CyberDragoon656
CyberDragoon656
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2773691#Comment_2773691
CoH got a small nerf to see if it helps. If it doesn't, they can go further. I prefer they try small moves rather than instantly nerfing things to the ground.
Except for the COH "nerf" it didn't help because of the boon mechanic as a whole which the devs say is fine even though it's not.
Also then if that was the case it also shows bias cause survivor perks lately have been getting slaps on the wrist but killers like slinger got gutted with no compensation so why should the trickle down nerfs justify them from being survivor biased?
Even the buffs for killers doesn't help cause look at who they buff which from I remember was trapper ,nurse ,hag (who I think got nerfed afterwards ) and wraith.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2773707#Comment_2773707
You call Dead Hard braindead easy mode but (IMO) you don't automatically win because you have it. It's def one of the strongest perks in the game and far outweighs most due to what it gives. It doesn't help it's also extremely frustrating to face, that I understand wholeheartedly
it begs the question though, if/when DH gets nerfed - what then?
Is Decisive Strike still a problem?
Is Borrowed Time still a problem?
And ofc this applies to the killer side too - I'm just using those 2 as examples bc they're contentious I think
NGL tho, something I just thought about - many of the strong survivor perks are free from the get-go and a lot of the strong killer perks are all either locked behind DLC or you need to grind em with shards.
Ds would still be an issue yes same with bt however I have never had as many people saved and able to have a safe chance of escaping the trial as DH does. I had a match today where it was egc and I was in the way of them getting to the little bm area right infront of the exit and they were injured however thanks to that perk they got passed me and I just ignored them afterwards cause I am not playing this game to stroke toddler egos.
That setup comes up constantly one way or another and the fact that it is a safety net is why I said is brain dead you can be the biggest Idiot walking into walls or doing mistake after mistake but if they are fully healed or injured and the gate opens you might as well just give up and putz around until they leave so yes because of how it's made and can be abused more now thanks to hit validation yes it is a use and win perk for the most part.
Now take the most problematic killer perk NOED it gives a speed boost and exposed however you need to hit them and it's a hex perk so if you ######### up it's gone yes some people camping can benefit from it if the team is altruistic but if not it is useless.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773423#Comment_2773423
It objectively is a buff. If the numbers were improved, it's a buff. There is zero arguing against that fact. Why are you trying to defend a factually wrong claim?
I'm not you just keep hounding that one thing. I keep saying however is what's the point of defending it being a buff if it isn't worth being called a buff.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2773423#Comment_2773423
I’ve never seen someone try so hard to hold on when they were incorrect. There is no shame in admitting mistakes and moving on.
Oh I have admitted to it but I also said that much like a lot of changes now to certain addons or perks it doesn't matter if I call it a nerf or a useless buff which to me if you are wanting to show me it was an actual buff item tell me if it's worth using or spending the BP for it and no one is telling me that just "Oh YoU'rE wrong BeCause You Called it a nerf" which I said over and over that I was wrong but don't call it a buff it is not worth a #########.
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@Brokenbones said:
One thing I struggle to understand sometimes is the knee-jerk backlash whenever a perk on either side is buffed into being a perk that has an impact on the game. Both sides deserve good and strong perks that when used can impact the match - that's the whole point of perks in the first place
Boil over and DMS are classic examples, people all the time go on about the stale meta but when you start to see changes (some) people demand changes and decry them as too unbalanced and so on.
Just want to clarify i'm not saying discussing changes to perks and concerns is bad, but rather I don't understand why people can seemingly both call the meta stale but then don't like it when other perks come along that can compete. Not replace, compete.
I guess some people just want the meta perks on both sides nerfed, rather than what I think is better - buffing things instead so the meta perks aren't overwhelmingly strong compared to the others
As someone who plays a lot - seeing boil over, dead mans switch, pain resonance, no way out etc It's a welcome sight even if the effects can be annoying or irritating for some or many.
Yes but buffing the perks should be a side upgrade and not something that makes the game easy mode such as IMO dead hard is the most brain dead easy mode perk that exist now. Also the other problem is that right now only 2 killers can be viable in all mmr brackets meaning that certain playstyle hit a ceiling because unlike survivors who are the same mechanically and just a pallette swap of each other killers have certain base kits to consider which right now most are not up to par so it could potentially lead to a situation where it's "meta perks VS blight or nurse "
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2773647#Comment_2773647
Survivors got a single perk that people will play for a week of two until the novelty wears off. Killers got a perk that's pretty busted on some killers, and solid on every killer when combined with Pain Resonance.
Except it's wasn't just boil over its the COH nerf that wasn't a real nerf and more. yes killers got one perk but you still have to deal with brain dead perks and mechanics that made playing survivor easier when everything is shown.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/2772110#Comment_2772110
Guess you haven't noticed DMS is already becoming meta.
