DCash
DCash
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@Ghost_Face_Main said:
Switching between survivor and killer, I sport the serum add-on on killers like Ghost, Legion, and Clown, and it's a ton of fun! As a survivor, I haven't seen any killer use this ability as of the first two days of the event. Do people have no interest in using it?
Ive been grinding out the survivor rift, finished it last night. Played a couple killer games before stopping. I plan on testing it on all killers for fun. I didn't like it on Myers or oni or ghostface. I had my stalk 99 and went to kill someone but blasted off into space instead. Same with oni. I would hook someone, forget I had it, then go to absorb their blood and end up rushing into the hooked person. I tried it on blight and nothing happens. It just doesn't do anything, might be broken or intended.
So I keep getting a lot of the serums but honestly it feels like a hindrance. I've actually played worse because of using it. But oh well it's for fun anyway so I'll keep trying it out on the rest of the killers.
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@TAG said:
I have not had much of a chance to really follow DBD much recently. Someone wanna explain to me what's wrong with this year's halloween event? It really seems like people are rather upset with this one in particular.
Nothing. It's the same event as always but with 3 new items. They got rid of the old system which allowed you to earn free cosmetics also. Now 1 Halloween cosmetic is tied into the rift since that is the system we will use from now on. Oh yeah and 2 free Halloween charms, 1 Halloween charm you need a code from twitch streamer s from, and 1 Halloween charm from twitch rivals. So 3 items, 4 charms total, same blight event as usual, and a bunch of skins. Double BP weekend starts next week also.
It's just a bunch of people salty they aren't getting free swag. That's all it boils down too. The event is fine. Cosmetics awesome. Free charms. Blood hunt. Just ignore everyone honestly.
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@SnakeSound222 said:
...the hell? Why was this not in the PTB?
And why is tier 3 only 96 meters and not 128 to help with bigger maps like Mother’s Dwelling?
Probably because they actually plan ahead and know that all those big maps are getting reworked. So why make a perk based on a map that you know is getting changed?
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@dugman said:
Swf isn’t cheating. Even the devs play in swfs in their streams, it’s clearly an intentional feature of the game that they expect a lot of people will play with their friends on comms.
If it was an intended feature then we would have in game comms.. the fact is from day one this game was designed so the survivors could not communicate. This is common knowledge. But then discord became popular and the devs had to go with the flow or lose customers. No one thinks playing with your friends is cheating, but communicating over comms is a clear advantage that is undeniable.
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@TheClownIsKing said:
The Afterpiece Tonic.
- Tap or hold and release the Power button to launch a bottle of The Afterpiece Tonic. Thrown bottles leave a lingering trail of gas along the path of the thrown bottle. On contact, the bottle will break, emitting a gas cloud that will intoxicate any survivors with the gas area of effect.
- Intoxicated Survivors will suffer from impaired vision, reduced movement speed, and involuntary coughing for 3 seconds (up from 2.5 seconds).
- Direct hits to a survivor with The Afterpiece Tonic cause the target to suffer all penalties for 1 additional second. Direct hits also interrupt actions, and prevent additional survivor actions for 2 seconds.
- You start with 4 tokens. A thrown bottle consumes a token. Tokens automatically recharge at a rate of 1 token per 3 seconds. Press and hold the Active ability button to replenish tokens of The Afterpiece Tonic at an increased rate of 1 second per token at the expense of tremendously reduced movement speed.
Add ons.
Smelly Inner Soles - Slightly expands The Afterpiece Tonic Gas area. Stacks.
Robin Feather - The Afterpiece Tonic Gas duration lasts slightly longer. Stacks. (+1 second duration).
Fingerless Parade Gloves - Slightly decreases The Afterpiece Tonic token passive regeneration rate (-0.5 seconds reduction per token regeneration rate). Stacks.
Ether 5 Vol% - Slightly increases Intoxicated Effect duration. (Increased from 0.33 seconds to 0.5 seconds). Stacks.
Thick Cork Stopper - Moderately decreases The Afterpiece Tonic token passive regeneration rate (-1 second reduction per token regeneration rate). Stacks.
Sticky Soda Bottle - no change.
Starling Feather - The Afterpiece Tonic Gas duration lasts moderately longer. Stacks. (+2 seconds longer).
Solvent Jug - no change.
Kerosene Can - Intoxicated target suffers from the Blindness status effect for 60 seconds. (Up from 30 seconds).
VHS Porn - The Afterpiece Tonic Gas duration lasts considerably longer. Stacks. (+ 3 seconds longer).
Sulphuric Acid Vial - no change.
Flask of Bleach - Intoxicated target suffers from reversed/inverted controls whilst Intoxicated. Intoxicated target suffers from a slightly reduced Hindered penalty. (Survivors suffer 10% Hindered penalty instead of 15% penalty).
Ether 10 Vol% - Moderately increases Intoxicated Effect duration. (Increased from 0.66 seconds to 1 seconds). Stacks.
Bottle of Chloroform - no change.
Garish Makeup Kit - no change.
Ether 15 Vol% - Considerably increases Intoxicated Effect duration. (Increased from 1 seconds to 1.5 seconds). Stacks.
Cigar Box - no change.
Cheap Gin Bottle - no change.
Tattoo’s Middle Finger - Auras of Intoxicated survivors are revealed to you for 6 seconds. Direct hits of The Afterpiece Tonic will reveal the targets aura until that survivor is inured or put into the dying state.
Redhead’s Pinky Finger - Intoxicated target suffers from the Oblivious status effect until injured, or put into the dying state.
Seems the same mostly besides the charges. Gotta be honest though I don't like the red head pinky change. Oblivious is useless in chase as it doesn't hide your red glow. Survivors are already going to be watching the clown through being intoxicated as you need to keep track of him so oblivious is extra pointless in chase. And frankly his insta down is already balanced and no one uses it because they think it's toxic. It's no different than billy using his saw. You need the same distance to be fair and both can be dodged relatively easily.
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@UMCorian said:
Honestly, this is one of the few games where I think a little inbalance is good for it. It's far more important for killers to have a distinct feel and playstyle than it is for them to be as effective at killing survivors as every other one.
Myers may not be at the level of some, but others are beneath him and he does work at all levels, though he struggles a bit at the top. Maps also matter a lot for Myres - he wants ones with wide open areas, especially near gens... unless he's running jump scare build, in which case he wants an indoor map.
You don't want wide open spaces as Myers. I'm guessing you want to stalk multiple people at a gen based on what you wrote. I hope you are aware that Myers absorbs less evil when stalking multiple people and it is affected by distance, further away targets give less evil. Large wide open maps are very bad for Myers. Survivors see you coming a mile away and it is detrimental to your ability to stalk.
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@nam said:
Sorry for my poor writing. The story is, in one match I played oni, and I played so good that I got three hooked in the basement.
In general, it should be the end, isn't it? However, they are an AT team, and the last one has borrow time, He just ran to me, took a hit and saved one on the hook, then I found that every of them have borrow time, finally all of the three escape from the basement easily, and I only got one left in the basement.
This is not the end, I chased them and hit two down, but both of the two have Decisive Strike, I took double stupid stun and got nothing. In the beginning, I got three in the basement, but finally I lost everything, and got two stun. This is so much fun, isn't it?
