DaS_only
DaS_only
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@altruistic said:
https://forum.deadbydaylight.com/en/discussion/comment/621052#Comment_621052
You are correct. Here is that portion of the post :
https://us.v-cdn.net/6030815/uploads/119/02QZKP2XKNNY.jpeg
Survival Rate by Rank
This graph shows the average rate of survival per Survivor at any given rank, per platform. Please note: The data collected is using your rank afterthe match, so players who depipped from rank 1 down to rank 2 would appear as rank 2 for our purposes. This is likely the reason why you'll notice a large gap between the survival rate of rank 1 and rank 2: Players who survived were more likely to pip and maintain their rank, while those who died were more likely to depip and lose their rank.
This data was also collected between April 1st and April 7th, after the pipping thresholds were originally changed but before they were later tweaked to be more forgiving for Survivors. Because of that, the statistics at this rank are from a small sample size consisting solely of the best players that could maintain rank 1 with the strict pipping conditions.
Wasnt this wrong because they made a mistake of calculating rank 1 survival?
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@PhantomMask20763 said:
I'd say the ebony is the one that needs changing the most imo, green one generally isn't too bad and yellow one is normally situational. Insta heals do need some changing tho although I don't see them/ have much trouble with them too often. There was the idea a dev had a while back where you used the insta heal and it would gradually heal you over time instead of instantly, I thought that was pretty cool
Green is fine if the killer isn't a dickhead and tunnels the 1st survivors immediately after unhook to have the ez 3v1 situation early of the game.
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@Orion said:
Yes.
No? It's not listed on the sheet of bannable offenses as far as I know.
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@Alfred said:
You rush to the shop and buy some decent GPU?
The lazy one here telling others to buy new hardware. Just don't comment if you can't help.
To OP: yes, u can boost your fps by some tweaking (not bannable) but honestly I wouldnt use it and change to ultra because it looks like ######### (a lot of foliage and blurry mess). Just keep it on low and increase your resolution to 100%
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/620979#Comment_620979
Im not here to argue what swf has for free. If that was the case the devs need to bring VOIP ingame. Which is not gonna happen because it would turn the game into a verbal harrasement fest and break all immersion.
i simply want solo survivors to be ABLE to get the same information as a swf team would have, without breaking the game.
You have no clue how to balance this game. U shouldn't talk about balance if you don't want to balance the game overall and not only around solos or only swfs.
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Why do people want to keep the gap as big as possible between solo and swf?? Are people not getting it that the bigger the gap the bigger the unbalance is?
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/619932#Comment_619932
Okay since you can't imagine why it is to strong on your own here are 2 strong valid points.
- Having a totem counter in the HUD will garante 100% cleansing rate against NOED if the team knows how to cleanse totems. They will make sure all totems are cleansed on the last gen or camp the last totem and break it right after it activates. It is basically the equivelent of you as the killer seeing the timer on someone having DS or the progress bar of the last gen that activates adrenaline it is simply to strong. Since you hard counter perks with no effort.
- It will also make the survivors more efficient with their cleansing and searching for totems and not wasting time searching for totems that may or may not be there. making games even shorter than they already are (And last i checked the community wants something to stall the game not make it faster.)
swf has it for free, what now?
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@Karltastisk said:
https://forum.deadbydaylight.com/en/discussion/comment/619129#Comment_619129
You will not always know, But it will hjelp greatly. Just having it on the HUD is way to strong. This way you will get the information you need if you work for it. Not just for free.
Noooo, it's not to strong. Why the F are people saying it's to strong? Noone had a reasonable explanation, I always just see "it's to strong" but no valid points are shown.
Also swf has this information for free, what now? Want to take this information away from them? Good luck figuring something out lol
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@DocOctober said:
https://forum.deadbydaylight.com/en/discussion/comment/619089#Comment_619089
Aside from a handful of Perks (like old Déjà Vu or current Monstrous Shrine), there is never a consensus on what Perks are "garbage". I've seen many Survivors call Perks garbage that I run on a regular basis and for many others, anything that isn't meta is considered garbage as well.
I mean, if you don't see perks like calm spirit (which feels like showing up every month in the shrine) as garbage I don't feel like to continue to discuss with you (no hate tho, I'm just to lazy rn to even start this type of topic).
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Why do you ask this now, is there an upcoming PTB very soon which I'm not informed of?
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"facecamping with LF is fine, but please devs nerf survivors tbagging and FL clicking"
U can see some double standards of some people on daily bases on this forum
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Yes, to cut the grind in half.
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@Dreamnomad said:
No one should have to use macros to deal with wiggling or struggling in the first place. Any game that requires spamming a key is just bad design.
And here we are 3 years later of constantly mentioning this and asking the devs to change it.
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It's DbD, not your pc. It's happening to me aswell
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/619228#Comment_619228
What were you right about?
