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DEMONANCE

DEMONANCE

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DEMONANCE
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  • @jamally093 said:

    I had to deal with the most boring match. Simple facing a knight who decides slugging is the best way to win. Now he wasn't doing the whole someone sobo my hook I'll drop them since I know my chance of getting to another one is low I mean full on not moving keeping them in the ground slugging aka the worst then camping kind yes I find slugging WORST then camping for one simple reason. When the killer camps who can either wait out the timer which goes by quickly or simple ######### on hook so you can leave the match quickly. When it comes to slugging the timer takes EXTREMELY long and basically if you don't want to wait out the timer your only option is to DC(not promoting) seriously BHVR has consistently said we're making Unbreakable base kit soon well when because this is extremely annoying I'm not in the mood to just sit on the ground and wait because the killer can't just put me on a hook DIRECTLY next to him.

    bhvr devs and community managers keep emphasizing over and over that basekit ub was just a test and might never be in the game.

    meanwhile you :- bHvr hAs cOnsIstEnTly sAid wE're mAkinG uB bAsEkiT.

    i wonder where did they consistently said this.

  • why does a pip even matter?? you can just play another match.

  • @AcelynnBen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3289537#Comment_3289537

    they haven't done a rework in years and they sure as hell won't for a killer that isn't very old, and buffs...well who knows, she might never get buffed or get a very small buff that it won't be even noticeable

    yes, i had that in mind a rework for a very recent killer like this is pretty much not an option and bhvr are really really scared/ hesitant of doing reworks. (for a good reason since a lot of them flopped)

  • pinhead? i believe pinhead is fairly popular not just for his mains..

    as for sadako yeah i agree, her mains are on extreme COPIUM when it comes to how fun/strong she is it's honestly sad.

    a basic m1 killer with no chase ability and limited playstyles is not gonna make her appealing. but i don't think she's gonna get any reworks at best they just gonna buff some of her numbers and call it a day.

  • @daniel_owenz said:

    Listen you extremist killers, I am going to BAG all of you at the exit gate EVERY GAME I escape, I am going to wait the timer out all the way to the end, I want to force you to come and attack me just to miss and see me escape right after that, knowing you can't do anything.

    that's what I'm going to do to you all after reading the silly garbage comments on this thread, and if you get me once with some ridiculous ######### add on that no one knows about, then so be it, but it's ONLY GONNA HAPPEN ONCE. I hope you get super tilted, I hope I match all of you in the matchmaking so I can make you all look like fools, I am gonna bag, mock, delay escaping, etc I'm gonna find new ways to be toxic just to punish you neo-kilers.

    seek professional help my guy

    hope you get better :)

  • also as a trickster enjoyer, NO.

    he's already oppressive in chase that only triples his oppressiveness as his only counter is to make distance on him and use los but 115% trickster would be almost impossible to get away from plus he's a ranged killer so it would be weird for him to not be follow their design.

    he should be buffed in other ways, like removing the recoil and he should speed up slightly with every knife he hits.

  • god you can never trust bhvr can you, when finally they start doing good decisions and you think they finally understood how to handle their game and listen to the community they soon after come up with something to greatly upsets their community.

    please reconsider this bhvr, don't be like other greedy companies.

    making the skins available all the time is more beneficial to you than this #########.

  • you stayed at the exit gates for no reason which is a toxic thing to do and a pretty maidenless behavior tbh and you got punished for it.

    if you just left you wouldn't have had to come here to the forums complaining about a completely fine killer addon.

    the wiki explains everything in detail perhaps try it next time and remember you're playing a game so chill out dude.

  • almost every killer is gonna struggle on that map it's not specific to hillbilly

    however getting an indoor mao when trying to play him is soul crushing.

  • a perk requiring a set up and a down and it doesn't even tell you what gen is being worked on like you said = no skill

    and a perk that has in intense effect when it is first revealed, has a status effect on the hud and literally shows its aura to you so you can cleanse the totem and deactivate it and you're still having trouble noticing it???

    although i agree these perks are a problem i don't think you should be talking about skill when you yourself seem unaware of what you're talking about.

