Cutiaddu
Cutiaddu
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- Cutiaddu
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Comments
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@Pookalookie said:
Wasn't there also a sound that played when you joined a game? I haven't been getting one...
Yea I've been noticing that too, only Haddonfield has that now
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2363025#Comment_2363025
Oni for example had a different music from Killer PoV and Survivors had a different music. They probably wanted that both sides have the same music track while in chase. Same goes for Myers and Demogorgon.
I can see Demo and I am glad they changed Demo's music, but why Myers? The survivor’s pov one is more intense which makes sense, for Myers it was more soft which makes even more sense imo
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@MegMain98 said:
I didn’t really care for the killer’s POV chase music. Doctor and Myers were probably the two I didn’t mind.
Oni’s wasn’t as good as his chase music from the survivor’s POV.
And Demo’s version from his POV was just bad. I hated his.
I agree. Never change the demo music please it's too good, but the others? Nah
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2362925#Comment_2362925
They probably wanted to make it consistent from both PoV's.
What do you mean by that?
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@GrimoireWeiss said:
I miss Oni's old POV chase music. It was way better.
https://www.youtube.com/watch?v=5dhi73eBugE&t=47s&ab_channel=LokiPandit
Oh yea this IS the stuff... Was at least
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@Northener1907 said:
Title. And why?
I wanted twice.
First time was survivors were so strong with infinite loops. It was so unfair, i am so glad they fixed this. Because i was so near to stop play this game.
Second time, they reworked my fav killer. I tried new version but i never felt again i am playing with Freddy anymore.
No! I could never leave my demopuppy alone!
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@Trwth said:
It's shame. I kinda liked having the Killer's PoV chase music being quieter so I can focus easier. Oni's was a good example. Intense, yet subtle enough that it wasn't a hindrance to my hearing. The least they could do is make it dynamic so that it's the modern theme only when he's in his Demon Form.
Exactly, maybe lots of people do not care, but I would love if devs fixed this issue... If it actually is a bug or just a umh, questionable decision
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@Lord_Tony said:
they ######### up trickster's menu music too
Oh really?
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@Dito175 said:
What did they change? I played against Oni yesterday and it felt normal.
Oh sorry, I should have specified, the killer pov's one
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@NimaKh1 said:
I'm not gonna ######### on the devs and tell them that their game is terrible, but the game itself just doesn't feel like a horror game anymore. The maps are too bright, and they care more about competitiveness instead of actual scare factor. Make the maps darker, add some fog, add creepy sfx, add more blood/gore, anything to make the game scarier and not just sweaty and competitive.
That's true, new reworked maps ######### sucks, they don't help with the horror atmosphere
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@Cutiaddu said:
https://forum.deadbydaylight.com/en/discussion/263884/which-killers-do-you-hate-playing-against
Deathslinger
The slinger of death
The stupid face cowboy
The virgin cowboy
The cod player
And freddy
Deathslinger
Might as well add the new trickster since he's going to be DS2 if they don't nerf him
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@LuckyLucy1999 said:
There is only two killers I absolutely hate playing against and that is Leatherface and the Hillbilly. Why? Because everytime I play against them all they do is spam their one hit down chainsaws the entire match, which makes for a stale and boring game.
So what I want to know is what is everyone elses?
Deathslinger
The slinger of death
The stupid face cowboy
The virgin cowboy
The cod player
And freddy
Deathslinger
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@Rullisi said:
C:\Program Files (x86)\Steam\steamapps\common\Dead by Daylight\DeadByDaylight\Content\UI
That's the problem. Those are not the HUD files, there are only perks, power and addons icons
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Oh ok, thanks!
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/2310942#Comment_2310942
The literal translation would be something like "the bell ringer".
Oh ok thanks!
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@ZonkyWizard said:
Greetings DbD players, it's time for a new question!
If I see a Hag in my game, I'd be like "It's Haggy". What about you? Do you have nicknames for your killers? Feel free to share.
Here in Italy, we commonly call the Wraith "Il campanaro" which means umh idk how to translate it, the bell man(?) because the wraith has a bell which in italian is translated to "campana". Also I call my Demo "peppe"
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@Ruma said:
I HATE this new grass on every reworked map.
It was okey for yamaoka but god damn, i hate it on other maps.
Also the reworked maps kinda look all the same now.
