CyberDragoon656
CyberDragoon656
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Comments
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2772866#Comment_2772866
A character being strong or weak has nothing to do with their lore. Getting a SAW tome is awesome because it's a full tome of licensed characters, full of goodies for fans of the franchise.
Come back to me after the event cause I want to see how many are going to keep playing pig and not just dump her for a better option.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2772714#Comment_2772714
That's still a buff. Pig did not get nerfed this update.
How so from what I've heard and seen the traps suck either so what difference is it if pigs base kits is still garbage at times.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2772866#Comment_2772866
Why does that matter? Guess we'll see what the rest of the Tome has to offer but her first specific challenge is easy to do.
Mainly because it would be better if the tomes can be used to have people want to try and maybe keep using after the event is said and done. Now then with how the most recent updates answer me this do you think more people will continue to use pig or just say screw it and go back to what they did before hand?
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So events should just be reused assets with a new coat of paint?
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"Why make a tome for a killer that's on the weaker side of the spectrum?" That's my thoughts for now.
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Just another survivor hand out like all the other abusable perks.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2772341#Comment_2772341
Well, then everything is fine i guess.
Survivors having unusual long queues just seems to be something we´ll have to live with during the event.
And the next and the new chapter and even after that.
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@dictep said:
https://forum.deadbydaylight.com/en/discussion/comment/2772573#Comment_2772573
you can’t lose half of your hooks because boil over. Sorry, I cant believe it. I know why killers complain about COH or dh, but not for every perk, item, snowmen or anything changed in this game
The snowman was an issue and also maps like midwich and now most 2 plus floored map makes it unbearable thanks to another survivor hand out. Maybe instead of thinking that killers are just whining maybe actually see why people are having issues.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2772199#Comment_2772199
Unbreakable is a one-time use perk, and the only real practical counter to slugging. Can’t typically use it without DS either. I don’t see the problem here.
Thanks for the defence for Unbreakable now tell me what about the other 2.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2772257#Comment_2772257
I have not been an ass about it though…?
and I am not sure about all changes but haven’t there been nerfs and buffs to some addons?
and yes, for me it will be worth it, as I am not overly competitive. As I said. Subjective.
They don't let you start with 2 it got reduced from -3 to -2 which again like everything else now doesn't do much when you the actual issues such as the fact that pig is an m1 killer type playstyle in a game that heavily frowns that atm.
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@nicnc82 said:
The devs confirmed they are working on ways to punish and counter hard camping and tunneling more. They do see its a problem. And I am glad they are working on ways. And I'm a killer main.
Then what do you suppose they should do to compensate another thing the killer can do becoming moot?
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2772240#Comment_2772240
uhm. Yeah? I mean.. that’s pretty damn subjective and if it’s not worth it for you… that’s okay. But pretty sure OP is interested in it otherwise they wouldn’t ask.
also tome should open in 2 hours if it’s the same time as updates.
First of all no need to be an ass about it secondly I'm asking cause pig got nerfed again just before the tome so again unless you are someone who enjoys the saw franchise but dismisses that the game for it is a broken shitshow now I will ask again do you think it will be worth it to try and go though this tome and get the stuff that the devs are trying to say is worth a #########.
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No or else people wouldn't use it all the goddamn time however by now maybe it should be gutted just for consistency
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Will it be worth it though?
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2772144#Comment_2772144
It doesn't matter what I say because you're just going to keep calling me a liar and argue.
1) I do get sweaty matches I already said that I just move on to the next one.
2) I play fair and fun besides the matches were they slam gens out I can get 25,000 and then some plus BBQ on top of that.
3) I said your right and wrong because yes once again I do get sweaty matches but, the matches I don't I do pip sometimes double pip.
4) Yes getting 8 hooks and then going for kills. If they all escape or I kill 2, 1 or all 4 of them My matches are balanced. I don't get sweaty try hard teams that are playing for the DBD world cup like OP said.
Why is it so wrong how I play? The way I play is fun for me I'm sorry that I break the first rule in the killer hand book of showing no mercy😂
I'm not saying I is wrong to play for fun however I am saying it isn't as beneficial as actually trying I would have loved for it to be for fun too however right now thanks to how the game is it's either "try to win or your #########"
The fact that people have made vids and pages on other websites on trying to have fun as killer also shows that right now playing killer sucks.
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Too bad we had the April fools day on the 20th.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/2770854#Comment_2770854
CoH was already nerfed, DH changes are apparently in the works, Iron Will is fine as is. Boohoo.
