DEMONANCE
DEMONANCE
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- DEMONANCE
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doctor is a really underrated killer
this dude has a ton of skillful stuff you can do with his power to counter survivor plays, pretty awesome design.
however when I am frustrated i think my go to killer is probably myers
he's like the easiest killer in the game to use and get value from his power without much thought. plus if I am extra frustrated i could always use tombstone lol.
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i agree, survivor side desperately needs new content added to it.
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@versacefeng said:
https://forum.deadbydaylight.com/en/discussion/comment/3246869#Comment_3246869
Or they could've chosen an easier route and just removed the double locker spawns.
this is not easier they'll have to remove them from almost every map and that seems to be a tedious job for no important reason i imagine.
plus it'd be a huge nerf to head on, quick and quiet and deception..etc plays
and it'd change some mecanics related to dredge.
why do this to help bully swfs do their things? and this isn't even a thing that only works against noobs the best players can't do anything about this (there are clips from ohtofu and tru3 where they had to deal with this kind of swfs) it's about time this got changed.
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too bad so sad.
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camping = agreed they need to find a solution for that but you need to know that if it was easy they'd have done it by now there's no easy way to deal with camping without hurting the non camping killers but for now you have a lot of perks to help against it (reassurance, kinship, kindred, deli, basekit bt)
tunneling? already dealt with with basekit bt what more do you want? it gives you another chance of a chase if you still can't hold your own then maybe it's a skill issue? and again there are perks to counter it even more you have off the record (a 3 in 1 perk) , ds , dead hard all very helpful against tunneling and if you run them all you have a million second chances.
last can we stop with the "oh you fixed this but what about that" attitude?
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@YOURFRIEND said:
The basement is supposed to be risky for survivors. Recognizing when you're out of resources and about to go down, then choosing where to go down is a big part of the survivor skill cap. Hence "comp corner".
the only thing basement used to be for is to provide hooks when hook sabo was a thing and it was the only place you could go. and then hook sabo was nerfed and basement remained possibly the only mecanic in the game that never got touched.
basement does not only hurt survivors it often hurts killers who had no plans on hooking a survivor in the basement as there are usually no hooks by the basement so you are forced to waste time hooking a survivor there only to just leave.
i really wish they'd just remove it or give it multiple entrances it's just not fun.
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yeah finally omg, I can't believe this stayed for as long as it did.
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@OniWantsUrLocation said:
They removed locker saves?
yes, thankfully
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my guy, everything at a time.
eruption will probably get changed pretty soon. however let's take a moment to appreciate these coming changes especially bullshit locker saves.
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@CookieBaws said:
I swear, i was staring at him and i could not for my life reveal him. Anyone else?
he had his reveal mecanic reworked due to complaints and he's much easier to reveal since.
so unless you were exposed (you can't reveal him when you're exposed) it might be a fault of your own or it might be that revealing gf will never be a flawless mecanic.
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trickster for sure, his story can be made into a tv show and it'd be a banger.
second might be dredge.
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by balancing the maps as well so everyone is on equal grounds.
soloq may not be very good but they're carried by 99% of the god awful maps in this game and if that were fixed solo q can be made stronger without needing further killer buffs
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@zHypnotism said:
https://forum.deadbydaylight.com/en/discussion/comment/3245907#Comment_3245907
sure let me pull up the 5 million bloodpoints i have stored up to prestige one of the worst killers in the game just to not have the perk equipped when survivors decide to last seond switch to 4 flashlights, that will surely hel- oh wait.
it takes less than a million to prestige a character now you can just get him to p1 and level up the perks normally on your preferred killers.
also billy had enduring and tinkerer which are undoubtedly very nice perks even if they're not meta
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i agree i think they should add more items to the survivor side and not just stop at flashbangs. cuz survivor side rarely ever get something new to work with.
smoke bombs would be a really really cool addition.
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@GooseMan said:
And this is why I never play without Corrupt Intervention. Survivors can start completing their objective before you even load into the game.
isn't that a problem with your device tho.
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i wish most killers had his addon diversity and strength, tho i think most of them do need nerfs I'd hate for all that fun diversity to perish and then he'd be another killer with useless addons.
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you're kidding right
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they added sadako to mobile??? daaaamn
their last killer was pinhead i believe and that's a long while ago.
