CashelP14
CashelP14
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- CashelP14
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Comments
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@shotURego said:
https://forum.deadbydaylight.com/en/discussion/comment/1374293#Comment_1374293
That is a good idea
Thank you mate
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I think the funny part is you actually think your team is any good. I can tell any half decent killer would walk all over your team playing as clown lol
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Lots of different things. I'd say we all have many little fears but some have more major fears. Spiders and needles are some small ones. I hate anything to do with veins. I can watch any horror movie, with any gore in it. But if someone cuts their wrists or throat my arms pull tight into my body. It's like I'm trying to protect them lol
Major fear is upsetting someone/disappointing them. I value my friends/family very highly and if I think I've really annoyed any of them it eats away at me. It may be something little but it really really bothers me. I genuinely can't sleep at night sometimes, worrying if I upset someone biased off something they said or the lack of saying something.
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I think they need to fix the whole hatch mechanic tbh. Make the last survivor earn their escape.
Once the 2nd last survivor is sacrificed leave the hatch closed and show the hatch and opposing players auras. The hatch will remain closed for 1 minute then after that it will reopen.
This would make it so the killer can find that survivor and have the "last stand" chase. If the survivor is good enough they can outlast the killer and learn their escape.
I personally only slug for the points of getting a 4k. If I could get max points without getting the 4k then I probably wouldn't care. Also it would be nice on the endgame tall screen to show a hatch escape.
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He's stronger when a pallet is up than when it is down. If you can make him miss at a loop then I'd say drop the pallet. If he's smart he'll destroy the pallet but if he's dumb he'll keep trying to hit you through the loop.
As killer you only want to use your ability when your guaranteed to get a hit. Otherwise fake since it's extremely strong.
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@Steel_Eyed said:
The conditions on DS are so specific that it doesn’t take much to play around it. I hope they buff DS. 60 seconds is too short and five second stun is too short for a one time use perk.
Exactly!! Perosnally I believe Pop should block the gen for 30 seconds also after the kick.
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@USELESS said:
https://forum.deadbydaylight.com/en/discussion/comment/1373425#Comment_1373425
What I mean with the QoL changes is, reduce the amount of pallets in a certain area, do something about the gen speed because it is disgusting the way it is now, the pallet stun range that for some reason is HUGE, amount of breakable walls that you are forced to break or you will never catch a survivor, and things like PIP system for killers and the reason it is so unfair
Gen speeds aren't as bad as people say. Play well, pressure survivors and with all the perks killers have you can do well.
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The killer shouldn't see the cage auras. The idea of the cages isn't to be near them when a survivor is uncaged, it's to get rid of them quickly so you can focus on other stuff.
This is coming from someone who has played against him loads the first 3 days and I've played about 30 games (P1 Level 50) as him now. He also shouldn't be able to mori off cages.
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1372497#Comment_1372497
The didn't make any official statement about the profile access from the scoreboard thing I'm guessing? Kinda weird to take out a feature and not explain why.
They didn't say anything about it. It just makes sense to me.
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Just to stop the killer getting points
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I don't get all this "everygame is toxic" stuff. At the high ranks there are soo many baby survivors its unbelievable how easy it is to 4k, even with the "bad" killers.
Yes there can be toxic players but usually they're the most boosted.
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I just play meme builds on some killers. If I lose then I can blame it on the build lol
Clown I deliberately run the worst perks and Legion I just run BBQ, Lightborn and Franklin's.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/1372680#Comment_1372680
I think perks can be used in a toxic manner like using head-on over and over and over simply just cause not even for a tactical advantage. But thats not really what im talking about.
Yea ino the discussion is more about "Why do you t-bag at every pallet" but I just wanted to clarify what I consider the difference. For instance the head-on is considered a "Bully" build. Yet I wouldn't consider it being a toxic player.
Me and my mates every time we play drinking games we'd have one game where we all run head-on and see how many we can get. Do we care about getting the gens done? No. If we all die but get a lot of stuns are we happy? Yes.
We find it better doing these sort of games rather than the "sweaty, crouch perk, gen rushing" games
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I'm hard at hearing and need to head to the hospital every few months to get my ears checked. Perforated my eardrum about 6/7 years ago so they are very cautious of me doing it again.
I can't be in a party/discord and need to be fully focusing to hear people. I would say I don't struggle as much as others do.
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I don't understand it either. I won't be toxic unless I'm provoked by the opposing side. Will admit however I've been toxic before when I've been drinking. Usually it is if I see a killer I dislike or I want them to chase me.
