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DEMONANCE

DEMONANCE

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DEMONANCE
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  • i dislike that bhvr couldn't think out of the box in a way to nerf this perk without butchering it however they took the most loud opinion on the matter that just renders the perk useless most of the time. what is the point of following a killer to get elusive for if it's not gonna help in chase? flashlight saves maybe? but we already got the renato perk for that if it just got a cooldown for
    69 comments 1,872 views last activity
  • idk if this was ever asked before but i felt like i needed to. both five nights at Freddy's and Jason are long awaited and probably the two most requested licenses in the game's history. yet when they finally arrive we get huntress but with axe and huntress but with a metal spear. i know people will argue that these powers aren't similar and that X killer does this and Y killer does that. but i
    13 comments 381 views last activity
  • respectfully this is such an eyesore it's so ugly why was this not changed from ptb? it looks horrendous. also would be nice if trickster's laughs got toned down as well my guy turned from a creepy serial killer to a hyena. his laughs did not need to be this way they were so much more eyrie before. screenshots credit to u/TheFnafDomain on Reddit
    6 comments 141 views last activity
  • not the anti slug or anti camp or anti tunnel it's that we didn't get the promised bug fixes for long time issues how many killers and perks are currently bugged and have been for months or years. why does bhvr love saying "we heard you loud and clear" " we listened" and promise this and that only to not deliver? what was the point of the content delay then?
    5 comments 131 views last activity
  • SUMMARY OF THE ISSUE: as the title says, when vecna uses mage hand on a dropped pallet to lift it up a survivor can re drop the pallet before vecna is able to basic attack the devs have mentioned in the 9.00 patch notes that this was fixed but unfortunately as usual some bugs that are mentioned to be fixed are not actually fixed PLATFORM: any platform STEP BY STEP INSTRUCTIONS ON HOW THE ISS
    0 comments 21 views last activity
  • why does this dude get 20 whole seconds of undetectable (30 seconds with an addon) after using a power that has no cool down basically making him stealthy for almost the entire match while a killer like demo gets it for only 5 seconds while announcing he's tping to the entire map? or sadako that has a lullaby in stealth that pretty much puts an arrow on her head saying i am here despite only bei
    8 comments 111 views last activity
  • and why are the devs using the excuse of new players for so many questionable changes rn? yes fnaf chapter gonna bring many players and you should focus on making the experience better which you are with the many of the qol changes. but this change doesn't fall into that it just hurts niche haste builds that are not even strong on either side and limits
    48 comments 1,124 views last activity
  • look at why the perks and addons aren't used give them new effects no one is gonna use furtive chase, bffs, or the deathslinger, freddy, pyramid head..etc addons you changed isn't this literally what midchapters are for? why not give number changes for things that actually need it like oppression/ thrilling tremors/ iam all ears which are hindered by their lengthy cooldowns. why not give b
    9 comments 111 views last activity
  • you'd expect what is probably the most picked killer in the game or at least close to being the most to not be such a buggy mess but he has been and for a long time now he grabs Survivors with his power mid vault animation sucking them to his side. he is supposed to hit Survivors who are too close to the pallet/window he vaults but that mecanic seems to not work properly most of the time and Su
    0 comments 71 views last activity
  • between bhvr choosing to design a killer with a power fully dependent on AI when they've already shown that they cannot design a good AI or not willing to fix the issues with it (zombies getting stuck for ex) for almost two years. and them ignoring a lot of the suggested changes because (pTb hAs nO mAtcHmAkinG) and not learning from their mistakes with artist and making the killer basically play
    32 comments 1,111 views last activity
  • tho this dev update doesn't have much (more might be in the future perhaps?) * but the nerf to locker blinds have been something i personally wanted so long ago and it's about time it got dealt with. it might not have been common but it felt really bad when it happened by swf survivors. i am glad the frustrations from flashlights are finally getting handled without ruining what they're suppose
    2 comments 31 views last activity
  • number #1 or #2 most used survivor perks according to some stats at least one or two dead hards in every lobby same with a lot of streamer lobbies. this perk is slowly becoming as frustrating to deal with as old dh, and getting robbed out of hits when using powers that don't allow you to wait it out like wesker's bound , trickster's knives or when survivors force a lunge by going to a pallet fe
    105 comments 2,971 views last activity