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Chchchcheryl

Chchchcheryl

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Chchchcheryl
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  • Pyramid Head, when they're bad they proxy camp for some reaosn , but good ones are scary

  • GOD wanna swap, I haven't had a single trapper or wraith yet, like.. #########

    only clowns, nothing but clowns and a single huntress

  • I mean I wouldn't worry spine chill doesn't work right now anyway, if this crap goes live y'all stealthies will have a great time

  • @jdr27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1871669#Comment_1871669

    Exactly, thats what i am trying to propose, not many see the actual potential of Charlotte as you say, so it would be interesting to add mending to Victor so people switch it up a bit and not just depend on Victor to do the chases.

    But Victor then loses any pressure or downing power he once had

    The Twins would be taken less seriously than legion because no downs without an m1, and the fact Charlotte would be further away than Legion would be coming out of frenzy

    it removes all threat from them

  • @jdr27 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1871658#Comment_1871658

    Yea I agree, but dont you think that most twins base off on using only victor instead of Charlotte?

    I personally prefer Charlotte as my main killer, with Victor as a tool to down, not enough people see potential in Charlotte

    With some undetectable effects (if they know they are against you), it becomes really fun, and i like trolling for free hits with insidious, its funny how many people tea bag on you when they think your away

  • This would make using Victor useless, espcially against coordinated teams, he is able to down one person and then gets kicked. A whole 6 seconds passes, then unbinding time as well as Victor travel AND tracking time

    It would literally make Twins one of the three worst killers in the game, the other two in some insanely heavy need of some buffs right now, so thats not a fine place to be

  • The difficulty I have playing this game generally is extreme, specifically as killer with the heavy reliance on red things like blood and scratch marks. On darker maps I have to rely on sound, and then Iron Will is a thing! Overall it's just too difficult with the new UI

    Please devs, do something

  • @Lyonic said:

    https://forum.deadbydaylight.com/en/discussion/comment/1871362#Comment_1871362

    Remember - Killer CAN defend totems you know. Trapper/hag/twins or even just proxy camping it.

    demopup is a beast at totem defence, his killer instinct portals on a totem means guaranteed surveillance

  • These are some clever ideas!

  • How many cosmetics of Nurse were updated?

  • @MadLordJack said:

    People don't want to play killer because killer is way, way harder and way, way more stressful than even solo survivor. Everything rests on you playing well and not making mistakes because your mistakes are 4× more impactful.

    Also, I would probably run Sloppy Butcher over M&A on Nurse, she screams all the time anyway so you're probably not going to be doing much sneaking and Sloppy is just so good.

    Edit: I actually have no idea what that 3rd perk is, it just kind of looks like m&a. If it's shadowborn, fair enough, but it is a perk I never got addicted to and I do fine

    it is monitor!

    Nurses should only run monitor with infectious fright as it gives them more terror radius for a higher chance of screams!

  • @Bone_Dice said:

    I say nerf iridescent head (I hate that add-on), but her power is fine. I feel like the devs should work on other killers like nurse before touching huntress.

    Iri head is balanced, but it needs the trumps all other addons condition that Hag's waterlogged shoe has!

  • @[Deleted User] said:

    For fun? I just want to carry like one more trap at the start and by default.

    For balance? He just needs to not have a literal mountain of counterplay. Like dear god the man has more counters than a sweaty MTG deck.

    I don't think there is another killer in the game that can have their entire ability taken away by a piece of paper.

    There are so many buffs

    Remove the maps ability to see traps

    Give him a passive ability which means his aura cannot be read due to the fact he hasn't been imbued with supernatural abilities (like most other killers), to counter OoO!

    Brown bag should be base kit!

    Logwood dye should be base kit

    Tar bottle should be removed and replaced with a general camouflage kit!

    He needs an addon rework generally

    His traps should spawn no closer to the edges of the map than 25 metres away!

    Bloody coil should become a purple addon

    His new iri addon should be something that changes his play style drastically like the ability to trap almost every type of interaction including windows, pallets, gems and chests, with different mechanics

    A survivor who escaped from a trap (aided or otherwise), should be hindered for 5-10 seconds, unless honing stone is used, still resulting in an instant down, with a slower crawl speed for 5-10 seconds!

    This, I think would maybe bring him to B or C tier and make him an actually viable killer!

  • Oh but on average so far I've recorded four seconds in the bear trap, across fifty traps (without addons)

  • I'm currently doing a study on it and putting together a table and all that

    But the maximum amount of time a survivor will ever spend in one of Trapper's bear traps now (without addons) is 9 seconds

    Nine ######### seconds, bullshit!!