Fortunately, it's me, an experienced killer, not a noob. Finally, I still got 4 kill, but I feel so bad. The game should have ended with four generators left, but they were able to drag two with their op perks. I got so tired with this game since then. Is that mean, as a killer, I must take turns hooking them, one by one, I can't hook two or more at the same time, and I also have to play against gen rush? If that, you are force player to play nurse and spirit.
I already uninstalled the game. I won't play dbd until ZZZ nurf borrow time and Decisive Strike!
If you were really an experienced killer you would know how to avoid BT and DS. Its very easy. Almost every survivor runs these perks. You are either a troll or really..................
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@Altarf said:
Blight's rush is so easy to counter and dodge that people calling him A tier is ridiculous, in my opinion. Mobility alone doesn't make a killer good; take Demogorgon, for example. Blight's power takes lots of skill and prediction to use, I'm sure, but the fact of the matter is his rush can be dodged by simply moving two inches to the left or right, or going behind a wall. I don't play Blight too often ever since his collision got bugged about a week or two ago, but I've gone against him multiple times as survivor, and I think I've died to him, like, two or three times. Out of about 15-20 games. I can understand that some of them aren't good Blights, but it's been the better part of a month since his release and I've went against a few prestiged Blights, and they didn't really perform any better either. This is just my experience but any potential for skillful play seems hampered, like PH if going for creative shots, by the fact the effort on the survivors' side to avoid the attack is a fraction of the effort on the killer's side to land the attack.
To be honest, I think this is another Wraith scenario where the killer is said to be amazing and god tier as long as you run a very specific perk build, obviously ruin-undying-tinkerer. Just giving him a little bit more turning on his actual attack would be great; not enough for flicks or real corner turns like Oni, because that would obviously be making him too strong and maybe uncounterable, but just like a 15-20 degree increase or something similar, because right now even if I get out-positioned I can just turn slightly and he can't hit me in almost all cases. It's ridiculous and makes going against him often a breath of relief, like when you get Demogorgon or Wraith or something and you know it's going to be an easy game. I genuinely feel bad for him. I understand it needs to be capped to stop him from being overwhelming, but man, this feels like Oni's turning nerf all over again.
*Edit: Just to clarify, I'm not looking for tips on how to play Blight, I can do that fine enough although he's not my favourite. I'm just asking for why people consider his lethal rush to be so powerful despite the fact it can be easily dodged/predicted with little effort.
When I play blight I never use turn add-ons. I've been told I was hacking multiple times now because "there's no way I could make those turns." Blights turning is far better than people realize and when you master his power it doesn't matter if you know how to counter him. You get pallets quickly and can intercept the survivors before they can make it to the next safe area. You can shut down survivors altogether. You don't need to lethal rush when the survivors can't get away from you.
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@Shenanigan said:
I'll probably get shamed for this but where did this mentality of, "You didn't juke him he just missed."
If you see him aiming (and using his power properly instead of faking) what's wrong with making him miss? He thought you were still going one way yet you made a last second decision and swerved to the right or left. *YOU* made him miss, now he has a shot cooldown and reload cooldown. Just the pure fact that you made him think one way instead then change your direction last second then you made him miss because of that. I can tell you, some of you guys dodged or made him miss in some way, yet it's made to seem like you didn't do anything at all in your situation because it's always the Killer making the mistake not you. You had a hand in making him miss his shot why not give yourself credit for doing so? I don't know if I'm making sense or not, but at the same time I'm not making this discussion out of anger or being upset I just genuinely want to know where this mentality came from when it does seem like you.
I dodge his shots all the time. It's called prediction. You don't need fast reaction times when you know when he is going to shoot. For example, I am running to shack pallet, slinger is chasing right behind and I know he is waiting for his chance to shoot. I know he is going to aim for the door, he wants to get me before the pallet drop. I spin at the right moment when I would shoot me if I was slinger. It's no different than making a killer miss the m1. Predict, spin, run. I'm not saying it is easy at all, but I have dodged plenty of shots, some at close range too. It wasn't the killer missing. When I'm running and don't dodge at all and I can see the harpoon wizz by right next to my face....that is missing the shot. There is a clear difference.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/1673076#Comment_1673076
Sorry but you’re wrong. The game giving you a pip is not the game saying “you won” any more than the game not giving you a pip means the game is saying “you didn’t win”. Like I said, whether you win or lose a match, by any reasonable standard, is measured by what happened in the match. But pips are measured based on your ranks outside the match itself. Pips are a matchmaking tool.
Or Think of it this way, it’s possible for both the killer and most of the survivors to gain pips. It’s even possible I think for every player to gain a pip if everybody got hooked twice and it was a long match with a lot of chases and gen work back and forth and rescues. But obviously they didn’t all “win” the match. Either the killer or the survivors won, not both.
Pips measure mainly how active you were in the match and go up or down in large part based on whether th game thinks you can handle tougher opponents or should be paired against weaker ones. That’s all they do. Sorry guy. 🤷♂️
Hard disagree. Both can win, because there is no winning in a game that never ends. When you escape you are just put back in. That's the beauty of this system that everyone misses. You can die and still "win." Escaping isn't a win and neither is an instant 4k. Pips absolutely correlate to wins. They tell you how well you did in the match and doing well IS winning in this game. You shared you're OPINION about what a win is. Just because you have your opinion doesn't make it correct. Sorry guy.
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@DrKnockers05 said:
So this is the second time I've completed a Tome while having a pretty time-consuming job, the previous one being the very first Tome to be released in DbD.
It's also the second time I've only made it to tier 60 out of 70 in the Rift Pass even after completing all challenges in the Tome.
So how is it we're on Tome 5, but the Fragments/XP you earn is still no different?
By now, I was hoping there would have been a small change to the amount, or at least a few opportunities to snag bonus shards. But nope. Exactly the same as T1, maybe even harder in this one.
Now true, I don't have to pay for it, nobody's forcing me. And yeah, the devs are aiming to make a profit somehow, I get that. But now if I want to make it to 70, I either have to grind the absolute hell out of the game for single Frags in less than three days (and even then I'm not sure I'd make it in time), or pay for tiers, neither of which are particularly enticing choices.
Obviously this is on purpose so if we really want to complete it, we'd have to pay for more Auric Cells, which means more money for them even after you've payed for the Premium track. But as a long-time fan of this weird whacky game, it's a little disheartening to see such a disappointing practice in play.
There are much more pressing issues in the game than this, and I know I've already posted about this in the past so I won't mention it again after today. But when something like this happens twice for one player, it's likely happened twice for many of you. I think I speak for most DbD players, especially those of us who don't have the time to grind our butts off, when I ask:
Would one, and I mean just ONE, double Frags/XP weekend really be that much of a pain?
(Proof of subject matter below:)
https://us.v-cdn.net/6030815/uploads/C9ZE5JJ7WAD6/img-20201004-143326.jpg
https://us.v-cdn.net/6030815/uploads/6HSYHF3KT12O/img-20201004-143328.jpg
I get your frustrations. But just because you don't have enough time doesn't mean the devs have some nefarious plan. I finished the rift weeks ago. Completing it is meant to be a challenge, not something you just get handed to you for being there. If it's easy for everyone to get then what is the point?