It's only good for certain killers though so tbh as much as that is a buff since most killers aren't not viable in all of the mmr brackets it can only be beneficial to some mains and not the whole side unlike anything survivor gets.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2773598#Comment_2773598
Yeah but then you run into the same problem Overcrap (Overwatch) had; they balanced for comp, which pissed off the casual players. People were always demanding two separate balances; Comp and Casual. They seems unable or unwilling to accept that Comp players could play just as hard in the Casual settings.
The only difference was no comp ranks to win or lose, in Casual.
Ok then what should be done then cause what we have now isn't working.
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@Aven_Fallen said:
Funny that you complained a few hours ago about all Survivors running the same Perks. And now they are running Boil Over and it is not correct either.
You cannot win with Killer players.
And you can't with survivors either I guess DBD is the game equivalent of "we can't have nice things"
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@Tubby_Squirrel said:
https://forum.deadbydaylight.com/en/discussion/comment/2773553#Comment_2773553
I get salt less than 1 in 50 games. Now if I were a new player I could say maybe I just got lucky... but being half way into devotion 2, with over 700 hours, there is no way I'm THAT lucky.
So the only thing I can figure is everyone else over exaggerates... that or I REALLY need to ######### play the lottery because my luck is god like.
I get it about 1/2 of the time and the other 1/2 is me losing cause someone decided to use dead hard during egc cause ######### that perk.
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Thanks to how boons work as a whole yes COH is an issue if it was a one time healing area like a hex perk would do then I would say yeah it sucks that it's a healing area but it can be punished but right now it really can't infact at times it makes hex perks damn near useless for the most part at times especially when placement sucks too.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2773557#Comment_2773557
Yes but at least, right now, people can't be put in a 'low queue' because people mass-reported them. Which was the idea the other poster I replied to had.
Well for one it would all be more beneficial if we could just get two rooms one for casual and one for competitive and yes I know "this game isn't competitive" but since the devs want to keep bringing up skill and want to compare this to sports then they need to have the game reflect that notion.
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@Colton147147 said:
All killers are entitled and are much more toxic than survivors.
Guessing weed's legal where you live.
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They only nerfed COH and even then it was a joke.
I on one hand have to say that boons do need a nerf cause right now there no real countermeasure against them and kinda wish they would be more like selectable hex perks where you can choose which totem but it's that one only for the match.
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@Sir_Child1234 said:
i understand what you mean but just say gg wp and then leave the match why read something you don't have to read?
Tell that to console players who get their chat notifications clogged with this #########.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/2773540#Comment_2773540
They, atleast for me, bring even more life into the character I play. That's why I'm mostly using charms related to that character or related to their tome (those epilogue charms)
My only problem with seeing it that way is that shows instead of balancing the game they can just keep adding stuff like this and act more like a f2p game than one you had to pay to play. Now don't get me wrong I like some mainly the Gladius one and such but I would rather they held off on this stuff and fixed their game first.
Also just wanted to add this but it doesn't help that crossovers especially the for honor one could have been better without resorting to the only thing we got was a trinket.
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@AngyKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2771746#Comment_2771746
Because there's 4 Survivors to 1 Killer, per match.
Imagine if groups of Survivors in SWFs mass-report Killers for supposed 'slugging', 'tunneling', or 'camping', when all the Killer did was win.
You mean they aren't trying that already?
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@Tubby_Squirrel said:
https://forum.deadbydaylight.com/en/discussion/comment/2773460#Comment_2773460
You say 5'th or 10'th but I feel like you mean 4 games where it does not happen, then 1 where it does... then 3 games where it doesn't happen and 1 where it does ect....
The trick is to *Count every game* not just the bad ones!
Oh trust me I am counting all and it's either I lose due to bullshit or I win and someone bitches about how I did it so again its that cycle of why bother when it comes to people who play killer. If you lose you feel like ######### and thanks to the bloodweb system you can't really bounce back and if you win you are told you're ######### by toddler minded survivors.
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@Junylar said:
They don't waste effort on them since making recolor charms takes next to no effort.
But instead of using that time and effort elsewhere it's on this.
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@Huge_Bush said:
Just switch to survivor and stop playing killer. Eventually, when the killer player population is low enough, the devs will have to consider killer player fun when balancing the game.
They didn't now chances are they won't ever care about the balance.
BHVR and game balancing I swear is about as compatible as ice cream and battery acid nowadays.
