DEMONANCE
DEMONANCE
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@Coffeecrashing said:
https://forum.deadbydaylight.com/en/discussion/comment/2971097#Comment_2971097
There’s no way of telling if it’s an actual buff to her kill rate without being given kill rate stats. Survivors might average more time on boxes, but with less head pops, and less interactivity with Pig, it’s not possible to know how that would ultimately affect her kill rates.
I’m personally arguing that it feels like a nerf to her kill rate as well, because of the less head pops, and less interactivity with Pig, and because it’s easier for voice comm SWFs to counter her. But I don’t know if it’s an actual nerf since I don’t have kill rate stats.
but head pops were never a common thing it was almost impossible for you to get an rbt kill without you using the right addons and getting a lucky map with a lucky rng. it was always considered a slowdown mecanic and from what i understand from this is that if the number of searches is increased that should also increase the potential of a head pop with the right addons but you won't be able to force it by blocking a certain box that you know the survivor needs anymore.
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@Patokiller said:
I really really miss Hawkins PLUS I many people in community didn´t understood why we didn´t had a Night Club with neon lights and etc map with Crescendo chapter...
I still think that would be a tremendous sucess if the Hawkins map could be changed to a huge club (imagine a stage where we had the portal room)... It´s not hard...
"all kill" chapter
i had to say it lol
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it's mentioned in the ptb's patch notes as "tentatively fixed" an issue that caused a rubber band.
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it's a known bug, you should stay away from playing pinhead, deathslinger and i think nemesis too? till they fix it
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i don't consider jonathan a survivor he's just a rarely used skin. I'd say it's probably 1-ash 2- Jeff.
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@dictep said:
When I see this kind of comments I beg the killers give survs the same Perk. I’m sure every killer would say it’s totally broken
it's the same as giving killers exaustion perks, imagine if killers could sprint at you or dead hard to you and get an undeserved hit. not all perks work for both sides and object used to do that and it was hella broken especially against stealth and set up killers it destroyed them so yeah aura reading perks on survivors need to be properly balanced such as alert (which is a pretty underrated perk) and kindred
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@RiskyKara said:
I somehow managed to flashlight stun an Onryo while she was in the middle of carrying another team mate. It wasn't even a traditional flashlight save, she just let it happen then promptly DC'd.
I felt like a monster.
I think this is only kinda related to your topic but I needed to get if off my chest.
that's what we call a moth. she should not have in any way fallen for that and she definitely shouldn't dc after since it was a missplay on her part. flashlights survivors are fun to go against ( except if they go for locker saves) and you shouldn't feel bad about using one lol.
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couple chase perks ( stbfl - enduring - brutal - bamboozle) couple gen slowdown perks ( corrupt - deadlock - jolt) with a cooldown addon and you should be fine
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i wish they'd make a vr mode for survivor that would be amazing.
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yeah the same as you, yamaoka and midwich are pretty chill maps
dead dawg and ormond are pretty fun as well.
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she is fine and still strong but you'll need decent addons usually speed/duration and you'll have to know how to deal with iron will at least till we see what changes are gonna happen to the perk.
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his nerf didn't do much and he pretty much feels the same. I'd play him over deathslinger for example cuz his nerf was way too much unlike wraith's.
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there's nothing cool about this killer, she's flat out boring. even when she has a survivor on her shoulder it seems super weird to see them floating in the air like that you'd think it's a bug or a missing animation but nah that's actually intended. why lol
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/2966001#Comment_2966001
Not me. But its a Mikey who knows what he's doing. Mikey is the one killer who can ghost through body blocks if he goes into stalk mode.
ghostface can also do it and so does onryō when she's demanifested
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2908585#Comment_2908585
If they change map layouts , the strongest killers will become stronger.
I would rather them directly look at the killer
then they can nerf those killers after. there's like a couple of them anyway lol.
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@Canas said:
I know it's been said several times already (after all threads like this pop up on a daily basis) but I still think the devs haven't gotten the full message yet. A planned Dead Hard rework is nice and all but WHEN can we really expect it? 3 months down the road? Or even 6 months?
Why can't you disable this extremely problematic perk until your solution to the issue is ready? It's absurd how every single match features four instances of this perk being used, it's driving several killers insane. One survivor recently told me to "anticipate it". Yeah, I definitely can anticipate them using DH to extend a chase by another minute but that doesn't offer me any real counterplay nor solace.