    I'm yet to test it with addons, I'm worried that I'm going to have to start consistently running escape chance addons from now on :((

  • Incorrect, Pig has good map pressure and up until top red ranks few players know how to properly deal with debt

    Trapper or Wraith are the weakest killers right now by a very massive shot

    They need buffs and/or reworks the most, especially since they are consistently shadow nerfing Trapper with removal of grass and stuff with graphics updates and this new "buff" to traps which actually just makes life easier for survivors, weakening him further!

  • @MommyDeRose said:

    RNG change was good but his other main problem still exists. Setup. Why not make it so trapper spawns with all his traps so he doesn’t have to waste 2 full gens walking around collecting traps. Make it so he spawns with all but can carry a max of 1 or 2 after he puts them down. Don’t see how this could be abused at all, just helps him not get destroyed by Gen rushing as much just to be able to setup his power.

    A more balanced change would be Trappers traps can't spawn closer than 25 metres to the edge of the map, this prevents them being in complete deadzones off in the corner somewhere (which are traps I don't bother getting!)

  • @antgnstea said:

    Since now Bubba can counter BT it is more easy to facecamp, so they do it more.

    wait what bubba can counter BT?

  • @MommyDeRose said:

    RNG change was good but his other main problem still exists. Setup. Why not make it so trapper spawns with all his traps so he doesn’t have to waste 2 full gens walking around collecting traps. Make it so he spawns with all but can carry a max of 1 or 2 after he puts them down. Don’t see how this could be abused at all, just helps him not get destroyed by Gen rushing as much just to be able to setup his power.

    Spawning with them all would be OP! If you watch Otzdarva you might have seen a clip of him trapping a kate on Lerys of al maps with just four traps!

    I disagree with the new RNG being a buff, its a shadow nerf to Trapper, made to look better!

    I tested this last night in KYF and with randoms, the chances of them getting out the trap in the first three goes is massive! Maybe I was just unlucky, but survivors now have an absolute max time in a trap of 9 seconds, which simply put, is NOT enough. The previous system was fairer for the Trapper (but not survivors, with a 10% chance to be stuck in a trap for over two minutes)!

  • I mean, it's much of a personal choice.

    People who are immersed gamers generally wear the same boring outfits and run boring perks!

    Whilst we chad sacrifices get to wear cool colourful outfits and cool perk variations and get way too many chases

  • @Brankßer said:

    PTB is just about finding bugs and exploring the new content. There is no need to be nice as killer

    Bruh I never said there was a need, I just said the atmosphere is more fun and relaxed

  • "It's a buff so it must be good"

    Brb imma go cry in Trappers new traps

  • @NightWolfsFury said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869544#Comment_1869544

    If I remember correctly, I THINK We'll Make It caps your healing at 100%. I don't believe it allows you above 100%?? I could be wrong.

    If it doesn't, you could technically heal a downed survivor at 289% speed if unhook and everybody is injured/downed conditions are met, having Desperate Measures, Botany, WGLF, and WMI. But I believe WMI is the only capped healing perk?

    Someone correct me if I'm wrong.

    WGLF caps the healing speed

    I remember reading about this because I was considering a speed healer build

  • @immortalls96 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869575#Comment_1869575

    Well I use the blight nurse so..the remodel does very little for me sadly

    Feelsbad

    Itd be cool if they did update blight models to match base models because of them being mutated versions but its BHVR so probably not

  • LITERALLY

    He is one of the killers that's punished the most for camping as well, which is funny to me

    I'm sat there on hook like, yeah I'll die so the others escape idc


    Pyramids and Billys are really bad campers for me

  • @immortalls96 said:

    Too bad its only base models yes?

    They might make some skins more high quality but there is unlikely any more big changes because it's taken 4 years to get the skins we have now, its take another two to overhaul them all


    I had a look and recolours also follow the brand new base model!

  • @Sunbreaker7 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869544#Comment_1869544

    This.. This my friend is why I made this post, I had no idea this whole time either, I just rarely used it to farm bloodpoints, something I haven't done for months :D

    The more you know I guess lmaoo

  • @NightWolfsFury said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869524#Comment_1869524

    This was changed months ago that downed survivors are healed 100% faster. Healing does not have a cap on how fast you heal, outside of using items over perks.

    If you run Desperate Measures, Botany, and WGLF, you could potentially heal a slug 189% faster.

    Wow I didn't even realise it had the healing increase, I only ever ran it for the tokens, lmaoo wish I'd known

  • It all looks like something out of an alpha test to me

    I run ultra settings and it just all looks, not good, in comparation

  • I thought we'll make it was the healing speed increase!?

