DEMONANCE
DEMONANCE
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- DEMONANCE
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@sluc16 said:
Legios is way more boring, specially with thanatophobia
most legion players stopped playing him ever since thana nerf cuz they counted on free slowdown rather than actually being skillful to make this killer work so thank god for that.
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eh, too rare and too weak for me to complain about him.
Plus i don't mind playing as him from time to time.
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@AverageAshEnjoyer said:
https://forum.deadbydaylight.com/en/discussion/comment/3215982#Comment_3215982
i feel like plague doesnt have nearly as much depth to her as spirit
plauge is a complex killer and has so much depth and strategies to her power and great addon variety that allow a lot of different gameplay styles while spirit is usually just "phase and follow survivor" plus she counters the healing meta.
however her vomit hitbox and how she can lose her power due to a stun ot not getting it at all due to no cleansing are frustrating aspects of her power.
spirit on the other hand like someone said gets stale fast there isn't that much to her and without good addons she struggles cuz a survivor can just stand at a pallet and hear exactly where you are and if you're not fast enough they can react to you but she is a bit better in chase and much simpler.
MAKE YOUR CHOICE
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i wanted this for a long time
but i am realistic and i know that the bad outcomes of this outweigh the good ones.
it opens the way for farming (not only for bp but also for achievements and challenges), trash talking, siding with certain players..etc
however if we look at vhs both the monster and the teens can talk to each other in the lobby and that haven't been an issue so far (probably cuz it's a small community) so idk maybe it'd work in dbd but knowing the dbd community
probably not.
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I'd take him over huntress and legion and many others killers any day tbh.
however variety is also nice.
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one of the few fun and unique m1 killers
he just needs a few tweaks to make him viable and to draw more people into playing him.
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too overpowered, needs addon nerfs, special attack and perhaps a longer cooldown on power (a faster movement speed can be done as a compensation).
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idk who brainwashed people into thinking this perk takes "skill".
like literally it's just a react perk it doesn't take skill all it takes is you reacting to a killer's lunge and it's just luck whether you manage to do it or not barely any skill involved.
and now survivors use it in situations where you're forced to lunge or when using your power (pig's dash - wesker's bound - bubba's chainsaw..etc) and you have no way of countering that so where's this "skill" exactly??
many perks that were changed with the perk reworks were changed in the wrong way like (self care - calm spirit - dead hard) and they need to be looked at again.
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i don't think there are any left that are as interesting/known as the ones we have already.
however i seen some people suggest the evil within chapter and honestly that would be cool
ruvik as a killer and sebastian as a survivor with a map from the game would make for a pretty cool chapter.
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if bhvr cared to solve the issues with the underplayed killers you'd also them played more often.
but it seems they just design a chapter and forget about it however once a year or two maybe they can come up with a design that attracts enough people and it's usually a licensed one.
if sadako got buffed, if dredge had some tweaks to him if artist wasn't so much anti loop they might have been as interesting as wesker.
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nope the perk is fine it's just a fun memey perk why would a meme perk require a counter to make it worse than it already is?? it's on a timer and they have to do half a gen for it I'd understand if it was a popular perk and could be activated more often but that's not the case.
i'd take it over hyperfocus/stakeout/prove any day.
in a gen kicking meta survivors are allowed to have some perks to counter it (repressed alliance/blast mine) even tho these perk are not good in doing so.
plus blast mine already got an undeserved nerf and the devs got quite the backlash for nerfing a memey perk just like when they nerfed mettle, so that wouldn't be a very smart move.
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the changes in this update kinda require you to throw to be able to test em.
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@roundpitt said:
https://forum.deadbydaylight.com/en/discussion/comment/3209438#Comment_3209438
Seeing them rarely is not a problem. It made the mori's feel special. Now you will see them almost every game and you will see the same handful of mori's over and over and over and over and over.
If Behaviour's goal is to make games more stale, then they achieved that goal with this update. I'm a killer main, I actually don't want to see the same animation every time I win. I'll probably end up leaving to get a snack or go pound my wife while I wait for the mori/game to end.
i mean, you already see the same hook animation every game now at least the final death would look cooler and different with each different killer you play/play against.
but creating new animations is not an easy job and should only be done imo in cases that actually need it.
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would be so much time, effort and money spent on something so useless.
who cares about new mori animations?? the problem was we rarely ever saw the current ones and now there will be one every game so...