  • so is dead hard yet it's still in the game.

  • he could use some tweaks to make him better and i am already planning to make a post about that.

    but he's mostly ok however he's a bit underwhelming so some changes to make him more popular would be nice

  • @vladspellbinder said:

    https://forum.deadbydaylight.com/en/discussion/comment/3282303#Comment_3282303

    It's a moot point, there is no way it can be done that won't be abused so it won't be done. But if people are blocking you because you are so good at the game that sucks for you but is their problem. You're suffering from success. Go learn another Killer for a bit until more people enter your MMR pool and you can get Demo games again.

    I really enjoy playing Nemesis, but I also understand that lots of people get tired of playing against him so I play other Killers as well. I do not set my own fun above other people by that much. I won't go out of my way in such a way that I find not-fun personally so others can have fun but if I can do something to make things more fun for others that doesn't have that major of an impact on me then I will do that.

    Mastermind is another good example of this. Yes he is super fun to play but there were so many people playing him he was very much not-fun to play against due to every nine out of ten games you were going against him. So I didn't play Mastermind during that time. Even though I did find playing him fun. I got my Adept and stopped playing him until the total glut of Mastermind players went down and how he's back in my rotation of Killers I'll play.

    The problem is that people are selfish, they only care about themselves. If you care just a little more about other people then you are willing to take minor hits on your side so they have major gains on theirs. I try very hard to not be selfish. This does not mean I'm never going to third hook a Survivor and let everyone go every single game but it does mean that I won't personally contribute to the toxicity of the game by camping and tunneling just for a nebulous "win". It means that if there is a massive glut of a specific Killer being played I won't play that Killer myself even if I enjoy playing them, because I enjoy other Killers. It means that I won't run the more problematic Perks in the game even if they are super powerful because I hate playing against them myself so I'm not going to contribute to that. It is a matter of not putting yourself so far above others that you only care about yourself and you can find a balance where you and everyone else can have fun.

    I care about everyone having fun in the game, meanwhile so many others do not and some even very specifically go out of their way to make games as miserable for everyone else because they are literal, self admitted, sadists and enjoy hurting others.

    If the block could be done in such a way as to match the player with the Killer so it only worked if they were playing that Killer ("Block user123 as Nurse or Leatherface" would then mean you could still get matched with user123 if they were playing Blight for example.) then it'd be even better but that's a big ask when even just not getting matched to a specific player won't happen because people will abuse it.

    At the end of the day I'm just really sad about the state of the world and how many people there are that just... have no empathy. People that don't care about the feelings of others because they don't know them personally. The people that hide behind "It's just a game." as their excuse for hurting others and why the pain they cause doesn't matter. It's not the game, it's the player. YOU are causing pain in others with your actions. Own up to it at the very least. That's why I have just a sliver more respect for the people who admit they play in that way to hurt others, at least they are being honest about it. Doesn't mean I ever want to play against them again and really would wish they'd get to a better place in life where they don't have that mindset but at least they are being honest about things instead of hiding behind weak excuses.

    I am just very tired of people who think it's alright to ruin other people's fun to have their own for the sole reason they are doing these things in a game. I want to have fun as well. You took that from me, so, yes, YOU hurt me. I just wish the world was a better place, because the small things like this matter to people.

    i think you really need to take a long break from dbd and perhaps branch out to other games or hobbies until you're in a better state of mind, then come back again and look at your suggestion and you'll figure out why it'd be unreasonable in every way.

    i personally took long breaks from this game and it has definitely helped.

    but asking to limit what other people play and how they play when they don't break any rules is certainly not it. people being douchebags isn't specific to dbd it's just how multiplayer games go.

  • @NerfedFreddy said:

    Pinhead is problematic killer who unfairly punishes soloq. People pointed it out a lot of times and gave valuable feedback. No changes/fixes to cheesy box/chains mechanics have been made

    no changes needed, his best addons already got nerfed and his antiloop is weak.

    stop using soloq as an excuse to nerfing every killer survivors don't instantly become dumb when they're solo queuing if you go for the box in time he's powerless. and if you're late and chain hunt starts dodge 3 chains and solve it survivors need to learn about killer powers and their counters.