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@Tubby_Squirrel said:
I must be the most blind person on the planet. I just dont understand the killer stress. Its a game... so what if I loose some times. Oh well, que times are instant I can literally be in the next game by the time you're still sulking XD
Because it's not "Oh I lost because I need more practice" instead it's more "great another game where I lost due to op perks,rng and broken balancing" not to mention it seems more and more survivors devolve into acting like toddlers when they play and it's kinda hard not to get pissed off after the 5th to 10th time.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2773236#Comment_2773236
I don't know how to argue against someone who says, "I'm going to ignore the facts because I feel like they are wrong."
How am I wrong look at the most recent updates and you tell me it's not biased.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/2773364#Comment_2773364
More and more don't. I've stopped months ago. I've played only one evening yesterday to try this patch and got the game uninstalled the same night. None of my killer friends are playing anymore. The last one stopped years ago (A Billy main, he didn't even see what they've done with it).
Well can you blame people it's not worth it to play killer and the last QnA and update all but confirmed that it's survivor biased.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773177#Comment_2773177
I just care that you falsely stated that Pig was nerfed. I care not about your opinions beyond that.
Good for you idc since all you care about is how I named a useless update and not if the update is worth a ######### and that's exactly what this conversation was since neither you nor the other has shown me that it's even worth calling it a buff. But I guess much like like the game itself people sure do love false victories so take your useless victory and get over yourself.
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@legrosporc69 said:
https://forum.deadbydaylight.com/en/discussion/comment/2773248#Comment_2773248
For 45 sec. Exept the cd start when you hook the target so if it take 30 sec for someone to leave a gen then the gen will be block for 15 sec. The perk is good on artist and maybe some killer that can traverse the map at the speed of light
So only good for the same killers that by now everyone use cause all other suck.great.
You know at this at this point it's a mystery why killers even bother trying to continue with this game.
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2773246#Comment_2773246
That is quite literally what I said. You aren't proving your point, you just proved mine. The game isn't survivor sided, it is sided to the side that is better skilled and brings better stuff. In the end, it is a pvp game and you are facing other people that also want to win. If you aren't willing to improve or try harder to win, don't know why you think the game is survivor sided because they were better and wanted to win more. When you play a bad killer against a team all using their best stuff, that doesn't mean killer is weak and that the game is survivor sided, it means the killer you are playing isn't the best or you are just bad.
You can post gameplay anytime if you are convinced you are the best player and never make mistakes. Maybe even post evidence of your actual hours, definitely seems like you have a bad grasp if you think Doc is to the same level as nurse or blight.
Good luck trying to get better at this game. This game is rng as hell try telling "you just need more" to people who got screwed out of a kill because of hit validation mainly from dead hard being a brain dead perk especially in egc along with even admitting in your own post that certain killers are not viable which if this game was balanced shouldn't be a problem. The game may not be survivor sided but it's sure as hell survivor biased.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2773117#Comment_2773117
It blocks the gen and it highlights the gen telling the killer exactly which one.
For how long? From the sounding of it it's still kinda meh in terms of killer perks.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2773126#Comment_2773126
The developers of the game have literally explicitly said on multiple occasions that it is not cheating.
And on multiple times they have been shown to be biased towards survivors think about it how is it not cheating to basically be able to know almost everything the killer is going to do?
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2773174#Comment_2773174
The devs are literally promoting it in their discord. It's not cheating
The devs are also survivor biased giving the most recent update so why not say using outside help is viable.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773112#Comment_2773112
Calling them a nerf is objectively wrong. There is zero way to argue otherwise.
And not saying they are worth a damn makes it irrelevant whether I messed up and called it a nerf or not doesn't matter if the overall utility of it is still bad.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/2773126#Comment_2773126
Everyone wanting to play with friends is cheating?
No but using comms yes
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2771580#Comment_2771580
It's still not cheating, this has been confimed.
You're using 3 party services how is it not?
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@Sluzzy said:
It'll be like Lucky Break with all the hysteria and then it vanishes. How can you quit when killer got a huge rework to Dead Man's Switch? Very strong perk that gives killer an advantage. These perks are actually effective.
How is it a strong perks might I ask.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773101#Comment_2773101
All that matters to me is that you were wrong on the nerf thing.
So it doesn't matter that the buff aren't worth a ######### so it doesn't matter if they are called nerfs or buff then.
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@milwaukee354 said:
I had a game against a nurse that ended with the nurse getting first hook in the basement, 4 gens left and the killer decided to proxy camp the survivor, I decided to just quit, I wasn't in the mood for that type of lazy gameplay. I had another game where I had to wait for a demo to find the hatch first before hooking me, because he was afraid I would wiggle off, before any killer mains comment, no I did not have a wiggle build. I just can't figure out why killers are so desperate for 4ks, are the devs giving away cash prices, when did this game become so toxic, can I get a normal game without killers playing like there lives depend on it
Idk why do survivors have to act like silver spooned spoiled brats when they don't get their way?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773083#Comment_2773083
Yes, it is indeed irrelevant to what you asked because I wasn't calling you out on the viability of the add-ons. You are moving on to a topic I didn't engage.