The perk is the equivalent of a third health state, it's singlehandely dictating the meta. It needs to go. There aren't enough options for killers to apply exhaustion; Fearmonger is worthless if survivors already let go of the gen the moment they hear your terror radius and Blood Echo requires you to injure everyone beforehand.
Ever heard of the saying "death by a thousand papercuts"? This is what Dead Hard does to you, day after day; match after match. Wanna know the definition of insanity?
you know very well they're not gonna disable a perk if it doesn't cause actual problems within the game. so my advice is to just suck it up till we get rid of that god forsaken perk.
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i hate looking at a lot of the default cosmetics for killers like wraith , spirit , plauge, pig so i get them a skin or two
also there are killers that have amazing mix and match potential with their skins like trickster and legion that are so hard to ignore plus some are visible from your pov so its worth.
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actually a huge skill issue on your part. legion are exactly the same with the same counterplay they moved an inch in their own tier but they're still ######### just more fun to play with the music, different addons and the rare ability to get a down in power due to survivor ######### ups.
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I've not been bored playing a killer except for spirit. sure there are ones i rarely play or enjoy but i seem to not be able to get into spirit at all her power is very uninteresting. but i like her out of the box addons the ones where you can go back to the husk or block a window with it which may make me try her once in a while.
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thank God it's acknowledged now, it made versing blight such a miserable experience especially when they always run alc ring and speed addons so you cannot even react to it and it wasn't even hard or skillful to do like some claim. i really wish a day comes were blight is played normally (bug free) without his players abusing everything they can to get an advantage with the second most powerful killer in the game and call it fun/tech.
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i don't know if that's even possible as there's no other perk that does this but it'd be cool. my idea for a buff to this perk was to make it so that survivor vaults are slower that way it'd be an actual threat to survivors if it stays up but atm bamboozle is just better in every way.
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@Chaos999 said:
https://forum.deadbydaylight.com/en/discussion/comment/2943771#Comment_2943771
https://forum.deadbydaylight.com/en/discussion/comment/2943951#Comment_2943951
Yeah, OK, fine. It makes sense now, thanks. No need to beat me to death with it.
I was just trying to lighten the mood a bit, away from the usual daily posts.
I hadn't thought of that, though :l
wait! did you really think that killers were getting stunned cuz they were jumpscared?? lmao that's some odd way to think about it.
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i don't know about that, i think basekit trickster is pretty good even without addons unless you miss most of your knives. he's more fun with addons tho
but a lot of his addons suck and I'd love for him to have an addon pass that doesn't include main event extending addon number 166262.
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yeah your perks are not great. thana , corrupt and jolt are decent slowdowns on legion
and for chase or info/anti exaustion perks you could use enduring , blood echo , bbq , bamboozle , hysteria , fearmonger they work decently well on legion
as for addons, mural sketch , never sleep pills , legion pin and the iridescents are much better options.
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@tippy2k2 said:
Except for face camping (which I don't see a fix for short of crippling him), Bubba feels like he's in a great spot for his power. There's risk and reward for using his power and he's plenty fast, especially since you have 3 charges to hit a survivor with.
i agree but i believe the addons need to be looked at. a bubba main posted before on the forums that his addons are either bugged or useless except like a couple of them. and the killer himself appearntly had a cooldown bug on chainsaw downs that the devs weren't aware of and wasn't fixed till recently.
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@WheresTheGate said:
There are 3 words in your post that illustrate what I think is one of the most confusing things about survivors that complain about camping - "inevitable save attempt". This is a strategy that should yield at most 2 kills per match. However, anyone that has played this game on a regular basis knows that isn't what happens. I sat and watched my wife play a match just yesterday against a Bubba. She was the first person hung, and it was in the basement. She was running kindred. So everyone could see this Bubba didn't even leave the basement. He didn't even take a step away from the hook. Yet within a few seconds another survivor comes running down to unhook her. Of course this being a Bubba they were instadowned and hooked. You would think this would have served as an example for the other 2 survivors to not go running down to the basement. Nope. A few seconds later here comes another survivor. Same result. The fourth survivor ended up creeping around the shack until the other 3 were dead.