I will say "toxic" builds are not the same as being toxic. I.e all head-on or sabo squad.
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Trying to remember them:
Leatherface: Was "Fat Boi", now he's "Buuuuuuuubbbbba"
Pig: "Piggy"
Demogorgan: "Testicle Head"
Freddy: "Fredbear"
Hag: "No ######### off no. Why in the absolute ######### is this thing in the game".Her name can change on a game by game basis.
Legion: My mates call him "Lag" (think it's a reference to some youtuber/streamer). I always thought they were saying "Plag" and thought we were facing Plague.
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@kazakun said:
https://forum.deadbydaylight.com/en/discussion/comment/1372488#Comment_1372488
Oh man. Don't remind me that crossplay is coming lol. I hate crossplay.
They have said you can turn off crossplay.
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1372488#Comment_1372488
That also makes sense
It could also have to do with toxic messages but since the endgame chat is still on pc I highly doubt it.
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I think they done this in preparation for crossplay. Since a console player shouldn't be able to access someone's steam profile.
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@timbologna said:
https://forum.deadbydaylight.com/en/discussion/comment/1369612#Comment_1369612
I check, I don't assume.
So what sort of swf then. 2 man, 3 man or 4 man?
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1371254#Comment_1371254
Play it, OP. Play it every single day. This build will bring a smile to my face.
If you play it the next killer will be FNAF!! You don't want that do you?!
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@Poweas said:
Map: School (it has some of the best totem spots yet)
Killer: Hag (@CashelP14, your favourite!)
Build: Third Seal, Devour Hope, STBFL and Thrill of the Hunt.
Addons: If you want to guarantee totem safety, Mint Rag and Rusty Shackles.
Trap the routes, get easy downs, and crush them.
They're lying this is a terrible build!!
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By faaaarrrr pyramid head. By a country mile.
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The game is still easy for survivor. The new chapter has added cool stuff but made many dumb decisions. New killer has amazing camping ability and the new map is ######### (balance wise)
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Please add in the title "Wonder what the lesson is about?". The ideas will be brilliant.
My suggestion is that he's giving a lesson on the birds and the bees. The way he tastes that finger shows he's got the talent 😂
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So is Freddy SSSSSSSSS tier? He's extremely easy to play, learn and become a master at.
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I respect the points. I've never been beaten that badly where I've needed pity points but I wouldn't say no to it.
Last night two killers gave up after 3 gens were done so we gave them some hooks (mainly because bps was used by us).
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Just type in their name manually. I think they did this because of crossplay. Since when you get a pc lobby on console you can't probably check their steam profile.
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Your build is pretty good. Devour I'd swap with discordance if I was going to change anything.
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Cyanide and Happiness (Explosm Entertainment). My sort of dark, unexpected humour.
Vanoss and Wildcat. I know they don't really care about their fans and would advertise condoms to grandparents if they were paid enough but I like watching group videos.
There's more that I can't think of.
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Maybe he liked your eyes?!
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I didn't expect this to be my favourite perk from the 3 but it is. It's extremely satisfying to me seeing one survivor pretty much the full game. I'm actually running it in my main build right now I enjoy it that much.
The devs are very good at creating fun perks fro survivors. They aren't op but can be used at high ranks if used correctly.
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How do you know they are swf? Your guessing based off how they look or their languages unless you see something that guarantees they are a swf. Stuff like:
- Profile Description
- Photo of their team
- Friend list
Other than that your just guessing. It may seem obvious but those are the times your usually wrong.
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Bubba is a low A tier killer.
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I agree she should be removed from the game. Good post!
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1367051#Comment_1367051
I feel like someone said, “wow his cages are good for tunneling,” and all the camping tunneling killed heard was “here is your new main!”
I've proven Bubba doesn't need to camp, so now all those players went to pyramid head lol it's a shame because I love Silent Hill but I feel they've done a poor job when it comes to his power.
Also the fact you can mori from cages is even worse.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1366971#Comment_1366971
Must’ve been luck of the draw, cool I hope to see him more I enjoy the chases.
I hope I see him less 😂 I'm finding chases unfun and the level of camping I've faced from him is way too high.
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The complete opposite for me. Had him every game yesterday except for the last 3. I was playing for about 6 hours with pretty quick lobby times for survivors.
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If BBQ doesn't work then moris shouldn't either. They said they wanted all hook related perks to not work with cages so this should be the same with the cages.
