DaS_only
DaS_only
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Maybe @Peanits can give clarity if this is meant to be like that and if we can expect a change to that in the future.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/632772#Comment_632772
Not saying that. Saying people would whine about it regardless. Either way I hardly think it matters that much. Honestly I like using Franklin's to outright destroy items
Also I don't mind Franklins by itself just to be clear. It just pisses me off when the killer has Franklins and I wasted a very rare item + a very rare offering at the same time for nothing. It's a lose lose
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/632772#Comment_632772
Not saying that. Saying people would whine about it regardless. Either way I hardly think it matters that much. Honestly I like using Franklin's to outright destroy items
You are kinda right, this Community cries a lot for the most stupid reasons.
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@SpaceCoconut said:
https://forum.deadbydaylight.com/en/discussion/comment/632739#Comment_632739
In your opinion.
By abusing mechanics whether exploits or not, the player is deliberately creating a negative environment for other players causing them undue stress that is not the intention of the game designers.
This is my definition of toxicity within a game
ie. SWF teams outfitted with flashlights & second chance perks intending to deliberately bully the killer and remove any fun the killer might glean from the match.
Or those players are just taking what they have given by the devs to increase their surviving chances.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/632485#Comment_632485
Well, it is the power role. This is an asymmetrical game. There is a numbers role and a power role.
Yeah, but people see powerrole as "I want to 4k everytime against any team. My skill doesn't matter. The only time someone escapes is when I give hatch because I'm the powerrole and I decide"
That's the issue we have in this Community. The killer is the powerrole in terms of he is stringer and can actually kill survivors. That's it.
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Ghostface is an unfinished product. His whole revealing mechanic is broken for both sides. It works when it shouldn't and it doesn't when it should.
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/632751#Comment_632751
And then you get people crying about not being able to give someone their item to use
It would be stupid and illogical to drop your item for someone and use a white ward aswell.
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@BBQnDemogorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/632497#Comment_632497
The best killers not 4k ing every match is an issue. If you're that good you shouldn't lose. Like Zubat/Scott you should never EVER see someone escape.
Omg the bias is hard in this one guy here.
Let me guess: you are probably a Legion main and think that old Legion was fine, fair and absolutely balanced and you want him back to the game "cuz power role", ama right?
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@ClogWench said:
https://forum.deadbydaylight.com/en/discussion/comment/632746#Comment_632746
Then you get people duplicating items. I think it's fine as is.
There would be easily a way to avoid that, for example: dropped items of a user with white ward can't be picked up by other players.
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@Seanzu said:
How does this make the grind less?
I don't think they should ever add more prestige, literally 1000s of players have 1000s of characters maxed and forcing them to reset would be the biggest travesty this game has ever seen, this would completely null any efforts to reduce the grind for the players that have actually endured all the grind.
also, LEGACY AND ANY FORM OF LEGACY IS NOT COMING BACK.
"any Form" who told you that? Devs can give us any kind of cosmetics reward
They only said that the original legacy won't come back, that's it.
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@Marcus said:
White Ward clealry says that it protects your item in case you die, and dropping the item because of Franklin's Demise isn't dying.
I'm not talking about to counter Franklins demise effect. I'm talking about when you die but dropped the item because of that. I feel like your item you brought in should be back in your inventory because you burned that offering and the only reason why this isn't the case is because devs can't/don't want to code it.
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@SpaceCoconut said:
Deliberately creating a frustrating experience for other players through the deliberate abuse of unbalanced game mechanics.
That's not toxic as long as exploiting isnt used. It's just unbalanced.
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Beeing toxic isn't tbagging or clicking all time. It's a tactic to tilt your opponent so he does mistakes out of tilt or to get tunneled because you know your mates are chickens and you are the only one who can win the game for all when you get chased.
Endgame chat can be toxic. But there is a difference between some trash talking ("ez noob git gud") and telling someone to commit suicide.
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We currently see the exact opposite happening. More and more nerfs who hurt solos exclusively or at least more than swf and any perk or general buff is benefiting swf more than solos. For me it seems like bhvr has no clue how to balance or they simple dgaf about solos
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2 kills 2 escapes. Anyone who wants more is biased.
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@Locker_Monster said:
..That's the point.
If the traps just just 'Boo!' and you could ignore them, they'd be pretty useless. They're meant to disorient you by grabbing your camera.
Useless? Hag still can teleport lol
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@Andreyu44 said:
Because he is op?
Multiple people have stated why Billy is objectively OP,yet the "counter arguments" are just "yo,he is balanced,git gud".
Even my grandma can get 4k with Billy at any rank, its the easiest thing in the world.
And the majority of killers you see at red ranks are billis showing how "balanced" he is.
everyone can get to red rank with Billy.
