CookieBaws
CookieBaws
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Trapper is on on a fine line between broken - beatable.
He can shut down whole tiles with just one trap, i don't think he needs any power mobility buff.
I mean yes, you can gen rush him, but he might as well destroy survivors.
He is OK right now, so i would let him be.
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It's already hard to build, let people have this perk shine sometimes.
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Why add a downside at all??? This perk was already niche.
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@hastarkis said:
https://forum.deadbydaylight.com/en/discussion/comment/3052940#Comment_3052940
It doesn't work with endurance. Only if you're healthy and become injured.
Just like DH needs injured state on top of being not exausted.
Hot take: Staying Injured easier than healthy.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3052940#Comment_3052940
Lithe needs a window, Balanced needs a drop, Smash Hit needs a pallet, etc. It ain’t special.
Lithe and balanced is just a question of positioning they are somewhat viable, but Smash Hit is just as overcome, too unreliable.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3052936#Comment_3052936
??? No, that’s literally the point of Exhausted on hit effects. That’s what a counter is.
I mean other perks can recharge and you are good, but Overcome needs endurance or be healthy on top of that.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/333582/is-this-intended
That’s clearly intended.
it's makes the perk kinda useless if you consider others.
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Boons are not THAT strong.
I have played with them in solo, and it's pure 50/50 if they ever give any value.
SWF is broken in general, everything is broken with it.
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Simple
-Increase EGC by a minute, and until a single gate is open it's slow(gray)
Interesting
-Or, make switches with 4 sections, if a survivor goes further than 5m, switch loses 1 section at 1:1 rate, which is just 5 seconds.
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I agree, i use bright, rare charms for my hooks, but that's it. Outside hooks, charms are USELESS TRASH just to fill rift slots instead of iri shards.
I wish i could trade all bellow rare charms for iri shards.
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Freddy could use bigger and 3D lullaby, he's fast killer and can get close to you and there no difference in lullaby to notice the difference.
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Just make her blink attacks special/non-basic.
But it will also gut her perk choices, which is not cool.
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If they add dust it will kill Spirit. I won't be able play with Surviliance to ambush people at gens already since everybody and their mom will be knowing that use my power and where i'm going, that already make her unfun to me.
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Or just don't do that and stick to gens. Chances of recovering after such events is very small and not worth it as solo.
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A general goal to reach, when i finish the rift, i just stop playing if there is no events or something.
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Same with blood pools, sometimes they just stop appearing for a moment.
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Really?! I was wondering why i get hit before blink animation ends.
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I was telling devs Months or even Years ago that infecting broken via infection doesn't count as injury so it doesn't go into embems.
This issue is sooooooooooo old.
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People aren't interested in killer that is about to be gutted, they just want to look at new content.
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So, basically, this addon is an extra handholding to a killer that already breaks game flow just by existing.
COOL
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Yes, his quick scopes are only up vs huntress, but if changes pass - yes, he will need a buff.
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People are people, especially on the internet.
There is no reason and point to harass people for what they do in Games, unless they REALLY asking for it.
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Maybe just buff Oni instead of touching low-mid tier killer?
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Yes.
- Silent exit through portals.
- Longer undetectable.
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Sadly it is, not every person/killer is capable to handle good survivors.
You have to dirty you hands in order to get kills. I have played "fair" from time to time, but all you get is MAYBE1 kill.
I mean, if your goal aren't kills that's cool, good for you.
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Just killers get bad habit of being aggressive after playing with good or toxic survivors.
Me, myselft have it to, once i lose a get or two before a single hook i just get switched to sweaty mode and try to kill asap.
Blame game for busted balance between good and bad survivors.
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It's not hard, just hug a pallet/window loop with sharp turns.
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My main gripe with her is she relies on survivors actions to do ANYTHING.
I mean, corrupt puke does work, but once it out you are a pathetic M1 killer and anyone decent enough to chain tiles will make your life miserable.
The same i hate Oni for, he have to play "nice m1 guy" in order to get a down, but that can happen too late and you lost a game.
On top of the cake, her sickness damage doesn't contibute to Emblems, but healing from fountain does. A lose-lose scenario.
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It's one of the most map that need a rework. Trying to chase someone at 1st floor is impossible unless you have chase powers.
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it's broken emblem, even in a PERFECT game ONE escapes, it's goes to down to Gold.
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Jake?
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No idea what is this ruckus about. Sounds are great, no need to reference real life, it doesn't work like that.