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@TheClownIsKing said:
Never before cross play on PS4 had I seen so many profile names ranging from inappropriate to downright appalling and hateful.
I’m just guessing it’s PC via logical deduction because PlayStation, Xbox, and Nintendo have pretty thorough profanity filters, and a user has to get very creative and abstract in order to bypass those respective profanity filter. And even then they’re usually easy to report (on PS4 for PS4 profiles at least).
Why does steam (I’m guessing Steam) allow free reign on all the vile language known to man to be used for a publicly displayed profile name?!
They don't. I have reported people for having racist names. Received responses back from Steam, thanking me and saying they took action against the person. The short answer to your question though is PC is meant to be a place of freedom of choice for responsible adults while consoles have to cater to children so they need to have strict censorship. A child is generally not going to have a pc, they will more likely have a console.
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@kingoftheirish1992 said:
After going up against a lag switch squad and seeing ozt video where he said your tired of people saying fix the game to hell with your game. No point in reporting anyone because you want every ones money even if there cheating. You can nobody then cry about people who wish for a better game. I'm not the only one who has wasted too much time and money for y'all to not care the state of the game and yes this anger is in the moment but I took a break from the game to just see you anti cheat is so low end anyone could bypass it. People are going to say how do I know it was a lag switch? Getting near a survivor in the open for them to teleport to a loop or chase them off a heal for them to be right back on top of them when the ping was green in lobby is a dead give away. I'm not telling you to fix your game I'm asking you to upgrade it because it getting really old to just expect the bs.
That's just bad lag dude. It happens. That is not cheating or lag switching.
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@Moundshroud said:
Ok, so I decide to start my day with a little Spooky Myers. I have a Hawkins map and throw it in. Chances are someone else will also put in a map, or block all map offerings. But I had it so what the heck! By the campfire I see an Adam (in Lab coat), a Cheryl (Nurse outfight), a classic Dwight, and I'm not sure about the other one because I never saw him/her in the game at all after the campfire (can't remember).
I got to keep the map, so I'm fired up and figure it will be a good Jump Scare start to the day. I run into the Adam first, and jump scare him and hit him. I hit him once. He disconnects. Ok. I make a mental note to take it easy on the remaining three and let them get two Generators before I really bring any heat. I run into the Cheryl next hit her, she runs off, intercept her later and hit her again for the hook. She disconnects. Ok. The mystery third person (who I can't remember) disconnects. The only person left is the Dwight who, to his credit, soldiers on.
Now I've seen this Dwight moving about and he has some good evasion Skills. I'm tracking his movement, and I know he is looking for the hatch. Kudos to you Dwight. You did it right. He gets out through the hatch, and to be honest he deserved it. I make no attempt to wall hack intercept him. Playing a tough game to the bitter end shows the mettle of a man or woman.
To you other three, who happen to be Red and Purple Ranks (SERIOIUSLY?), what exactly are you made of that you quit like that? Is that how you got yourself up in Rank while the rest of us worked for it? Or were you some sort of lame streamer who discovered it wasn't going to be some early morning potato you could bully, and just jumped ship? You have earned this "Profile in Cowardice" and I'm strongly considering posting it to Youtube to give you the 15 minutes of shame you deserve.
Someone disconnected at the start. They realized you were doing jumpscare Myers and didn't want to play that. So they left. The games already over at that point. There is no real match to be had. No one wants to walk into a 3v1. The next player tried to play but also realized what you brought and thought "I'm not doing a 3v1 jump scare Myers." Then left. Red ranks know how this will play out. Yeah you can still escape. But it's going to be a long, drawn out, and frustrating game. So why bother? Take the loss and move on. Get a fresh game with 4 people. After all, my survivor games have no dc penalty and insta queues. So why suffer through that?
You seem to think people have some obligation to keep playing you. They don't. You're trying to make this some big thing but meanwhile it's just another game of DBD. Cowardice? Chill out bro, they just didn't want to play your dumb level. Get over it.
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@Predator3174PL said:
https://us.v-cdn.net/6030815/uploads/R7ZCNJ7IDVBE/dc-legion-2.png
https://us.v-cdn.net/6030815/uploads/90H8JFR27IRU/dc-legion.png
Why so many people dc at the sight of Legion (or his power) or in middle of the game?
I know he can be annoying, but really? I understand lower ranks, but high greens, purples and even red ranks?
Well...my opinion...you're using ruin thana on legion... Which means you're going to drag the game out for as long as possible. Boring. You are using franklin's. Cringe. Boring with a side of cuck. Lullaby...another cuck perk.
You asked why and you can use whatever you want, honestly not telling you to do different, but, people are going to DC that boring ass ######### with a side of cuck. Why bother with that crap game when I can DC and insta queue in a fresh game?
People seem to think that DC's are only rage quits. Not true. A lot of people just don't want to waste their time on frustrating, long, drawn out games. I'm here to have fun not suffer through your legion cuck simulator.
Anyway that's my guess as to why people are dc'ing you. If it happens a lot its because of you, your choice of killer, your choice of perk. Seems like you might be decent at legion since you don't run add-ons, which makes all of the above even more miserable to play against.
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@ClickyClicky said:
https://forum.deadbydaylight.com/en/discussion/comment/1645333#Comment_1645333
No no no, he's dead.
Here's a video that explains it better
https://www.youtube.com/watch?v=KV4wh4iSpBk
The attack is just a very poor attack. If they improved the turning and speed it might have been a trade off, changing the cooldown slightly does nothing.
Watch the BOTB finals. Players with 6000 hours missing the shots again and again and again because good players can avoid it so easily. Even the hosts saying it's not worth using the attack and you might as well just cheese it for the confirmed hit.
He might be ok at green ranks where survivors just run in a straight line but he's going to be garbage against good players.
Lol at using the BOTB as a frame of reference for skill. Most of the really good players didn't even bother with the tourney. The majority of the those players actually in it were suspect. I was honestly amazed how bad most of them were.
PH needs this change. It will force people to use his power intelligently instead of waiting for free hits which is brainless. He will be fine against good players unless YOU are bad using him.
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@Kira15233 said:
We all knew this day was coming, sadly, devs listen too much the survivor community, he can't bait anymore, only decent thing about his changed is POTD being slightly shorter, welp, I'm done with the survivor community, time to mori them when I play killer
Not even on ptb yet and you're already crying. The changes were absolutely necessary as the player base was miserable against him. The bottom line is that no one wants to play against PH. I stopped playing him because people would just DC every game. His power required no skill and gave easy free hits. He needed some balance.
Also, if all you relied on was "baiting" you were never that good to begin with and it makes sense why you think he's going to be bad. Maybe git gud with him and stop using trash tactics.
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@aGoodOldRub said:
For me it is either super baby survivors dying in like 10 seconds because they don't even know how to drop pallets or people with borrowed time, iron will, dead hard, adrenalin, unbreakabill etc etc. with insta heal medkits and keys. Then 4 gens pop in like 3 mins. It has become just annoying and frustrating to play killer because there is so many things that has zero counter.