Yea the grass is ok on medium settings i actually like how it moves, but on low dear god
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@KSzerker said:
If they were going from current graphics to something like Last of Us 2 graphics, then I'd get it. But so far the effort of remaking old maps seems like a waste since visually they're not much better IMO, and from a gameplay perspective they're either the same or worse. I only play DBD on PC, so IDK if maybe the updates are better for consoles.
Unless you have a ps5 the game on console runs like poop
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/2309141#Comment_2309141
there's a lot of... decoration now that looks as if you can run through it, as if it's a vault point, or as if a killer can hit over/through it. but it's not. it's just fancy looking
Oh ok that makes sense
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@MeltingPenguins said:
Autohaven greatly suffers from the Eclipse Lighting (like, it's this odd all-wrong light that you get at a total eclipse) that makes it hard to distinguish things on those maps. Better lighting would already be a big improvement.
A bigger issue it more just how unintuitively cluttered maps now are. as in, it's hard to tell what a killer can hit you over/through, what you can go through (the oddly broken walls on Prenn for example? You can't tell me no one fits through that) etc.
It hinders fluid (tactical) gameplay and is frustrating to both sides
What do you mean by Cluttered?
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@shyguyy said:
Somehow they managed to make the maps look worse. Feelsbadman. I feel like each map used to have a unique feel to it, now they all blur together for me.
I agree my Demofriend, they look so generic
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@[Deleted User] said:
New Autohaven is legit one of the ugliest maps I've ever seen in a game. The green tone is so unnatural it looks like Plague vomited on everything and on some spots you can see the textures connecting on the floor. So much for next gen LOL. I also dislike how Macmillian and Crotus Penn lost their colors.
Although what I hate the most about Realm Beyond is how you have to own a NASA pc to run the game in anything beyond Low/Medium. I have a mid-high PC that runs basically any game that I play, multiplayer or not, just fine, but since the first reworked maps appeared I've been having HUGE performance issues, even on Low graphics. Not to mention it is slowly killing consoles.
That's because this game is optimized with spaghetti code
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@akanadi said:
i feel that the reworked maps drain out the charm of the original map
Exactly! Boy I miss macmillan so much...
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2309070#Comment_2309070
Who doesn't like T H I C C?
I sure do
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@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/comment/2309068#Comment_2309068
Well, I may be wrong but this is like the 1 millionth thread, LITERALLY, on these forums complaining about the map updates... :D
Oh i see, I usually keep myself updated on the discussions trough youtubers (scottjund is my main source) and sometimes twitch streamers. I don't know if someone on the forums did have a discussion about map aesthetics, either way I think bhvr should do something about this
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2309003#Comment_2309003
Extremely bland to look at. Graphically they do look impressive, but they really could do with putting a bit of colour in. Red bricks, brown wood etc. But no, grey everything.
You know I didn't notice the grey theme until now...thank you now I want to remove my eyes from my body. Jokes aside yes, now if you have a pc you can use color filters which make the game waaaaay better in terms of everything, so that's something I guess
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@GeneralV said:
I think this is the popular opinion, and rightfully so. The Realm Beyond is, for the lack of a better word, a monster. It destroyed everything it touched, sent our favorite maps to hell and replaced them with the little abominations we now have.
Now, the concept of a "good map" is nothing but a memory. A memory which we will always hold close to our hearts.
https://us.v-cdn.net/6030815/uploads/XJQ7WB8DOD71/image.png
Damn you, stupid Realm Beyond, damn you!
That's one thick fog
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@Sypherpathic said:
https://forum.deadbydaylight.com/en/discussion/260947/unpopular-opinion-on-reworked-maps
You have presented this as the unpopular opinion when I am sure you know that on these forums, this is the common opinion.
No I don't follow discussions too much sorry
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@Kasamsky said:
https://forum.deadbydaylight.com/en/discussion/comment/2309020#Comment_2309020
Because it's not bright at all, instead it is a super dark p3 claudette paradise.
I don't agree on this one, I mean it is kinda dark but you can definitely spot a P3 claud.
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@DistortedDream said:
For the most part, I agree. The only reworked maps that are aesthetically good are Ormond, Gideon, and Coldwind.
Agreed. I love the new coldwind it reminds me a lot of that one farm map in BO2.
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@Boss said:
You also think the MacMillan thing is unpopular?
Almost everyone i saw talking about oldVSnew MacMillan is missing the blue atmosphere.
I didn't know that, I don't follow discussions too much sorry
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@Kasamsky said:
Autohaven and too bright in the same sentence lmao..
What's wrong with that?
