Clockso
Clockso
About
- Username
- Clockso
- Joined
- Visits
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Comments
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pig has her own music, at least make it play when selecting her in the lobby,
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i like using the following:
Add ons: Dead rabbbit and J.myers memorial.
Monitor and abuse is a must on michael, (it works really well with his low terror radius and the FOV increase is icing on the cake)
Hex: ruin (lol)
A nurse's calling, (with low terror radius, i can catch survivors healing off guard)
BBQ & Chili (the aura read is great and no one can say no to bonus bloodpoints).
if im using an agressive build i use the following
Save the best for last (great on most M1 killers)
Hex: ruin (lol)
Spirit fury (eat pallets like a champ)
enduring (works really good with spirit fury)
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but it doesn't make since for the spirit to bump into survivors while phase walking
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reduce toxicity ideas 100% will work..................... probably
crouching as survivor takes slower so they cant tea bag
spamming a flashlight will force it to break
no more moris or op add ons
end game chat is forced to say gg wp :D from both sides
done.. now dbd is full of rainbows and sunshine
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for now, you can just ask them in the chat what perks they're running, until they give us this helpful feature which i hope they will
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they have a small counterplay, it's called waking up
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rip :<
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it won't harm freddy in any way and it looks super cool
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super cool idea, though i would like it to be more realistic like gasoline or something like that, maybe survivors would do totems if they weren't as boring as repairing generators
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they don't have the license for it, they only got the license for the very first original halloween movie, plus it would be hella expensive, same case with why Laurie strode doesn't look like the actual laurie, (Jamie lee curtis) cuz she would ask for way to much money if they wanted to do that.
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laurie is bae, even if ds gets nerfed again she'll always be my main
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@MrZapp said:
Needs more giggles
^ instant s tier
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@NMCKE said:
His Shock Therapy should destroy dropped pallets, in my opinion.
If it's too strong, increase the movement speed penalty while charging Shock Therapy to compensate.
that is an amazing idea, however feels too good to be in his base kit, maybe if they rework his ultra rare iridescent king add on, cuz rn it i way too annoying to go against
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@Ember_Hunter said:
Balanced Landing is also meta in the Game and Haddonfield, it has also helped me juke Nurses before :)
oh god not the strode house balcony with balanced landing
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@newavitar said:
He doesn't need to be reworked, but his shock needs to be reliable. That's what hurts him. If you were able to know with 100% certainty that shocking at X moment would stop a survivor from dropping the pallet / hitting the window, etc. he would be in a very good position.
i agree with you, a little buff in the stun time would be nice, cuz when you shock a survivor and they get stunned, by the time you switch to punishment mode there is a chance the stun wore off
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i think you also hear whispers in madness tier 3
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wait, you can't use balanced landing on shelter woods? what about the stairs in the basement?
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i main survivor cuz my wifi sucks and i can't host a killer lobby without people accusing me of lag switching
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probably another gimmicky cool down power
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it was cringy af imo
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@SpyMature said:
https://forum.deadbydaylight.com/en/discussion/comment/597224#Comment_597224
https://us.v-cdn.net/6030815/uploads/380/DI6JNGCG5Z4U.jpg
Then what about all these questions that have been answered???
ayyyy, they answered my OoO revealing stealth killers :D
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laurie looks kinda ugly in dbd, but halloween's laurie looking like a snacc
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@AsheruSwiftwind said:
I'm ok with Grabs as they are as long as they work the biggest issue I run into is Grabs not working or if I grab someone they can DC and I get frozen in the grab.
exactly, since they don't give you a tremendous advantage and save you a LITTLE bit of time, instead of bhvr trying to fix it they should just remove grabs, I'M NOT TALKING ABOUT GENERATOR YOINKS, I MEAN THE WINDOOW GRABS, just to clarify, i dont care how cool or badass it looks, pig having to sacrifice 33% wiggle progression for no reason is bad, and the fact that instead of grabbing, the game swings and misses or forcing ds to activate is just bs in my opinion
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@SpyMature said:
Personally after 1k+ hours I've never had any problems with windows grabs, if anything, it saves time picking them up and gives you bonus 300 Brutality points, if I don't want to grab the injured guy, I'll just lunge instead. The injured survivor literally has to be inside of you and start medium vaulting in front of you, but even then you can just look a little bit to the side, start lunging, and instantly turn the mouse and hit the guy who's vaulting.