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@Chilli_man2400 said:
its pretty much Operation health.
You guys wanted it now where getting it how does it feel?
a few bugfixes that are mostly related to one killer and some other visual bugs is not operation health.
i think if bhvr actually promoted this update as a game health update people wouldn't be disappointed but most of us were expecting stuff that weren't there.
however i am thankful for the bugs that were fixed this patch especially for wesker and spirit.
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you actually might be right.
yes she's a very bad killer but her players must be getting quite the kills with her so the devs looked at stats and went like
"hmmm this is fine"
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@Lyonic said:
When you play again against another person - you are matching their skill against theirs.
This is survivor from a killah's POV.
If you are UNSKILLED you might = not loop well but can still drop pallets and move to the next tile/play the W game, you will go down fast on mindgames and will make mistakes - chases must seem unfun for you. You cant use any items other than a medkit/toolbox. you dont know all the killers.
If you are AVERAGE you might = play it safe on loops and try for pallet stuns when able you can connect tiles and know where the strong loops are in the map. Mind games are getting harder and you know the tricks. You will get your money shot in with a flashlight if you can. You know the killers powers.
if you are HIGHSKILLED you might = milk every loop for what it's worth, connect tiles and exhaust their offerings, you might not drop pallets and can land pallet stuns, flashlight saves and can bodyblock. You have a good game awareness and understand hookstates and when to trade. You will know all the killers and their perks and exploit the gaps in their toolkit.
The problem with DBD is that there are 4 survivors and 1 killer.
If a killer gets a highskilled player, their game can be misrable. If you are an avearge killer and you get 2 or 3 highskilled players, it can make you wonder why those gens are going so fast. 4 skilled players is essentially a bully squad that makes you want to just quit the game right now.
the real reason this game is survivor sided is 3 things
1- horribly designed maps
2- swf
3- underwhelming killer powers
you barely ever lose to survivors because they were skillful, you probably lost because you got a bad map (and those are 99% of the maps in game) where a survivor can just take you from one loop to another and dh whenever you finally were able to catch up
or when you play an m1 killer and yet you have to deal with medkits and toolboxes and coh in addition to not having any chase/or map mobility power.
also it doesn't help that most players in this game are pretty casual but when you are a casual survivor the game holds your hands if you are however a casual killer not only you have to deal with your own inexperience and work on getting better but also have to deal with elements outside of your control.
Maybe the custom bot matches can help killer players learn the role better without having to deal with most of these issues so they can better handle it in real matches until maybe in 1000 years bhvr actually start balancing their game and maps especially
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@smartemarte said:
bad team mates all night , I finally get a good team, I take a protection hit for a survivor for us to escape through open gate, i get slammed and the exit gate blocks like blood warden and i cant escape while everyone else does ???
is this a bug because the other survivors walked out exactly the same time.... no perks for it and I can't see anything in Weskers text to say it does ??
yes but you still could have escaped if you just held W till the blocker disappears.
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very hard choice but if pig got hello zepp as her theme nothing can top that i feel.
my next choice would be bubba probably.
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oh my lord.
people keep coming up with the most absurd complaints about pinhead just because they struggle against him in soloq
he's like one of the most balanced killers.
yet he's still doesn't perform very well against good teams unfortunately.
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@Sluzzy said:
Otzdarva is a little more proof the game is killer sided. He mostly plays fair as well with that percentage.
there are swfs that have +200 escapes in a row sluzzy
no killer but nurse can even dream of getting to that.
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it seems ok, 45 seconds is a long enough time it'd very rarely have effect outside some slugging for the 4k situations but we'll have to wait and test it first to form opinions.
however the 45 seconds being affected by unbreakable should not be a thing it's easily abusable they should definitely reconsider that change to unbreakable.
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useless
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no, get good wraith already got a nerf to his aura reading addon and his lunge
if you still having issues against an m1 killer then "skill issue".
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3206540#Comment_3206540
Survival is "trying" to survive.
The pleasure felt must be in the attempt, in the trials, Not in the final goal.
Your argument does not hold.