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@Jarol said:
Springwood and Yamaoka make me a bit uncomfortable instead of Autohaven.
Yamaoka was ok I guess I don't mind it too much, springwood got better imo
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Yea it gets really annoying sometimes
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@Jacob_ said:
Thrilling Tremors perk seems to cause this now, noticed it myself playing as Myers on Switch.
oh ok makes sense
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@Northener1907 said:
I have not good perks on him yet but seem like he will have hard times on high ranks. M2 is not so strong, except breaking pallets well. And he has not map mobility. What are you thinking?
It's ok. Only thing I consider weak is the hitbox and how clunky the tentacle is
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@Bonquiqui414 said:
Elodie is the prettiest survivor
https://us.v-cdn.net/6030815/uploads/YU3VH41S6UPZ/af67d627-e19e-4035-abbe-165e04d6d930.jpeg
Ever looked at Ace?
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@TheClownIsKing said:
M&A is becoming infuriating on this killer, simply because of the range of The Redeemer, and getting speared before even hearing him coming.
Yes, I have eyes, yes I use them. But maps are becoming more cluttered, and if my teammates leave the only gens to be worked on are the ones tucked away that don’t allow for situational awareness, what are Survivors supposed to do without Spinechill. At least in most other instances with other killers, Undetectable or Oblivious are usually on a limited timer, and other killers need to get much, much closer than Deathslinger ever needs to.
There needs to be some sort of audio cue set at a limited range, so Survivors can have a brief chance to start running. It doesn’t need to be huge like Huntress as that would gut him, but something at the 24m range like his default TR to prevent the near persistent stealth he has with M&A outside of chases, where he can actually real you in before you’ve even heard he’s there.
I 100% agree on any nerf about deathslinger i hate him, but what lullaby should he have? Like a banjo? Because i would love that
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@ill_Boston_lli said:
I honestly feel like MMR will deter people from playing high level. Ive gotten nothing but spirits nurses and the occasional windstorm wraith. I have not enjoyed survivor. And because i play ever killer I get a top sweat swf every match. Theres nothing enjoyable about consistently playing this way. Good luck with this if you keep this nonsense. I will definitely be retiring.
This gives me giant Call of Duty Cold War vibes. And not in a good way. Cod players will understand
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2164514#Comment_2164514
I don't really know either.
Best guess I have (based on a little of my own reasoning and some words from other developers that I've stumbled upon by chance) is that a lot of those things serve to mask frame rate issues, texture ugliness, and reduce VFX work (like the trails on say, Huntress hatchets or Blight's rushes, which wouldn't need to be as finely crafted if there was heavy motion blur). Doesn't really seem to apply here though, unless they're planning something bigger.
Otherwise maybe they're just added out of boredom/lack of direction/post primary task(s) completion. Or industry tradition/trend following.
There is no motion blur during a match fortunately
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@DawnMad said:
Does it happen on low settings too because I haven't felt it while I have been playing. You could try tweaking the graphic options in GameUserSettings.ini to disable it without losing much visual quality.
I tried but there is nothing in the game files. It goes away after one match
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@[Deleted User] said:
Yes it's bugged. Post and upvote in the bug reporting section please to bring more attention to it.
it will get moved I guess
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@QwQw said:
I don't know.
Maybe he just like snuck up behind them and bonked them in the back of the head when they were outside of a trial?
Go to pustula jail
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@GhostMaceNotCrusty said:
We'll be getting new music in 2 days from now
Oh i forgot
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This is something I have reported for a couple of months now, Oni, Myers and Doctor got their pov's music removed. (IMO the music that demo has is better than the old one)
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@MiniPixels said:
I noticed this a while ago with Demo too. If they feel the need to cut back on the music for newer killers then fine, but stripping the unique pieces that others have had away from them is ridiculous and unnecessary. I sincerely hope this is a bug.
The weirdest thing is that I never saw anyone complaining. Chase musics are important it's not a minor detail
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I actually love the theme he has right now, the old one was... Uh i don't know how to describe it... Lazy? This one is dope
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@danielmaster87 said:
I think he's supposed to be covered in sticky webbing or something, such as the stuff that you get covered in when traversing the gateways between our world and The Upside Down.
s t i c k y
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@[Deleted User] said:
They will give us another skin, when they make the next one.
If you don't like it then you just don't buy it and wait for the next one.
Glad we could have this discussion, okay next? xD
I won't don't worry
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@Karao_Ke said:
c u m d o g
Oh no demo why