COH's nerf was a joke, given the fact that they decided DH needed hit validation I don't think it will matter at all and instead of iron will Unbreakable should be looked at. Face it as of now it is survivor biased and seeing the toolkits shows this off easily.
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@neb said:
I'm just excited for that trapper weapon.
Dbd events have always kind've been underwhelming compared to other games. A good example is how For Honor did their event compared to Dead by Daylight when they had a collaboration together. For Honor had this whole event with a new mode and a new enemy that looked like trapped, when all we got is a charm. The anniversary events have always been "here's more bloodpoints to reduce the grind" without actually adding anything cool.
I've been playing Genshin Impact for a while and they have spectacular events with new items, weapons, storylines, etc. Of course they have the funding for it, it being a gacha game and all, but doesn't Behavior get a ton of funding from all the DLCs, the Skins, and the base game?
Good for you cause IMO that weapon is the worst out of the cosmetics.
And the events shows what the devs want especially with what happened for the last 2 weeks.
-######### up on their QnA by basically circling around what people know the dev's mindset is.
-advertised a licensed tome even though they nerfed pig again.
-advertised a new event which doesn't add anything new
-released a new set of cosmetics
IMO the whole set up showed that the devs are survivor biased and are seeing the game more for profit rather than passion.
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@Withered8 said:
Killer entitlement, complaining about survivors when killers have an over 70% winrate...
The ######### are you smoking? You tell me what killer has a 70% kill rate also I might as well add this if Killers are entitled the survivors are silver spooned spoiled brats.
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@Hunkulese said:
https://forum.deadbydaylight.com/en/discussion/comment/2771729#Comment_2771729
The majority of the chat interactions are positive, especially if you initiate them. There are always going to be dicks anonymously sitting behind their computer screens who are going to be jerks. You can't design around them since no communication at all is not fun for anyone. If you want to play any game online, you need to learn to ignore them or mute everyone. It's just the world we live in.
Having people be jerks in-game is much more preferable to having them message you on whatever platform you're on.
First of all you must be a lucky mf cause most of the time with this game its usually I initiated by someone bitching about something that went wrong.
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2771701#Comment_2771701
There are games that will ban you if you receive too many reports, or will put you in low priority queue. Why can't DBD do that?
Cause their report system sucks and the bruised egos of players clogged it up with useless bullshit.
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@ThiccBudhha said:
It is not the developers, I run into the same type of toxic rats in other online games. I will admit that what you are saying is kind of the "angle" they take here in DBD. But the same losers exist everywhere ruining everything they touch. Not DBD exclusive, not gaming exclusive. Some people are just like that. A rabid dog would be less delusional, fam. Best to just ignore them as they get off on behaving that way.
Focus on the positive community members that make the game worth playing!
Yes it I cause they do little to nothing to curve the behavior and even one said that their game is basically fueled.by frustration.
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2770494#Comment_2770494
1) I play fun all the time yes I do get matches were their all sweats but, I still play for fun if they rush the match then it's whatever.
2) No you're wrong on that one.
3) You're wrong but, you're right
4) Playing for fun doesn't mean letting everyone go that's your choice after you hook everyone twice.
To have fun it is a video game after all.
1. Getting sweated and bmed is not fun unless you have a fetish for that and now most survivors use the sweaty ######### now
2.explain how is it not.
3. Again explain since some.grades go towards kills and gens left
4. Yes it does cause "for fun" like you said is getting 8 hooks which still can equate to a 4 escape and since camping is a sweaty tactics or toxic for the entitled how does this change what I said?
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@SunsetSherbet said:
https://forum.deadbydaylight.com/en/discussion/comment/2770587#Comment_2770587
People memed on it because it's absurdly cocky and unprofessional and he also completely refused to answer the question the person gave him. Cote should stay away from Q&A's.
At this point the devs shouldn't have QnAs because almost all now seem to be unfit for them
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Well we can confirm one thing clearly Patrick never watched or played a sport in his life.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2770924#Comment_2770924
Yeah, crazy survivor patch. A bunch of minor perk buffs that still won't see them used and one perk buffed to maybe be annoying in some situations.
Really so the nerf to add ons for some killers like clown pig and Nemesis should be on equal terms with COH "nerf" and boil over buff?
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2770910#Comment_2770910
I'm one sided or i just happen to get out of a match where i was tunneled by a huntress in soloq with teammates who didnt have bt, when I typed that. If i was playing killer and BS happened I would of been bitching about suvivors.
