CashelP14
CashelP14
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- CashelP14
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Just always bring 1 DS if your in a swf. Solo I'dbring DS just to be safe. Means an obsession will spawn which will hopefully detour a killer from camping.
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I always did say I'd love to see what happens if another company bought the game. Personally Insomniac games are the company I'd love to see.
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I'd personally like to be able to complement a killer on a good match.
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@Aven_Fallen said:
Its the player, not the character. Like not every Nea is toxic and not every Meg is a bad player. Its always the guy controlling the character and not every Bubba is facecamping with Insidious. In fact, I have not seen a camping Bubba for so long, even long before his Rework.
https://forum.deadbydaylight.com/en/discussion/comment/1850377#Comment_1850377
^ this gets my full support tho.
Can you tell me the last time you had a fun Hag game? Lol
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Some people would see facing a high rank Spirit and Nurse as guaranteed loss.
I would like to ask would you accept being able to turn off swf if the killers you mentioned like Hag, Spirit, Nurse and Freddy weren't able to be played against solo players? Think that sounds quite fair.
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How about Hag instead?
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I believe leaks by daylight said it was fake.
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It can be multiple things.
First off we aren't even sure who the killer and survivor would be. People assume it will be the Nemesis and others but we don't know that for certain. The fact RE Village is coming out soon the dlc could be based around that.
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Since I've recently ran a face camping build with this item I hope they don't touch it lol
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@AggressiveFTW said:
https://forum.deadbydaylight.com/en/discussion/comment/1846579#Comment_1846579
Yes, I know. But what do you think of this idea? For example, if you're playing on Badham it can be snowy in one match and the other one it can be rainy. At the beginning of a match, it always shows the name of the map and the realm's name and with the new weather system, it would also say rainy, snowy, thunderstorm, etc... What do you think of the idea?
I think it would be cool. Would love to see a map with heavy rain tbh.
@magicmaster2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1846579#Comment_1846579
I guess I'm confused why they were an issue. When I used them it didnt seem overpowered.
It wasn't op. It causes some problems with the game. Also seemed like a pointless offering to them.
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There was moonlight offerings a few years ago but they caused too many problems for the devs to continue using them.
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I wouldn't change it tbh. A buff would be nice but definitely not something I'd prioritise.
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I remember when I first started playing dead by daylight I thought it had moris around the map lol (basically like Last Year: The Nightmare).
I'd like to see something like that to spice things up a bit.
I'd also like to see a wagering system. You wager what perks you won't run or items and you'll get extra Bloodpoints if you either escape or get a 4k in that match.
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I think playing Hag is a hack by itself
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So your basically going to nerf Sprint Burst and DS combo? Since when you've been hooked you need to run away from the hook if the killer is tunnelling you.
I wouldn't be against you becoming exhausted after using DS like Adrenaline but it shouldn't work like the other exhaustion perks. I would say it's better to wait and see what happens.
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/1843529#Comment_1843529
Theres more mindgames here than in an average match of that game called Dead by Daylight
@kaeru said:
https://forum.deadbydaylight.com/en/discussion/comment/1843502#Comment_1843502
https://forum.deadbydaylight.com/en/discussion/comment/1843529#Comment_1843529
Careful, we going down to incomprehensible level of comedy /o_0\
4D Chess lol
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Hag either has extremely short or extremely long games.
Otherwise I'd say Blight. His ability to control gens with Ruin, Undying and Tinkerer have made me have games that last nearly 20 mins.
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The Bloody Glove is basically the same as Scratch Mirror Myers. It's only good in certain builds but those builds are very fun.
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There is no difference between console and pc players. The only difference is pc killers have better control.
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Urban evasion for survivor.
Killer there's nothing I really care about removing. Maybe Insidious but I very rarely see that. Maybe NOED but I enjoy the stress it brings at endgame.
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Unbreakable into a flashlight locker save
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@Healthore77992 said:
https://forum.deadbydaylight.com/en/discussion/comment/1843346#Comment_1843346
Yeah, just how fast and free they move while using their power, also the angles they can hit from.
Exactly
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1843462#Comment_1843462
Careful, he is just making a further joke and understood the reference.
Careful. Maybe I'm just pretending to not know he's joking in order to trick the next person who read mine lol
If he is then fair enough lol just thought I'd say since no one else seemed to mention Overwatch.