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nerfing twins and nemesis
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@Bartlaus said:
https://forum.deadbydaylight.com/en/discussion/comment/3240997#Comment_3240997
Op: "hey experienced killers"
Demonancy: hey, im an experienced killer. Use "unrelenting"
Me: π
it's not like i said it as a the first and only solution but op said they tried waiting, lunging, short lunging..etc and they aren't working so unrelenting is the only thing left i can think of. (the perk exists for a reason)
some people already run useless perks in their every loadout like lightborn or shadowborn just because they make them comfortable so running unrelenting is not the weirdest idea.
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if all of that doesn't work the only solution is either always run "unrelenting" or using a mouse as i am assuming you're playing with a controller which makes it pretty hard to counter spins.
this game is not controller friendly unfortunately.
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god i would love for a map voting system to be a thing. but I can't see a way that it'd work in an aysm game like this.
i think removing map offerings and balancing maps one by one would be the better option (although it will probably take a long time).
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she has gotten a few buffs recently, addon pass and less rng to her traps making them much better than they used to.
she has some advantages to her like a basekit effective slowdown that's not as gimmicky as "condemned" and has something to try around pallet loops so she doesn't always have to run head first into them like sadako.
but sadako has an advantage of starting a chase else where immediately when she wants to after she gotten a pallet or two out of the way.
anyways you have a ton of other stronger killers to play so just go with them.
pig and trapper are always destined to be d tier and that's honestly ok they're leagues better than how they used to be at least.
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probably susie's and joey's or susie's and julie's.
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countless threads have been made complaining about nurse's attack being a basic one and countless threads have been ignored.
i guess making moris basekit was more important.
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@LittleBigSunset said:
Only a 99% winrate? Please. I can do that blindfolded playing Wraith with my only perk being Zanshin Tactics. Gonna need to bring something more impressive than that to the table.
(Disclaimer: I would provide proof but frankly I don't need to. I'm just THAT good.)
teach me sensei!
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/3238493#Comment_3238493
He's put something like 5000 hours into Nurse, and almost exclusively plays Nurse.
Nurse is the #1 problem killer in this game right now. Not...sure what you're trying to prove here.
Otz absolutely does play seriously on his streak videos, and he's not getting a 99% winrate.
https://forum.deadbydaylight.com/en/discussion/comment/3238671#Comment_3238671
Then how do we know you aren't using a wallhack overlay?
otz absolutely does play seriously on his streak videos
this doesn't seem the case when i watch him.
he always tries the most random of stupid builds trying to find one that ticks.
he tries the stupidest kind of mindgames that players he goes against usually don't fall for and does plenty of mistakes during his chases.
he doesn't camp and tunnel when he needs to then loses then says he should have camped and tunneled.
he doesn't use addons (at least brown/yellow) ones
otz's win streaks are the most silly kind of win streaks I've ever seen in this game tbh.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/3238779#Comment_3238779
its a leak.. so... future or whatever
well, i shouldn't be surprised they can't have just removed a famous landmark of one of their maps just because. and the fact that dredge ate it when it seems to eat body parts and make a form out of it didn't make sense so we had to get some info on that sooner or later.
I was kinda expecting him to be a power of a future killer like the for honor one
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@versacefeng said:
Can we talk about the horse getting a tome before half of the survivor roster first?
when did maurice get a tome #########??
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3232606#Comment_3232606
Yes very much so I tried to say this when she was released and was told hit and run is dead and her teleport was weak, this is why I put her at B tier and these people thought I was crazy, but her kit offers a few different ways to get the upper hand if used correctly, I think the people who brainlessly chase survivors for five gens without realizing it are the ones saying she's weak
sorry but you're still crazy.
she's still pretty crappy and she won't see much play outside of her dedicated players as long as she stays the way she is. especially with the release of killers like wesker who made almost everyone switch to him already.
plus dredge already does everything she does better and if basekit ub is implemented it'll further kill her due to nerfing her most common strat.
