CyberDragoon656
CyberDragoon656
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@Slaughterhouse3 said:
https://forum.deadbydaylight.com/en/discussion/comment/2779597#Comment_2779597
I sat and made a killer miserable with Boil over through half the game. lol I still think survivors have it in the bag ;)
Wow nice congratulations on flat out showing that people like you suck.
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@ThiccBudhha said:
Depends on the nerf, removing validation so they needed proper timing again would still leave it as the best perk in the game.
Getting rid of iframes would certainly make it much more niche than a lot of killer mains would have you believe.
No removing the iframe wouldn't make it so niche it would still be a distance perk It'd just make survivors actually try since alot overly rely on this safety net of a perk.
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@Slaughterhouse3 said:
Would survivors be weakened too much?
No if DH was removed no it would just mean they can overly rely on a busted perk but, it also depends on how they would do it.
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@OneGoodBoyDemo said:
For example, there was a situation where me and another person were repairing a generator, the killer hooks someone and goes after the other survivor, so the person who was with me decides to rescue the person from the hook, why does the generator have to block while i can still repair?
I think it should be almost like repressed alliance, you can't block the generator if there is someone repairing, dead man's switch should block the generator if everyone leaves, not only one.
Cause its the most progressed gen that's all it needs to be said since if two people were on it it would be the one with the most progress.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2779702#Comment_2779702
Yes CoH is still a problem. They said they are monitoring it. But that’s on CoH and not boon which you initially mentioned.
They explained why those Twins addons needed a nerf. And frankly. You can’t prove them right or wrong on this one. There are great Twins players out there even on high MMR. They have great potential. They are not as accessible as Nurse or Blight but they can compete and that level.
as for balancing: no they don’t balance for every skill bracket. Or they fail at trying to do so. But people are also always forgetting that soloq even on mid to high mmr is more miserable than killer experience.
as for Ringu: I guess you won’t go back in your word if it doesn’t turn out like you are saying now? That’s also something I noticed by people like you, making assumptions and blaming the devs on stuff that hasn’t happened yet though even if it’s not actually happening still blaming them for it after.
on cross progression: they have said it’s not only in their hands, why on earth would you want them to focus on something where they might not be able to do anything??
on SBMM: I agree grades shouldn’t be shown and I think some dev actually said the same. It’s still a team decision and there will also be people in the community upset if it won’t be shown. Again a lose-lose situation no matter how you look at it.
i am pissed off at some choices and voiced that as well. But I don’t see it in black and white. I am at least able to see good effort and choices as well. And ‚allows cheating‘ is really just a weak assumption as well, just because you don’t see everything they do in this direction doesn’t mean they are not trying. As to the report system, I have often voiced my opinion on that one.
you really need to take some steps back and don’t get so worked up about this game. Try to see it from different perspectives, not only your own or the one from the loudest part of the online community.
Let me say this for boons and Twins. First they did say COH is an issue but forgot to mention that the main reason for that is there is 0 permanent counterplay for it making boons another time waster for a side that already Has issues for map pressure now as it is unless with perks which is something everyone doesn't have. And for Twins yes there are some good players with her I'm not denying that but the twins were notoriously buggy especially with Victor which leads to a lower pick rate so then why nerf them and much like Nemesis make one of their only good perks suck now instead of things such as due to saw being the next tome give her some buffs cause she's in a bad situation (and I mean actual ones not what they gave her).
For ringu of its different yes I will accept it but it's hard not to think that given the last two killer had perks for specific problems killers were having slowdown for ph and slowdown and a hex totems to try and combat boons for artist if they do something different I guess so but given how boons are still a problem at its core and now boil over is an issue its hard not to think that now.
As for balancing well let's see if it was taking account into everything then it would fail because of swfs and right now they need to account them, the only thing they really mentioned is boosting solo to swf the boosting killer accordingly but then let me ask you what would that entail? Hit and run is kinda useless thanks to boons, some maps now made hooks useless and if it is to believe bt is becoming base kit now camping and tunneling is gone which leads to the 12 hook setup which most killers can't do.
As for SBMM they could remove grades being shown saying that it lead to "eliteism" much like this and if they are going to go after mask that has be out for years for racist remarks why not say "removing grade visuals due to harassment"
I do not try to see it black and white mind you but given the current state , the most recent updates,the last couple of weeks being nothing but hocking cosmetics and the QnA it's hard not to think "survivor is becoming too forgiving and the devs are catering to them so they can sell more stuff"
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2779702#Comment_2779702
"Cross progression was told that they can't for some reason but ended with saying they are not focused on that atm which like I said did not stop steam ,stadia and egs so again why can't they do it for console. Smite started as pc and has it with Xbox and switch (ps4 got gimped) so why can't BHVR."
