Clockso
Clockso
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- Clockso
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it is actually possible to drop survivors who have d-strike active, however there are rules for this to work:
this only works if you grab them from a generator or grabbing them while they're unhooking someone, and the last rule is that the skill check success zone is to the left side so that the skill check arrow has to spend more time spinning to reach it, giving you time to drop them. it is impossible to drop them when grabbing them from a locker or picking them up after downing them, once the grab animation happens and u know the survivor just got unhooked spam the R button and you'll drop them, also if you down them EXACTLY under the hook, pick them up and immediately hook them giving the game no time to react to the skill check. keep in mind that pressing r will not immediately drop and a 0.5 second delay will happen before dropping them
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i love how hillbilly and leatherface can both use their chainsaw to break dropped pallets but they get stunned if they try to break it while it's standing
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@PepeHands said:
And what would the tradeoff be? More pallets? More jungle gyms? All perks buffed up to compensate?
Or do we just want to increase the time on gens with nothing to balance it out?
whats the point of increasing gen time if you also increase chase time? the tradeoff is nothing, if you are an M1 killer good luck pressuring the survivors, the only one who is being pressured is the killer
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/624032#Comment_624032
They could also go all game picking the wrong ones.
It is literally the essence of a saw game. Make your choice. Live or die.
Pig sets them up for them to either get it off quickly, or die.
Granted, Amanda rigged her games almost always for failure, but even the entity wont let that happen. Her addons give her more leeway to that end.
But having it gone on the first chance on a good guess is better than everyone having the chance to do it the first guess, due to true RNG.
i agree with you, these are the essence of a jigsaw game, but her reverse bear traps should be more reliable, the fact that a stalling tool relies on the game progressing to activate is rly dumb, they're supposed to stall and only work if the game progresses? because when i play pig on purple/red ranks people with inactive traps will search 1 box and if they fail they'll work on generators because they have enough time to search 3 boxes in 2 and half minutes, actually they might not even need to search 3 boxes in 2 and half minutes, maybe they only need to search 2 because they are unreliable
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i agree, spirit, hag, huntress. are all decent killers. most 115% killers aren't that good and rely on their speed to catch survivors, not to mention 110% killers have a lower terror radius
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i thought i was being delusional, i cant hook lauries cuz they have ds and when i slug them they pull unbreakable, they're not the smartest but they sure know what they're doing
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SHIRTLESS HAG, oh wait
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p3 claudettes are actually broken in this map xd
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i found this image on reddit and it still gives me nightmares
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it doesn’t matter, the jigsaw boxes aren’t RNG but they can still get it off in the first box if they choose right and the killer will feel robbed, especially if you bring +2 jigsaw boxes and they get it off first box, which is just sad
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idk about the traps, they seem pretty repetitive since most killers already have this, also the destruction idea isn't bad and i like it, although i think you should also do something to prevent him from being a god camper. like maybe easier chainsaw to control but can only down 1 person? also maybe add ons to keep vaults destroyed longer would be nice. but still great suggestions
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Use Vigo's Shroud, it's an uncommon offering that makes you spawn far from the killer
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@fcc2014 said:
https://forum.deadbydaylight.com/en/discussion/comment/621305#Comment_621305
@Clockso I'm not one for conspiracy theories but I 100% believe that was the plan. MOM did need to be changed but how it was reworked and the criteria is flawed since protection hits are broke.
They should just change the perk completely and make it something else.
yeah i agree, the endurance status effect is very powerful unless it's limited like borrowed time,
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plot twist: they made MoM just so people can buy ash then nerf it so that it's too late for people to ask for a refund :>
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it's a way to prevent tunneling and camping boxes, however you can just close the hatch then continue patrolling boxes, but if you ask me, i think the way of removing the reverse bear trap needs to be reworked instead of jigsaw boxes, it's pure bs for the killer if they remove it first box and pure bs for the survivor to remove it in the 7th box. they need to be reliable stalling tools not some fashion hat
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every killer has the same lunge, even killers with 110% speed
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@snowflake102 said:
https://forum.deadbydaylight.com/en/discussion/comment/620856#Comment_620856
I use spirit fury perk on hag:D
um why do u use spirit fury on hag? just trap pallets and watch them panic
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survivors can see it and you can see it in the lobby screen, and when i play killer i F E E L like i'm seeing it :>
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/620777#Comment_620777
That’s the point: you can get survivors wasting significant amounts of time by healing themselves and each if they’re successfully tricked into feeling that Thana is a threat.