Like I am chasing dude for over a min and finally about to get him. Hit E then it makes it so he can get chased another 1 minute lets say I commit because 1 minute chase is already 3 gen pop. He uses his borrowed time medkit here we go again. What has this game become ? I can't play killer at all because of this bullshitery.
Watching people with 5k hours on game mega ultra killer mains etc even they fail against these teams EVEN though they make everything perfectly right. They gotta play the best killers just to have a CHANCE now these days.
I am waiting for the day where maybe any killer other than 5k hour streamers able to have fun wait a minute I just remembered even though they get 4kills they always complain how stressful and frustrating the game was. I don't even care about kills anymore just playing the game to get a hit has become frustrating because of all these perks and items that has zero counter. And of course some loops are just incredible that u have no other chance then hold W.
Yes I still enjoy it. I get your frustrations about the survivors. Let's just say since console was added perfect games have become way more frequent. I try to make my own fun though. Usually a rule to help me get better like if I play huntress, billy, or bubba, I can only use their power for downs no m1. If I have a game of survivors who I clearly outclass I try to make the match fun for them, while still killing them all but maybe giving out hatch. I end up with more points for being "nice," the survivors maybe learned something, it's fun to play killer when you are in complete control and the survivors get more points than if I had played normally. On the other side when I get a sweat squad I turn the heat up on them, forcing 3 gens, slugging, going for smart plays rather than fun uses of my power, etc. There are some maps/killers/situations you can't win in this game and if you understand that and accept that it becomes a lot less stressful. You can focus on what you need to do to be better, how to work around those impossible situations. I mean just tonight I had a 4 man bring 3 brand new parts, a key, and haddonfield offering. They were not happy in end game chat when I killed them all.
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@MrsPiggyIsSoSneaky said:
Thanaphobia was one of the few perks along side with sloppy butcher to get survivors off of their objectives to buy time for the killer to find someone else while said survivors are healing so that games don't go so fast, but now its gonna be ######### (Come on, don't deny it, every perk that had to do with slowing survivors objectives down directly has been crap) and how was thanaphobia a lose-lose situation? And if anything why should it NOT be a lose-lose? Its a KILLER perk. With this new change to thana its doesn't even make it a lose-win, its now just a simple lose situation. Also this change disregards most of the definition of thanaphobia if not all.
Also, do they not realize how much this is gonna hurt Oni? Oni Relies on survivors being injured as long as possible
And now with the nerf to PGTW, becuase you know, 60 seconds is too much time, but 60 seconds for DS staying active is not (And no, "just don't tunnel" its not an vailed argument as I can hook x survivor that has ds, that survivor gets saved, I down another survivor, hook that one, and end up downing the survivor later on that was saved and has DS and not realize it and get hit with it because there was like probably 5 seconds left on it)
Curel limites is another example that BHVR listens too much to the survivor side of the community as they changed it to 24m not because THEY were afraid, but because the survivor community were afraid and now seeing as its not a problems after 373848282 years they gave it the buff it needed and now the perk is back to the way it should have been
Thank you for coming to my ted talk, oh and also
https://us.v-cdn.net/6030815/uploads/NDZJGSW5TS0M/screenshot-20200925-102345-cm-browser-7e2.jpg
This is just straight up a lie. *Cough* GhostFace *Cough*
As an Oni main.....just no. Why would I ever use thana?? I could care less if survivors heal because I'm just gonna insta down them in two seconds. In fact I encourage healing because it makes blood pools for me to gobble up and it means survivors aren't doing gens. I run brown add-ons and have my power up 90% of the match. No need for thana.
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@ringwinning said:
Same question honestly. I would have thought they would like it since it's a trade off right? Both can see each other's auras.
Except the survivors version is way better. The aura is better as you can pretty much just watch the killer if you want to. The killer meanwhile only gets glimpses of the survivor and when close gets no aura at all. It is not an even trade off by any means.
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Currently taking a couple days off because some twitch streamer DEMANDED that I stream sniped him. Told me "I'll get good one day" etc. I actually got two gen grabs on him as blight. The second was in the corn field on thompson house 3 feet from a hook, 1 gen left and it was 90% done. Hooked him on that super close hook and went after the others clearly hiding in the corn around the hook and almost done gen. He cried sniper, camper, yada yada. Why would I not defend that? It's the last gen and your dumb ass let me grab you off it next to a hook... Why would you keep rushing gens in my face and let me grab you? Funny thing was I went to his stream after since he made such a stink. As soon as I get there he says "oh my viewers went down.. guess the sniper left..." Sorry bud I just got to your ######### stream. He kept going off about me to his chat, just a bunch of BS to make him sound good. I know I played fairly and was happy with the outcome of the match. But still the attitude of the DBD community can really bother me sometimes.
Tbh I think I might start streaming my games just so I can tell people to watch the vod to see that I wasn't cheating, hacking, or sniping, OR that I am solo survivor. I can't even count how many times a killer has refused to believe that I am solo survivor. Like why ask "swf?" If you aren't even going to believe my response? I used to say that I would stream as a joke but it's actually getting annoying now how many people cry BS.
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@oh_0k said:
When you hit survivors it blocks pallets in 16 meters and it goes on a cool-down for 40 seconds but it's also a hex perk that stops working after it's destroyed
The things is when you hit a survivor they get a speed boost that can take them far away from any blocked pallets
And for some reason bhvr thought it was a good Idea to give a hex perk a cool-down. What ever happened to Hex perks being High risk High reward?
Here's what it should do:
Any pallets within 28/29/30 meters of the killer are blocked while this hex is active
Am I the only killer who gets survivors downed in pallets? Survivors who crawl into pallets so their buddies can try to slam the pallet in my face? You say this perk is bad but I have gotten lots of free hits on nearby survivors, hit one and go for the other running to the blocked pallet. I have picked up many survivors downed in the pallet without fear right in the other survivors face. I'm not saying this perk is the best ever but I have gotten value from it.
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@Grain_Of_Salt said:
https://forum.deadbydaylight.com/en/discussion/comment/1614564#Comment_1614564
Can you make a guide please? I enjoy him but I have trouble with maximizing his potential, and I can't really find a build other than the obvious corrupt intervention and so on. I'm sure lots of killer mains would appreciate it as he is a very difficult and new killer. Sincerely a fellow killer main.
Like a video or something written with tips? I could think about it and write some stuff down. I have figured out a few moves I could share.
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@wownicedeadhard said:
I don't know if he's the worst but his definitely one of the worst, and its not even his power (mostly) its how the maps are made; 80% of the time you get stuck on some random object. I've played around 8 hours of him 5 on PC and 3 on PS4 and honestly how did they expect console players to aim with him, they def need to add a sensitivity option on him. Also can y'all please keep the token mechanic constant? When Bubba uses a token the entire meter goes down and it has to recharge all the way to get a token back, but with Blight each section on the meter is a token, like what. anyway yeah he has compound 21 but hes still really bad. I see two solutions either they give him a rework or the fix all the map hitboxes.
I completely, absolutely, wholeheartedly disagree. I played him for the last two days and maxed him out already. Stopped using add-ons completely after I hit prestige 3 50 and I'm getting perfect game after perfect game after perfect game. He is a beast. If you think the maps are an issue then just take a second and realize when you can use your power and when you need to loop/M1. You bust em at the loop and cut them off when they try to run, avoid survivors hiding in large jungle gyms. Everyone keeps saying hes pinball killer, no this is wrong, he is a billiards/pool killer. Precise geometry shots. Furthermore, I think the blights token system works well with his power and it would be boring if every killer was the same.
