Clevite
Clevite
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I like it. But how about killers screams every 15 seconds when he is within his terror radius of the hook.
So it could be seen on their screen like survivors do when shocked by the doc. Might get annoying enough to leave hook. At least get a chance at unhooking.
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@AlsendDrake said:
https://forum.deadbydaylight.com/en/discussion/comment/1038866#Comment_1038866
BHVR had said in the past that knowing when to do what is important. Blindly camping is bad, yes. Blindly "tunneling" is bad, yes. But sometimes it is the best option.
Also, people seem to like to use tunneling to talk about trying to get rid of the weakest foe, but if I'm not mistaken it was meant to originally be more like specifically targeting a player. Like, you'll ignore the guy injured on death hook just to chase "JoeBob96" because you REALLY hate him.
Yes I agree there is a time and place for these tactics. But I don't think is is the occasional opoortunistic use that people have a problem with.
It's when it is used all game. Game after game as the killers' primary strategy that many find unappealing and unfun.
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@Anverto said:
https://forum.deadbydaylight.com/en/discussion/comment/1043008#Comment_1043008
Funniest thing that happend to me was a Dwight going for the hook tech while I was playing Tombstone Myers and he stay there for the whole hook (I feel bad for the Survivor), so I 99%'d my T3 and when he had to leave I just Tombstone'd his ass. :)
Haha, sounds like his fault on this one.
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@xCarrie said:
You say hook tech, I say a literal reason to facecamp 😉
It is so funny you say that. It happened to me the other day. I get hooked by a E3 Myers. This rando meg goes for the hook tech and sits under me. The whole time Myers keeps trying to move around the hook and hit her and all he hits is me.
But I am in struggle phase and she stays there for the duration of E3. Well so I die on hook. She proceeds to text me and say "if he wasn't camping I would have saved you". Like ######### is this. She made a mistake. Cost me my game and a pip. Then proceeds to call killer a camper.
The killer and I had a good laugh over this in chat. C'mon just run away and wait until the right time to save me.
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@Philerz said:
https://forum.deadbydaylight.com/en/discussion/comment/1042373#Comment_1042373
Fair enough, I get that... it’s the killers who derank to rank 20-17 and run 4 OP perks vs baby survivors
This right here. I hate to see this, and I see it all the time. Tier 3 pop, old ruin, bbq, nurses or overcharge when my rank 20 daughter is trying to learn the game. Then they always say just haven't played in awhile. I am calling BS. If you haven't played in awhile, like I said before, then play perkless. No addons. C'mon man!
You want to play chill, then play chill, if you lose to an awesome 4 man swf then you will eventually derank and find more chill games. Just leave you meta perks at home or your just there to bully.
Goes both ways, P3 survivors with DS at rank 20 with purple flashlights.
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Without swf this game would be easy mode for killers. I 4k randoms like 90% of the time.
Half the swf aren't even that good and get too altruistic resulting in more kills.
It's just those few squads that are truly great that make them seem so formidable.
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Keys and moris can both go imo.
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Readied Up!
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1038866#Comment_1038866
I agree 100% with this. I despise tunneling. To me, it's just desperation to earn a easy win. I've never resorted to tunneling, and never will. If I do hit a unhooked survivor, I always let them get picked up. If they win because I choose not to play dirty, so be it. I still got points, they got points. I'm tired of this sentiment that killers must win all the time, despite the fact they get pretty much double the BP per match, so who really wins in DbD?
Right on! People need to play both sides so they can understand a bit more.
But I'm with you. I'd rather lose the match the tunnel someone out of the game.
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Yes but all your references have rules within the game to promote fair and fun game play.
And I'd argue that camping and tunneling is not trying your best to win. It actually is limiting your growth as a killer and preventing one from learning how to track better and learn the skills to be a good killer.
Play how you want, I'm not arguing that. But let's not pretend that those strategies indeed involve low skill tactics.
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I've been running discordance, pop, thrilling and new ruin and have had a lot of success. You can switch ruin for haunted grounds or devour hope.
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Killers like salt. Survivors prefer tea. Simple as that!
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Kk
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It's being tunneled off the hook and straight out of the game if they get a chance.