oh i see, guess i was foolish for wasting my time healing cuz i thought it was a threat xd
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@Rydog said:
https://forum.deadbydaylight.com/en/discussion/comment/620753#Comment_620753
How do I unequip Object of Depression IRL? :(
prozac
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tbh thanatophobia is overrated, the speed action is barely noticeable and survivors can just heal each other for faster healing and to reduce the already weak penalty
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Undetectable is probably so that stealth killers can’t be revealed with object of obsession
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The devs already addressed that they won't make rules set no.2 base kit for the pig, because it will encourage them to do gens even more just to see the aura cuz they can still search all 4 boxes with the trap active, also i really love the idea of having the saw theme play when 1 minute is left, i love it so much i would almost not want to take the trap off just to listen to it xd
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maybe because it's new for the switch? maybe the pirce will drop after a month or something idk
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@Galklife said:
@Mister_xD so youre telling me i cant play with friends because they dont play 60h per month to regain their rank? i have a lot of friends that are playing like 10h per month and as you can guess they are deranking per month (because of rank reset) and they dont play enough to climb back,
rank doesnt mean anything xd youre telling me 100h (overall) player is better than 2k hour player because 1st is in R1 and other is in R8? for example i played maybe 10h in this month, and maybe 40h in month before, so atm im in R12 on both killer and surv, and youre telling me im equal to ppl around me (especially 5 days before rank reset) :) rank reset sure makes this game competitive
AND btw youre all crying swf should play vs higher rank killers, btw do you have too quick que times to move survs into other players? i guess ques are so good right now that makes you picky, well good life you have there
who said you can't play with your friends just because their rank is not the same as you? you can play with them but if they're in green ranks and you're in red ranks the killer will be either purple or red rank, to compensate with your rank 10 friends playing against a red rank killer you can communicate and organize.
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just entirely remove feral frenzy and give him a new power that's not related to deep wound at all,
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@Venoxxie said:
https://forum.deadbydaylight.com/en/discussion/comment/619684#Comment_619684
Um, solo ques? I've seen some horrible matchmaking in solo que'ing. And even if some people are in voice, doesn't mean they're completely organized. I've been in SWFs from time to time and occasionally when I give a heads up on something, no one listens because they're too busy listening to their own ego still or just messing around and having fun (not everyone plays to win).
Sorry that you've been paired against so many SWFs you forgot what solo ques are like. Who knows, if a SWF, the 13 might be somewhat new (its SUPER easy to rank up and a lot of higher ranked friends like to boost their friends).
the horrible matchmaking you've seen is because 2 or more were a swf with different ranks, or the matchmaking is busted, regardless you said that just because you have voice chat doesn't mean we're organized, which is you and you're friends fault for not organizing, you even said that they're messing around and listening to their ego. and earlier you said "rank 2 killer fair for rank 13 survivor? nice logic" so would you rather have a rank 15 killer vs red rank survivors with their rank 15 friend? it's their fault for bringing their rank 15 friend. it's like making a toddler drive a car
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@Venoxxie said:
So... rank 2 killer = fair for rank 13 survivor? Nice logic.
ikr, sucks man it's not like they have voice communication and be organized :/
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@[Deleted User] said:
Yes.
Ok.
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her lunge is reduced for a moment when she teleports, not to mention this will completely drop her viability from mid-high tier to low tier. because first you must waste time trapping, 3 generators are gone, now you must lure the survivors to your traps and even if you do they can still drop the pallet early and you'll have to repeat that, also who said she can teleport all over the map in the blink of an eye? she only has 40m range of teleporting
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when i play hag, it's a pain to see through the corn cuz she's short :<
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i would love this, laurie's backstory is probably the shortest and the lamest
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@LawrenceGordon said:
Hey guys my grandfather works for behvaior and he says the next killer will be dr phil
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Bond, Decisive Strike, Dead Hard and either Adrenaline or We're gonna live forever
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/618113#Comment_618113
Except they’ll never reintroduce that because permanent sabotage was far too oppressive for a killer. Matches became completely pointless for a killer.
at least it was a secondary objective xd
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hangman's trick could be top tier if the sabotaged hooks stayed broken forever
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The mistake
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/617806#Comment_617806
thank you so much! <3
your welcome, btw i got this info from the wiki xd
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Jump rope is 9% and Swing chains is 3% then 6% then 9% then 12%, as for the dream pallets i'm unsure but i doubt you can have 20 dream pallets xd
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if you give us the effect we won't complain about balance and we'll buy all your cosmetics
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Corrupt Intervention, Monitor & Abuse, Hex:Ruin and Make your choice. you could also use save the best for last, sloppy butcher, a nurse's calling, BBQ&chili, pop goes the weasel etc
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i also get this issue when i put my graphics to ultra or high, but when i put it on low they don't become laggy, try doing that
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a gun
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every feng, laurie and jakes i go against are usually decent players, claudettes tho? not rly since they depend on immersion and can't do well in chases
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o you think meg and claudette are loud? looks like you've never hooked this lady:
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The year 4 roadmap shows that the next chapter (chapter 13) will have a new map. so idk if they will be licensed, and chapter 14 says that it's a new chapter but without a new map so i'm 90% sure chapter 14 will be a licensed chapter, also mr.x would be too op for this game, he's a huge fricking tyrant that will knock you flat in 1 hit
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@Kerbert said:
https://forum.deadbydaylight.com/en/discussion/comment/616245#Comment_616245
A lot of survivor aren't as smart as you and think the killer is to blame for everything.
o wow dis da first time someone called me smart :>
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oh thats nothing, i once got a prestige 3 legacy claudette that changed the flashlight control from M2 to mouse down and she spammed the living crap out of the flashlight, i was playing pig and she also had object of obsession, i felt so helpless xd
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they get mad because it's not their fault for getting saved right in front of you. i sometimes get farmed a lot and i don't blame the killer for attacking me. like you said it's easier, but did i ask to be saved? this is why i run decisive strike AND borrowed time to help myself and my teammates. however i sometimes get salty but instead of blaming the killer i blame the person who farmed me
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here's a reasonable change, survivors must stay on the generator for 3 seconds to prevent the regression instead of just tapping it mid chase