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@Supernaut said:
All Survivors bar Elodie at P3, pretty much all perks. I just need to get a few levels of Elodie's teachables on everyone else. Elodie is P3 and on the 6th Page of perks, so very nearly done.
All Killers, bar Twins at P3, pretty much all perks. I just need to get a few levels of Twin's teachables on everyone else. Twins are at P2 L50, just waiting for me to finish grinding Elodie.
I do have 6 pages of the Archives ready to claim a la @CashelP14 s guides, should I need to...
Cheers lad lol
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@kaeru said:
You probably confused. This is not Team Fortress 2 forum.
It's a joke. He's talking about Overwatch characters.
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Before a game no because killers will either dodge or bring a really strong add-ons.
In post-game I think it would be nice to know you faced a swf.
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It's a bad sign that when you face a PC Oni or Blight you can tell immediately.
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To anyone reading this thread. This is an old thread that doesn't need commented on anymore. The original thread creator hasn't appeared here since August 7th so there's no point in replying.
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Ghostface power isn't stalking. It's forcing survivors to break their controllers/keys by making them look left to right really fast when on any generator.
The continuous pressure by doing this eventually damages your controller/key and makes you spend money to replace it.
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@Aven_Fallen said:
Tofu explains it good:
https://www.twitch.tv/ohtofu/clip/AdorableIntelligentJackalArgieB8
In general, I think way more people would complain about Hag if she would have been played more frequently. But she is also not that much fun to play IMO, since you cant chase with her.
Did he upload this game to youtube? I never watch the guy but anything to do with Twitch lags a lot for me.
@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1840595#Comment_1840595
It’s exactly why I think she’s been under the radar so long. If she were Spirit/Freddy levels of popularity, Hag would have had changes LONG LONG ago.
I still stand by my thoughts that’s she is the worst designed killer in the game. She provides a miserable, hopeless experience to most survivors, but at the opposite end of the spectrum she is far too neutered by flashlights. How can we have a killer that is so hopeless to go against without one item, yet be rendered so damn powerless by just that one same item?! It’s ludicrous.
You really are a King sir. Only true royalty would say she is the worst designed killer in the game.
Also I say here a lot I hate Hag so I just want to clarify something. I wasn't in any of your games where survivors DC'ed 😂 I would only ever do that as a meme at like 2am when I'm drinking.
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I never understand it either. It's just a game and people need to learn that.
Unless it's Hag then I feel like it's deserved.
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This isn't a gen rush thing it's just smart game balance.
Killers can guard 3 gens extremely easily and once there's only 1 gen left the survivors won't be able to do anything.
Also there are maps where a gen can only hold 1 person at a time (example upstairs in Hawkins). If the killer stands infront of these gens it is completely impossible for the survivors to win.
This is going to sound mean but I hope you understand what I mean by this. If the survivors had to complete all 7 generators it doesn't matter how good the swf are the killer will win every single time. You would need to be a rank 20 killer to have any chance of losing.
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Killer - BBQ (except on my main)
Survivor - Hate to admit it but it's probably Dead Hard. I just don't like any other exhaustion perk. Otherwise it's probably Iron Will. I only started running it within the last 2 months and don't ever want to take it off.
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Never speak I'll of my beautiful Bubba. He's just misunderstood.
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Obviously charms 👍👍
I assumed they would've knew this already since we only buy the rift to get those amazing charms. Nothing I love more than to fill out a survey between Tome 2 and 3 about what we want in the rift and for them to listen. Obviously 25 charms per rift is what we asked for.
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@TheStabbiNAngeL said:
https://forum.deadbydaylight.com/en/discussion/215465/credit-where-credit-is-due
How do you get the sweater and happy holidays.
Enter the code Metatron in in the store to unlock it
@Xyvielia said:
https://forum.deadbydaylight.com/en/discussion/comment/1836386#Comment_1836386
Totally agree!
All the killers will be so attracted to me late next year, enamored with my yummy scent after getting all sweaty running around the realms in my cozy sweater, but they can’t have it!!! 🥰
Imagine if Julie could have it 😇
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@Jyn_Mojito said:
So worth it though. I may never take the sweater off Cheryl EVER ❤
I'm feeling the same lol
@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/215465/credit-where-credit-is-due
Yeah,i was quite surprised aswell.
I'm gonna say that it's a christmas miracle brought by our lovely dwelf 🙏
The Dwelf that stole Christmas lol
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1836374#Comment_1836374
I know,but i didn't want to write down a whole esssay on which changes buffed killers
But if you don't then they will cry "that isn't that bad, here's a list on killers nerfs!"