This one I can comment on because it involves fun contract stuff.
Full disclaimer: I am not a qualified Lawyer.
Basically, during the lawsuit between Apple and Epic they were forced to reveal a lot of documents, and within them were some related to Fortnite and cross-progression between Sony and Microsoft.
Essentially, Epic needs to make up all lost revenue through sales on another platform to the other platforms. Say someone bought some Vbucks on Xbox, Sony would be entitled to the same revenue as per the contract. Its entirely possible, therefore, that Nintendo has a much lower rate for this (and we don't know about Stadia or EGS itself when Steam is involved), which is why they felt like they could enter an agreement with Nintendo and not with Sony/Microsoft.
Nothing is ever free.
Ok I'll buy that if they just said it was for legal and financial reasons and right now we can't do it I think this wouldn't have been another curtain jerk around the question.
So ok thanks for clearing that up even though your not a lawyer.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2779793#Comment_2779793
you don't gain anything by calling out people, bhvr probably isn't gonna prioritize it anymore than they already were. make a support ticket if you feel like reporting isn't doing anything.
So then pc is out and console is poorly optimized now so just drop the game then?
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2779793#Comment_2779793
For what it's worth, every cheater I've reported with video proof has been banned in the end, even if it took a little while.
It's not ideal because not everybody is as petty as me - they need a better system than expecting everyone to make tickets constantly
I'm sure their support staff would appreciate a better system too, I'd hate to be them
That's just it though why do you need video proof for a game that has dedicated servers it should pick it if something isn't right.
I can understand it being hard but, it's hard for me to really forgive them either about it cause this game is their cash cow plain and simple and instead of making chapters and cosmetics it need to be focusing on fixes cause right now pc is a minefield and console has optimization issues so it can cause people to be turned off.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2779743#Comment_2779743
^ this.
hackers don't care about being called out, in fact that's what they want. let BHVR know but don't go off making videos and forum posts, god forbid naming specific people.
That I'm not but trying to do but so many people know about it and right now you can't do anything about it the game's report system is garbage and their anti cheat is much like how rainbow six side's was where ddosing and such was also rampant and might still be and the the service ones can't either cause like you said they make alts along with if you play crossplay you can't do anything about it.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2779724#Comment_2779724
Bro what are you talking about lol? Even worst killer have +50% winrate? Some weak killer needs love but most killers are not that bad. And like i said, i am not playing Blight or Nurse but i am doing okey with Nemesis. But for you, Nemesis is weak and needs buffs right?
You are exactly the person who is Us vs They. And yes, i can see you are not playing survivor not so much. Play survivor more, get high mmr at survivor and then we can talk.
And no, BT & DS okey perks, they does not need change. Maybe remove bodyblock ability for BT, that's all. And how would survivors fight against camper and tunneller killers without this perks? Because survivors have not "game mechanics" for this. They need to use this perks.
And no, DH does not need to remove from game. It needs rework.
And i am just curious, which survivor perks are problem for you and how would you change them?
And no, BHVR is not favor survivors or killers. They are trying to make game better. They are not good at that but it is ridicilous to say they are supporting one side.
Right changing it that's why boons have no permanent counter measure and they just made another perk viable for bully squads while nerfing a killer that has the lowest pick rate sure. "balance"
I already told you bt and ds just need something to stop hook swarming that's it DH and boons as a whole on the other hand are way too forgiving and I have though of having it where you lose the ability to vault and use pallets and lose collision at the cost of being able to be hit in the case of dh and for boons just make them singular placable hex totems and when it's snuffed its gone however much like how we saw with COH nerf they will gut killer and do basic damage control for that so I have no hope they will fix it so I am just saying screw it just remove it.
Yes Nemesis needs a buff or two because one his ai partners suck and most of is addons are garbage much like PH both are good in certain setups but as long as the meta for survivors is the way it is you have to camp and tunnel in some way to achieve results that's why I keep bring it up that for as much as people want to keep acting like statistics are gospel it's hard to do that when the game has an rng fetish
Also I have played survivor and it doesn't take someone at high mmr because the perks are way to forgiving. People want to spout out skill bullshit all the time even the devs to an extent commonly from someone who has played 1 vs many modes on other games why is it that the many side which should be weaker to compensate multiple people need to have perks that reward ######### up over and over and over and act like their egos need to be stroked as if they accomplished a major feat when in reality the game gimped the solo to a point of forcing certain play styles or certain builds to achieve much.
