate, the Developers disabled the Mechanic again.
It didn't got abused, it was just simply wrong implemented. They forgot to make an exception: when survivors are withing x radius, the timer goes normal.
Same like the proximity penalty in the emblems.
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@SovererignKing said:
I find it fine. Whoever finds the hatch first, wins.
Though you have to look at less from an individual standpoint on the Survivor side. The Killer still beat your team. His/her reward is a high chance he’s going to get you too. You still have a low chance of getting out via hatch, even though technically your team lost. If him/her finds the hatch first, it should be next to impossible to get out. You had your chance with your team to do the Gens, you and your team failed. You then get another chance with the hatch, you can fail again. You get a third chance with the gates.
It’s a three part system where you survival chance gets more and more slim each failure. I find that fair that I have to fail twice before it becomes near certain death.
Such a wrong mindset, especially when we talk about 4 random solo survivors.
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@darktrix said:
Just take this advice - people who say it is easy to escape as a solo survivor are survivors you do not want to trust in a trail. They are happy to use other survivors as fodder by whatever means necessary.
This is so damn true here. Those survivors would never ever risk a safe in case they could get injured lol. I can't take players serious who say solo is ez pz.
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It's fine, this addon is stupid anyway
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@[Deleted User] said:
Latency is the biggest issue here. I your game DH worked but for the killer you were inside the hit detection zone and since killer is the host hit was registered. Let us hope dedicated servers will make DH better - for now it can be only used to prolong the loop of get to the pallet. It is better to use it earlier rather than when killer is humping your back.
They could easily make a workaround for that, so the detected hit gets canceled as long as DH was pressed early enough.
Same "cancel"-mechanic is existing in other p2p games and works just fine
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@Peanits I think people would be really interested to get at least that.
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@Pulsar said:
Honestly, this just shows that killers need buffs. If 4 survivors power far surpasses the killer's, then it might be time to change some things.
Or MAYBE this killer was just trash and got outskilled by the survivors???? Naaaah, impossible lol smh
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@Orion said:
Adrenaline, Decisive Strike, Borrowed Time, Lithe, Self-Care...
And you wonder why the killer is slightly pissed? I'm not saying his attitude is OK, but it didn't come out of nowhere.
What's about self-care? It's garbage nowadays lol
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@Theluckyboi said:
https://forum.deadbydaylight.com/en/discussion/comment/602170#Comment_602170
All you can do Is complain?
Imagine asking a question equals complaining. At least I can remember you now as professional 4head or troll and ignore you in the future.
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I used to think that the devs will manage all the bugs one day.. Well, here we are 3 years later
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@Orion said:
They will implement it once dedicated servers are up and running.
They said that so?
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@theArashi said:
Devs don't want to split the community.
If they invest a lot of work to implement crossplay and people will just opt out of it it will make it wasted effort.
That's the personal choice, this is actually the opposite of splitting the community. Also, this could allow more game modes when the playerbase increases
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/594983#Comment_594983
What they meant was the playerbase would be split and could be lower for those that opt out of cross play possibly creating longer queues if more of one side opts in other the other.
At best right now the devs could do a test with PC and Xbox primarily as Microsoft seem more open compared to Sony. This is to gather stats of how the games play out. It would need to be a test of many player skills and not a select few hand picked.
I personally don't think it would work out as well as some think. I could see the complaints increasing about balance and some may even quit feeling more disadvantaged.
Oh, well... It's a sacrifice for the better I guess lol, can't have both things at the same time
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NO MORE ADDITIONAL BLINKS
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@Mikeadatrix said:
https://forum.deadbydaylight.com/en/discussion/comment/599772#Comment_599772
You committed to the chase, deal with the consequences.
As survivor I committed to the chase? Geeg, I'm speechless here. I thought I heard everything in this Community but okay
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@Guiltron said:
Apparently missing a skill check or interacting with a clock is too hard for this guy.
Imagine u get chased for 4 gens. But reading all of my post is to hard for you.
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@Gcarrara said:
I like the Lullaby, it fits into the sleeping theme and adds to the unpredictability of where freddy is coming (if he's coming for you at all).
If i can ask, which part of it do you dislike? The volume? Or the fact that it loops endlessly? Or just the lullaby itself?
The endless looping. I got chased by a Freddy for 4 gens, I could have done the 5 gen run but I just had to stop and let him down and hook me to stop the lullaby. I really couldn't take it. The volume isn't the issue, and the lullaby itself it's not the issue (Huntress lullaby for example is fine for me, I like it). It's probably the very short loop making me crazy.
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@Peanits said:
https://forum.deadbydaylight.com/en/discussion/comment/581488#Comment_581488
We've definitely heard this one before. I wouldn't give it a concrete "no", but we aren't too keen on bringing back double exhaustion in a chase. It was intentionally paused while in a chase for various reasons, and having it come back would be a step backwards.
No it wouldn't, because survivors would have 1 less perkslot to fill with another meta perk. People could change that for adrenalin, iron will or whatever. It's a different story to have auto recovery in basekit or actually "waste" a perk slot for that
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@se05239 said:
Having anyone's exhaustion perk trigger twice (or more) in a chase was the very reason why exhaustion was changed to not go away while running.
It was broken as #########.
But now he is suggesting that another perk is needed for that, are you even reading? Using a whole perkslot for that would change the meta again. Less DS users, less adrenaline users.. In general less perks in the trial basically. Plus as said it would take over 1 minute. Chasing someone for so long is already very bad play from the kilker
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/598958#Comment_598958
As if making yet another thread crying about NOED isn't already bait.
No, not really. Just because a topic is heavily discussed doesn't mean it's bait. Noone said it's bait when we were complaint about old MoM and old DS, so same principle should be applied here aswell.
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@SlothGirly said:
https://forum.deadbydaylight.com/en/discussion/comment/598940#Comment_598940
@BeanieBoyBob I dont mean be a blendette, but just have some darker clothes, I know a few people who have stated, that they'll camp or tunnel those with bright cosmetics since "They're just asking to be caught"
I actually tunnel blendettes because they try to get an advantage and make the tracking even harder. No respect for those non skill players.