Like I said, I've absolutely never had any problems with vault grabs, if anything, they're only useful.
will you care if they get removed? i doubt so since it only saves you about idk 5 seconds of wiping and picking them up? the chances of them bugging out is rare but can screw you over so hard, LIKE THESE:
you literally freeze in place for a good 5 seconds, ironically the same amount of time it saves you when grabbing a survivor instead of attacking them and wiping your weapon.
here's a video i found in youtube explaining my first disadvantage point:
https://www.youtube.com/watch?v=KVOObjcU0UMbtw none of these images or videos are mine
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@Peanits said:
I'm actually a big fan of grabbing myself and find it pretty easy to control. It saves a couple seconds over downing them, blade wipe, then picking them up. If I ever don't want to grab, I just lunge. Though I'm curious to see if this is an issue a lot of people are having.
i really appreciate the quick response, it isn't A HUGE issue but it can be tedious while it is preventable if i lunge, during heat of the moment i don't play really smart and be like "ok, i'll lunge to prevent the grab cuz they might have decisive strike" cuz like i said, heat of the moment. it just serves no use in general and can mess with you during some situations.
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you mean that cringy animated video?
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the not today achievement is quite easy if you use deliverance, imo i think the one where you have to pull people off generators 25 times is the hardest unless you play a stealth killer on rank 20
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@Th3Nightmare said:
https://forum.deadbydaylight.com/en/discussion/comment/596885#Comment_596885
lol he needs some changes on his kit base
i don't remember them mentioning anything about the base kit :<
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yes, they said they will look into the status effect add ons
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/596635#Comment_596635
Oh, hard to tell with text. I really would rather be given a shotgun instead of pallets.
claudettes with shotguns is a dream come true xd
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@darktrix said:
https://forum.deadbydaylight.com/en/discussion/comment/596602#Comment_596602
You got a better idea to keep me off the hook? Cause the hook sucks.
why did you assume that i was making fun of pallets? i totally wasn't :>
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oh no, a crazy serial killer is chasing me, he wants to kill me so bad but worry not guys I HAVE THIS PIECE OF WOOD THAT IF I DROP I'LL BE SAFE.
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@Shaped said:
OoO also. But very situational. As much as I like people running kindred I consider it a waste of a perk slot when it comes to my builds. It is awesome when you run OoO and killer keeps campimg while you are gen rushing.
i mean the title is a bit exaggerated, though it's still funny to see him standing there xd, he was so confused why nobody came he started checking lockers
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@Chaotic_Riddle said:
@Clockso While it isn’t on topic with the post, if you ever do want to play Legion, you could always read my guide on how to play them after post Nerf.
https://forum.deadbydaylight.com/en/discussion/77341/how-to-play-legion-from-a-legion-main#latest
thanks, i'll consider that
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idk seems kinda similar to deep wound, however an action speed penalty would be amazing, like 15% or something cuz idk about you but i ain't really in the mood to repair generators while i'm vomiting my breakfast. or force medium vaults when fully sick to help reduce chase times.. anything goes
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Honestly, i wanted to main legion, before the rework i realized how unfun they could be to go against, then i decided to main piggy cuz she seemed fun to play as and against, then she got gutted so hard, after legion got "reworked" i was like oh i guess i can main legion now but they're also weak, even weaker than piggy. and tbh i still don't like going against legion even now.
#JusticeforSusie
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@Chaotic_Riddle said:
https://forum.deadbydaylight.com/en/discussion/comment/594909#Comment_594909
#JusticeforLegion as well! Hopefully this can give some feedback into making sure Piggy and Legion don’t receive anymore nerfs in their future but...I dunno, lately it’s been hard to tell what matters most for some people, I guess. I just want to keep things positive and try to have the devs see that these changes need to be fixed! 💜
honestly, i wanted to main legion, at first before the rework i figured how unfun they could be to go against so i mained piggy instead cuz she seemed fun to play as and against, only for her to get gutted so hard, and when legion got his rework i thought that i could main them now. nope now he's terrible and weak and tbh i still don't like going against them.
#JusticeforSusie
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i play with some of my friends and honestly, i die with them more than i die in solo ques, we just mess around so hard the killer takes advantage of that, a little cool idea i had is to make it so at the end of the game when you view the leader board, little entity claws cover the names of the players that are swf.
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#JusticeforAmanda
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idk why but i hate kate. also am i the only one noticing how her hair turns into a whopping helicopter sometimes?
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yeah but i feel like it doesn't make ghostface original :<
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@Seltas0208 said:
As a hag main all I'll say is. Expect traps to be placed in completely random places, these tips you've been given will work but hag mains also know this and will plan accordingly.
And also just avoid the killer shack, there's a 80% chance if their being a trap in it
oh yeah i can say i experimented this, a hag literally placed a trap on the hill for ppl with balanced landing and a trap literally out in the open that worked on me xd
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thank you guys so much for the quick response and useful tips :D
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haddonfield needs a big thicc rework, it doesn't even look like the haddonfield in the Halloween movie
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@TAG said:
Everything here is a lowly rando's opinion and nothing more.
Combat Straps - Fine
Shattered Syringe - Fine
Workshop Grease - Assuming I am understanding it correctly, still not good IMO.