Oh and yes they do like I said given the most recent updates along with the past two seek having 4 to 5 trailers for cosmetics it's only natural to cater to the side with more people to sell #########.
And trust me if I really wanted to make it an us vs them I can go into much more detail such as how I think IMO every tbagger and flashlight spammer should be banned cause 9 times out of ten one of ther group messages me ######### after every match and I'm tired of it but I'm not now am I? I am not trying to make it an us vs them but I cannot accept what it is now because it's not balanced it's a breeze for survivors unless at high mmr which other have said is survivor sided to an extent and a sweetest to all killers thanks to the lopsided ratio and the speed focused mmr.
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@Brokenbones said:
https://forum.deadbydaylight.com/en/discussion/comment/2779740#Comment_2779740
Record, report & submit ticket and leave it at that is I believe what OP is getting at
Cheaters can't be held accountable for their actions because they use burners and alts. Calling out cheaters does nothing.
Calling out the issue of cheaters being allowed to run rampant and such is different from calling out someone who you saw cheating. Hopefully you get what I mean.
Yes but since the report system for this game sucks it need to be more than that.
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@Nameless said:
Why is this an argument in the first place...
Boil Over is a terrible perk. It's just a niche perk... Except when you want to use it in a bully squad. So, why not change it so it finally gets to be an actually useful perk without being only useful in bully squads. Not to mention, it promotes garbage gameplay where survivors end up being slugged for several minutes.
- It's useless in solo queue
- Only really useful for bully squads (I'm pretty sure this isn't the type of gameplay BHVR wants to promote)
- It makes for boring gameplay because killers will just slug (which is something survivors have been complaining about for ages now)
I don't see any point in keeping it this way...
True but why does it need to be a thing in the first place? That just like the same thing as any other problematic perk it shouldn't have existed if problems like what is shown now are being questioned.
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@Mileena_Kahn said:
It honestly doesn’t need any nerfs or changes. Whether it’s meta or not, you can adjust your build to play around it. You can use agitation, iron grasp, or a combination of the two. Just like how survivors get told to run Detectives hunch, or counterforce to counter ruin/undying/NOED you can do the same as well. I promise you’ll be fine without your Ruin, Undying, Pop, Corrupt, Tinkerer builds you use every match.
"Dont fix it just use perks" is that the gist of it?
Cause if that is I guess no one should care anymore about game balance and just leave and never come back.
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@AnneBonny said:
I think the problem wouldn't be so significant if people just didn't pay it as much mind as they do. Hackers are always gonna be a problem, BHVR explained why they don't name specific vulnerabilities that get fixed because that just gives more incentive to find more.
@ScottJund did a video on toxicity in DBD and I think one point a lot of people need to remember is that, hacker or otherwise, most of the people being "toxic" are kids trying to piss people off for attention or humor. Who do you think has enough free time to buy alt accounts and cheat in DBD? There is no getting through to the people who do this, and the best solution really is to just stop caring. Move on, don't engage with or point out specific instances because that's exactly what they want you to do.
So if a person holds that game hostage or cheats using lag switches, or any other reason should just be ignored and not being called out for their ######### behaviour?
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2779647#Comment_2779647
Trickster, yes. Nurse, no. Nurse is already strongest killer in game, she is hard to learn and this is why her stats are not good.
And i did not mention kill rates, i said "pick rates". Nurse & Blight are not most popular killer in game. And we both know they are strong killers.
I have more Huntress, Nemesis and Plague. And then Blight and Nurse. And actually, i am facing with most killers already. Just Twins is so rare for me. Everyone does not care about which killers are strongest, they are going for fun killers.
DS is problem but not anymore. It is anti-tunnel perk. Remove it from game and kill survivor exp. Same for BT, people who using it for bodyblock can be annoying but this both perks needed in game. You can not play survivor without them at high mmr. Because tunnelling is so common. DH & CoH are last problematic perks from survivorside, i am okey for other perks. And don't except for any changes for BT & DS. They are here for anti-camp and anti-tunnel.
About Twins, i don't know wth BHVR is doing seriously. They are so rare but they are keep nerfing them. I can not see any sense or reason. They are buffing Nurse and nerfing Twins. They are weird, i will give that.
And I just get stealth killers cause I don't play much survivor but that doesn't excuse that the only killers that can circumvent all the survivor issues are those two I'm not saying they are the most picked I am saying they are the most viable due to those two being rushdown killers which fixed the pressure issue that alot of killers have issues dealing with oni does too but since he gets screwed by being slow normally and needs to hit in order to get use out of his perk along with the windup to his Kanabo leading to hitting debris more than people.