  • what mmr are you even in where people use whispers so much you felt the need to complain about it?

    the perk is so confusing and bad and it'll never get a nerf cuz it doesn't need one.

  • bhvr had a lot of terrible killer releases before, knight is not close to being as bad as these releases.

    if they remove all the information survivors get from his power he can be better.

  • @Aven_Fallen said:

    Cannot be countered. Even tho, I would be happy if they would not implement Killer Instinct in almost every Killer Power since its introduction. Knight does not have it, but since Legion, so many Killers have some form of Killer Instinct. And some are not really needed, e.g. Weskers Killer Instinct or especially Artist.

    i think artist needs it and i am glad they gave it to her. a crow can miss a survivor by an inch and you'd have no idea if you missed or a someone wasn't actually there. especially since survivors can see where the crows coming from when they get released and just do a little spin to dodge them.

  • as much as i love the perk and the streak of aura perks we've been getting in general, i think this perk is a bit too much it's very strong and kills any stealth plays. it could use a bit of a range nerf or alerting the survivors they have been revealed.

  • only thing i miss from the old meta is corrupt.

    it was a chill balanced perk that made sense without being op but unfortunately got gutted for no reason. Sadge

  • @Sycamore said:

    https://forum.deadbydaylight.com/en/discussion/comment/3277252#Comment_3277252

    Right because stacking regression perks to balance the game makes sense. When you could just run pop, or jolt by itself, so long as you are downing/hooking survivors every 20-40 seconds you'll stay on top of the game and have more room for more perks that better synergize with the killer you are playing.

    there's no way jolt/pop come any close in strength to the current meta gen perks pain res/eruption/cob that's cope.

    also unless you're nurse or blight you shouldn't be downing people that fast and supposedly you are jolt only works in a limited range and only with basic attacks (too many restrictions) and pop is only valuable on almost finished gens otherwise its wasted.

  • @Sycamore said:

    https://forum.deadbydaylight.com/en/discussion/comment/3276812#Comment_3276812

    https://forum.deadbydaylight.com/en/discussion/comment/3276818#Comment_3276818

    This. Idc what anyone tells me. Eruption isn't worth the slot without some other kind of regression, or BS. I still get more value out of Pop and/or CoB. It just takes too much time to kick all of the gens while patrolling, and is heavily countered by Survivors splitting and just taking their hands off the gen when a survivor goes down. SWF will always call out when they are about to be downed. The perk is useless to me.

    well obviously, people don't only run eruption on its own in most cases. it's usually used with overcharge/call of brine.

  • this post achieves nothing, some will do it some will not and if they don't then you're risking throwing the game for you and your teammates cuz you couldn't just do it when you're actually safe.

  • they don't, they don't even apply the 2.5% regression they just make it start regressing lol.

  • dude really asking for an easier way to tunnel and has problems with basekit bt hmmmm yeah i wonder why exhaustion goes away on hooks!

  • getting a flashlight save feels pretty fun compared to just sitting on a gen and it's also a free pressure for the killer with a survivor not being on a gen it's a win win scenario.

    however swfs that are only dedicated for flashlights can be a bit boring cuz they're not really playing the game. but they're rare so i guess it's fine to go against them from time to time as long as they don't do bullshit locker saves which are soon getting nerfed anyway.

    ps- if you're a hag or a wraith player tho my condolences.

  • they don't want to sit on gens the whole game they wanted some fun with flashlights and you denied them.

  • if your friend caught this on his stream you can use a clip of that and report that player it should be an easy ban.

    and now bans are even more strict according to the latest dev notes.

  • @Dionysus42 said:

    Handholding survivors with too much information has been a problem ever since they butchered Spirit (now nobody plays her).

    spirit was a mistake, she should have never stayed the way she was for as long as she did. she still deserves some addon nerfs as well.

    so "good riddance"

    however slinger didn't deserve what he got he should have been compensated in other ways.