Video Tape - Fine
Razor Blades - Not a fan, though a part of that has to do with Sloppy Butcher still invalidating every single add-on that inflicts Hemorrhage and/or Mangled. Another part has to do with Hemorrhage being trash.
Razor Wire - Same as Workshop Grease.
Face Mask - Interesting idea...I actually like it.
Slow-Release Toxin - Hindered is a good idea on paper, but in practice is a dangerous line to tread when it comes to the Reverse Bear Traps. The way I had personally designed a Hindered add-on for Pig gave it a larger Hindered penalty that did not apply while in a chase and also was at a higher rarity. This isn't me saying your idea is the wrong way to go about it (mine could easily be the wrong way to do it), but I'd say an idea such as this could easily end up being either too weak if played safe or too OP if trying to make it viable.
Rusty Attachments - This has the same problem as most of the current "RBT penalty" add-ons, which is that it does not play into the strength of the RBT (stalling for time). It promotes tunneling pretty badly, especially if combined with your Slow-Release Toxin idea or your Amanda's Secret idea.
Jigsaw's Annotated Plan - Fine
Interlocking Razors - This seems like it would be not very useful on higher-ranked Survivors and back-breaking on lower-ranked Survivors, especially when combined with Razor Wire and Unnerving Presence.
Bag of Gears - I've always felt weird about this one because it never seemed terribly useful without Crate of Gears, but I'm not sure if buffing it is the right way to go about it (especially when combining it with Crate of Gears). I'll say that I am unsure of this one.
Tampered Timer - Also an interesting idea. Tampered Timer is an add-on that does absolutely nothing unless it kills, but figuring out if it needs to be buffed or not (and if so, how) is a tricky issue for me personally. My concern with this idea specifically that I really feel like RSN2 should be base kit. I might be okay with this if something else was done at the base kit level to improve the RBT's consistency in stalling. Of course, considering you are also planning on buffing Crate of Gears (even if it is a small buff), maybe this change could be a little more problematic than initially thought? Idk. This one is hard to say for me.
Crate of Gears - I'm not sure this one needs to be buffed.
Amanda's Secret - I would make it only reveal the location of Survivors not searching through a Jigsaw Box. Revealing the location of the Survivor doing the boxes means you can eventually figure out which box you need to camp to ensure the kill, which is not something that should be encouraged. Not to mention the aforementioned synergy with your Rusty Attachments idea. Not a bad idea otherwise.
Rules Set No. 2 - I think this idea has the same problem as the current Tampered Timer, which is that it does nothing at all unless it secures a kill. Given that Survivors can already be put into a situation where they can't start searching boxes until their timer starts, which is not really much of an issue for them, I don't believe this will make for a very good add-on as is. That being said, I admittedly would still use it if it were an add-on.
Amanda's Letter - Fine, I think?
appreciate the well detailed feedback, for workshop grease and razor wires it means that the red arrow in the skill check will turn from the opposite direction, this needs some heavy testing to see if it makes skill checks hard. tbh i don't know how i can make workshop,razor wires and interlocking razor decent since skill checks are pretty easy in general, also you made a good point in rules set no.2 since it's pretty useless if it doesn't give a kill. imma think of something else. as for amanda's secret it only activates if a survivor finishes searching a box, meaning if it activates no one is searching boxes (unless 2 ppl r trapped i guess)
Edit: actually i have a better idea for amanda's secret
edit 2: changed amanda's secret, rules set no.2, rusty attachments
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this is unrelated to your topic but when i read the title i thought you meant the game map xd
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i remember a video Truetalent uploaded in his youtube channel where he was facing a huntress and she got a 4k cuz blood warden was active and the EGC timer was about to finish. i'll link the video if i can find it
Edit: Found it: https://youtu.be/9DczxKDAFg8?t=478
also my bad i said zubat but it was truetalent's video xd
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i tried the suggestion to make so you have to search all boxes, then one of the developers replied with pretty good points saying that she can just camp one box and it's a guaranteed death, anyways miss piggy could use some buffs in her base kit (extra boxes, faster crouch, etc) some of her add ons need some spicy reworks, add ons for faster crouch, add ons for longer ambushes, add ons that silent the roar... etc.
especially amanda's letter, it demands way too much for a little effect that isn't that good in most cases, i think they should keep the penalty of removing traps and boxes, but increase the aura range and crouch speed, amanda's secret is just dumb. it gives you the aura when a survivor REMOVES the trap, it should be the other way around, show the aura WHILE a survivor is removing a trap, or just highlight the box that is being searched with a yellow aura
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https://us.v-cdn.net/6030815/uploads/942/QAPP3UOK511Z.png 4 out of 5 games are like this.
rip pink ace :<
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@GrootDude said:
@Clockso bond,resilience,adrenaline and spine chill are good replacements.
will iron will do the job?