They just want a 4k i said that because i use to run into killers who farmed or let 1 person go, i dont really anymore. You could say cause survivors blah blah but as killer I still let people go and still farm occasionally, I usually dont want a 4k, 2k is fine by me
Good for you I guess however like I said using the "just want a 4k" or "swfs do what they do cause of killers" doesn't help a rational argument to this especially with their toolkit now cause it sounds more like entitled victim blaming rather that saying something like what I say "killers are almost required to use camping tunneling and slugging at higher mmr due to the game's balance" I try to be understanding to survivors but as of late I can't not with some of the arguments they put up.
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@BenSanderson55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2770902#Comment_2770902
Yeah i play both sides, so yah abuse loops like i said, but killers can abuse camping, tunneling, slugging. It's not 1 sided. If it's a 4man swf on comms yeah its survivor sided, if its soloq its killer sided. Maps imo tend to be survivor sided, luckily most survivors dont know how to loop.
If everything is put to consideration it is still survivor biased
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2770924#Comment_2770924
They buffed some killer add-ons and perks and fixed a lot of nurse bugs, and they nerfed circle of healing. I usually have this belief, but definitely not this patch. Especially with stuff like the dead man's switch perk buff
Have you seen the nerf for COH? It was a joke all it did was reduce it by a couple of seconds.
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@BabuDweet said:
then don't get annoyed at survivor perks or tbagging etc..
both sides need to actually wise up and stop calling everything toxic because YOU might personally get offended by it. The community is actually so sensitive it is unbelievable, not to mention the developers too lmao
I don't I just do what I need to then to go to the next game.
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@rysm said:
Y'all are too easily triggered... Iet the players use what they want. The patch has only been out for a few hours lol. Chill. Chill.
Yes but much like every other patch it is biased as hell.
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@Swiftblade131 said:
They can do that if they want to
But looping, doing generators and unhooking people is also toxic then
Fair trade
To be honest it's less that now and more "No bming, no items and no meta perks " for a trade off if killer is gimped so should survivors :3
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@BenSanderson55 said:
viable? more like the devs cant fix it easily too many variables so they let it happen and in some cases say it's viable. Guess what 4man swf on comms with meta perks, blame that on camping, tunneling and slugging. Most survivors dont want to run the same 4 perks over and over, but you know must get the 4k even if it involves taking advantage of an exploit that wasn't intended/thought out and cant be fixed easily.
And you know it's an exploit as they have TRIED to fix it with BT, DS etc. These perks exist because they couldnt fix it properly.
Ok first of all yes its still viable even if the devs don't want to do anything about it which they have but it backfired.
And now thanks to using perks as a bandaid fix instead of fixing the maps and overall game balance it will continue to stay that way.
And on the topic of saying swf does what they do because of killers shows one of two things
A.you are one sided
B. Delusionally ignorant
Because saying that what swf does because of killer just as bad if not worse than saying killer does mainly do to the existence of comms but there are a couple of things you seeming decided to omit.
1.most killer perks and base kit has been nerfed or flat out gutted because of what survivors deemed "is not fun" even stuff like noed still has both a risk and reward element
2. Almost all survivor meta perks have not been nerfed or even the ones that have the "nerf" in question is an absolute joke.
As for now long as the devs keep being survivor biased it will say in a predicament of"OP survivor perks VS Killer tactics"
Also accusing people of "Oh they just want a 4k" doesn't help rationalize your argument either just to let you know
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Nerf pig =make tome prioritize weak killer again.
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Sounds like a personal problem more than anything.
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@Seanzu said:
The last 30 days includes Christmas + New Years, the average is absolutely going to be lower due to people spending time with their family etc.
The game is unbalanced as ######### and other options are out or coming out.
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@Superyoshiegg said:
It's not happening, they were removed for a reason.
Take it up with the immature children who misused them.
Sure you mean the people using the mask for racism or the devs who removed the whole thing and only needed to remove one.
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@Travis_Bateman said:
https://forum.deadbydaylight.com/en/discussion/comment/2770547#Comment_2770547
Holding m1 for 80 seconds doesn't require skill, should we do something about it too,huh ?
Holding w sure means skilled too.
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What did the devs do even?
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/2770252#Comment_2770252
The events have been lacking in the gameplay area. The Christmas event was actually good with that. This seems a bit cooler than those Halloween and Anniversary events as well with this cool classic video game power up style collectables. Some people forget the cosmetics aren't the event. If so then there is events going on all the time.