Or bad teammates that don't touch gennys. At least if I'm tunneled I feel better if you all do gens and get out.
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@ClickyClicky said:
“So I try some solo. And I think this may be the worst part of the game if you get potato teammates. At least as killer I don't have to rely on others. As solo I am farmed, left on the hook, no one doing gennys, looping around hooked guy, #########, so frustrating.
Then as survivor, killers are running ebony's every game, noed, tunneling off the hook to mori me, setting up camp. Which frustrating as hell, I can understand if they're truly trying to rank up.”
I think this is what a lot of people on this forum don’t realize. They play killer exclusively and act like survivors have it so easy, then you play survivor and get dominated with only 2 gens done because the average survivor is garbage and those are the people on your team game after game after game.
Killer can be stressful but it’s so much easier to win or draw as killer. As survivor now you can’t even rely on the hatch anymore after the EGC change so you’re pretty much gonna die in 9/10 games.
Yeah I dont know how solo survivors do it. It has to be the hardest role in the game.
But thank you to all the really good solo players that I have had join some off my games.
You guys are priceless. And we will go back for you if hooked in end game!
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1020648#Comment_1020648
again, survivors rank up super ez, I can tell you im a rank 3 atm and really, I should not be based at best...8 or so.
And im not the only one, those red ranks you are facing can just as easily be complete potato's, rank does not matter.
This is completely true, but I have played long enough to see the difference between the two.
An easy 4k, equals potatoes!
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@Iudex_Nemesis said:
Matchmaking...
I'm a green rank killer so I should not be paired with a full red rank swf team.
Yes totally agree. It is supposed to be fixed soon.
Would you prefer longer wait times for a more fair game?
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Solo is the worst. I'll just go play killer and deal with that stress.
If I cant swf I might as well kill em, lol.
But now I need to be sure my teammates are competent and objective minded.
Killers don't hate the swf, they're the only ones making this game competitive for us. If it was singles all the time kill rate would be 95%. Games too ez!
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Yeah u look like you just camped and tunneled. U have zero chaser emblem. Gotta agree, enjoy the depip.
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Is that 2 self care at rank 5? #########. Some people just cant accept defeat.
How was that new ruin?
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@rhodamia said:
https://forum.deadbydaylight.com/en/discussion/comment/1025837#Comment_1025837
Haha that would be interesting. Could survivors use it too? Lol
Lol, I think not. But it would be fun to chase through the door.
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We just need to put in one of those doors like in pac-man. Killers can enter 1 and appear on the other side of the map! Boom, map pressure. Just one tho.
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@thesuicidefox said:
No. If you increase gen times you need to increase hook times. It's been proven the two are connected, and increasing one without the other means killers can just camp you to death and get rewarded for it.
Maps need to be re-balanced, specifically all the large maps need to be made smaller. That is the real problem with the game. Put any killer with any build on Coal Tower, pretty much the most balanced map in the game, and they can win just fine. But when you have a map the size of Temple and the killer is slow like Huntress, it is massively unfair.
This is well said. I totally agree with you. You can get rid of toolboxes but gen times are fine as is. Maybe like said before decrease the benefit of survivors stacking on a genny. However that will only encourage survivors to split up more which is ultimately going to hurt killer more with 4 people all doing a different gen.
But doing gennys it the most boring part of the game. We can't increase the times.
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@RipleHHH89 said:
People need to get over tunneling. Especially with how fast games are now. Tunneling is a legit way to play and survivors can counter it by having good teammates and knowing how to make a chase long, getting good at loops and evasion etc. Nothing wrong with tunneling just like there's nothing wrong with gen rushing.
Tunneling just sux to play against. I know and understand why it is done. It just completely ruins the game for someone.
I don't mind it if it's later in the game and killer is trying to gain some momentum. But is pretty low skilled move when done at the start of the game .
At least with gen rush the killer has a choice to abandon chases and go pressure gens. The tunneled survivor just has to keep running and never gets to play.
Plus if your a tunneling killer your asking to get gen rushed because the survivors see your a tunneling killer and know they will be next so get out fast.
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@Dwight_Fairfield said:
I've seen this issue happen to friends a couple of times. But we just made a new lobby with new host and it worked fine.
Thanks, Ill keep trying
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Mine is saying NAT 2. Thanks for the reply.
