DaS_only
DaS_only
About
- Username
- DaS_only
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
BHVR isn't a small company anymore, just fyi.
-
@Alfred said:
https://forum.deadbydaylight.com/en/discussion/comment/628410#Comment_628410
Better question is why there is almost no graphic option in game?
I need to edit GameUserSettings.ini to unlock fps
I need to chance my Windows resolution to match the desired in game
I need to run Nvidia filters to set gama and details
Welcome in 2019...
Yeah It's really insane. Even games like call of duty 1, a game many years old had so much more options.
-
Imagine you want to nerf the most balanced killer in the game.. Just shows you have no clue about DbD and probably are a noob survivor.
-
@Crythor said:
https://forum.deadbydaylight.com/en/discussion/comment/628358#Comment_628358
Thats the problem no one wants to give a clear answer and just points to the other side. Also the option for unlocked FPS should be a game option it takes no time to program and there is no reason to not have it on the PC version.
I hope we can get a more clear answer this time but i am not exactly expecting it.
I mean, why is fps locked in the first place. It's not like dark souls when 30+ fps breaks the engine.
-
Honestly, I wouldn't mind if Plague would be really weak. The issue I have with her is that she is soooo daaamn booooring to play as when you go against survivors doing the no cleanse meta. U can't use your m2 at all which the whole fun of her. She becomes an basic M1 killer which is just boring. So idc how much stronger she gets, I wouldn't play her anyway till she becomes fun.
-
I would blackout your email address tho, unless you don't mind to get spammed sooner or later.
Furthermore, it feels like both companies have big issues to communicate with each other and set up rules for the player community. I mean it's already silly enough that bhvr STILL has these barbaric settings for the consumer. U can't even turn off vsync ingame, so stupid.
However, editing stuff in GameUserSettings.ini should be absoluty safe, to many people are doing it since release and noone got ever banned. It would also hurt bhvr to much if anyone got banned for that. Streamers are one big source for new players which keeps this game alive. And all streamers unlocked fps. Imagine they all got banned. Would be gg for DbD.
-
@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/627952#Comment_627952
A while back some people were complaining that they'd been banned for having used a specific wiggle/struggle macro. So go ahead and keep using them, see what happens.
Or they were lying and used other stuff.
-
@Orion said:
That's not what they said. They said to contact the game developers directly (clearly they didn't understand you were asking about Dead by Daylight specifically), and the game developers have said not to use them, IIRC.
"EAC is only interested of the use of 3rd party programs which give you an unfair advantage"
Wiggle and struggle macros do not give you an advantage, therefore it's fine for EAC. It's 1+1 right here, no rocket science.
-
Someone who got permanent banned in a certain game doesn't care about his name listed in that game. It's over for him. He will have no connection to it. Your idea won't help anyone.
-
Because devs.
-
It's good. I don't want hear him talking when he enters the lobby. And his voice acting ingame is actually really bad aswell.
-
Not really to learn, but a lot of grind. Devs Annoncend a grind cut off so it could be worth to wait till this update drops and then start playing.
-
There is also some seconds of staggering after a kobe. Can't remember this beeing thing some updates ago
-
He is just trolling guys, why do you all get baited?
-
@Roobnus said:
@DaS_only I wasn't aware of that. The developers should really add that to the tutorial so people know that going for the 4k is considered childish/sweaty, just like disconnecting Survivors!
@thesuicidefox I guess that can actually happen but if we're looking at it from a completly unbiased point of view; in that scenario the Killer is desperate for the 4k and the Survivors are desperate for their escape. All participants are in the same boat, they're all desperate and sweaty and they COULD end the game faster - but they all decide to prolong it.
It's a bit like the old hatch standoffs where Survivors complained about Killers being sweaty for the 4k not realizing they were just as sweaty for their escape :-)
Mate what is your problem? Can't you read with concentration or what? I said those who sweat for 4k AND THEN cry in forums that someone DCed to deny that.
-
@No_Cluie_Louis said:
https://forum.deadbydaylight.com/en/discussion/comment/626351#Comment_626351
Why, this is one of the few steam games where they're actually consistent and challenging, instead of just being given for progression
Because who cares? It's just a thing to keep certain people playing. Ez bait, nothing more or less.
-
@Roobnus said:
https://forum.deadbydaylight.com/en/discussion/comment/624684#Comment_624684
Just out of curiosity, if the Killers are considered "sweaty" for wanting a 4k then allow me to ask this question: What are the Survivors that purposely DISCONNECT (and therefore lose all their points) simply to deny the Killers 4k // to ensure the other Survivors escape?
I'm genuinely confused by that comparision. One side is playing the game as they're supposed to (kill everyone) while the others disconnect to prevent them from reaching their goal? But the Killers are the sweaty ones?
Childish, as I said. Difficult to read my post?