He is the easiest killer to rank up with,because he is so "balanced" ,lolololol.
Imagine someone takes ranks as a measurement for balance.
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Just how I said above, they do stack. If you don't believe just test it and you will see lel
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Devs are just not consistent about description text, that's all.
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@drkiwie said:
Never understood de ranking...especially for survivors...isn't the game boring enough?
Yeah, going against spirits is boring. Or other killers with some sweaty addons. Which happens to often on red ranks. Therefore deranking is their way of having fun
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Keys are just strong in the hands of tryhard swf groups who also use a map to track the hatch.
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Who cares, lag switching is history soon with dedicated servers. Just eat it till the release, that's what I'm doing.
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@Zixology said:
https://forum.deadbydaylight.com/en/discussion/comment/630622#Comment_630622
I never bring flashlights and tend to hide the whole game...
MAYBE the hiding is pissing of killers. Like hardcore stealth survivors. I personally tunnel hardcore stealthy survivors till no tomorrow.
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@Saitamfed said:
Well, is a hard problem to fix because is not a "problem itself" but a bad behaviour problem. This is taking the player as a hostage in my opinion and should be punished.
There is no need for punishment when the devs could simply fix that by adding a suicide mechanic in that scenario.
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/630493#Comment_630493
Good to know that you are a biased survivor that is new to the game and is QQIng on the forums instead of learning to adapt to the game. Btw I only play survivor because of toxics like you.
No clue what this qq means but whatever. Check all my posts and you will notice very soon that I'm not biased but care about killers aswell and a balanced DbD experience unlike you.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/630330#Comment_630330
I understand the end goal. Maybe I did not say it very well.
What I meant was that, if solo's/all Survivors can aura read from inside lockers, while Killers currently can't see people in lockers, Killers are getting the short end of the stick.
So, in a way, Killers are being punished while Survivors get a buff. So Killers get nothing while Lockers become a new way to block all Aura perks from Killers without disabling Survivor Aura perks.
I mean, imagine OOO; You hide in a locker, you see the Killer's Aura, he can't see yours. Now you can say where he is on voice comms (if you're in a SWF) and basically be an invisible lookout for 40 seconds before the first Crow appears.
Or you hide in a Locker and see exactly where that Killer downed someone, or exactly where that Killer hooked someone, or exactly where EVERYONE is with that one perk (I forget the name)..and the Killer can't see you, even with BBQ.
So I'm against Survivors getting aura reading while in Lockers. They are a both-way Blind, and either it has to work both ways, or for no one, or it's just not balanced.
But you r missing the point that swf basically can see auras inside of lockers. So killers already have the short end against swf. So why not just give it solo aswell and we can continue buffing killers.
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@Wuhelm said:
https://forum.deadbydaylight.com/en/discussion/comment/629305#Comment_629305
Oh please stop QQing and just play the game. Stop trying to get the devs to cheat your wins and learn to win on your own.
Another biased killer main. Good to know to ignore you in the future, thanks.
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@Carpemortum said:
Yeah, because I TOTALLY want some random bond user to see me hiding from BBQ, and think I'm afk, just to troll me into us both getting killed.
I'm okay on that...
Read my post again.
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@Horus said:
No its fair move on
How is it fair that solo gets restrictions which swf doesn't have? If you can explain this you get a medal.
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@Madjura said:
https://forum.deadbydaylight.com/en/discussion/comment/629630#Comment_629630
And just because you throw around ad hominems your argument doesn't automatically get good
Not healing for the last gens to get Adrenaline to go off was always a thing. The Self-Care nerf didn't improve this tactic at all
Nice strawman I guess, cuz I never said this
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@starkiller1286 said:
I think it was removed so those of higher ranks dont see a low rank in "their game" and leave and vice versa. Since matchmaking now goes up through the ranks to fill lobbies is search time is too long it is more or less rank seeing would allow high rankers to use the lower ranks as fodder.
Which is a good thing. Noone wants to have brown rank mates and try to win against a red rank killer.
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@starkiller1286 said:
https://forum.deadbydaylight.com/en/discussion/comment/629530#Comment_629530
They are saying if survivor teamates could see them in a locker the blindness aura would only affect killers and that would be unfair. Also not all swf use coms.
That's stupid logic.
"Only survivors can be killed. That's unfair. Killer needs to be kill-able aswell"
/s
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/629527#Comment_629527
Me playing survivor makes me a hardcore killer? Interesting logic 🤔
Just because you play survivor doesn't make you automatically unbiased.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/629491#Comment_629491
So by that logic killers should foot the bill for survivor convenience once again...brilliant
What??