  • @Mat_Sella said:

    Most people tend to be nicer when nothing is on the line, I also enjoy how people behave on the PTB.

    That doesn't stop people from taking Pink (Ultra-Rare) everything and trying to dominate, but that doesn't usually happen.

    So far I'm the only friendly killer I've met 😔 everyone else just wants to shove me on a meat hook!

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869439#Comment_1869439

    Also unless those buffs make escaping traps impossible he will always be weak due to the nature of his power and he already got an addon rework. The devs however won't make him unfair just because his power isn't suited to the fast paced gameplay this game is normally played at that is why the only way trapper will be good is with a good secondary ability that isn't addon locked.

    Trapper doesn't need MASSIVE changes

    He needs a lot of changes

    But it's mainly QOL

    Trappers trap NEED to be RNG otherwise he becomes a dead end killer where two people caught in a trap cannot be returned from without extreme coordination

    I want Trapper to be viable too but making his ability too much, is too much

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869439#Comment_1869439

    this isn't strong enough to be a main ability unless you plan on camping a single gen. you could have this naturally on all generators at the start of the game and it would still not be enough.

    I think this fits trapper well, he literally traps the generator and you have to wait for him to leave to then try to disarm it and if you fail it punishes you and because skill checks are not that great this is more of a method to delay the game and have better gen defense. It's also why i put a natural regression of 10% when you use this ability since it stops the regression of the generator.

    I'm not o n l y talking gens though

    In one addon, removing his traps, he could trap pallets, chests, gens, windows even

    Maybe up to a maximum of 8 at one time (he could rig all generators but forces himself to become an m1 killer unless he were to salvage the trap from the gen, which could take like, idk, 5 seconds)

  • @RepliCant said:

    Wonder if the "classic" outfit will be given to older players as an option (because I like the classic more personally), and how this effects the Legacy/Prestige outfit of Nurse

    These are some really good questions

    I think legacy and prestige are likely to stay the same!

    It would be a god awful amount of work because they'd have to do this for every killer and survivor they remade (legacy dependent ofc) that I don't think any area of the dev team is equipped to handle rn

  • @AChaoticKiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/1869388#Comment_1869388

    Having an entirely new secondary ability locked to a UR addon would piss many off, honestly trapper just needs something new there isn't much the devs can do to make him better without doing something like this.

    I think a cool UR addon for this would be making this instantly down survivors regardless of their health state but to balance it out it would reduce the interaction time to 6 seconds and only give 2 skill checks. it would replace his UR addon that injures survivors that disarm traps.

    I don't think that this should be a secondary ability, it's not, ability enough. Imo anything other than bear traps should be an iri addon that removes the bear traps and replaces it with interaction traps including stuff like this.

    Personally anyway I think Bloody coil should be a purple addon, iri stone should stay where it is though

    But it means these things would still have a functionality to change it up even inside of the addon

    Using honing stone and failing the trapped gen for example would be an insta down

    But there is so much opportunity for trapper that isnt taken

    His kit is a relic of the past

    He needs a buff and an addon rework

  • Stuff like this could even be an iri addon to make gameplay more interesting and varied as evan

  • Yeah with the graphics update, character models are also being updated, including licensed characters if the license holders agree!

  • drag queen cosmetics would be amazing!

    Trapper walking around in a minidress, and his flail has become like, a high heel or something, funny ######### right there

  • @VolantConch1719 said:

    They're working on it, they just don't want being LGBT to be their sole defining trait.

    Basically saying, they want to make them feel like actual people and not a cardboard cutout that goes around saying "Oh hi! I'm gay!" or "Oh hey, look at how trans I am!" It'll probably be important to their character, but they'll be so much more than just "the gay character."

    Besides, we already know that AT LEAST one of the Survivors is LGBT, and we've known that for a while, just not who.

    I think Evan, I have no idea why but he just kinda gives me t h e vibe!

  • @archive0seeker said:

    Why is father Campbell's chapel in ruin and who cause the piles of fires that surrounds the chapel?

    The blight caused a lot of damage when he transformed in the middle

  • @Mandy said:

    No particular day @Chchchcheryl your progress is constantly saved each time you play. We just take the save image during the last week prior to the PTB and use that for the PTB. But nothing on the PTB saves to Live.