  • @Chocolate_Cosmos said:

    Killer optimal gameplay:

    • Drop your power on the loop
    • Continue chasing
    • Repeat

    Survivors optimal gameplay:

    • Shift W to a different loop
    • If you see the big green light, go the other direction and Shift W to a different loop
    • Repeat

    exactly, and this is how everyone played against him on ptb and how everyone is gonna play against him when he releases and then everyone is gonna get bored of him real fast.

    you don't need months to figure out this is a problem.

    hopefully the buffs do something.

  • push them out? my ego doesn't get hurt from a few crouches most of the time haha.

  • set b was horrible except for yunjin and trickster, no regrets from me.

  • one of the most useless survivor perks.

  • think of it that way, it's always better to get out of a nurse game as soon as possible.

    their build clearly meant they had a "no fun allowed" playstyle so screw them.

  • that will never happen, very unfair to people who just wanna play and have fun with their friends in a party game.

    their queues will be hours and the only killers who would be willing to play against a swf are the sweaty killers so their matches would be miserable.

    most swfs you probably can beat if you get better.

  • my tip is play oni/blight instead

  • for killer I'd have 100% always said corrupt intervention before it got nerfed but now i am not even sure anymore but it might still be corrupt.

    for survivor tho, windows of opportunity 100%.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3253655#Comment_3253655

    Okay, I'll ignore you.

    He sucks, sorry. His entire kit is rng. From his Box spawns to his Possessed Chains spawns.

    i like you pulsar but yeah that's not a good take.

    his kit is better than a ton of other killers.

    skill issue

  • why arr you so upset that people are upset about feng??

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3253573#Comment_3253573

    He's definitely not A or B tier. I'd put him in C.

    He's probably the second most annoying Killer to face, right behind Legion. Neither of them are strong, they're just designed really really poorly.

    you absolutely did not put pinhead in c tier.

    please never make tier lists opinions again 😭😭

  • tunneling already addressed, nothing further can be done than working on your own looping skills so you can last longer in chase if the killer decides to tunnel.

  • @SweetTerror said:

    https://forum.deadbydaylight.com/en/discussion/comment/3250991#Comment_3250991

    Bummer. I was really hoping it would be before that since the chapter doesn't drop until the end of the month. But I've waited nearly 7 years so what's another month, right?

    another 3 weeks*

  • bots are part of the chapter and will drop with it.

  • no further things can be done to address tunneling, they gave you basekit bt so you're always guaranteed a second chance of a chase but how long is that chase depends on you (if you suck then you suck) and you also have anti tunneling perks for when after the bt runs out.

    as for camping there's no clear and easy solution to camping that wouldn't be abusable and hurt non camping killers but until the devs get that figured out you have plenty of anti camping perks like (deli - reassurance - kinship - kindred) that can help against that kind of playstyle

    besides what does fixing an abusable mecanic has to do with nerfing playstyles?? and do you think they should stop fixing anything until they fix camping first?

  • it's only your mistake if you let her do this to you, compared to myers she would have a harder time actually instadowning you this way.

    don't be in a deadzone and spin so she has a hard time fully infecting you.

    and even if you were in an open spot she needs to have effectiveness addons to be able to fully infect you fast enough.

    it's ok for plauge to be different it's not op or anything plus she's not easy as you're trying to make her in my opinion she's a pretty complex killer and is decently hard to get good with her and fully understand her kit.

  • plaything + pentimento is one of the common killer builds, i wouldn't call that sleeping on it.

  • i think customizable powers would be much much better as people already have better offerings to run than mories.

    a different chainsaw for billy, hatchets for huntress, skins for victor would sell like crazy and i don't why they don't do it.

    is it a coding problem??? or maybe a balance one?.

  • hears the chain spawn --> doesn't dodge it ---> goes to the corner to solve the box --> i came

  • if it has a purpose. but if you got everyone downed or there's only one survivor left there's no point in slugging them over ending the game except to be toxic (except of course if there's no hooks/decisive strike)

    some killers are even heavily encouraged to do so by design (oni - twins)

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