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@Financial_Stability said:
Honestly, there should be a downside to being injured at base. There are a good few ideas that were in here, and I'd also think something along the lines of a scaling repair debuff, say 20% over 70 seconds regardless of proximity to killer would be neat. I'm just spewing ideas, but you have the same running potential being injured as you are healthy. I think there's a lot you could do with that.
Uhm, there us a downside. You leave blood, killer can hear your pain noises and you are one-shot. U can't see the forest with all the trees.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/629488#Comment_629488
Rank 1 survivor and killer, actually. Adrenaline is obviously busted, especially in a group.
So hardcore killer main. Good to know, nice to avoid.
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@Star99er said:
They nerfed BBQ & Chili to where you can’t see Survivor auras when there in lockers, as a tradeoff they made it where you can’t see auras when you’re in a locker either. It’s just makes it fair for both sides.
Fair? Swf doesn't care about that. It's just another nerf exclusively for solo survivors.
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@woundcowboy said:
https://forum.deadbydaylight.com/en/discussion/comment/628805#Comment_628805
“Adapted” as in equipping a broken perk. Okay....
Adapted as in removing a perk (self care) and deal with it to be injured most of the time. Nice mental gymnastics you are doing, hardcore killer main or just newbie?
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/629291#Comment_629291
So a killer running 2 perks (50% of his perk loadout) and ONE of those perks being a Totem you can easily clear while he hook camps means the Devs need to nerf things instead of you learning how to play around it. IE: Clear totems and THEN genrush.
That's pure lazy, man. Learn to play around it instead of complaining & asking for selfish nerfs to make the game easier for you.
U can't genrush and cleanse 5 totems at the same time. Either you genrush or do 5 totems.
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@djsponge10 said:
I mean if you were in a locker irl, other than sound cues how would you know where somebody is?
Oh please don't start the irl argument.
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@Locker_Monster said:
https://forum.deadbydaylight.com/en/discussion/comment/629087#Comment_629087
The counterplay is to do generators.
In the time it takes a Survivor to die on their first hook, a lone Survivor can do 2 generators with 20 seconds left to turn for a gate.
3 Survivors means 6 out of 5 Gens can be done, plus 20 seconds to get to a gate. And that's without adding in the likely 30-45 seconds to chase & down and carry and hook the Survivor in the first place.
I'd say that's pretty much counter play.
People need to stop asking for nerfs, punishments, buffs, and mechanics just because they dislike camping.
Camping is legit. It punishes itself. And Killers would do it less if people stopped flinging themselves at a hook they are near!
No its not really. The kilker just needs to use NOED aswell and the genrush will backfire. And when you don't genrush well good luck applying pressure on a killer in a 3v1 situation.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/629125#Comment_629125
Lol the requirements for both perks are exactly the same..noed is the only reason adrenaline can be allowed to exist..devs even say they view them as twin opposites , I'm not complaining , just stating facts while you are not I'm afraid
If you can't see the difference I will stop to discuss. Not gonna waste my time with someone who doesn't understand the basics of DbD.
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@Exerlin said:
He's annoying if you're trying to play stealthy, but if you're a good runner and he doesn't have range addons, he's not a great threat. I don't really mind facing him
U missed my point.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/629110#Comment_629110
I disagree and survivors could go peerless and minus the exaustion perk they arnt affected in chase potential so it's hardly a downside for them..plus itll proc almost every game if you dont die early thanks to the egc
I dont know what you want.. Are you seriously complaining about adrenaline right now? Come on, stop that. It's a Totally balanced perk and actually is one of the perks who rewards for good gameplay (unlike certain killer perks cough cough noed cough cough)
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It's actually only hurting solo players. So terrible designed. Either rework or just delete it. There is no healthy gameplay behind that perk.
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@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/628805#Comment_628805
Adrenaline is an odd case..because it has no downside or viable weakness..I mean..its an insta heal, almost double duration sprint burst. And ignores exaustion..that's pretty insane..especially when you still get the benefits no matter what your doing or whether your hooked or not
The downside is that you waste a whole perkslot till all 5 gens got done. And even then, if you aren't injured or in chase the benefit is useless.
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@humanbeing1704 said:
doc is ez mode if they aren't using an electrode
Okay captain obvious?
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Either this or we should just get rid of insidious since it only hurting solo players and the current goal to balance DbD is to close the gap between solo and swf.
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It's funny, killers were crying about self care and healing is to fast. Now after they nerfed healing times and survivors adapted they want to nerf adrenaline
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/628601#Comment_628601
Yeah, that's what I'm worried about is how exploitable something like that could become , especially if you could do it in swf groups.
"exploitedable"... This game is so grind heavy, even exploiting this wouldnt change much