CookieBaws
CookieBaws
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- CookieBaws
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Comments
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I agree, he's got too much in his kit.
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Iron is fancy, like it.
Coin: Obsession is an RNG thing tho, meaning either you get stacks early or not get use of it ever.
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Because it would cheapen gameplay value of death.
Imagine toxic/sweaty players gets to revive, it won't be fun for the killer let me tell ya.
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He already moves at 115 while channeling, why do you need more?
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5 is too much, 3% would do just fine.
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I think PH should be slower while channeling his power.
Good PHs just hold m2 behind you and wait untill you skip the pallet or drop, in both cases you are hit.
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It should simply have 20% miss/hit recovery and do NOT stack with STBFTL, Like back in the old days.
Devs code team just to learn how make perks to not work together.
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Bleeding is as almost useless, unless you run Bloodhound or play on white/gray floor.
I don't see any harm in infinite duration.
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@NekoGamerX said:
why is it that Laurie's entire perk set so overpowered in the first place?
Because when SWF wasn't a thing it was ok, since ONLY YOU get intel on the killer. With SWF on comms it's straight cheating.
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I mean disable OoO for sure.
But also, for parties of 3-4 at start of the trial random perk will be disabled.
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It looks like a rework. But sounds pretty decent, but only on a few killers it would work.
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Imagine having 3 health states.
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Blast should take extra ~1.5 seconds to release and be WELL audible when you are about to be hit by it.
Everything else is ok.
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Problem is you don't always have open line of sight, Spine Chill solves it.
Vigilance won't help if you stuck in 4 walls tile.
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Mindbreaker should not have % condtion and give 4>4.5>5 seconds exhaustion.
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/1221907#Comment_1221907
Let's see...
1) Can only be used once per trial
2) Only activates after all generators are powered
3) Causes exhaustion, preventing any other exhaustion perks from being used thereafter
1) it's ok
2) it's ok
3) Should be permament
I would say that Adrenaline is balanced. But not i cases where survivors don't heal and push gens and get healed at the same time, It's NOT balanced.
Untill i survivors stop doing gens in killer's face just because of free health state it won't be balanced.
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@GoshJosh said:
Adrenaline is perfectly fair in its current state. No need for a nerf.
Fair? I hope you are joking.
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@Lexilogo said:
I think it'd make it too situational for a lot of players, though perhaps that'd be the point.
It's a hard perk to think of adjustments for, but off the top of my head, what about the Exhaustion effect just being outright permanent? Okay, you get a much safer beginning to the endgame of a Trial, you'll be Healthy or revived from the dying state, BUT if you and your team can't evacuate as quickly as you thought you would, you're never using another Exhaustion perk for the rest of the Trial.
Not a bad idea tho.
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It mostly BM.
I personally don't "feed the the troll" and check my social on phone, so do as you wish.
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Assuming that last Pack had just reskins and was not expensive.
I'm down with this idea.
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@NurseMainBTW said:
Question: What if a survivor decides to grief the game by destroying the window completely? The idea is solid but perhaps you can add a new rule that the survivor must be in a chase for the window to cripple?
Common sence squad here: Yes, people will grief others. So only in chase and fast vault. And if window breaks, all survivors get special noise notification.
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@savevatznick said:
Or the devs could just take the time to make simple minor map edits to make them not god loops.
They'd be pretty quick fixes.
With how many maps and variations now you should prepare a decent scheme in no time if you call it "quick"
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Too many high ranked survivors and not much Killers
Too many of average rank Killers and not much Suvivors.
To put it simply.
If you get killer/suvivors with the same rank color - you have been blessed.
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They should remove/half Auric Cells rewards and nerf grind by ~30%.
Should be fine.
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People like you kills any creativity for killers.
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Same, i tend to use range addons and place right under gens. Ambushing with wormholes is impossible.
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I don't use them.
I haven't seen a single fire cracker so far.
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Because Skill floor/ceiling for survivors are lower than basement.
Amount of "tryhards" 1-5 rank is inflated a lot, unlike the killers.
So "Tryhards" are thrown into the pool of average 5-10 ranks so they don't feel lonely.