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@OniWantsYourMacaroni said:
I'm not gonna read this horrible wall of text but rather answer your title.
You have to know,DbD used to be in an absolutely horrible state for killer.
-Maps had a HUGE amount of pallets
-God windows on a lot of maps were a thing.You had to play trapper in order to somewhat counter them or else you would never catch survivors
-You could run various exhaustion perks together because they had their own cooldown
-There were addons that were able to instantly heal 1 or even 2 health states
-Brand New Parts used to instantly complete a gen
etc.
Those and many other things are now fixed/removed from the game.Killers also got a lot of different buffs aswell over the years.
So that's why playing killer is waaaay easier than it used to be
This is the exact reason why it's the best it's ever been. Yet there's still..
- Exhaustion went down even when running
- Old BT and DS were OP
- Pallet vacuums (basically when you went to drop a pallet you got teleported to the other side without getting hit)
- Double pallet tiles
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1835450#Comment_1835450
It's the same as killers using a yellow mori or shroud of seperation to make survivors dc 😂
I would add to your build that the character you're switching to last second should look as toxic as possible.Would make it even better
I actually played default Meg so they didn't dc when I last minute swapped lol
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@maxchienbinh said:
https://forum.deadbydaylight.com/en/discussion/comment/1834752#Comment_1834752
the point is you give as much as disadvantage to yourself and still escaping. still i will try your build and see if i can slip away :)
Yea I understand. I also bring Babysitter so the killer knows when you've unhooked someone. Also I usually bring Object.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1834752#Comment_1834752
This is so stupid.
I love it
It's genuinely so much fun. You look so dumb and the killer is soo happy.. until they see it was actually green lol
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Flashlights. Pulling off a save with it makes you feel rewarded for learning the timing. Got loads of normal saves and 1 locker save with it (still need my gen grab save).
Also I run WGLF so it's a free stack.
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/1834737#Comment_1834737
Oh #########, I hope things get better for you soon, mate.
It's fine lad it's no worries lol I'm not deaf but my ears get blocked quite easily and I need them checked every few months.
Sorry if it seemed like i was trying to catch you in a bad spot there lol
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I've done this before. Definitely fun but it isn't tough to escape if your team is good. So here's one I did yesterday in solo q and I loved it.
The GUARENTEED Facecamp Build.
Here's what you need:
- Bring an offering for the hatch to spawn somewhere
- Last minute swap to a GREEN key
- You need to being Object and t-bag for the killer fo build salt towards you
- When the hatch spawns you need to go down on top of the hatch. Make it look like you were being too cocky and failed in the hatch escape.
- Enjoy the facecamp lol
I bring Kindred, Deliverance and Camaraderie with it. Deliverance for the troll Kobe. Kindred to show your getting camped and Camaraderie to last longer on the hook. The idea is to die so never escape!
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@GrimReaperJr1232 said:
https://forum.deadbydaylight.com/en/discussion/comment/1834675#Comment_1834675
Do go on a win streak with Spirit doing just that. I'll like to hear if it was as easy as you say.
Would love to but I'm hard at hearing lol it's why I added the "decent hearing" part. Especially now with the departments involving hearing being closed due to the pandemic.
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Here's the guide to be "skilled" as Spirit:
- Decent Hearing + Headphones + Stridor
- Watch some Spirit gameplay
- Be Rank 1 survivor or killer
If you know how Spirit is meant to be played and your using good Headphones it doesn't take much skill. Other killers take more skill and are a lot weaker.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1834114#Comment_1834114
it still doesn't explain the instant blinds on weak flashlights.
https://forum.deadbydaylight.com/en/discussion/comment/1834115#Comment_1834115
Wow, so they're not broken to the survivors determent so they're fine. LOL
Flashlight blinding speeds are the same on all flashlights. I use them fairly often and the seem the exact same timing as always.
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@Ryan489x said:
https://forum.deadbydaylight.com/en/discussion/comment/1833965#Comment_1833965
I'd say they're bugged. If I'm still getting evasion points when I'm blind thanks to the the speed at which it kicks in. I've also been blind on the screen but not dropped a survivor meaning that I wasn't blind according to the game so.
No they blind you too early that's why you didn't drop the survivor. They currently aren't bugged and seem to be working perfectly for me.