If these other survivors would have played with even the slightest bit of strategy and decided to do gens while this Bubba camped the first person on the hook. They could have easily knocked out 3 gens before she even died. Instead 2 of them marched down the basement to get hooked like they have some obligation to go to a certain death in an attempt to unhook the person being camped in the basement. I get altruism, but that isn't altruism.
The problem with camping isn't the killer. They aren't breaking any rules by camping. If survivors want to see camping become less of a thing stop playing in ways that reward it. Survivors willingly sacrificing themselves to camping killers provides them with all the incentive they need to keep camping. Why stop camping when survivors will basically reward you for doing it by presenting themselves for easy kills?
As for killers that camp..... I say go for it. No need to feel bad about utilizing a winning strategy, especially when survivors are the ones that make it that way.
it's not fun for the person being camped
it's not fun for the people who have to sit on gens and leave and depip afterwards cuz they had no chase interaction or altruism points at all because how the killer played.
solo q does not have the tools to tell if a person is being camped or not for them to counter that and the survivors you're talking about are clearly new to the game to try to save against a bubba with kindred in play or maybe they just wanted to actually try to do something fun instead of sitting on gens.
facecamping is an issue and this was confirmed by the devs you can call it a strat all you want but don't cry when they actually manage to fix it (hopefully like they promised copium) and it gets you no where afterwards.
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ok
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@ThatOneDemoPlayer said:
He was and still is the worst Killer in the game, he needs a lot of changes
trapper will always be the worst killer in the game and that's ok really. his buff gave him what he really needed to not be as rng and addon reliant as he used to be and gave him a perfect addon pass. tho making first try escapes not be a thing would be a welcomed change otherwise i think trapper is in a decent spot.
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there should be a second bugfix patch soon that hopefully fixes some issues.
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i am 100% in favor of fixing any bugs that hinder spirit's or any other killer's gameplay, but spirit does not need any basekit buffs or addon buffs if anything mdr and cherry blossom should be nerfed and i wouldn't say she's neglected she's still strong the same can't be said about deathslinger or twins they got and keep getting many nerfs as if the devs hate their guts lol.
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fair, but it also depends on the killer let's say it's a clown or a legion or a trapper or a deathslinger..etc these killers kinda need all the help they can get. but if it's a nemesis or a blight or a nurse it becomes super boring.
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yes he's very unfun to face imo but at the same time i wouldn't be calling for nerfs or calling him boring cuz there are much more boring killers to face that don't require as much skill as oni.
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@Mint_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2933668#Comment_2933668
FREDDY IS SO BORING THOUGH
he's very fine to me, I'd hate getting a billy - spirit - hag - trapper dailies tho
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@Ayamir said:
I've already posted this on another thread again I don't think most players are complaining about how hard it is to go against Legion but just how boring he is...
hear me out:
Legion doesn't need any nerfs or buffs...
They need more than that : a complete true REWORK
as long as feral frenzy is Legion's power they're always gonna stay in the trash tier list BHVR still doesn't realise how bad they messed up with Legion's power and design.
Legion as a whole is just a boring killer to play or to go against don't want to be rude but how can you have fun when you know you're gonna get a free injure and you did nothing to deserve it just m2 and the survivor you're going to hit can't do anything about it.
there are no mindgames,no nothing you just get injured and there was nothing you could do there.
Most killers in the game have to make a skillful play/read to get a hit/down but it's not the case of the Legion,even Nurse the best killer in the game has to make a good read if she wants to injure a survivor.
Legion just has a braindead power "Look I use my M2 and get survivors injured for free wow what a fun and interactive power for both sides!"
the problem with Legion is not that they're hard to play against its just that Legion's power is so badly designed and boring for both sides...
Once again the Legion needs a full REWORK to make his power fun and interactive for BOTH sides
what is this awful take my guy? yes they're gonna get you injured no matter what you do but then what? they're just gonna chase you as a normal powerless m1 killer so they could down you. why do you have the mindset that a killer has to hit you twice to be skillful lol. by that logic any instadown killer us completely unskillful and needs a rework and so does plauge. this isn't the reason legion need one and anyways most people seem happy with how they play, they just wanna run fast , vault things and stab people.
again, what is this awful take lol
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you noticed too late, they were never common for a reason and a tome was not going to change that. they suck to play as and against.