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@SaltedSnow said:
https://forum.deadbydaylight.com/en/discussion/comment/1611436#Comment_1611436
It's very strong, but IMO blight is so damn short he almost needs it in order to function as a normal killer. He can barely even see over windows, so every grass patch is effectively mini-corn.
You're not wrong there. I was chasing a nea around a short wall pallet loop couldn't even see her over the wall. Wasn't even sure I was chasing her until I caught up.
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@Haselden said:
https://forum.deadbydaylight.com/en/discussion/comment/1608512#Comment_1608512
It would be more realistic too add a "burning" sounds to hex totems. So players could at least realistically find all the hex totems easier within the first 3 minutes. However, how it is right now time players even find all the five hex totems the killer pretty much has complete control of the map. I've seen players trying to get gens done with Ruin up, but it's difficult.
Anyway, I was just giving my feedback on how broken Undying is. Perhaps instead of 3 replacement dull totems, it should only transfer the effect once to a dull totem. Not endlessly like it is right now, and get rid of the 2 meter reveal when players are near the totems.
@LittilAvindar said:
https://forum.deadbydaylight.com/en/discussion/190011/undying-needs-to-be-nerfed
I don't care if it transfers hexes. I'll take the massive amount of cleansing points, but it should definitely not be revealing people who go near totems. They've already got a perk that does that, only when they actually start cleansing them. So I guess this is just that perk on crack. Meanwhile, Richter came with the ability to... wait for it... see the aura of a few gens. But that was already a perk too...
Edit: it won't let me delete quotes or posts after placing by accident
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@CalamityJane said:
https://forum.deadbydaylight.com/en/discussion/comment/1598373#Comment_1598373
Honestly I see a "perfect blood warden" as you put it as a complete cheese and poor design. Getting one hook at the right time should not guarantee that everyone in the game is now dead no matter what happens.
Then you don't understand at all. You are putting everything on the line. The entire game hinges on that one moment at the end of the match. It is very hard to keep 4 rank 1s in a game when they know they should leave. You say it's cheese but the survivors thank me for such a good game when it's over. Maybe actually try to do what I suggested before you just dismiss it. I doubt you can though.
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@CalamityJane said:
So Freddy's perks are all pretty terrible. Blood Warden and Remember Me haven't been touched by anyone for the better part of years. End Game Collapse was a massive nerf for Remember Me, which lost max stacks and max duration, where Blood Warden became more commonly countered by 99ing exit gates as it has the added benefit of not activating EGC.
Both of these perks are entirely irrelevant in today's game. Remember Me has a very niche effect which, even when it is maxed out, is unlikely to impact the outcome of the match. It also relies on the obsession being dead as 1/4 survivors gets to ignore the perk entirely. It's also considerably worse on killers with powers that help them get hits, as it requires basic attacks. Blood Warden is countered in 99% of matches, even when not present.
So, in order to make them both more relevant, here's my concept for reworks.
Blood Warden.
As soon as an exit gate is opened, Blood Warden is activated. Once per match, when an exit gate is opened, the Entity will block both exit gates for 40/50/60 seconds. Survivor auras are revealed while standing in an exit gate.
Rather than requiring a hook once the gate is open, the gates will be blocked as soon as either is opened, at the start of the EGC.
How is this better? Rather than 99ing being the be all and end all of how to play exit gates, it would now be risky to leave gates 99ed. If a survivor were rescued and all 4 ran to the gate bodyblocking, opened it, and went to leave, they could find themselves trapped by Blood Warden. This surprise and horror would match the original intent of Blood Warden. This would also remove the rare occurence that a killer can activate Blood Warden with less than 60 seconds left of EGC, guaranteeing that everyone left in the match is dead with no counterplay.
Remember Me.
You become obsessed with one survivor. Each time you hit your obsession with a basic attack, you increase the opening time of exit gates by 4 seconds up to a maximum of 8/12/16 seconds. While an exit gate is not being opened by a survivor, it will automatically and immediately start to regress at 25% of the opening speed.
Firstly, the main effect of Remember Me should apply to ALL survivors. This means that as killer you no longer run the risk of a perk that is simply accidentally ignored by having the right survivor on the exit gate. This would also pressure survivors to open the exit gates as soon as they realise Remember Me is in effect, as not doing so would run the risk that when they need to be opened they may have regressed a couple of seconds and cause you to die trying to open them.
Honestly... I dislike the blood warden change. Everyone uses bloodwarden to block the gates as quickly as they can and maybe get another person. This is a mistake and a waste of bloodwarden. Getting what I call a perfect bloodwarden is challenging, rewarding and your idea will take that away from me. Other people posted it already, though it seems like they performed it accidentally, but a perfect bloodwarden is when you block the exit at the right time during the end game collapse so the bloodwarden lasts longer than the remaining time in the match and all four survivors die to the egc. I practiced doing this and have figured out the method for pulling it off perfectly. The caveat is that it does depend on what the survivors decide to do. Pulling it off is hands down some of the most blood pumping dbd gameplay I have ever had. So please don't change bloodwarden.
Also, I would add that good survivors will still 99 exit gates as it provides more time for saves regardless of bloodwarden.
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Hey I am an og Myers main and have tested every perk and type of build on him at rank 1. I only play him when I'm in the mood these days and try to do more fun builds rather than super meta. That being said Im loving my new build for him and no one has suggested anything like this that I saw. Tinkerer, pop, trail of Torment, whispers. Majority of my games go really well. Whispers for finding people quickly at the start and the end of the game. Tinkerer, pop, and TOT synergize together giving you information, semi-controllable undetectable status, and gen control. It's amazing how often TOT will carry over into tinkerer. For example I'll pop a gen, get TOT, while walking to gens undetectable, tinkerer procs showing me which gen to go to, while also rebuffing my undetectable status as I'm walking. Popping up on people in T3 while undetectable is awesome and fits his style. Keep the gens suppressed and you can get tinkerer procs over and over. I've gotten several perfect games with this build and it's fun. The only drawback is that it's still Myers and he can't handle big maps just like this build can't either. Works best on indoor maps.
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@ASurvkillivorer said:
But its TOTALLY not an advantage when PS4, Xbox, and switch players are forced to play PC Huntresses and Nurses if they want to play with each other. What an absolute JOKE. Is this really what you guys had in mind when you did crossplay? To completely ruin the experience of someone just playing solo survivor?
BHVR isn't serious about crossplay. Its just a boon to their PC players at the expense of everybody else.
Oh and someone will surely be like u cAn tUrn It oFf. No you can't. Not without losing the ability to play with another consoles playerbase and a portion of my own consoles playerbase I previously had access to. SO thanks for that BHVR.
Stop crying about it and actually try and get better. Sorry you have to face actually good huntresses and nurses now like all the PC players do. It's not bhvrs fault no one plays them on console. Stating "I want cross play but only specific killers that I want to play against and only certain consoles" is the most entitled ######### imaginable. Get your head out of your ass.