Ok first off , the christmas event was biased due to what was added gameplah wise. Second, like I asked before what does lunar new year add to the game other than cosmetics,trinkets and stuff we've seen before? Exclusive items for survivors again and a mechanic that looks identical to the glyphs for survivors? If I'm missing something please tell cause right now much like the other trailer post they have shown For recent items it is just another facade for people to play the game and try to sell people ######### as if the devs see dbd as a cash grab f2p now.
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@GeneralV said:
No reason to get excited for those...things.
It is impossible to believe that we are talking about the same company that once provided us with The Hallowed Blight and Scorching Summer BBQ.
Well I guess hell froze over cause it's happening.
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@Shirtless_Myers said:
It's toxic and wins games with minimal effort required on the killer's end. Strategy or not, it's cheap and effortless. Throw on NOED to tie the game at the very least.
It'd benefit the game if punished while adjusting the speeds of the survivor objective. Yes, making the killer play the game instead of sitting and staring at a hooked survivor. The horror.
SWF will punish camping easily if they play to win as a team. Solo? They'll need Kindred and teammates who focus generators, which is a rarity. NOED will still tie the game if they're rushing in the current game.
So it's toxic cause it wins games with minimal efforts? Gee that sure does sound like what people say DH and Boons do and on the case with noed figure this then, with noed you still have to be hit and if the totem is gone ,it's gone for the whole game unlike boons which have no permanent countermeasure.
Also with your last bit and saying it takes minimal effort sounds more like a case of survivor laziness rather than an issue that is due to the killer player.
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Devs response "no the game is balanced with a 2k average so if it's not fun play something else"
Actual answer "never going to happen since survivor mains give the company more money than killers"
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@I_am_Negan said:
https://forum.deadbydaylight.com/en/discussion/comment/2769916#Comment_2769916
OP was saying it's not fun to play anymore because of SBMM.
Obviously he's playing to win he's getting matched with other players that are playing to win it's not fun for him anymore since everyone is going for the DBD world cup.
All I was saying is stop try Harding for the win and play for fun I'm not saying don't go for kills or don't take the win don't sweat for it. In return you get chilled not sweaty try hard matches.
The thing is what does this game do to reward playing for fun?
1. There’s no casual lobby so playing for fun doesn't matter if one side sweats
2. Playing for fun almost always= less BP
3.playing for fun = no grade increase or at least a slower pace increase
4.play for fun =lower mmr which could be done by corner staring
So again what is the point if you are not trying?
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@dictep said:
I updated the game. Nothing changed, camper and tunneler after camper and tunneler
Ooooooh noooooo guess that update did little to nothing to change anything
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@SuzuKR said:
Devs: Makes event for Lunar New Year's to spice things up a bit
You: BUT I NEED TO MAKE IT ABOUT US VS THEM
There's no spice to this event it's just another cosmetic and trinket grab like everything else now
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2769991#Comment_2769991
It doesn't matter if it's only busted on one killer - people are going to use it on that killer because of that and it's going to be awful, the same way they're going to use Boil Over with RPD first and foremost. There's 'synergy' and then there's 'way more powerful than it was ever intended to be.'
The issue isn't that it's unbeatable, even if it's powerful, the issue is that it extends games beyond anything that's reasonable and confers a big advantage on top of that.
The DMS buff looked great before this, but I think they need to look at the perk's activation conditions and add a few conditionals that either prevent it from triggering in certain cases, or limit the number of gens it can affect in those cases (so if you're playing Trapper, it can block every gen, but if you're playing Artist, x gens are already blocked by the perk, and a survivor has crows when they let go of another gen, the effect doesn't trigger. Rough hash, but something like this. The other option is to nerf it back into obscurity.)
Same can be said for the survivor meta perks especially DH and COH
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@Khelendrose2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/2768611#Comment_2768611
I was not referring to you. I was referring to those who do cry out about it. Nobody specific.
Ah ok
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@TheDarkTyrant said:
I'm excited because every event is just better than both the Halloween and Anniversary events. The events they said they would put more time into sucked so hard and the other ones like Christmas and this new Lunar one looks 10x better somehow. Maybe the skins aren't as cool but the event gameplay itself is way better. Like, what?!
What does this add other than pallette swap cosmetics?
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@I_am_Negan said:
Stop try Harding that's the problem. Unless you have to 4K then I don't understand why you're complaining then you're getting what you want competitive players.
Focus more on just 8 hooks and goofing around. Experiment try new things out stop taking the game so seriously and the fun will come back.
Why bother playing the game then if you are not trying to actually win the game?