    Oh cool alright! Thanks for the info! :))

  • Spirit and Bubba

    It just becomes unfun, especially when you cant coordinate with your team so your sat there hoping the spirit messes up her "mindgame" or running whilst bubba annihlates the pallet you just dropped

    And they are all just watching

    Like, these killers specifically I find really hard to run for a while, so others watching instead of doing gens are just a nightmare

    Imo killers are made unfun by bad teammates

  • @Mandy said:

    Yes, it's because your save file was taken at some point last week. When you return to the Live Build, your progress will be there as you left it.

    What happens on the PTB, stays on the PTB.

    When is the next time it'll save?

    Is it like a particular day?

  • @Trashmaster said:

    It always happens if you have played recently

    Thanks

  • @Mandy said:

    Yes, it's because your save file was taken at some point last week. When you return to the Live Build, your progress will be there as you left it.

    What happens on the PTB, stays on the PTB.

    Oh amazing! Thanks for the confirmation

    I was really worried there!

  • @Cheesesticks1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868168#Comment_1868168

    If that were true you would never be able to wiggle free. Boi lOver, Breakout, Saboteur, Flip Flop all useless perks, no point because "killers don't drop stuff"

    And no, I didn't 'wake up and choose violence' You're trying to undermine my whole point using faulty logic.

    It adds nothing to the conversation, it's only intended to be a break down of ideas without considering the thought behind it.

    If I was going full realistic, the drop should stun the killer, even just a small drop, should in real circumstances stun and make you completely drop the carried survivor.

    This is a game, and I'm not suggesting that a 2 ft / half meter drop on the stairs or even a 30 ft / 9 meter drop like in Ironworks of Misery should do that, I'm saying it should add a very small amount to a wiggle meter.

    So yes, your comment did frustrate me because it's simply intended to ignore my whole point. As I've said it only detracts from discourse and nothing is gained.

    I even gave counter play for the idea, because I don't want to only favor one side, and adding to that walking down stairs or slopes should make you move more quickly while carrying a survivor because it's easier to carry something heavy when gravity is on your side.

    Now, can we have a conversation about the idea without bringing up something that I have already noted and pointed out how it doesn't progress dialogue or contribute in any meaningful way aside from "killer super duper strong BRRRRR"

    wow nice way to completely ignore what I said, i wasn't intending to brush over what you're saying, but you didn't need to go into super attack mode, and wiggling is slipping free not overpowering the killer

    you don't need to automatically get angry because someone said smth you didn't like

  • @Nullclines said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868091#Comment_1868091

    For the most part yeah, I rarely have the ping indicator in the top corner. I've always been killer in the games, but I've seen it happen to a couple of survivor in that exact spot.

    hmm, weird then, when my friend gets on I'll try replicate this, did they get hit into it?

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868077#Comment_1868077

    I really isn't. Having Ruin alone is already pretty good for most killers. The point of Ruin Undying isn't to stop survivors from doing gens -- which admittedly it does do on occassion. It's to slow the game down enough for the killer to get over the opening part of the game so he can have a good chance of snowballing. Ruin is actually enough for that.

    The problem with Undying is that it is too oppressive -- it turns a lot of games where survivors might have had a fighting chance into a complete one-sided slaughter. They can't get any momentum going at all and it makes it easy for the killer to get 2-3 hooks in before a gen is even done. If the killer is not very good at map pressure and is relying on Undying/Ruin as a crutch then it is not so bad and survivors can power through it. But if the killer is actually good, knows how to defend gens and uses Ruin/Undying on top of it it's far too sweaty.

    I mean tbf I don't run ruin/undying anyway so I wouldn't know, I'm mainly talking off of gameplay I've seen

  • @Cheesesticks1 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868033#Comment_1868033

    See, I brought up the point about the game being somewhat unrealistic to make this point, and how I've already thought of this, but still wanted to have the discussion regardless.

    Bringing it up adds nothing to the conversation.

    And considering the "carrying someone with super strength" argument is null, because then you could extend that logic to say "oh but I have super strength so I would never drop anything ever"

    you woke up today and chose violence then?

    I'm not making it realistic, I'm saying they have super strength so I don't think that it would make sense from a game lore point of view for them to drop or lose grip on someone they are carrying if they drop off a small ledge

    and the killers don't drop stuff so your point is null lol

  • @SilentHillOnDvD said:

    https://forum.deadbydaylight.com/en/discussion/comment/1868077#Comment_1868077

    Undying is now a 1 use perk only giving your ruin a mini shield. Why is that worth a perk slot?

    Its better than an instant break, plus the aura reading on dull totems is still helpful (unless they completely removed it, i dont remember)

    With its new ability to transfer hex tokens as well it now opens a whole range of possibilities!

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