@soundwave85 said:
Maybe your nat type is 3 (strict) run a test see what it says. havent notice anything like that on ps4
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I know I hate when players tank a game for these challenges. Played a game last night where guy must of being doing a hook sabotage challenge. He did no gennys. Even sabotaged the hook right next to me as Im doing a genny and waving him over to help. Then once he got hooked he suicides on first hook. #########. Thanks for the help teammate.
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I don't know if bias is the right word.
I have seen many great killers perform exceptionally. Fungoose's 116 games 4k streak with plague with no addons comes to mind.
However I do believe they are trying to change this game to a 1k average. This will require a change in pipping for killers so we don't feel like it's a loss.
Newer killers will be conditioned with this newer emblem system to play in a way that is more fun for survivors. Older killers will have a harder time accepting this as a win.
I think they want the game to grow and be more of a party game than the competitive game it has become.
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I do the hard to find ones when I come across them.
I leave the easy ones I can can remember so I can quickly go back to the them if there is noed.
And always do the ones by the exit doors so killer can't camp it and a hook and doors at same time.
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@Ol_Philly_Six said:
So I'm a survivor main who occasionally plays as Freddy, have done since the good old days when he was terrible. But because I hardly ever play killer, I'm back down to rank 20 despite having reached rank 11 previously. Obviously I'm not great, but I'm ruining the days of many new players cos I got Freddy to P2-50, with loads of sick perks and add-ons, and I'm playing against rank 18 survivors who don't know how to beat me. I'll probably never play killer enough to avoid rank 20. I think there should be a limit to how far you can regress. Anyone else feeling this??
As a killer main that switched recently myself I hear this a lot. Simple fix. Stop bringing in all you tier 3 meta perks. Play without perks or addons. Give them a chance.
Don't camp nor tunnel. Not saying u do. But if you know your at a rank you shouldn't be give yourself a handicap.
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@kid187em said:
https://forum.deadbydaylight.com/en/discussion/comment/1012490#Comment_1012490
Survivors rely on ds, bt, and adrenaline. Maybe all those should be nerfed too? There are other perks that help you escape so survivors should not rely on these perks. See how that works?
It's funny tho that ds, bt, adrenaline are perks designed to counter unfun killer tactics. Camping and tunneling. Adrenaline is a risk because your probably playing injured all game and hence a 1 hit down .
Ruin nerf will just seperate the really good killers from the ok ones that were crutching on it. So you lose a few ranks but they'll settle where they belong eventually.
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4 alive at the end. I'm not rewarding their use of noed by giving them more than 1kill.
If I'm in a swf that's how we all play. We look around a bit while ensuring we can get out if needed. No noed snowball on our swf. 3 escapes is a win in my book.
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@PapiQuentin_ said:
https://forum.deadbydaylight.com/en/discussion/comment/1011106#Comment_1011106
I love how literally everyone is saying how she is NOW.
I know she's bugged, I know her post phase lunge is bugged but they're bugs and WILL BE FIXED.
We've waited a long time for these fixes. Plus if you get injured it is supposed to be to the killers benefit. There are plenty of survivors that have no problem looping even the spirit.
This is just another cry for nerfing a strong killer. Should pig not hear when crouching, or gf or wraith for that matter?
Appreciate you getting a discussion going but I can't get on board with this idea.
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@PapiQuentin_ said:
So we all know that Iron Will hard counters Spirit right?
Well there are the occasions that a survivor doesn't have Iron Will and it's a Spirit.
They can do fine against her until they're injured, they are now a massive pain beacon for her to come kill.
My idea was for there to be a bit more fairness for the injured survivor but not stripping Spirit of too much of her strength.
My idea was to make survivors injured audio omni-directional (Can't discern where they actually are) when she is phasing.
I know what you're thinking. "You're essentially nerfing Spirit", that's not my intention and there's more to it.
After a period of time during her phase, the survivor sounds will become directional again. This idea was to make it so the injured survivor at least has a bigger chance to kind of give the Spirit the slip.
What are your thoughts on this idea? Is it good or bad?
C'mon man. Sounds on her are already bugged right now. And you want her nerfed again. She currently has no post phase lunge, she'sblind when phasing. And you want to basically give all survivors a ventriloquist act?