For anyone saying cages are hooks this isn't exactly true. Cages ACT like hooks but share the same properties.
- Cages you can't kobe and have skill checks.
- Hooks you can kobe but must struggle.
They are somewhat linked but not identically. So if the description of a mori says you need to be hooked then you should need to be hooked.
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@OniKobayashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1363254#Comment_1363254
I hope they stop otherwise the devs will allow Survivor perks on cages while the Killer doesn't get any. It'd take away the risk/reward factor for the Torment ability.
No that would be too strong. I think the best solution is to hide the auras of cages from the killer. They roughly know where the survivor should spawn but those few extra seconds should give survivors enough time to get their teammate.
Otherwise I don't think they can do much. Personally I feel like he was a bit rushed out.
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@Poweas said:
https://forum.deadbydaylight.com/en/discussion/comment/1366526#Comment_1366526
Play Hag, she's awesome. CashellP14 just doesn't like Hag! :P
Don't play Hag, she's horrible. Poweas just wants to see the world burn! ;)
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So I want to use your logic for a second.
Gen rushing is ok since it's a survivors job. Killers job is to get a 4k so camping and tunnelling what dbd should combat. She how stupid that sounds 😂
How about this one? Since a survivors job is to gen rush then the devs should nerf noed. My job isn't to cleanse all totems so why am I getting punished for doing my job?
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Im good mate. Hope you enjoy the forums.
Btw don't play hag. Not even for a daily or challenges.
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If your playing bad as killer and can't hook anyone then moris are useless. If your playing bad as survivor and can't do gens then keys are useless.
Both are completely broken. I'm personally shocked neither have been changed yet. I find keys more annoying to face since if I play well as killer a survivor can still get a free escape. Whereas if I well as survivor the killer may not have any chance to use the mori.
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Only reposting this the once. Just incase some missed it yesterday.
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Yeesssssssssssss!!!! Very good tier list! Mate if I could give you a fiver, I'd give you a tenner.
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The maps are pretty good right now and so are loops. Certain maps like haddonfield, ormond and disturbed ward are all bad maps for the killer.
It's your fault if you tunnel one survivor the whole game. If your struggling with survivors who loop thsn swap to a killer with anti looping potential like doctor, freddy, spirit and many more. You admit to camping but then complain about survivors bring ds and unbreakable.
Here's what you should do. Chase a survivor and never respect pallets. If the survivor seems good then leave them and try and find weaker survivors.
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@OniKobayashi said:
https://forum.deadbydaylight.com/en/discussion/comment/1362137#Comment_1362137
People have been cage camping? Didn't realize that was a thing. I've noticed that being near a caged Survivor doesn't erode Chaser points, but then again you get less BP for Sacrifice when you cage people.
Well they can facecamp the cages apparently so the survivor can't be saved. The other thing is if the killer is near a survivor who has just been caged then they can quite easily just down them and hook them immediately.
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I haven't agreed with many things streamers have said in the past but I also watched the video. Today was my second day of the new chapter and I'm still unsure how I feel. Yet I agree with most of what he said in relation to the new content stuff.
The new map isn't a good killer or survivor map. This may change but loops seem tiny as survivor (with some extremely strong ones elsewhere) and gens are extremely hard to find. Relying on random survivors to try and find their way upstairs and downstairs seems to always end in 2nd state or death. As killer it's massive and I never thought about the whole OoO thing..
The new killer looks class but I feel like he was rushed. As survivor he feels unfun to face and playing as him doesn't feel great either. If he reaches the cage then your pretty much dead (a lot of pyramid heads have been doing this). Playing as him feels a bit awkward for me and I don't enjoy that.
This is before we even talk about the many cosmetic link issues.
I only play a couple of killer games a day so sound issues I haven't noticed that well.
The survivor is my main positive from the chapter so far. I love the look of everything from Pyramid Head to the main menu to the map.
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Mate I've ran it for 2 full days. It isn't as good as you'd expect. I only got use out of it once which even surprised me tbh.
If the killer has a hex perk (usually ruin) then people cleanse it. If the killer has noed then they pick you up too quick. It's only gotten me value when a camping noed user sluged me near the hook, that was it. Honestly Blood Pact is 100% better imo.
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@Mevensong said:
https://forum.deadbydaylight.com/en/discussion/comment/1359601#Comment_1359601
They get free outfits and two extra DLC's too?!
Yea but it's not worth £39 in my opinion.