You're just accusing everyone of cheating using wraith bots to get legacy as your argument for it being "easy"
lmao.
Omg you just reminded me why I shouldn't discuss with you.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/618970#Comment_618970
Legacy is done with, get over it.
So u can't continue the discussion? Fine to me, shows I was right.
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And when are you going to know if all totems are destroyed if you haven't done the last one? Running around the map till you found all 5 broken totems?
Just put it into the HUD like the gens and this issue is fixed and never has to be picked up again in the future.
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@rina said:
They are not breaking anything. You can set keyboard or mouse macro without installing anything, just in your k/m settings.
Well how would you do that on a laptop? Sometimes there is no way around but to use software for macros.
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I asked eac back then via email and they said they don't care about those type of macros. So you should be fine.
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@DocOctober said:
You aren't forced to buy any of those Perks. Not every Shrine can contain meta Perks.
Yeah, but it would be less demotivating if not like most of the time the shrine garbage perks.
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Just don't do it in red ranks. Wait for rank reset. Not worth the effort since the changes.
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@Seanzu said:
https://forum.deadbydaylight.com/en/discussion/comment/618902#Comment_618902
because people have had a lot more time to max, a lot more events to max, a lot more offerings for bp to max, it isn't a challenge at all.
It was not a challenge back then either. U just had to be playing early, that's it. Especially with all the Wraith bots farming points.
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I doubt it, but would be cool.
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@Ember_Hunter said:
And with ace in a hole, prepare for Instaheals! This is a high impact perk tbh.
Haven't got a single insta heal out of ~300 looted boxes with plunderes and ace in the hole.
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Deliverance is a good anti camp perk, followed by a needed anti tunnel perk like DS when the killer actually hard camps since you can't give yourself bt. U just want an ez cheap kill. Don't camp, don't tunnel and slug. It's so simple but people still keep crying left and right about DS. When is this going to stop finally?? DS is fine.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/618592#Comment_618592
The first one does, very clearly. Less "setup" time means using it more reliably during a chase. If you are using it outside of a chase (attempting a save with it, escaping the basement, etc), those 3 seconds dont matter at all.
Devs, obviously. Head On is the best example of them wanting to force a certain playstyle on a perk. It has a setup time, so that you cant just jump into a locker instantly and use it during a chase. It causes exhaustion, not because it gives you haste, but because they didnt want you to combine it with other exhaustion perks because stun + haste is similar to stacking two exhaustion perks together (old BL + SB combo).
No, u could also hop into a locker outside of a chase but need a fast activation for a save or while you where sneaking.
Show me where the devs said that instead of trying to think into the devs head who designed that perk.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/617950#Comment_617950
Thats kinda the point.
- Its not meant to be used mid chase (reliably at least).
- Its not meant to give distance difference.
You are trying to make use of a perk meant to be an "ambush" perk into a chase extender. Thats like saying Spine Chill's numbers should be higher because they dont make much of a difference, despite the perk being meant to be anti-Killer-stealth.
"it's not meant to be used mid chase l"
First of all those buffs don't imply that. Second, who says that? You or the devs? There is nothing wrong about making it stronger to use it mid chase. That's how all other exhaustion perks are working: MID CHASE.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/618522#Comment_618522
Awareness doesn’t help against an invisible lady.
You mean prayer beads spirit? Yeah nah, not gonna waste a whole perk slot to counter a stupid designed addon which occurs very rare. I will just take the L for that singe match and move on to 99 other matches having fun with other and more fun perks.
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Or you just be confident enough to face 1v1 situations and have some awareness of what could happen around you during a match.
For experienced players not a huge benefit.
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@Acromio said:
Buffs are the last thing this troll perk needs.
Yeah, nerf this troll perk!!! It's overpowered and I get bullied everywhere with head on stuns muuuuuhhhh, no counterplay! No buffs, it needs nuuuurfs!
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/618171#Comment_618171
It doesn't matter what my opinion is, that's why it's an opinion. Stop waiting for an explanation so you can tell me how 'my opinion' is wrong, as it's clearly what you are waiting for.
So either you know you have no valid reason for that opinion or your reasons would discredit yourself. Whatever it is, can't take you serious anymore.
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@CronaWins said:
https://forum.deadbydaylight.com/en/discussion/comment/617950#Comment_617950
It's meant to be a situational perk and i think it is very strong for what it does.
U r still not explaining your opinion but only keep saying it's fine. Seems more like you don't know by yourself or just simply don't want this perk to become meta. Simply because.
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@Gardenia said:
Tbh I don't think it needs to be buffed, it's already a good perk and there are people already abusing it
Abused? ######### u talking about, it's more like a meme perk than useful for chases. Rarely saw people saving team mates with that.
@CronaWins said:
It doesn't need any buffs in my opinion.
