Hex: the 3rd seal builds

As the title says. No one expects it so there's also the element of surprise.

Comments

  • @dhealy646 said:

    Gets cleansed before you can even affect 2 survivors with a fairly useless status effect. It should apply oblivious not blindness

    Or both. Maybe a bit much but I 100% agree Oblivious would be better, although there's still situations where Blindness can be good. (Slugging, if a survivor has OoO applying oblivious only would make OoO work at any distance and make mindgaming extremely difficult, etc.)


    I think Oblivious + Blindness would be best. There's also a deafness status effect used for a Hag addon that could be fun, although it could be a bit too annoying if nobody can find the totem. (The hag addon in question only applies deafness for a few seconds when a trap is set off)

  • People have been using Soul Guard a lot in my games soooo infinite Unbreakable says hello. Also it's a hex after all and we all know what happens to hex perks.

  • @dhealy646 said:

    Gets cleansed before you can even affect 2 survivors with a fairly useless status effect. It should apply oblivious not blindness

    I could see it maybe getting some use to go along with Trail of Torment, since its most glaring weakness is it lights up the generator that makes you undetectable.

  • Map: School (it has some of the best totem spots yet)

    Killer: Hag (@CashelP14, your favourite!)

    Build: Third Seal, Devour Hope, STBFL and Thrill of the Hunt.

    Addons: If you want to guarantee totem safety, Mint Rag and Rusty Shackles.

    Trap the routes, get easy downs, and crush them.

  • The build I use is: Third Seal + Infectious Fright + Knockout + Deerstalker (optional). Knockout for early game when not everyone is blinded yet. Infectious to silence any witnesses.

  • Works pretty good with ToT

    Other then that a slug build i guess

  • The thing about blindness is that it's a very nice status condition the only builds it tends to effectively working aura slugging builds.

    You can't reliably bank on having survivors run aura reading perks or add-ons so your best option is to just take away the ability to see each other when they're downed.


    This means if you don't like slugging there's not much blindness based builds that could be suggested to you.

    I guess you could use blindness in conjunction with trails of torment but your overall better just using things like tinkerer or dark devotion if you want undetectable

  • @dhealy646 said:

    Gets cleansed before you can even affect 2 survivors with a fairly useless status effect. It should apply oblivious not blindness

    Its a pretty decent perk when it lasts actually. All hex perks are useless if theyre gone before youve hit 3 people.

  • @Poweas said:

    Map: School (it has some of the best totem spots yet)

    Killer: Hag (@CashelP14, your favourite!)

    Build: Third Seal, Devour Hope, STBFL and Thrill of the Hunt.

    Addons: If you want to guarantee totem safety, Mint Rag and Rusty Shackles.

    Trap the routes, get easy downs, and crush them.

    They're lying this is a terrible build!!

  • Play it, OP. Play it every single day. This build will bring a smile to my face.

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/1371254#Comment_1371254

    Play it, OP. Play it every single day. This build will bring a smile to my face.

    If you play it the next killer will be FNAF!! You don't want that do you?!