DS and BT needs more work, I'm not saying those two need to remove the only one I say that needs to be removed is DH. But, why then do these perk reward hook swarming something that should punish them due to it being a risky maneuver? Those two don't need to be removed just tweaked to work more like how they should and they need to stop being so forgiving because for as much people want to stoke their egos and say it's "skill" it's not it's over reliance on perks being so forgiving that they can potentially be safety nets.
And for the last bit that's why I keep saying the devs are survivor biased and only care about hocking cosmetics is cause it's the only reason I can think of to and the question of "what the ######### are you doing?"
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2779363#Comment_2779363
"boons are not over powered." Then why are they a better version of totems with no way to remove them permanently?
boons are not overpowered. It’s CoH which is busted and they reconfirmed it’s being monitored and the nerf was intentionally not super significant but was still given because the community wasn’t satisfied that there was nothing changed for it
"Twins needed the nerf due to the high mmr" Who's playing twins at high mmr right now only nurse and blight are viable there.
it’s really not only Nurse and Blight at high mmr. They may be most often seen on high mmr because they are the strongest/have highest potential, but Twins do have high potential themselves. It’s just that they take more time to get good at and are not considered particularly fun to play as by many (not all). Where is your data suggesting it’s only Nurse and Blight at high MMR?
Basically saying that killers are judged by high mmr and survivors are not. Really so why is the survivor meta still a thing a day doesn't go by where 8 times out of 10 the same pool of perks are used why not nerf them? "Let's Buff BOIL oVer"
basically not what they said at all. They said that every balance decision has to be viewed from all skill levels. The community on the other hand (and from what I have seen you included) want survivors balanced from high skilled/high experience level but killers from middle ground. They also said they will look at Dead Hard and probably BT. And buffing Boil Over would affect high skill survs as well, doesn’t it? More variety if this gets used especially comboed with synergizing perks means less of the old Meta perks?
"Cross progression isn't something we are focusing on" Didn't stop them from doing it with stadia ,egs and steam so what's stopping them from doing that with consoles if smite can do it this one can too.
that’s totally not what they said. At all. -.-
"SBMM invites elitism" doesn't stop people from doing the same with iri grades
not a good argument to show MMR but more an argument against showing the grade. Which is probably at least something they had considered.
Let's face it for as much as they try to sugar coat the issues it's starting to wear thin they have had chance after chance of making the game balanced only to make it worse so they need to stop trying to sell people stuff and fix their game or they need another line of work because being a pvp game dev is not working for them.
Let’s face it, it doesn’t matter what they do, you will complain either way. And evidenced by this post you will even make stuff up to do so.
So COH is still a problem thanks to the core mechanic that changes nothing.
For the Twins part explain then why then the least picked killer and one that was notoriously buggy needed a nerf? And for why I said it's only nurse or blight is that while everyone has gimmicks that can be fun why is it then that the number one issue is pressure which had to be band-aided by perks that everyone doesn't have. So In order to circumvent that the only killers that can are nurse and blight due to having rushdown since oni is useless for any map with a lot of debris.
No they dont balance at all skill brackets if they did they wouldn't have gutted deathslinger without compensation, remove the only good perks to killers with bad basekit like clown and the biggest one keeping the pool of meta perks because they are too forgiving. Instead it make me think that the ringu dlc is just going to be another killer with some anti loop cause the map design got screwed and their perks are going to be countermeasure again to issues that the game made such as one for boil over cause multistory maps are now an issue. Another boon counter measure cause they don't want to rework it and another slowdown cause they can't fix that problem.
Cross progression was told that they can't for some reason but ended with saying they are not focused on that atm which like I said did not stop steam ,stadia and egs so again why can't they do it for console. Smite started as pc and has it with Xbox and switch (ps4 got gimped) so why can't BHVR.
I did not say SBMM should be shown I said it doesn't stop people doing that for iri grades so the reason they gave makes no sense since there are already "elitist" problems now if they wanted to make sense out of it it's either show it all or hide it all due to how it is now just like what they did with the mask it does nothing to curve ######### behaviour which has them now an easy candidate for the worst community due to the fact that while other games have ######### people they had more players and the devs didn't all but share that mentality other than maybe blizzard.
And also apparently you never had games or products that you felt ripped off by cause it's not me complaining for the sake of complaining it's a pissed off customer trying to figure out what the ######### going on and being critical for a company that has shown before to ignore criticism, has thin skin, allows cheating and harassment due to a garbage report system, and as of late have shown biased and a care only to sell people cosmetics and trinkets.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2779279#Comment_2779279
Wrong.