On the other hand, I maintain the fact that players must be able to disconnect and be replaced by BOTs
bots should only be in custom matches
it's a 4v1 game not a 10v10 deathmatch or a battle royal with 100 players
as killer it'd be extremely boring to chase a bot there's no fun chases they gonna be either very predictable or gods and neither are good for the game.
and as a survivor i rather go next than have a bot as a teammate, we like to joke that bots would be better than soloq teammates but in reality no one would be having fun saving/healing and counting on bots to loop.
the fun in the survivor role is the chases and the teamwork between "real people" not to do gens and escape
sorry but I've tried the dc bot system on mobile and it was honestly a horrible experience and one of the biggest reasons i gave up on that version, and if they ever decide to implement it to the core game dc penalties should remain and should be even more punishing.
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god i hope they never listen to ideas like this.
if someone wants to go next let them be
it's not like its guaranteed anyway
1- they can kobe 2- they will probably get saved before they can die anyway because of having to miss skill checks
i can understand dc penalty but if someone wants out of unfun/unwinnable match as a survivor this is the only way and it should stay.
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@Percival_nxs said:
https://forum.deadbydaylight.com/en/discussion/comment/3206010#Comment_3206010
Well I know, i do all this stuff and thats litterally my build on him, but still...
then perhaps you would have more luck with a killer that isn't as underwhelming as ghostface.
he requires a ton of work to make up for how awful his power is, that's the disappointing truth.
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i recommend watching esskay (twitch)
jaee (youtube), and spookyloopz ( twitch+yt)
very good ghostface players you can learn a lot from them
however I'll say that since his update that was supposed to buff him ghostface became a lot weaker than before cuz revealing him became much easier so addons are definitely a must especially philly and matchbook.
general tips:- focus on 99 survivors whenever you can even if you're not gonna chase that survivor you're stalking this will help a lot especially if they try to bodyblock
2- brutal, enduring, stbfl, bamboozle are recommend on ghosty
3- try to crouch and find cover if possible when a survivor is trying to reveal you (kinda obvious)
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@Chiky said:
I'm pretty new with her, so i cant tell much, but she's fun. Her crows damaging some times, marking others, and not doing anything at all other times need a fix tho... It's oddly inconsistent, almost as if bugged
1- crows have like a cone in front of them telling you The distance at which they can damage a survivor without them being swarmed (i think it's 8 meters) but if they're outside of that hit range they'll get swarmed instead and you'll have to release another crow to do damage
2- if they don't hit at all it means they barely missed the survivor and give you a heartbeat a.k.a (killer instinct) instead telling you that there's a survivor there that you missed (plus they can tell you if someone is in a locker or on the ground)
so what you described is just how artist works.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3204940#Comment_3204940
*Walks up behind you and smacks you with a comically oversized fresh fish*
No....just No....Mrs Piggy doesn't need any more needless nerfs. Poor Piggy she's getting close to have Freddy Nerfs....and no Killer needs those KIND of Nerfs.
why is this joke still a thing? pig gotten nothing but buffs recently
she got an addon pass and a buff to her traps!
more like "nerf twins"
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i love your ideas so freaking much.
charlotte being an m1 killer, the time wasted to switch to her and go pick up the slug, the bad addons..etc you thought of it all
tho i don't trust bhvr to be able to code some of these things well especially the dragging part, victor will probably get stuck on everything so i think maybe you should be in control of the dragging??
also i think vic should be able to vault windows
i hope the twins rework covers all of these things tho or at least most of them.
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i forgot this perk existed
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@GoshJosh said:
A perk that literally just gives nearby map information to one survivor, and it's still complained about... 🙄
not gonna lie windows carries bad survivors so hard (i know cuz i am one of those and i love the perk) but it's very clear when you chase survivors that barely look behind them in chase or their mindgames are not the best yet they always know where the next pallet is while you're chasing them so that sometimes you have to drop chase (especially on pallet dense maps or indoor maps) that the perk is carrying
example :- i saw a feng on badham that never looked behind her yet she kept going from a pallet to another insta dropping them (she must have dropped (6-10) pallets on her own plus the ones her teammates used and there were still pallets in the endgame on the map and it turns out she has windows
i don't want the perk nerfed cuz it was very bad before with the cooldown but it'd be nice if there was a solid blindness perk to counter it ( the closest thing to that is third seal and that's a hex)
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get better at looping and you won't have a problem, look for a decent tile as soon as you start.
or run distortion/shadowstep/lucky break, if you go against aura perks constantly then using an anti aura perk is not a bad thing but you can always ignore that and just work on your looping.
this isn't a perk issue it's a skill issue.