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it's only useful with scarred hand when you're feeling a meme bidyblocker hag gameplay otherwise it's useless.
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undoubtedly trickster (i wish they would bring back the ptb version it'd be even better) , but nemesis's and p head's are pretty close
pinhead's is decent.
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@Vlarian said:
I'm a nurse main. I went through the struggles of learning her and I've finally gotten to a point I enjoy playing her. After 600~ hours of only playing nurse I thought, why did I stop playing other killers? So I decided to have a match with a different killer.
Loaded up on Eyrie of Cringe with Leigon and I understand now why killer mains are so miserable these days. It doesn't even matter if the survivors are skilled or not, as long as they split up on gens and have BT, DS, DH, etc, it'll be impossible to win because maps these days are designed so that if every survivor just pre-drops pallets, theres nothing you can do. I now understand why killers tunnel, camp, because what's the point of playing fairly if the game isn't fair to you?
I honestly have no idea what BHVR can do to fix the problem because if the game didn't have perks, it would be the same situation but killers would be able to camp and tunnel without punishment. But because there are perks that can make you downright invincible off hook, survivors are only going to bring those, perfect their looping, bully you in the EGC if you do anything that isn't to their liking, and always be favored in the devs eyes because it's the majority of the playerbase.
well there a lot of m2 killers that are fun and strong against good players. it's not just either nurse or m1 killers.
you play m1 killers if you're looking for a very hard mode and it'll stay this way till maps are balanced and dead hard is nerfed.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2916595#Comment_2916595
You obviously dont know how SB would be used. We will gonns see the same outcry as now with DH when those killer realize how much of a struggle a 99ed SB is.
i don't care dude that's at least a change of meta. dh has been meta for 6 years now there's no lobby without dead hard it's like survivors are unable to play without it Jesus. at least if a survivor manages his sb and can 99 it and use it properly in chase I'd have more respect for them than E to outplay losers.
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@Tiufal said:
The question is, do killer want to learn the hard way how strong the other exhaustion perks can be?
yes definitely, sb and overcome (which i doubt still people would run) are strong but counterable especially with fearmonger. yes i would love variety even if it was strong but not dead hard ######### that perk.
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looking at dollmaster's design in vhs, that what hag should have been tbh but it's too late for that now. she could have had more potential to be a fun killer.
dollmaster can set dolls around the map that he controls for a limited time and can switch between them with a short cooldown (ridiculous map pressure) plus they also work as an alarm of nearby survivors and survivors can disable his dolls (giving them decent counterplay) and he can get them back with successful hits, he's basically twins and hag combined but instead we got a slow killer that camps and never chases.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2915473#Comment_2915473
can confirm there's been changes to the GF's music.
will he got similar addon changes to the ones legion had post ptb or are they gonna stay the same. god pls tell me they changed 🙏
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@ThatOneDemoPlayer said:
People can finally stop calling Legion the worst Killer and focus on buffing the actual worst Killer, Trapper
trapper is in a perfect state after his basekit buffs and the amazing addon changes. he'll never be top or mid tier and that's fine he doesn't need to be but playing as him with rng trap count and a necessary addon is a thing of the past and playing him isn't much of a chore anymore.
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@TheMruczek said:
I really really like Freddy as a horror character and it is a damn shame that Freddy isn't in the best place currently...terrible add-ons, nerfed base kit movement speed while placing snares and not very exciting gameplay. In my opinion he should be restored to his former glory but in actual good way, here is my idea to how improve him.
Base kit:
Nightmare has his own chase music and terror radius to awake survivors.
NIghtmare has his own voice lines.
When using Dream Projection you see the white aura of Nightmare coming out of generator.
Nightmare's terror radius has been reduced to 24m.
Nightmare is invisible to awake survivor that are further than 24m away from NIghtmare.
Nightmare is invisible to awake survivor when he picks up and carries any survivors.
Survivors fall asleep in 35sec. Failing skill checks when repairing generators do not wake up survivors.
While Nightmare places snares he slows himself down to 4.4 m/s.
Survivors can only use Clocks twice per trial. Clocks still protect you from being put into Dream World by Freddy for 30sec and after using them you stay awake for 45sec.