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@RelentlessShadows009 said:
https://forum.deadbydaylight.com/en/discussion/comment/1534439#Comment_1534439
The point OP is trying to make is we want more selective cross play. I'm on ps4, wouldn't mind playing against xbox player, not to keen on the pc aspect. It's not even the frame rates for me. It's thebpc players who use cheats. It's not all of them but I'd rather not even be near that.
I have 4k hours in this game and I have never seen a cheater. You console players need to quit this fantasy that there are cheaters everywhere. It's just not true at all. Please stop spreading false information.
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@Insane_Fire said:
https://forum.deadbydaylight.com/en/discussion/182068/stop-cross-play
Its weird people keep talking about hackers cause in my 1250 hours I’ve seen 1 or 2 hackers
It's not really that weird. I've been called a hacker more times than I can count. It's always from ignorant people who don't know what they are talking about. For example, when I run mad grit bubba they lose their minds. They think it's some hack because they don't know what mad grit is. I have almost 4k hours in this game and I have seen maybe 2 hackers. Most people just don't know what they are talking about so they cry hacker.
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@Babyyy_Boyy said:
to all you PC players, doesn’t it get boring going against Nurses, Spirits, and huntresses constantly? Ever since cross-play that’s all I’ve been going against. Oh and yeah they’re sweaty... like coming out of a steam room sweaty.
Not at all because I rarely go against them. I don't know why you think that's all there is. Barely anyone plays nurse, spirit I get once in a while, huntress is more common. It's mostly Freddy, legion, Oni, and Deathslinger, that are the ones I see all the time.
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@SheeepyVR said:
Hello I have a question about Discordance since the level 1 perk is kinda more powerful than the level 3 one, shouldn't it be the otherway around?
For Example
Discordance Level 1 = Send a notification when 2 survivors are working on a gen every 8 seconds
Discordance Level 3 = Send a notification when 2 survivors are working on a gen every 12 seconds.
Swap them around so ...
Discordance Level 3 would be = Send a notifcation when 2 survivors are working on a gen every 8 seconds.
Or in general rework the perk somehow because right now its hard to see a level 1 perk is more powerful than the level 3 one.
The difference between them is 4 seconds. Are you telling me that you forgot that they were on that gen in 4 seconds? Do you ACTUALLY need to have a notification 4 seconds earlier so you won't forget that 2 people are on a gen? I guess Level 1 is for people with no memory and level 3 is for people who do have one.
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@Olokun said:
it s the 9872106875120387512387541216876873512418721 killer complain thread here and i must forgot some others
Like survivors never complain. Can everyone quit this stupid narrative that only one side complains? Both sides complain, both sides have toxic #########. It's not killers or survivors, it's just ######### people.
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The survivor does not have full control at all. Trust me. I've taken out many objects this way. They look around all confused. They try to hide themselves but they don't know when they accidentally revealed themselves because there is no visual for them. The only way they know GF position is if he has stealthed right up to you and you hear him, or he is bad and walking around in the open. You don't know his position while he is stealthed from object. I'm sorry but you sound like you don't know what you are talking about.
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1523757#Comment_1523757
Destroys Stealth Killers too.
How? When you are undetectable you still get the benefit of seeing their aura but they can no longer see yours. It literally counters objects entire purpose.
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@Nutty_Professor said:
So I've lost count the amount of times I've had a survivor message me "GG Ez" after they escaped through the hatch.
I rarely slug for the 4k, as I see a 3k as a win and once I downed the second to the last survivor I'm ready to move onto the next game.
I use to be a survivor main and I still don't get why some survivors feel the need gloat about getting a hatch escape. Whether through post game or making a lot of noise notifications/waiting till the killer is near before escaping through the hatch.
The killer has already won, when the last survivor escapes through the hatch it's due to RNG and the killer not bothering to slug for the 4k.
It would be the same as if the killer was only able to get a 1k, then proceeded to message the survivors of how easy the game was, how bad they are at the game (some killers actually do this). It would be silly, but so is being toxic about escaping through the hatch.
Granted when I play survivor and I got a team of potatoes, and I had to carry the game, I'll feel that earned the hatch. However, I won't gloat about it to the killer.
Also a survivor being toxic to a killer because they got the hatch, may encourage the killer to to slug for the 4k to prevent the survivor from being able to gloat about escaping through the hatch.
Comment your thoughts.
After thousands of hours in this game I have the answer. People like to blame survivor mains or killer mains, but both sides have toxicity. The answer is that some people just enjoy making others suffer. They will find any means to make that happen. A 4 man escape isn't enough for them they need to rub it in your face and make you feel bad. Oh, you got a 4k instead? You are a baby killer scumbag I looped you that one time gg ez.
The question then becomes have you ever seen a normal person act this way? I bet not. These people have issues. It's best to just say nothing and move on. All they want is attention and if you engage you are just feeding their pathetic attempts to make themselves feel valuable for even a second.
Seriously. Just say gg. They will get more pissed at that than anything you could say. Don't let them win by getting upset from some dumbass writing ez.
So that's my opinion on this. Ignore the haters. You do you. There is always going to be someone talking #########. It's how you handle the criticism that defines you.
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Survivors with limited experience: kindred best solo perk.
Survivors with extensive experience: bond best solo perk.
Food for thought, why would someone who knows the map layouts run zanshin tactics? They wouldn't because the information would be redundant. Kindred kinda becomes the same way.
Kindred is great at helping survivors in those difficult situations don't get me wrong. Eventually though you can recognize the situations without kindred. This is why bond is better in the end. Generally I'm getting chased for multiple gens and kindred isn't going to help me route my chase. With bond I can see my team while I'm running and avoid gens they are working on or areas they are hiding or healing. Conversely when someone else is getting chased I can watch what's happening so I can be ready for pallets, flashlights, etc. Kindred feels defensive or reactive where as bond feels proactive to me. Which is why I think bond is better over kindred. Empathy is just garbage. You're entire team needs to be injured for you to get the same info as bond.............
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@Sinister0208 said:
I have said that Bond is the best solo queue perk in the past, but using Kindred again after a long time this is hands down the best solo queue perk.
It gives so much information, like which killer it is, if they are camping, if they are putting down traps near the hook, which survivors are going for the rescue and which are working on gens. Even tells you which direction the killer is headed after the hook, gives you an idea if the killer is using BBQ and Chili.
I implore you please run this perk if you solo queue it helps the whole team, and you, immensely.
I have loved kindred since they changed it. It's definitely the best solo information perk. The ultimate solo information build would be kindred/bond plus whatever. That being said I am back to using bond. For casual solos kindred is the way to go because it provides the information you need for that playstyle. But I get chased for multiple gens. I need to see where my team is hiding or working while I am running so I can route efficiently. You cant get that with kindred.
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@Bard said:
For the following "Exposed" effects, the current system is fine.
- Tier 3 Myers
- Ghostface Mark
- Haunted Ground
- Rancor
- Make Your Choice
- Iron Maiden
This is because, for all of these Exposed effects, there's a very obvious notification that "Hey, you're in deep #########".
For the following "Exposed" effects, you could argue either way.