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@kizuati said:
Curious how top MMR has actually a substantially higher killrate. I guess we're going to still ask for more killer buffs, though
all i ask for is for maps to be balanced and boring underwhelming killers to be reworked, is that too much ππ
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you can do an off the record/basekit bt into a ds into a dead hard if you get tunneled a lot just run these perks and you'll get 3 second chances.
tunneling should remain an option for killers and shouldn't be punished too much (not like camping) since when you're getting tunneled you still can delay a killer for a while if you're good at chases and even more so with these perks.
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@Shi283 said:
https://forum.deadbydaylight.com/en/discussion/comment/3231142#Comment_3231142
Of course we play like that and sometimes we can escape.
But that's only for killers who aren't familiar with the ritual, who prioritize chasing survivors over protecting generators.
A Ritual-Familiar Killer will return to the Generator after destroying some of the Loop Planks.
If you repeat this, you will only be able to loop through the window frames.
the counter to this is don't 3 gen yourselves.
but if it happens then yeah you might be doomed no matter what.
plauge also has some frustrations regarding her power like the inconsistent hitbox on her vomit, survivors having control on when and where to give her the power, far spawns of corrupted fountains plus the power being disabled on stuns.
i like your idea of washing gens but when you think about the things i said, plauge only really has her infection if survivors refused to cleanse so also making that weaker might not be the best idea?.
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wraith is the same and hag is definitely slower than him without the iridescent addon.
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this killer is way too buggy even after all of his bug fixes.
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they'll probably tell you it's because of the stupid achievement bhvr added that requires you to escape on rpd 20 times.
do people not realize they'll eventually get this done by playing normally?.
do they think getting the achievement is gonna grant them a million dollars or something??
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@GentlemanFridge said:
They could be referring to the fact that (some?) Fog Whisperers (ie., content creators affiliated with BHVR) don't suffer from dc penalties due to the massive amount of cheaters inserting themselves in their games.
If not that, then I don't know.
according to otz this was just a thing for one weekend and it hasn't been ever since so i doubt it's that.
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perhaps the custom bot matches that are supposed to come soon would help you practice.
or if you can find people to practice with in kyf you can do that as well there's a discord server for dbd where you can find people that might help.
if you're using a controller it'd be pretty hard to counter 360s but not impossible.
watching how content creators play will help you a ton as it helped me.
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literally an m1 killer
but anyways i know otz made a video on how to counter every killer i haven't seen it myself but he's pretty experienced and will probably help you.
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of all the actual problematic things things you could have complained about.
whenever penteminto came out and it was very clear you had to run other totem perks with it to make it work and plaything is the only viable option otherwise you're forced to depend on survivors or bring a full totem build.
at least finally killers got a couple hex perks that are worth running.
whenever bhvr actually fixes the spawns for hex totem and make them actually worth running then maybe.
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the most disappointing blight skin so far and those only come once a year and it's for a license as well! what a shame.
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if it had aura reading on chests it'd be great. or maybe it can spawn more chests like hoarder otherwise i think the rework they did was great it's not a one time perk like it used to be and survivors already search chests for a medkit when they're injured and have no other alternatives.
it'll still be an underused perk tho as long as coh/medkits/inner strength exist.
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you have basekit bt and anti tunneling perks like otr and ds what more do you want the devs to do? hold the killer in place for 60 seconds?.
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didn't you make a post complaining about the same thing before?
I'll give you one thing, if a survivor dcs a gen should be completed imo unless it's one gen left.
but the killer in this case better just end the game so everyone can go to a proper match not everyone likes farming it's very boring.
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i am very disappointed cuz of that as well i thought definitely this killer would be played a lot especially after the disaster that sadako was but unfortunately no just like many others before him.
i think it's because dredge is an m1 killer with too many things going against him
the locks , the weak antiloop , again "being an m1 killer" , the map dependency
he really could use some tweaks to make him more appealing as do the two killers previous to him.
bhvr can't just keep designing killers and forgetting about them instantly.
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@Spirit_IsTheBest said:
The most balanced map to me is probably Sanctum of Wrath, it has good windows, a decent number of pallets, it's not too big either, making fair for both sides I'd say.
Plus, it's a gorgeous looking map.
i feel like yamaoka maps are the most chill maps in dbd neither side complains about them much if any.
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play killer π
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it's a fun map to play on for both sides and it's beautiful.
minor issues here and there like breakable walls in the main building but overall ok.
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followed by pinhead