While at lower end 10-20 rank situation is the opposite.
This tell a lot how #Bad Word# game balance is.
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If landing a hit above 10 rank was that easy - yes. But not right now.
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@LetsPlayTogether said:
When you hit the first survivor youre already guaranteed to get you power from then on. Getting in a first hit isnt that complicated at all if youre at the same skill level as the survivors.
Skill floor for survivors is much lower than killers. As long as survivor goes from loop to loop you can't do *bad word*
If looping was as hard as killers role in general, then yes, Oni and other m1 killers would be more viable.
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"Failure begets victory" is broken af, swf will abuse it.
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Doesn't sound too crazy.
Won't happen tho ~_~
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Problem is saturation on this map is overtuned, you can see that if you run aura reading perks.
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Basicaly:
Mori - Nerf
Keys - QoL that would change nothing.
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@Creator said:
Imagine for a second that in real life you were stabbed(God forbid) and you run in circles around the house so as not to bleed and wait for an ambulance🙃
People were RARELY getting downed by Deep Wound already. Beating a dead horse is not a crime.
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Oblivious should not be in Freddy's kit, he had decent kit already. Was no need for a "buff"
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@Rattman said:
What is the buff? What changed?
Deep wound only tick when you walk or stand still. Lmao
Does not bound to Terror Radius anymore.
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2nd this, i wish i could tone down loud screams.
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- Balanced Landing is still not nerfed;
- Strong loops are still exist;
- Majority of the maps are "kryptonite" for a lot m1 killers;
Once the these points are fixed, sure.
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@Davidjzuniga said:
Oh look another killer who crys cuz he doesnt get 4ks every gane and wants survivors nerfed into the ground
I don't care about 4k, all i care is even odds on basic m1 killers.
I don't have time to chase, to patrol... anything basicaly. I mean cool if you banging gens off like macnine gun, but don't fault the killer if he goes toxic then.
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@Ebisek said:
Why not, but remove killer ability to see scratchmarks (reduce it) and gens aura.
Why do you think that genrush is commonly used? Because there is no defense against killer in game. Deadhard with 40/50/60s cooldown which evertime exhausted and did nothing is NOT defense, same like a 4 pallets total. Only single way is not to meet killer and genrush.
Killer is fuc* overpowered and require no skill, no thinking, just check the gens and follow the scratchmarks if saw and hit survivors for 5 meters.
I just want to play a game where i can breathe, because i play "basic" killers sometimes. At rank 12 and lose 1 gens at 1st hook sometimes, it's f' terrible.
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I don't play swf bacause it's too boring, solo is where it's at.
But yeah, sometimes solo sucks. But we need some less abvious indicators to keep a little bit of horror.
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"I can afford DbD on 3 different platforms and going to get 4th, but i don't have money for "battle passes".
omega lul
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Auto heal perks are meh honestly.
Inner strengh is kinda ok. Second wind is garbage unless you have navy seal team on comms.
But yes, up to 50% is #########.
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/703413#Comment_703413
Or on console, Pounce: LT+RT
Portal: LB
2 botton promt to use an ability that need good timing. Yikes !_!
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Just reduce tokens to activate to 2. pretty much it.
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@xnes_galax said:
Wait, you want to play a game where the sound is the most important thing, without any sound at all? Or do you mean remove music in game like chase music and injured music?
Chase/Wounded music sliders would be cool to have.
I mean you get to listen Wounded ost while using No Mither, like whaat.
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@BloodyTapp said:
https://forum.deadbydaylight.com/en/discussion/comment/649617#Comment_649617
Has the healing time ever been above 16 seconds?
It is was nerfed to 20 seconds, which incrased adreanaline usage. As if it wasn't that bad already.
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@BloodyTapp said:
https://forum.deadbydaylight.com/en/discussion/comment/649592#Comment_649592
Maybe buffing healing perks could help then?
Up to the Devs.
They can undo heal time nerf 20 - 16(?) and then work off it.
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@PolarBear said:
https://forum.deadbydaylight.com/en/discussion/comment/649495#Comment_649495
So why are you complaining about the perks then?
Because supporting "i don't need to heal, i got perks" meta will hurt a lot of killers.