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@shootaman777 said:
https://forum.deadbydaylight.com/en/discussion/121067/how-many-of-you-have-switched-roles
Been playing both sides, back and forth since June 14th, 2016. I play survivor if I want some low-key, stress-free, easy wins. Usually, I play survivor inbetween frustrating matches of killer, as playing killer is a stressful exercise in time management.
I don't like to SWF, though, and prefer to soloqueue. SWF gives so much information that I have a hard time not falling asleep with the abundance of information that teammates can provide, because I don't have to pay attention and discern information for myself. All that leaves is holding M1 on generators until the exit gates are powered, and that gets rather dull, quickly.
I can understand that. However I don't have a lot of survivor experience so part of the fun for me is the strategizing with 1 or 2 other players in an attempt to get us all out.
It may get boring sometime in the future if I ever get to be a really good survivor. But now I'm enjoying the challenge of trying to loop.
Plus it can only make me a better killer!
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@CosmicGuy said:
Greetings:
I have been playing Dead by Daylight for aprox three years now. I fell in love, made a latin america community, helped new players and old alike and continously support it. However, I cannot deny that the current changes and old flags are getting annoyignly unfair, making the game not fun at all. I will try to list what I think down bellow.
1) Pip system simply does not work properly for killers
Countless games I have been penalized because one or two survivors decided to rage quit by giving me the "brutal killer" score screen, giving me silver and gold emblems because, through the current system, I didn't get to hook them one final time, so that counts as me not having a "proper" game.
Same goes with playing efficiently. Last night, I played The Oni. Killed everyone in less than 3 minutes. THEY messed up, didn't unhook other survivors and chases ended quickly. Still, I got bronze and silver emblems, because I notice the system seems to work for survivors; as a killer, YOU are the responsible for making their game fun. If you are efficient in doing the whole purpouse of the game, well, you get penalized, again.
Now, I understand that this responds to the very design of the game. Before, you had to get at least 3 kills to get a decent ammount of bp and pip. This produced tunneling, slugging, etc. However, this does not justify what I've specified above. Playing killer is getting annoying, hilariously unfair in rewarding you for playing "well".
2) Changes aimed to new players, ignoring veterans
Yes, I'm talking about the recent nerfs. Changes like the one you did with The Spirit are great, because those are generalized issues that the vast majority of players have been discussing. However, the Ruin change is totally survivor biased. While I can understand that you are focusing on improoving the game for new players, you just can't ignore the ones that are in lower ranks, playing between people who KNOW the game.
Many experienced killers will know that Ruin IS for early game. If you were lucky, survivors wouldn't find it in the first minute, so it gave you an advantage to hook one or two survivors before that happen and avoiding getting 2 or 3 gens done within your first chase.
It's not a coincidence that streamers and experienced players alike find this change ridiculous. Th new Ruin works in theory, yes, but it has no point for lower ranks, as survivors won't stop doing the first gens (not going deeper in survivor behavior. If you are in a chase, three others are working on one already) Like many have stated, this will encourage to use area control killers: Billy, Nurse, Freddy with other perks and other killers will slowly get totally unplayed, unless you are a masochist.
Yes, I've played without Ruin and if you don't get a SWF group, you can have excelent games. However, the problem resides exactly there; SWF tends to be the issue, always. There are alternatives that work pretty fine: Dying Light. Sloppy Butcher, etc, but again, it's more likely to get genrushed if you are playing against and experienced SWF group and the game limits you to take advantage of survivor's mistakes rather than rewarding you for being efficient, again.
3) At the long term, this will affect both sides alike
As I mentioned above, the old issues will come back. Less killers playing, and those who will play, will use tactics to compensate those points. You will probably see more camping and tunneling until the point that killers are going to be nerfed so they work alongside survivors and finally hook themselves. Survivors will likely encounter the same killer over and over, because other characters (like Wraith) are just non-viable in higher ranks.
So, what is it going to be like? I don't know. Behaviour has not dissapointed me in these three years. I have not always agreed with his opinions and changes? Of course, but these ones are getting annoying for me, and I know, for many others. I just hope you just don't ignore older players and don't just dedicate every effort to make the game more "fun" to newer ones through making it unfair to the killers, because there's currently nothing to keep you playing in red ranks. It's better to de-rank on purpouse and play with more unexperienced survivors so you can really enjoy the game without the annoyingly issues I've mentioned.