-
@TheGameZpro3 said:
https://forum.deadbydaylight.com/en/discussion/comment/626109#Comment_626109
GREAT IDEA! Lets go get the cosmetic team that only works on designing cosmetics on that right away.
This point is so often brought up and yet still no matter how much you explain to people why it matters they don't get it.
BHVR is INVESTING money to the cosmetic team. They PAY THEM. So it would be stupid to pay them to do cosmetics which noone will buy because the killer is the weakest in the game with an m2 ability hardly working + licence needs to be payed aswell. Activate you brain please, don't act as beeing a smart business man when u can't even think 2 steps ahead.
-
Let's fix his m2 first and make him viable against strong survivors first. He has no cosmetic selling point, not worth the money. The only reason why people bought him is for bbq and some evil players for facecamping.
-
No and never will be.
-
Her voice is good, I like it (one of the biggest reasons I play her in the first place).
-
@HasNoLuck said:
That bug is probably someone moving when they don't realize you're trying to heal them. Don't have an answer to the main question tho.
No, even when standing still doing nothing the delay exists. Also, it often stops after the first second and I had confirmed with my mate that he wasn't pressing any button. It's a bit annoying.
-
@PhantomMask20763 said:
I think the devs said once that having to put the blood texture on every single piece of clothing in the game would take too much time which could instead be focused on improving the game. Maybe someday they'll change their mind and do it but for now I think we're stuck with what we've got
What about Plague when u get sick? The texture is on all cosmetic pieces or not
-
@Orion said:
Stop thinking of punishments for camping, start thinking of rewards for not camping. Punishments do not work, as evidenced by the already existing punishment, as well as literally decades of research into the subject.
PS: Face camping is an exploit that was removed.
There is currently no punishment, what do you mean? Oh, you mean the emblem "punishment" lol? Yeah, cuz rank matters so much. It's no punishment when it's meaningless. And therefore noone cares, everyone could saw that coming.
-
Alt tabbed to youtube for example. Lobby Qs are so long, it would be a waste of time to wait there doing nothing just to ready up asap and start the match 50 seconds earlier.
-
@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/624794#Comment_624794
And even then that "and" is weak reasoning. The Killer loses points he would have obtained. But Survivors are allowed to complain about "my Survival category is #########" or "Where is points based on time alive?!", right?
You are aware that the DCer loses ALL points right? That alone is already a victory for the killer lol
-
@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/624684#Comment_624684
1 guy Dcing to let the other escape negates the killer 500+200+500+200 points for hooking and sacrifice events, 300+300 for 2 hits, 2500 points for the 4k and hundreds of hunter points. Sorry if you see me as the killer sweating my ass for a 4k, but I want my points.
You forgot the AND of my sentence buddy. Go sweat. But please don't cry I'm the forum about survivors denying the 4k by DCing.
-
Imo both sides are really acting childish. The one side who DC for their mate and the other side sweating his ass off for the 4k and cries when the DC happens.
-
@HatCreature said:
This is not a problem in my opinion.
Like you said, do the Gens. A really good strat would have been to keep him next to his totem by disarming one and running off or sneaking off. And when he would go, disarm it again so he would come back making it easier for the other Survivors to do the Gens since his pressure is really low.
Really that whole match could have turned into your benefit with the right strat and attitude towards his strat. He had a good defense and because it was good and annoying your team it got everyone(I'm assuming) killed. Really your team made that totem spot good, it was only a good totem because you guys made it good, when a team focuses on a totem instead of a Gen then they lose.
Imagine coordination in solo Q, nearly had a laugh but reality is to sad.
-
Wow, a counter to Hag. Now Hag is useless low tier. Pls buff.
-
Bhvr has some big issues with creating new maps, everyone can notice that by looking at the last released maps. The clown map was not only the last good one, but also one of the really good balanced ones. Whoever made the clown map (or had a lot of input for that) should work for maps more and try to use his ideas from that map and use it for new maps and reworking maps.
@Peanits a little feedback for the BHVR team from a dbd gamer since release. Please talk about that with them :)
-
Are you seriously arguing about a QoL change just because you don't like swf? What is this forum nowadays?
-
@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/623931#Comment_623931
This is fun.
The OP is talking about making totems easier to clear, not balancing a game around swf v solo.
The Devs have said many times, the game was always intended to be played as swf v killer.
I am responding to the OP, I don't care one hoot about other people thoughts on some other entitled survivor nonsense.
I have no clue what you are talking about, I think at this point you are not only confusing me but also confusing yourself. Take a break.
-
Not gonna lie, he is kinda true. If the killer camps the 1St he catches he isn't punished thaaat hard. Especially when he equips NOED, easy down again and another camp. People like that just destroy the experience of 4 survivors (at least 3 are playing M1 simulation during one hanging on the hook doing nothing but smashing spacebar). There has to be a mechanic that the devs implement against such a behavior.