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just undying, nothing more is needed imo but even then you'll rarely get value out of the perk.
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our community is "entitled"
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maybe this is the exciting new feature they were talking about COPIUM
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buy rebecca
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something for cheating
a better report system
killer reworks ( twins, sadako) and killer nerfs (blight's addons and nurse)
perk reworks
a lot of bug fixes and hopefully map adjustments.
addons pass for a couple killers
a reassurance buff
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@Sally_S_gay_son said:
Yes I know starstruck, op addons, techs and bugs abusing, slugging, sweaty players who play like their lives depend on it for that 4k, solo queue against these in general etc etc but
I died to a knockout nurse (legit was hitting me on hook for no reason, I did escape some chases and juiced her but it really was not that serious) and hardcore tunneling blight just this morning, but if you have a team of equal skill against one of these killers, these are usually the best, closest, and dare I say balanced matches DBD can offer
If you just think about it for a second, a solo queue team can fall apart against pinhead since everyone is either going for a box at the same time or not going at all, camping bubba (I love Bubba and playing against him but his camping is just dumb at this point in 2022), pig who tunnels you with a trap on making sure you die, legion with stacked slowdowns and thana, and bunch of bs rng stuff that we love and hate DBD for.
When it comes to our 2 most powerful killers however, they can sure tunnel and make the game as miserable as possible, but their power and chases in general are actually about skill and mind gaming each other.
No one is saying that you have to be a comp level survivor to loop them for 5 gens, but having 4 good survivors even in solo who know how to waste these killers time, being unpredictable with Nurse and forcing Blight to chase you as m1 killer by taking him to loops where his power cannot be used properly or avoiding his rushes in general is actually most fun I have in dbd personally,
My least favourite killers to go against are idiotic stuff like Artist and Nemesis who mostly can force you in a lose lose situation where you can either eat the bird/whip or m1 just because you got unlucky and they've found you at a ######### loop or being in the open with Trickster and just getting those knives spammed in your a**, or weak killers like Clown where you just have to pre-drop everything and run.
When I manage to juice these 2 however I feel like my skill as a survivor actually mattered because I read them properly or if they managed to down me with a successful blink or rush I feel like they simply outplayed me (even when carried by strongers add ons because being good at survivor is also about knowing killer addons and what to do and expect), I never really feel frustration aside from questionable ping/vpning killers but that's not really game's fault
(I wanted to add Huntress to this list but I also feel like Huntress being much weaker than them is not that complained about)
when it's their basekit sure they're fun, but that never really is the case it's always double range/ range + recharge nurse
double speed/alc ring/c33 blight that hug techs everything
most of these things are even banned in comp so for a solo team to have to deal with this is never a fun experience.
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i thought it could maybe get half of the full effect at 2 unique survivor hooks.
cuz the current effect is just not good enough for the effort it takes.
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respectfully disagree
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@PaintedDeath said:
https://forum.deadbydaylight.com/en/discussion/comment/3195617#Comment_3195617
What suggestions would you like to see implemented?
i had an idea for an entity intervention as part of ghostface's kit not really on a big scale like you suggest so i don't really have suggestions for that.
i was just hoping the entity could actually take part in the trial without bothering the players to play a certain way.
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another soul lost to survivor maining
what a shame.
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i am not seeing the active role by the entity
just some prompts to encourage or discourage certain actions.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3195091#Comment_3195091
imo getting just mori'd in place will never cease to be funny even if it's at 5 gens
i applaud your good sport.
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3195087#Comment_3195087
tombstone piece is funny and should be kept
judith's? sure but the piece? absolutely not if you want tombstone then work for it and that what judith's forces you to do unlike the piece which is an ez kill at 5 gens.
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ah yes myers, if myers and freddy aren't the most neglected killers by bhvr i don't know which are.
it's about time both get a look at their addons and powers, tombstone piece still being in the game baffles me same with infinite but to a lesser extent.
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couldn't read after "killer being balanced around 4 man swf"
wake me up in the 10th anniversary when something close to that might actually be true lol.
how can you even look at most of the killers we have + the maps and think killers have any chance against swfs.
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spirit, oni, huntress,, plauge
all amazing killers (maybe except spirit) but i suck ass at them