Anyway, i really like new sounds. Cheers
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@AhoyWolf said:
I know that SWF can be strong, but not every SWF are sweat squad pro gamer toxic clicky clickers, I think that people shouldn't get punished just for playing with friends.
If a killer was a bot i would say yes, but since he's a human devs should respect it and limit SWF in some way.
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Yep, forced to run spine chill to get any info before my ass toast.
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@BattleCast said:
Feng Min having an ally buffer perk wouldn’t make much sense because she is supposed to be a lone wolf type of survivor. I’d much rather them just buff the effect to be much better, but have it deactivate while near other survivors.
for example:
The noises made by your generator repairs are reduced by 50%/75%/100%.
Failing a generator skill check will not alert the killer to your location.
Deactivates while within 8 meters of other survivors.
it's should silence the gen completly as well. Now it is good.
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Main problem is it reduces Noise from repairs, but not from generator itself.
Odds of killer checking up gens that is near complete are very high, so it's nullifies purpose of the perk.
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Just remove Vault speed buff and maybe reduce range to 30/32/34 m.
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@JordanMalicious said:
https://forum.deadbydaylight.com/en/discussion/comment/1607141#Comment_1607141
Sure, that's one way to look at it. Comparing any killer to another kill can be easy though. The add-ons are where a lot a killers strength can come from (not to say that applies to every killer). The blight has some pretty good add-ons, especially since a load of them got reworked before he was released.
Also, again, some people might be good with blight where others might not be. Doesn't mean the blight is bad or unfun.
But would it be hard to make the Killer "fun" for everyone, at least for the most part of community?
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@JordanMalicious said:
I'd say it's far too early for any conclusions to be made about blight. Give it a week or two of play time and see how you feel after that. Someone like OhTofu wasn't having great luck with the killer where as Monto was doing pretty damn well. Most killers are subjective in their appeal/playstyle. Maybe blight just isn't a good fit for your playstyle?
Or because(most) streamers are good at the game even if the killer a compete lackluster?
From average killer PoV his power is a gimped Billy's chainsaw, or even worse.
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@DBD78 said:
I think he probably could be fun when you learn how to play him. I played two games and simply could not understand how to controll him. Perhaps with controller he is even harder, but I was so so bad with him. It was almost as trying to learn Nurse from scratch lol.
Right now he is high skill = low reward.
Landing rushes will take quite a lot of practice, but you better just learn Nurse at this point.
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Yes, he's pretty lacking.
Power is lame and needs a strong buff/rework to compete with other fast killers.
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Snares - No drawbacks
Pallets - No drawbacks
Oblivious effect on sleeping from pesky BT and ez tunnel at will.
Powers - Teleport, with no drawbacks.
HM......
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@andrei_shugok said:
https://forum.deadbydaylight.com/en/discussion/comment/1530809#Comment_1530809
The overheat was just to punish face campers and rev spammers and it should have stayed like that because Billy already had weaknesses and a lot of counter play.Now it punishes players that play hin normally too and this is very bad because now it's very unfun and stressing to play as him and again,he didn't need a base kit nerf because he already had a lot of counterplay.
I would aggree if chainsaw was heating while bieng up, but since it does only when you press power botton i can't complain.
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i would rather make Borrowed time give its user a protection hit event if triggered.
This would make MoM and WGTLF much more viable.
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He needs an adjustment treatment anyway, he is got too much on his kit.
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it's alright vs average suvivors, but yeah, playing vs good survivors who chain tiles it is pain in the ass.
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Because before 4.1.2 it was near imposible to overheat because heat goes away as soon as you stop reving/sprinting.
Before nerf i thought that overheat is quite useless tbh.
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@honestscript said:
https://forum.deadbydaylight.com/en/discussion/comment/1508774#Comment_1508774
The devs are forcing us to do the challenges in order to complete the rift. Like I said, I put in enough time to do a whole player level prestige (100 player levels) yet I wasnt able to complete the rift because I didnt want to do the killer challenges.
"The devs are forcing us to do the challenges in order to complete the rift."
Wrong, Rift is completely optional, and have only cosmetic content. It's just you.
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Freddy have a few words for you.
Pig if anything needs a slight buff.
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Because game gets really stale since there is no challenge or reason to play once reach your personal goal.
Rift gives you both: challenges and thing to level and get cosmetics.
I wish it could be a bit less grindy, but that's alright.