Explain your opinion. I think it does. And here is why:
To situational, can be easily countered once the killer knows you have that, doesn't give you that much distance, u can't lose the killer with that, saving a team mate with that is more than just situational (swf mandatory imo) and overall it's a meme perk.
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Why bothering, Marth88 already made that. And he made it back then when it was much harder for killers, from rank 20 to rank 1 perkless and addonless.
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Ranking doesn't mean anything, so I couldn't care less and I'm suprised that people still care so much about it.
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@Peanits said:
I would be all for it, personally, but my concern would be how confusing that would be to new players. If you weren't around for this update or you're not super into the technical side of things (a casual, if you will, the kind of person who probably regularly gets bloodlust), then it would feel really arbitrary as to which maps have it and which don't.
Let's assume you picked up the game today. You have no idea that the map was reworked. As far as you know, bloodlust just isn't work. You'd have no clue why.
I dream of a world without bloodlust too, but I do thing it makes way more sense to do it all at once or not at all.
You got a valid point not gonna lie.. Hmm, need to figure out something for that
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@[Deleted User] said:
I love the idea, but I wouldn’t call Unrelentings current iteration trash. I still experience random misses because of this game stupidly stuttering when going for a hit or when bloodlust activates. Sometimes Unrelenting for me has made all the difference between catching up from a missed swing to hit them before they vault through a window.
Unrelenting gets outclassed by so many perks, it's not worth.
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In order to counter DH you need to do the 1St blink spot on. Now the mindgame comes into the play. Either the survivors uses DH now and you follow it up by a 2nd blink, or the survivor expects exactly this and attack immediately. Survivors usually do the 1St one till, after they failed they will adapt to that and wait.
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@ScottJund said:
https://forum.deadbydaylight.com/en/discussion/comment/616121#Comment_616121
You're missing the point. Its the same reason everyone hated old Legion. The point is, even the worst killer on the planet can eventually down the best survivor on the planet, with very little counterplay involved and without leaving a single loop. Those loops are so unsafe that once you have Bloodlust 2 or 3 a monkey could down you, and that is extremely aggrivating for survivors to know they got downed because of a handicap mechanic, not getting outplayed.
Very well explained here, thanks.
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@Laakeri said:
Im sure they would disable bl in preschool if their coding would let them.
I just hope never thought about that and consider that now.
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@Devil_hit11 said:
Hate to break it to you, but Badlam school loops haven't really changed much. The badlam school still has 4 pallets that have no mind game and the killer is forced to break them(Infinity w/e balance landing). There is still basement loop with 2 staircases and a pallet that has no mind game with luck based windows that has no mind game if you know where stand as survivor. There's upstairs house with circular pallet on 2nd floor where you can see the killer, so again no mind-game, then there's old shack pallet god-loop that everyone knows.
Personally, Badlam school map reworks show huge evidence that developers don't really know what loops are badly designed. good survivors will always spot best tiles and exploit the hell out of them with no error. Blood lust never fixed problematic loops and it probably never will, so there's not much reason to remove or keep it. The only thing bloodlust achieves is forcing pallet drops on each tile so that a killer has to break it to reset their bloodlust to 0 so the survivor can't endlessly exploit tiles when traversing between each tiles without taking a hit.
Hate to break it to you, but when u can't win the mindgames you might be just bad
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Adrenaline is fine. You can't compare both anyway. One rewards you for doing well, the other rewards you for failing.
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@YaiPa said:
Tbh I don't think the can do it as now, due to spaghetti code. If they'll disable bloodlust they'll do it once and for all.
Well I'm not an expert but I think no matter how much spaghetti your code is, this would be just a simple if-else line and shouldnt break anything. Shouldn't is the keyword here tho. At least we should try that in a PTB
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@gantes said:
I feel like Bloodlust will no longer be a thing... eventually. It's a bandaid fix anyway, the mechanic itself is already weird and "rewards failure" but it's a necessity in some maps.
They'll need to rework all maps first. Removing it on only one map is weird design and probably something they won't do, but I get the frustration. Bloodlust does ruin those maps.
It would take waaaay to long till all maps are reworked like preschool. And yeah I know, it was a band-aid fix and was not originaly planned to be a thing.
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NO, that's not what I mean.
Catch someone early. Camp him to death. Remaining survivors will genrush to "punish camping" but in reality you will punish them with NOED after they popped last gen.
It's just a very stupid designed perk and mechanic.
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Camping works because noed exists. Just camp with NoED and 100% you get at least 2 kills.
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Noed I guess. It was fine back then when u had just a timing going down.
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@Pulsar said:
NOED is fair and balanced
I'm not talking about balance here. Try to read and understand my post again.
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PIPPING IS MEANINGLESS.
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@newavitar said:
Red Moris are already an immediate loss for the killer. Mori-ing with a red one is no more than a black pip. They're fine how they are.
Who cares about pips nowadays? It's all about killing and surviving, noone with to much hours takes pipping serious.