I am Nemesis main and i have more wins than loses. And high MMR btw. I have strong survivor teams and SWFs on my games. Sometimes i am losing, sometimes they but i am pretty sure i have +50% win rate.
Wrong again.
Last stats shows us, Nurse and Blight are popular but there is more popular killers. Huntress for example. And also Huntress is another great killer. She is fun to play or against.
And you are talking like survivors nefer nerfed. DS, keys, exhaustion effects, CoH, infinities, hatch, egc... All of this stuff nerfed because for killers. And this nerfs needed. And they are still looking CoH and plus they are planning rework DH. Except CoH and DH, survivor perks are fine already.
Some killers are weak (Trappi, Leg, Ghosty etc.) but there is so much strong killers. And BHVR is looking weak killers too. Plague and Trapper buffed last time, we know Leg and Ghosty are next.
Also like I said to another for your example for huntress, as long as the survivor meta exist the killer has to either be scummy ,lucky or play nurse or blight just to deal with the mixture of over forgiving perks and the general rng.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2779279#Comment_2779279
Wrong.
I am Nemesis main and i have more wins than loses. And high MMR btw. I have strong survivor teams and SWFs on my games. Sometimes i am losing, sometimes they but i am pretty sure i have +50% win rate.
Wrong again.
Last stats shows us, Nurse and Blight are popular but there is more popular killers. Huntress for example. And also Huntress is another great killer. She is fun to play or against.
And you are talking like survivors nefer nerfed. DS, keys, exhaustion effects, CoH, infinities, hatch, egc... All of this stuff nerfed because for killers. And this nerfs needed. And they are still looking CoH and plus they are planning rework DH. Except CoH and DH, survivor perks are fine already.
Some killers are weak (Trappi, Leg, Ghosty etc.) but there is so much strong killers. And BHVR is looking weak killers too. Plague and Trapper buffed last time, we know Leg and Ghosty are next.
Last stats were all around not just high mmr which is what the devs want to make decisions on and if the stats are a case I guess nurse needs a major buff along with Trickster because they are under 50%
Also for the buffs and nerfs none of that matters when things such as coh is still being an issue thanks to the boon mechanic itself, ds and bt still being used in ways that contradicts the whole reason of existing and boil over making some multistory maps unwinnable except by slugging. As for DH, no it is still bullshit as long as people can abuse it at endgame and allowing people win while ######### up constantly is not "fine". Buffs to killer do not matter since all the most reason update just affected addons making the killers such as pig ,trapper, plague,slinger,etc still bad at it's core.
And also do you really believe BHVR will do anything to actually balance the game? Boons made hex perks basically useless since they can just be snuffed but not removed, instead of nerfing the meta to balance the pool of perks they just buffed more perks and having one or two buffs to one things does not excuse the times they gutted or in twins case constantly nerfed.
And if you want to use stats then why don't we think like the devs who decided twins should be nerfed (who has the lowest pick rate mind you). In that case DH should be banned for being to safe since it doesn't go off of high mmr like how they said to justify twins.
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@Tiufal said:
https://forum.deadbydaylight.com/en/discussion/comment/2779425#Comment_2779425
I dont care for consoles at all. This game is meant for PC. I played Nurse once as i started and after that 4 years not. Then i started doing an experiment on how hard she really is to learn. I played her a month for 2-3 games a day. I got easily into purple ranks. the following month i looked how far i can get in killer ranks. It was already felt "easy" enough to play against regular redranks, and not get stomped. So its really not htat hard even if you dont play much killer at all.
If you don't care about consoles why should anyone take what you say seriously?
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2779453#Comment_2779453
I don't know why you are jumping to the killers worst maps as an example. Blight and Nurse also get screwed by most indoor maps.
And I don't even use PHead for the M2 half the time, you just drag the sword behind them until they get into an animation lock. With tablet of the oppressor you can hold the sword for an eternity.
I say that because is a killer is to be considered strong you have to take their worst and their best if you just say the worst then all killers suck if you take just their best then you get what both survivor mains and the devs seemingly think. That's why I say most suck because both worst and best are taken in account and also why I hate whenever someone complains about killer perks at times cause they aren't survivors they are not just one mechanic with a pallette swap, each have their own setups and faults however when you look at the game as a whole its hard not to say the only worthwhile killers to play are nurse and blight.