Yes but I brought it up when I said that apparently that part holds truth and since I have yet to hear your answer I can only say that while I mistook it as a nerf it is a useless buff that doesn't change anything.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773079#Comment_2773079
Irrelevant to my reason for calling you out.
And this is irrelevant to what I asked so I will ask again is it worth it to use or use BP to get?
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773068#Comment_2773068
That part is 0% true. It was 0% nerf.
Is it worth using or worth the BP to buy it?
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Geeeeee I wonder why it couldn't possibly be something obvious......
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773047#Comment_2773047
Yes, calling you out on wrongly referring to it as a nerf was 100% the reason I replied to you in the first place. I was calling you out on being blatantly wrong.
So Ok I messed up on calling it a nerf not like it matters anyways since that part still has true apparently.
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2773031#Comment_2773031
Agitation.
Situational awareness also makes a huge difference. The moment you pick someone up you can know if they have boil over. If they do, you know to not drop off a ledge. If you can't reach a hook, leave them slugged.
It's all about adapting to the situation at hand
Ok I'll look up agitation but for the placement sure tell me that when you get stuck on midwich with stretched out hooks , Dead Dawgs saloon's balcony, Haddonfield when that comes back,rpd and the game. Where there are certain areas where you don't have much of a choice.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2773001#Comment_2773001
It's a buff because her add-ons have gotten objectively better. This is not a subjective discussion. You were wrong in your original assertion. Plain and simple.
So instead of going to say it's actually worth a ######### you want to tell me I'm wrong because instead of calling it a worthless buff instead of a nerf.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2773006#Comment_2773006
Yeah it actually does. Because you were trying to talk the devs down with your ‚mistake‘
there is enough stuff that deserves valid criticism. And I think that would actually be listened to more if people weren’t making stuff up to talk the devs down.
Yeah much like how everyone complained about mmrs borked placement since the ratios are off, COH ,DH and the maps rng instead of buffing perks that are now problematic, making a nerf that is pointless and now I guess since it's such a problem a buff for pig that does nothing so I guess I should be happy to have a one use item is still useless but oh I get one more trap that doesn't help anyone.
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2772996#Comment_2772996
Survivors use a certain perk to change the meta.
As a killer, use a certain perk to fit the meta.
This is basic logic my dude. We already have perks to play around boil over. Use em.
Yeah tell what other than iron grasp is there? And since boil over is a flat percentage what does it change other than maybe a small time difference which might not even matter anymore since they never tweaked this to the new wiggle mechanic.
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2772949#Comment_2772949
Is the point of tomes supposed to be to get people to have new mains? Because I wouldn't expect that to happen any more than I'd expect daily challenges to do it.
We saw a ton of Tricksters last tome. We saw a ton of Clowns the tome before that. Now those killers have retreated back to being rarities. I hardly think that means their tomes were failures or not worth doing.
No but like I said to either another on here or a simular forum but to me the tomes should be a reason to try new killers and use them to have people keep using the starring killers and such afterwards especially with a new cosmetic for pig that people like so again thanks to how the devs made pig weak much like most now why bother trying if after the event is over you will never use them again because there's someone who does their job but better.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2772953#Comment_2772953
But you said they nerfed pig when they actually (slightly) buffed 2 of her add-ons -.-
it can’t be that hard to grasp
So not a nerf just a useless buff like that makes it any better.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2772953#Comment_2772953
You said they nerfed the Pig. That is wrong.
Ok so I mistook having more useless stuff is a nerf, but again, why would this be a buff then it's just another useless trap and a slight charge decrease. So instead of a useless nerf it's a useless buff again what does this add.
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/306835/welp-iron-grasp-is-now-my-main-perk
Players :"We want BHVR to change the meta!"
BHVR : changes meta
Players : "No not like that! Now I have to change how I play!!! Rabble rabble rabble rabble"
>.>
No it's more that instead of balancing the game by stop giving survivors hand out perks they add more just go give them even more options while killers has to use certain perks just to even try.
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@ThiccBudhha said:
It will basically never have competition when every attempt is trying to reinvent the wheel and or PC royalty exclusive. They caught lightning in a bottle and clearly do not quite understand how to maintain it. What hope do OTHER developers have?
See what works and what doesn't and make a more balanced version of the game that these devs are so damn afraid of.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2772911#Comment_2772911
Because the add-on you are describing got BETTER, not WORSE. You are objectively wrong here.
It adds one more avaliable trap, if the trap sucks why do you want an additional one.