- Iridescent Coin
- Redhead's Pinky Finger
This is because, while their signal isn't normally something that causes them to get instadowned, it is still a signal, and honestly it wouldn't really matter a ton either way since a survivor being exposed after getting hit with a bottle or sniped from a distance doesn't change their objective or their course of action; get away from clown, or avoid getting reeled.
For the remaining "Exposed" effects, the current system is not fine.
- Hex: No One Escapes Death
- Hex: Devour Hope
This is because these perks have a lot of their value derived from the fact that they are surprise oneshots, but they can both be given away so easily.
- Killer M1's an already injured survivor? Gives a notification.
- Killer uses a power like Demo's Shred to hit a survivor? Gives a notification.
- Killer uses an M1 to down a healthy survivor who, in addition to NoED or DH, was already known to be afflicted by another exposed perk? Gives a notification.
Playing in such a way as to keep your Exposed perk a secret used to be a really cool thing before the status HUD came around, and it would only be cooler nowadays with the killers that have come around since this started happening.
Could you imagine Plague running Devour Hope, using her Broken status to hide Exposed, and then only revealing she had DH when she goes all Bird-Mama on some poor Meg?
I can already smell the Dorito-encrusted "Rank 1" survivors coming out of the woodwork to cry about how this would be a buff to NoED, but that doesn't change that this would be a better system.
There is no debate to me, iri coin and pinky finger should not be hidden. They both can be tricky to pull off.
Devour hope should also not be hidden. The perk is not about you getting to Mori everyone. Its also about the survivors getting to counterplay that. Running around off gens, scared...looking for the totem.... If they have no idea what's going on they miss out on the fun. That's why the devs designed these things the way they have. Giving survivors a bit of information gets the ball rolling. Zero information... Nothing happens, that's boring.
As for noed, it's the same as devour, but worse. I gotta ask why do you need multiple stealth insta downs at the end of the game? How bad did you play that match? Noed is a crutch perk for killers who failed their objective and it should have some major drawbacks to it as you are being given a big power up for playing poorly.
Your examples kinda confuse me. If I have noed or devour... why am I going after an injured person when I know it will notify the healthy ones? Why go for an injured person at all?? If I'm playing demo why would I shred, which can't insta down, when I could just m1 and get an insta down? Why am I stacking insta down perks on top of insta down abilities when I could be running an efficient build? I gotta be honest these all seem like killer mistakes to me rather than the perk needs a buff.
Also before you say anything, sorry no Doritos here just a rank 1 killer.
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@Seiji212 said:
https://forum.deadbydaylight.com/en/discussion/comment/1492249#Comment_1492249
Like I said, against rules but you are clearly missing out on some popular options- funny how they’re almost exclusively survivor mains minus the one guy we all know of that gives killers a bad name. Edit: meant to say must’ve been another post, but yeah you can’t ‘name and shame’ on here as I’ve been notified. I think if these people are intentionally jerks and get acclaim for it you should be able to say what you want regardless of their feelings or that of their fans, but rules are rules.
Ah, I wasn't aware that was an issue. I wasn't trying to shame anyone at all, like I said genuinely curious. That's unfortunate though because without any examples or evidence you will never dissuade me. I don't see the toxicity you speak of in popular streamers and I watch the popular ones regularly.
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I don't mind the iri because it's hard to use so it has a clear drawback to it's power.
My issue is with the purple version. When I go T3 I go for a lunge so I can get more hooks and BP saving the kill for later. That way I get more from the match and so do the survivors. But every time I swear it just kills them. I try to just down them but I get denied. I wish it was only on death hook, my wish for moris also. That's the main reason I never use that purple add-on. Even when I want to keep the survivors alive Ive gotten cucked so I just don't bother anymore.
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@Letche said:
https://forum.deadbydaylight.com/en/discussion/comment/1499046#Comment_1499046
As am I not going to waste anymore of my time trying to make you understand why your logic is flawed because you can't see it any other way than your own.
The point is nobody owes you anything. It's really that simple.
I already asked you to stop and yet you continue wasting your time. My logic isn't flawed you just don't understand what situation I am taking about and I wanted to be done with you a while ago. Maybe I should have explained that I am taking about the highest level of play not average games like you are in.
For like the third time.... Don't debate this with me you don't get it. I never said anyone owes me something stop putting words in my mouth and making ######### up. You have brought nothing to this conversation by repeating the same drivel every post and throwing shade when you can. It would be great if you actually wanted to have a conversation but you don't. You just want to be "right." People like you are a waste of time.
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@Letche said:
https://forum.deadbydaylight.com/en/discussion/comment/1484669#Comment_1484669
The only problem here is the people who think they're owed something for being 'nice' and letting a survivor wiggle free. Nobody is a mind reader and knows what you intended to do, as some killers only let people wiggle to farm more points, and even if they did, they owe you nothing in return for a decision you made. Like I said, want to secure the one kill and let someone go, that's your prerogative and there were plenty other ways to secure that outcome. Point blank period.
@DCash You could've fooled me when you were saying you don't want them to have YOUR healing points, as if you're entitled to them. If you don't want them to heal, make them leave or catch them if you're able. If you don't make them leave or catch them, what do you want them to do? Sit there and twiddle their thumbs?
It's called a topic of discussion, not 'latching onto something and being single minded'. You see how that works both ways? Talk about twisting things to suit your own needs, huh. I'm sorry you're unable to focus on a single topic or you'd rather not because it's a losing discussion for you and you acknowledge that.
Common sense would tell you not to assume you have more knowledge than others when you don't know them. You know exactly what you were doing, trying to shut people down with your 'knowledge' before they can get a word in edge wise. Using your experience to invalidate others. You should get that superiority complex in check.
The only one twisting things and being salty is the guy who thinks he can throw around his hours of play time like a ######### badge of the law and wants to get upset that someone used an advantage that YOU gave them on purpose.
If they want to message the killer post game to be nasty about it, that's a different issue and that's when there's a problem. The problem is not you giving them the upper hand and then getting mad that they used it the same way you can't get mad if you run up to a killer and just stand there and give them a down/hook because you expect them to farm with you. They don't owe you anything.
You seem to have lost the original point of this conversation. I'm not going to waste my time pushing out survivors. If they want to come back in and die that's what I would prefer. I'd appreciate you not responding to this as you just keep saying the same thing over and over. This conversation has become pointless.
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@snozer said:
I personally find it boring. The moment i see the communication flying i want to just switch off because there is no point.
I can down and hook them all i want, but nothing can stop the gens being done when they evenly spread out and warn each other about where you are going.
The most simple example is this. Chase a survivor off a gen at 80% and they just call over someone to finish it while being chased.
You can't keep them injured as they just organise group heals so gen "pressure" goes out the window as every chase starts from full health
You can't make plays as a killer because they just tell each other what you are doing so what is the point?
I really don't get where the "challenge" is in a stacked game.
And no.. they are NOT overly altruistic like everyone keeps spouting.
You need to match their pressure. Just going from one chase to the next is not enough pressure. You need to slug them. Give them no choice but get off the gen. If you think that's unfair or unfun.....so is what they are doing. So I say slug'em all. If you know they are swooping in to finish gens, slug the person you are chasing and go back to the gen. The others will have to get off their gens and save. Hook the next person while they are saving the slug. Keep this pressure up and they will stall out, gens will stop being worked on. The fact is you will never win if you play fair for 12 hooks in a stacked game.