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2779435#Comment_2779435
PHead is still pretty strong if you can actually close the gap though. His main strength is tunneling the eff outta people but that's a pretty good power. I have killed people so fast with him sometimes I eat DS from the first hook as I go to put them on death hook.
Billy is still pretty good if you 1 trick him and can do engravings curves. Probably the hardest killer in the game to play though.
Bubba is actually kinda meta if you facecamp with rancor and other endgame perks. Free kills into more free kills. You will literally never get a 0k.
And I guess we still got tombstone myers who is viable at all MMRs. And yeah Oni is good enough too.
I think Wraith can cheese pretty good with Hex: Blood favor if you are a gambling man who wants to rely entirely on a totem to win.
Beyond those? You basically just have to outplay the survivors massively to win.
Yes but remember those are certain instances , you think ph is good on outside maps where people can easily dodge his trails along with his m2 being too slow now?
Billy ,oni ,leatherface suck as indoor maps cause due to having way to much debris that can clip onto them.
Wraith which you have shown needs certain perks which means enduring the grind run along with not having anything to mitigate the fact he is slow as well unless hidden which can lead to people getting out of range.
Like I said certain instances can work but unless you have that one instance most of the killers fall apart.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2779395#Comment_2779395
Oh please don’t go there. You’re forgetting about Artist, Twins, Bubba, Pyramid Head, Huntress, and a few others. Are they not good killers?
Artist idk twins are buggy, leatherface is only strong in certain instances, PH is clunky, Huntress much like clown have awkward arcs , the maps have to much debris which clips the axes and her lullaby leads to people knowing where you are before even getting close, oni also has issues with debris along with being slow at the start, spirit now has too many audio queues now along with being slow. Along with no real options to fix the mobility issues as well.
so no while it can equal balance in a normal game at times, as long as survivors have too many op perks killer needs to be broken to circumvent the issues along with dealing with rng which is why two rush down killers that can circumvent the bullshit that survivors and the devs caused are the only viable options now.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2778426#Comment_2778426
Still doesn’t mean that it makes a game balanced. You shouldn’t be entitled to win as killer because you’re “threatening,” you should be entitled to win if you simple played better.
And it doesn't mean "nerf killers, buff survivors" until it goes in the other direction like it is now where killers might as well give up unless the play a certain way.
You and alot of others can say "play better" but what does that mean "if mmr is to high just afk until its lowered?" "Play nothing but nurse and blight cause rushdown is the only viable option now?" "Quit the game entirely since the devs want the game to stay a survivor circlejerk thanks to the meta evolving into safety net perks?"
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@xMain said:
Just played a game as Nurse with no hooks till 1 gen, every survivor with dead hard and constant clicky clicky. Playing Nurse is a chore to learn and play at all. She's just very rage inducing and there's no way to get good at her without your rank taking the plunge. Dead hard alone gives you an extra health state against Nurse so even if you are good you have to deal with it. THATS why no one plays Nurse.
I don't think thats just nurse I think that's more survivor is way to easy now.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2779364#Comment_2779364
Truthfully, you don’t even need to play Nurse perfectly, you just need to play her well and you just can’t lose. I don’t care if she takes a long time to master, no killer should be able to win every game when mastered.
Is that why everyone but nurse and blight should suck now then?
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@OpenX said:
Clunky to play, riddled with bugs, and im still missing the nurse from 2018 who was actually fun.
There's way more fun killers who are almost as strong to play now.
You also have to main her to really play her well. A casual match of nurse here and there doesn't really work. As opposed to say Blight where I will feel the rust but it's not crippling like it is on her.
I wouldn't call blight "more strong killers " though.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2779323#Comment_2779323
Those killers don't have very bad basekits. If you look at Pig in particular, she is in the top of most deadliest killers.
Also on a serious note pig does suck and anyone who isn't nurse or blight and it's getting old that the devs cater to survivors more than anything.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2779323#Comment_2779323
Those killers don't have very bad basekits. If you look at Pig in particular, she is in the top of most deadliest killers.
Riiiiight and it's so hard for survivors since all they should do is surgically attach op perks to their build and the most skilled tactic holding the run button wait it gets even harder they have hold another button to do anything and be still my heart have to press another to do checks yeah survivors are soooooo oppressed that they need to make bully squads and gang up on killers because survivors can't do anything that isn't a one press motion.
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@Maverick_74F said:
Like the title states some killers are boring to play and to play against. Just a couple I think of are
-bubba (lazy killer design)
-twins (uhhh pick rate)
-wraith (Bing bong hit Bing Bong hit)
Just my thoughts. Anyone agree?