Btw, i dont mind late game camping, it's necessary most of the time. The early game camping for no reason is just stupid design.
-
I would add also that it doesn't consumes the whole medkit like they did with BNPs no linger consume the whole toolbox
-
Na, to much effort to please the "kings" of the game. Either they like me or not, idc and will never care. It's usually toxic and entitled survivors who get really pissed, so let them.
-
I mean, Spirit can get hits by just standing still (wow much skill) and Billy not. So you already got your answer just by looking at this.
Billy is just the most balanced killer and extremely fair. Both sides have a lot of techs and counterplay to go against each other and it never feels cheap to down someone with Billy.
-
@gamerscrybecauseofme said:
https://forum.deadbydaylight.com/en/discussion/comment/622286#Comment_622286
There is supposed to be a gap between solo and swf 😂 A gap that can never be buffed around to suit solo.
There is a whole bunch of swf advantages, location of killer, injured survivors,nearly completed gens, nearly sabotaged hooks....the list is endless. How about, instead of increasing things to make solo more like swf, rebalance by nurfing swf.
Oh please I can't hear the "it's supposed to be like this or that" from people as if they think they are working at bhvr and developed the game.
Just don't talk about balance when u have no clue about that topic please.
-
U can't really, just accept it. Once she spotted you u can only hope the ingame sound gets bugged or she is bad. A good spirit will catch you no matter what.
-
@[Deleted User] said:
Totem counter should be token based info only on Small Game perk.
Swf has it for free. Use your brain.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/622801#Comment_622801
It also perplexes me why some people can't see the benefit of survivord doing totems. Right now when genrush meta is that strong.
It comes from noob killers who rely in noed and want to keep that crutch so the can at least kill some unorganised solo survivors
-
@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/622739#Comment_622739
It was mostly a rhetorical question.
Just because you put a bunch of time into a broken system doesn't mean improvements should be held hostage by players who think they deserve something extra for putting up with the worse old way.
What do you want from me? I haven't asked you, move on. Geeg, some people with their presimistic attitude are disgusting.
-
Just4fun u know.. NO clue why I'm asking this smh...
-
Best when they self-care against Legion, big yikes. I just suicide if I see at least 2 doing this nonsense. Not worth the effort and time trying to win that.
-
@Peanits said:
(I apologize in advance, I didn't get a chance to read the whole post, I'm about to head out and wanted to share some info before I did. Sorry if any of this is mentioned.)
As you've mentioned, removing perk tiers isn't the direction we'd like to go at the moment. It's a little easier said than done and would create some issues, namely that a new player would stop getting perks early on (level 14 for survivor, for instance) and then receive no perks at all until they start unlocking teachable perks at level 30. It would feel pretty lackluster.
That said, we do have a pretty significant change coming to bloodwebs with the next update. We'll have a blogpost coming out towards the end of the month explaining the change.
Will there be any kind of reward or compensation?
-
@Seanzu said:
No.
the game has been out 3 years, has had 2 years worth of events, 2 years worth of offerings that increase bloodpoints, 2 years worth of perks increasing bloodpoints.
Be grateful that it might bring in new players, or old players back that didn't have time to grind like some of us do.
Soo, if the devs would have waited 2 years for the first grind cut-off noone would have ever deserved legacy as reward/compensation in the first place? The time doesn't matter. It's a COMPENSATION for those who grinded the ######### out of this game while new players don't have to go through this. Use logic and think before posting.
-
@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/622299#Comment_622299
You don't deserve legacy
You will never have legacy
You will never have legacy-but-slightly-different
Your suggestion is bad
Look at this presimistic guy. Has to be fun with you trying to have fun lol
-
@gamerscrybecauseofme said:
Wow. Let me get this straight. Survivor wants totem finding to be easier as they can't count, won't use small game, cry about noed or other hex perk, while in the process saying a big 4 q to survivors that run small game and killers that run hex perks including noed. If there is to be any change to totems, it must be done through small game, no lazy HUD for trash survivors that can only play crutch perks. You guys literally want the game on easy!
Then the gap between solo and swf isn't closed. U are bad at balancing, please stop.
-
@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/620263#Comment_620263
isnt that the same thing like changing the perk icons? devs said that EAC could ban you for editing the files.
Yeah and EAC says they don't care about that files and we can do with them whatever we want.
-
@DocOctober said:
No. Moris have been nerfed enough and your idea would make them pointless/not worth the cost.
Like BNPs (still "ultra rare" btw lol)
-
@Kenshin said:
https://forum.deadbydaylight.com/en/discussion/comment/620179#Comment_620179
thats why im asking for an ingame option. i dont want to edit my files since you can be banned for that.
U can't be banned for that. It's totally safe to edit anything in GameUserSettings.ini