Dream Pallets are added as a base kit for Nightmare. Nightmare can switch between using Dream Snares or Dream Pallets.
Nightmare has 7 Dream Pallets and 7 Dream Snares as base kit.
Brown add-ons:
Woll Shirt-adds two Dream Pallet and two Dream Snares.
Sheep Block-duration of Blindness is increased to 60sec.
Kid's Drawing-It's a meme add-on. Lets be honest it should stay as it is.
Garden Rake-Survivors who drop Dream Pallets will get their aura revealed to you for 6sec.
Yellow add ons:
Prototype Claws-if any injured survivor steps on Dream Snare or drops Dream Pallet they will be effected by Mangled status effect.
Outdoor rope-the sounds of survivor repairing generator are increased by 12m.
Nancy's Sketch-it reduces Dream Projection cooldown by 8% for every survivor that is in Dream World.
Green Dress-reduces time that survivors fall asleep by 8sec.
Cat Block-if any injured survivor steps on Dream Snare or drops Dream Pallet they will be effected by Hemorrhage status effect.
Green add-ons:
Unicorn Block-any survivor who steps on Dream Snare will get their aura revealed to you for 6sec.
Paint Thinner-any survivor that steps on Dream Snares or drops Dream Pallet will get extra 5% debuff to movement speed.
Nancy's Masterpiece-it reduces Dream Projection cooldown by 8% for every survivor that is in Dream World.
After coming out of Dream Projection you gain 7% Haste status effect for 5sec.
Jump Rope-it decreases repair speed by 9% to asleep survivors and 5% to awake survivors.
Blue Dress-increases speed of charging Dream Projection by 20%.
Purple add-ons:
Swing Chains-it decreases unhooking and healing speed by 6% to every asleep survivor and by 3% to every awake survivor.
Pill Bottles-you can block windows for asleep survivors. Dream Pallets are removed when you equip this add on. You have only 5 tokens to block windows.
Class Photo-All generators will spew blood and show Freddy coming out of generator when Nightmare is channeling Dream Projection.
Z Block-if any injured survivor steps on Dream Snare or drops Dream Pallet they will be effected by Mangled status and Hemorrhage status effect.
Iri add-ons:
Red Paint Brush-any survivors that are within 24m when you come out of generator from using Dream Projection will get their aura revealed for 8sec. When attacking asleep survivor your cooldown after basic attack will be reduced by 15%.
Black Box-all survivors fall asleep at the start of the trial. Failing skill check while performing healing action will not wake up survivors. When exit gates are open they will be blocked by Entity for 35sec.
This is just my idea how to buff Freddy and make him both more fun to play and play against but as always there is more room for improvements.
this is pre nerf freddy and you made him even more boring to go against.
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@Marigoria said:
Just because a perk is used a lot doesn't mean it should be nerfed.
80% of killers I go against use ruin, should ruin be nerfed? No.
it already got nerfed for this exact reason. you can't deny that devs nerf perks and addons for being too common. that's why they used that argument because it came from the devs themselves when nerfing a lot of things ruin being the most noticeable one. but this isn't the reason the perk should be nerfed dh is literally the most stupidly designed perk in the game and it had stayed so for far too long it's really the time for this perk to be looked at.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/comment/2904132#Comment_2904132
have you never seen a lobby with more than one of a survivor?
yeah but I don't believe that actually happens in the entity's realm.
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who said this even happens to begin with.
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@Pulsar said:
I'd just really like to know the official reasoning for this.
also why can't they see scratch marks and blood in frenzy? what is so op about that if their power gives them the most powerful tracking in the game anyway.
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@KingFieldShipper said:
Mandy has said in the past they wouldn't because killswitch is reserved for perks that are bugged only.
But also, you know what would happen? Survivors will run sprint burst instead and killers are going to have an even rougher time. I sure don't want 4 sprint bursts, especially when I'm playing a m1 killer.
you can usually counter that with fearmonger and not everyone knows how to use sb correctly it requires more strategy to it than dh ever will. besides it's a change of meta it's welcomed even if it's still strong and opens the way for perks like lithe and overcome to be used more.
or they can figure out a nerf for dh that still makes it usable but not as braindead as press a button to outplay.
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accept your lose. some killers can just do that to uncoordinated solo q