No first all killers need basekit buffs cause right now only 2 are viable and secondly what should the reworks be then leather face is known for his chainsaw and wraith is a stealth killer and his lore backs it up. Should it just be what people are constantly complaining about and make all killers m1 loopable garbage just sort survivors can have "fun"?
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No cause survivor is piss easy and I get bored too quickly. I just play less cause I'm tired of getting screwed by match making.
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All this QnA boiled down to is no answers for any issues.
Made ######### up to justify what they are doing is right .
"boons are not over powered." Then why are they a better version of totems with no way to remove them permanently?
"Twins needed the nerf due to the high mmr" Who's playing twins at high mmr right now only nurse and blight are viable there.
Basically saying that killers are judged by high mmr and survivors are not. Really so why is the survivor meta still a thing a day doesn't go by where 8 times out of 10 the same pool of perks are used why not nerf them? "Let's Buff BOIL oVer"
"Cross progression isn't something we are focusing on" Didn't stop them from doing it with stadia ,egs and steam so what's stopping them from doing that with consoles if smite can do it this one can too.
"SBMM invites elitism" doesn't stop people from doing the same with iri grades
Let's face it for as much as they try to sugar coat the issues it's starting to wear thin they have had chance after chance of making the game balanced only to make it worse so they need to stop trying to sell people stuff and fix their game or they need another line of work because being a pvp game dev is not working for them.
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@BigChapAlien21 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778463#Comment_2778463
A lot of people definitely take the game super personally. For me, losing a game isn't as bad as losing streaks.
Nobody can see their MMR so I usually take the "I am high MMR" with a few grams of salt.
No but since no one is really playing high mmr as killer even people trying to learn more are ######### due to tha balancing.
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@Tubby_Squirrel said:
I'm tried of the bad attitude everyone else has in this game. It seems like thousands of players wear a blind fold for the 1--15 games that are good and somehow only notice the one bad game and then cry they only have bad games.
|Loads of people complaining that games are super hard at high MMR (That they can only presume they have) yet at the same time complain they always loose.... however THAT works.
Not to mention you see about 1000 people saying the community is toxic a month but only see 0 to 1 people per month *actually being* toxic. The only bad thing about this community is how mindbogglingly pessimistic it is. Its like Eeyore fell into a cloning machine.
No it it's because that 1-15 good matches has shrunk to 1-5 in a 5-10 ratio for games.
Mmr royally screwed this game and the devs said that the game favors speed for mmr so that mean that high mmr swf team or the high mmr op perk abusers who can't get a game cause the balance alienated killer variety and everyone doesn't want to play nurse or blight they get set up to play squash matches.
You might be tired of people complaining but many many people are tired of the games horseshit balancing and the devs not giving a ######### for a game that is not f2p mind you and they have spent money on from as low as $5 on g2a to over a hundred with dlc and cosmetics. Also people are tired of players (mostly survivors) acting like the worst people to ever play an online game (over watch, lol ,cod are worse blah blah blah it's a lower player base that is on par with them and even the devs are accepting it so it's the worse by default)
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@Mringasa said:
You can practice all you want, but until they fix the MMR and Matchmaking, you're in for a rough time. I find this happening a lot on Killers I don't play too often, where I stomp on some new players, then immediately get setup with a 4-man sweat squad. Usually happens a couple matches in a row, then I get to face another group of newer/more mediocre players.
Oddly enough, on the Killers I normally play, the matchmaking isn't "too" bad. I only say that because the others, it's atrocious. So anything better acts as a band-aid.
Playing Survivor, I find MMR matches to be much better. I don't have to meme or screw around for a few matches to drop my Ranking. As a Killer though, it's absolutely ridiculous how many matches I end facing people way above me in MMR, who I should never have to play against. Doing this multiple times in a row, fairly often, just makes me want to play Survivor more beacuse at least then I have fun matches.
Because mmr favors speed and no one wants to play high mmr swfs because the devs ######### up on balancing.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2778426#Comment_2778426
The killer isn't supposed to automatically win because they are a "killer". There should be balance and fairness so there is an equal chance of winning when all players are playing.
The fact a killer can play actually perkless and win basically non-stop shouldn't be possible. The game is heavily skewed, way too much, in favor of killer.
No it isn't cause unlike how everyone perceived it it's not "killers" it's "x killer" you're telling me killers like pig and legion can easily beat survivors perkless when their base kit sucks, or twins who are one of the lowest used killers because they suck or they're buggy can perkless people, or slinger who got gutted with no compensation.this game is a jury rigged mess and instead of buffing killer with ######### basekit or a low pickrate they just boosted survivors so they can sell people ######### .