I hope that you get to read this and consider it as feedback instead of a ranting. Please, don't try to convince me otherwise because I know these things are facts. If you believe otherwise, please, I encourage you to read and watch other players's arguments and concerns about this topic. I'm just writing my personal views on this, as I know I'm not alone having this issues. It IS a problem and I hope it doesn't get ignored. I love the game, and I really want to invite new players to it. Hope this year it's a great one for us all.
Have a nice day and thank you in advance.
Damn bro that is quite the post!
Just to play the other side. Survivors dont pip and often lose a pip when they are camped and tunneled right out of the game.
Also I dont know how much more tunneling and camping can increase. I played a bunch last night and all we had were tunneling camping noeders . Like are the killers just done trying?
What happened to pride in finding survivors, winning chases, pressuring gennys?
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@Toastyy said:
https://forum.deadbydaylight.com/en/discussion/comment/1008528#Comment_1008528
Decisive strike is incredibly easy to hit no chance in missing it.
I suck. But in my defense I rarely play it and usually forget I have it until it's to late.
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It's not immunity if you miss it.
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Toxic to me is intentionally trying to ruin someone's game.
I hate tunneling and camping and moris but they are not toxic just unfun low skill tactics. Hitting me on hook while you face camp, tea bagging at pallets those things
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1004688#Comment_1004688
No hate man, actually impressed by the Devotion 7!
Yeah I miss read that. Thanks.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1004023#Comment_1004023
Not that impressive? Dude! Devotion 7?!
Did I read you wrong. If I did I am sorry.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1004023#Comment_1004023
Not that impressive? Dude! Devotion 7?!
I wasn't trying to impress anyone. And if you saw me playing survivor you sure wouldn't be. But why the hate. Was just stating my own personal experience. I'm sure there's better players than me at devotion 1.
Try find some peace in your life friend.
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@luka2211 said:
I play both, I switch sides each game. It will stay like that probably,i enjoy survivor even tho it's soloQ cause i just stopped caring about doing gens,and I like killer cause i find it fun. I know it sounds weird,but I just do. I don't find it stressful at all,all that feel the stress just should play it in a different way and stop caring so much
That's probably true. I sweat much less now and stress much less.
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@sneakymeghead said:
Never ... I still need to get the 1K sacrifice achievement :P
Haha..that's awesome! I get it I didn't play survivor for the longest time.
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@KuromiStarwind said:
I switched but also because I have a lot of survivor challenges to play. I played both sides quite a lot either way, though.
Honestly, it's just more fun playing a survivor in the sense that it's less frustrating - not that it's more fun. But that makes it fun, so eh.
I find it more fun when I swf. Like to chat and hopefully get one of my buddies to do the looping because it's my Kyrpotonite
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/121067/how-many-of-you-have-switched-roles
7 devotions?! I'm a devotion 3 and I already think I play a lot of this game!
About the topic, I'm always red rank on both sides
Yeah I love this game. I'm red rank as killer. Just got to purple as survivor. Not that impressive but it makes me feel good.
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@Shaddai said:
First 4 devotions was mostly survivor. Half to One Devotion on killer as I needed to go back through and get all the killer achievements I hadn't gotten yet. More sympathy for killers because of it, but I will almost always play survivor if friends are online now that I have almost every achievement done.
Definitely switching has helped me see other side as well.
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@Hero_awesome said:
I play both sides equally. If I get genrushed or just start to need a break I'll play survivor. And Tunneled and camped I'll play killer. Not every game is gonna have tryhards or bad killers so it equals out in my opinion.
Totally agree. Those tactics ate up to the individual player not a side you pkay
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@snozer said:
Play killer for bp and survivor to relax.
All playing survivor did was make me even more disgusted at survivor mains that complain about the state of the game, because i know for a fact how easy it is.
It's definitely easier than killer at high ranks!
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As a survivor I am just fine with the change.
My killer side is a bit annoyed. I can't mess around with my clown as much as I have been without being so try hard.