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@ReviloDBD said:
Alright, now I haven't played Bubba since I first started DBD very very long ago, he was basically the first killer I leveled for BBQ and that's it.. but I've always enjoyed playing him in the past even though I never went back to finish leveling perks on him..
Coincidentally right before the rework, literally the day before, without even knowing that he was going to get reworked (not joking) I leveled all his perks I wanted to use for him and started playing him. Then he got reworked the next day, and so now I'm continuing to play him.. but I have a huge concern that I'm noticing now as I am facing more and more Red Rank Survivors in my matches..
There was a time that I remember (at least I am pretty sure I remember this correctly unless it was actually just a bug) that CHAINSAW SWINGS could penetrate the lockers if a survivor is hiding inside of it. I believe you still Tantrumed for hitting an object, but you would saw through the locker and the survivor would fall out of the locker and hit the ground. This actually made perfect sense to me, and I am not sure why this was changed...
Because now there is a new issue that I am facing playing Bubba that I never knew could possible be such a big issue until I started facing these red ranks that keep abusing it. Apparently, if you dive into a locker real quick, it doesn't matter if the Chainsaw is basically touching you right on top of you, the Chainsaw will 100% miss, and the survivor will enter the locker safe from harm. You can try to Tantrum and hit the locker but it makes no difference. Then they will either "Head On" you if they are running that perk, or simply exit the locker and start running away safely knowing that you have used up your Chainsaw Charges and cannot use your saw again for a moment.
I can understand this being a mechanic if it were to happen, lets say just a few times during a single match at the most. I just played a game against 4 Survivors who ALL kept doing this the entire game long, and no matter what I did, even if I had a 100% successful Chainsaw that was going to hit right on top of them, they kept diving into lockers and avoiding the damage. It happened so often and slowed down my ability to down players so much so that all 4 escaped, and I barely got any hooks at all.
Sure, Lockers are "situational" and you have to find one to abuse this, but believe me on certain maps there are plenty, and if survivors are smart enough to keep running you to them, sometimes the exact same ones over and over again, which they absolutely can, it gets really unfair real fast.
I'm not sure why it was ever changed that you can no longer chainsaw someone through a locker even when they jump into it, I don't see why it would matter now anyways with how Tantrum works and how long it lasts, but it would be awfully nice to see that back in the game because I can already tell that this is going to basically make Bubba impossible to consistently do well in Red Ranks against survivors who have caught on..
Honestly it was so bad that I genuinely was scared of making this post because I don't want more people to know and make it harder for myself, but at the same time I am curious what your guys' thoughts are and if this is actually something that is meant to be as is or could be worked on in the future possibly?
All I can tell you is that it can be really rough, even when you are on a roll overall playing well without making any mistakes, there's is literally NO Counter at the moment to a Survivor just jumping into a locker right as you begin to saw.
Bubba never had the ability to chainsaw through lockers. Pretty sure you are talking about a bug exploit that happened a while back. Funny you learned bubba during that time and think that's his basekit mechanic.....
There absolutely are counters to jumping in a locker. I have done all of these. Lockers aren't OP.
Easiest way, slowly rev your saw down and tap M1 when they hop in or out of the locker for a grab. Simple.
Second way, and most effective, literally charge your saw right into the locker and cause a tantrum, 4 out of 5 survivors do not know the proper timing and will jump into your saw. If they do know the timing they are still right there to M1 and are now out of the locker.
Third way, rev your saw down while moving out of head-on range, then bait the head-on by walking in and out quickly, swing once the head-on animation ends to avoid dedicated latency stuns. Once you get the timing down for head-on baits you will never get hit with head-on again.
Lockers are easily counterable if you know how to approach them. I don't think bubba should be able to saw through them. I play at rank 1 and no one's jumping in lockers left and right. That happened to me only 2 times tonight and I tantrummed both of them, they both jumped out into my saw. I think you just had some bad games.
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@Hippie said:
I actually like the new auras better than the old, because they seem more appropriate. Immersive, too. I play on High graphics and I can see them just fine, and they're not as jarring as the super brightly-colored old auras. I like to use Windows of Opportunity a lot, so I'll have to see how they look with that, but judging by the generator aura I'm sure they'll be fine as well.
I think people will be fine with the new auras once they get used to them (and quit complaining about them, just enjoy the game). EDIT: I'm all for brightening the auras and adding colorblind options, of course. Hopefully they'll do something about that soon. I personally just enjoy the look of the new auras!
https://us.v-cdn.net/6030815/uploads/NCJ2J2FYVYAB/screenshot-1.png
https://us.v-cdn.net/6030815/uploads/DXA7DE8HUN45/screenshot-2.png
https://us.v-cdn.net/6030815/uploads/JIT5I6IWY1K9/screenshot-3.png
Sure they look nice up close but they absolutely need to be adjusted. I have a clip of how bad they are. I'm working on a gen and someone is hooked on the other side of the map. You literally cannot see the aura of the hooked person unless I move the camera just right so that their aura is inside the gen I'm working on. As soon as you move the camera they disappear.
I played one match with a hex totem. I had no idea where it even was until the end of the match. BBQ is actually a challenge to see where people are half the time.
I agree that they look better.....but the thing is I actually have good eyesight and it's this bad for me. I can't imagine what it's like for people who don't have 20/20 vision, colorblindness, etc.
I would also point out that your picture examples are all dark maps where red stands out in contrast. Let's see some pics of the auras in corn maps or dead dawg saloon.
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@Letche said:
https://forum.deadbydaylight.com/en/discussion/comment/1481725#Comment_1481725
Because wasting your time baiting people dumb enough to go back in isn't a bigger waste of your time than just forcing them out and keeping your precious healing points? I wouldn't call that efficient and if this is the logic you have after '4k hours', I pity you.
If you don't want them to 'take your healing points', *force them out*.
You think you can scare people off with numbers, even if they were real, that's cute. All that tells me is you must be a sorry excuse of a killer after 4k hours to think that is the right way to handle that situation, oof. Common sense disagrees with your '4k hours'. 🤷♀️
You completely don't understand. I'm not wasting my time pushing survivors out. Putting emphasis on "precious healing points" like that's all I care about is silly. I bring up a single aspect and you latch on to a single idea so that makes me single minded too? This is a 2 dimensional forum for communication, I can only convey so much information at a time without becoming long-winded. You speak of common sense and yet you have none. I am not trying to scare anyone. I am sharing that I have more experience than you. I get more kills than you. Common sense would tell you to listen to someone with way more experience than you. But keep twisting things to suit your own needs. Your entire post amounted to nothing. You made 1 point. If that. All you want to do is throw your salt around. Sorry but this is all the time I'm going to give you.
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@Seiji212 said:
I love this idea but it would do little to curb toxicity. Let’s be real- the amount of popular streamers on social media setting out to be toxic attracts a certain type of gamer, and this game simply encourages that atmosphere. The toxicity isn’t going anywhere any time soon.
Who exactly are you talking about? I have watched all the big streamers and I don't see any of the popular ones setting out to be toxic to people. I am genuinely curious, not trying to argue.