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@Pannat1 said:
https://forum.deadbydaylight.com/en/discussion/comment/2778408#Comment_2778408
lol I mean buff killer against swf game mode only..
Yeah. That doesn't exist so it's just like every other part of the rng fetish you have to guess and see if they are a swf or lobby dodge and wait for a few minutes.
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@Aven_Fallen said:
Playing Boil Over is a strategy. If you dont like it, your problem.
Sure enjoy those long queues then.
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@Pabbblito said:
Do you intend to change the BOIL OVER perk? survivors are abusing the perk a lot, please fix the perk!
Probably not since DH still exist.
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@egg_ said:
I hope for two things: please not another anti loop hold w killer, and please no new map. My experience with licenced maps tells me I don't want another licenced map
Well sucks because this game is now "make the killer nurse ,blight or ranged for anyone to care" since the devs ######### up and keep making the game survivor biased.
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@AnneBonny said:
https://forum.deadbydaylight.com/en/discussion/comment/2778898#Comment_2778898
not to mention how early they announced it
It's just a way to try and keep people from leaving and continuing to buy #########.
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Unfortunately my expectations are far to low to think anything good would come from this now.
It's just going to be this however.
-another killer to spend money on and never use since the balance is screwed and maybe one perk to try and do damage control from the devs mistakes.
-another perk set pallette swap to make cosmetics for and if it's female another bully squad magnet along with some perks that may or may not devolve this game more survivor biased than it already is.
-no real changes just rework perks since they won't fix bad base kits
-maybe 2-3 more trailers for cosmetics.
-devs constantly saying they will look at some thing but say screw it at the last second.
-no rework for boons or the new wiggle mechanic cause they think these are balanced.
-show this to license holder and backers to say "hey, people are still playing this, let us use your ip to keep selling people ######### "
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Cause it proves killer variety is dead and not everyone wants to play nurse or blight.
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I thought the game was fun and enjoyable even if I had issues now however I realized it's survivor biased and the devs are spearheading that issue.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/2778467#Comment_2778467
Ive played both sides since release but I still get ######### on for saying I think the game is fairly balanced at this point , it's a far cry from 2016-2018 DBD and I think for the most part alot of people do play both sides, I think a big part of the problem people have is refusal to accept mistakes and instead blame something on the other side for their loss, whether it's a survivor complaining about killers or vice versa the fact no one can accept their mistakes and alot of people think they're a god is where this mentality comes from on us vs them, people refuse to accept what they did wrong to improve it and instead will continue to play the same way whilst complaining the other side is abusing something.
You can only do that for so long though until you realize there are certain issues going on now.
Such as the over reliance of perks such as DH and coh
The fact that now due to how the devs balanced killers its starting to devolve into match strings of "nurse nurse blight nurse blight blight nurse blight " since they made only 2 killers worth a ######### because of nerfs to base kit and keeping perks like DH the same as they were before only adding even more forgiveness as the game continues.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2779240#Comment_2779240
You know that you are answering to a comment which is 1 year old? The change which was mentioned was to make it actually work with Dedicated Servers.
Well it's a year later and it's still an issue so what's the difference. Like I said in another post to it if they do something like COH "nerf" then killers are going to leave even more than now.
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@meowzilla69 said:
Dead hard is very easy to counter. All you have to do is: wait. It’s not that hard to figure out. So what??!! if they make the loop & throw the pallet? They only bought themselves a little more time. Dead hard is perfectly fine just the way it is. There’s no need nerf it. If it does happen, I hate to say it: the devs favor one group of players over the other (killer sided [hide] ) & that won’t be good for anybody. :/
Try saying that when they use it as egc to get to the gate area. DH is a safety net perk and IMO needs to be gutted cause there no reason to have this be the one perk that turns survivor into baby mode.
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@Johnny_XMan said:
But devs already confirmed they are changing it to work BETTER than it currently does, meaning they aren’t changing what it does.
And with that allowing more killer to just leave since the game isn't fun anymore thanks to the devs basically appeasing to survivors.
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Oh we'll just have to see what they do cause if it's going to be like the COH "nerf" then it all but proves the devs are survivor biased and only care about profit.
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It used to be nows it's a survivor circlejerk/bully simulator/dress up game.
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2778500#Comment_2778500
What? Then we had completely different experience.
I have yet to play pvp game where people aren't toxic.
Have they been this bad however where both the match and outside of it were a horrible experience or a string of them now thanks to mmr.