CashelP14
CashelP14
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- CashelP14
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@kaijudane said:
https://forum.deadbydaylight.com/en/discussion/comment/1863867#Comment_1863867
Bad grammar and straw man. All the hallmarks of a gamer post. SWF should never have been added. If gamers over the age of 10 can't entertain themselves then they have bigger problems to worry about.
So your ignoring the context of what I said completely lol very funny lad π
I'm just saying if what the OP said happened then survivors would unfortunately bully rank 20 killers.
Also imagine saying an online multiplayer game shouldn't allow people to play with their friends lol
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On short loops he will be very strong. As soon as the pallet is dropped he will be nearly guaranteed a hit.
I will be shocked if he isn't high B or A tier tbh.
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So what your saying is if someone creates a fake account and plays swf they can bully rank 20s forever?
Good idea
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@DBD78 said:
https://forum.deadbydaylight.com/en/discussion/comment/1861557#Comment_1861557
Ok you get a 10% speed bost four times that takes you to gens 1-2 seconds faster? And then you are out of bottles..
With reloading speed being decreased from 5 to 3 seconds I believe. I'd say it saves a lot more than just 1-2 seconds but I'm not certain.
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At worst this increases his map mobility. That alone makes him B tier due to how quickly he can cross the map (125% speeds). If played correctly you'll be moving at 125% during chases which is extremely good.
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I'd say it's because they'll probably break something lol
Somehow moving your perks to the top right will maybe break something random like the number of totems that spawn or the ability to get into and out of lockers lol
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@Hopesfall said:
https://forum.deadbydaylight.com/en/discussion/comment/1859593#Comment_1859593
I'll bring it out of spite. 100% truth
Fair enough lol
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@Silverbusa said:
https://forum.deadbydaylight.com/en/discussion/comment/1859585#Comment_1859585
It's funny when a moron with failed logic pretends they are putting things in simpler terms.
Your argument about multiple injuries relies on ######### survivors. Congrats on being a killer facing ######### survivors.
"A lot of killers run corrupt...killers like Myers and Trapper live by." Yeah a lot of people play those killers which translates to high Corruption use.
But you weren't done with the dumb survivor argument and raise it a second time. It's good to see you really own your stupid argument that ######### survivors are really easy to injure.
You then say I dismiss your argument and capture it again, but of course, it's a new argument because the first time you tried that trash it was rebutted. Tournament survivors and tournament killers are not who we are talking about. Nice bait and switch. You at least realized arguing tournament players was dumb. You can be taught. However, your stupid argument no longer applies because it's a tournament-level argument.
We won't get into the other two arguments because it's clear I addressed them last time and doing so again is a waste.
And if you want to speak in simpler terms, perhaps reduce confusion by not spelling like a third grader.
injures != injuries
greddy != greedy
your != you're (x3)
And it could help to use periods to end the half dozen or more sentences lacking them.
Have a good day, lass.
πππ I'm too drunk too read this lol
I love how it's bad word this, bad word that lol trash this, trash that lol I'll reply to this properly tomorrow when I feel the need to care what you say.
All I see is stupid, dumb, trash and other stuff lol apparently being rank 1 since 2017 means nothing ππ I'll give you a proper reply tomorrow but we'll see. No point wasting my time with someone who just doesn't understand what they're talking about.
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I might be wrong but the new survivor animations look like a mini nerf to unbreakable. I obviously don't know but I assume while your getting up you cannot move till you've completed the animation.
They should find a suitable nerf to DS but let's hope they do that soon.
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This change won't make more killers bring NOED. It's the same way that NOED users didn't go down when Undying + Ruin became meta.
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@Silverbusa said:
https://forum.deadbydaylight.com/en/discussion/comment/1858646#Comment_1858646
What I said makes little sense? LMAO
"If you ask any tournament team..." We're not talking tournament teams and tournament killers so let's leave that silly argument for another day.
"Corrupt.." Because the majority of killers run corrupt? Nope. Next dumb comment?
"Killer can injure multiple..." Injure or down? Decent survivors will trade injuries for downs any day. Even then, that supposes some really crappy survivors. In a real scenario, like I already provided, the gen will be completed before the killer even arrives. Second, if the killer happens to guess the correct distant gen and makes a bee line for it, the best he can do is chase one or two away. The others will immediately return and still pop the gen. The only time this fails is with scaredy cat survivors who don't return to gen immediately.
Any other dumb comments you'd like to add? Or have you had your fill of spreading nonsense?
Ok here's what I'm saying if you really need it in simpler terms. Having all 4 survivors spawn together is a good thing for killer. A good killer would be happy for this to happen. If they make it there on time then they get multiple injures and can stop the gen progress. It is unlikely that the gen will be completed before the killer reaches it (unless they are a set up killer or super unlucky).
A lot of killers run Corrupt π your dismissing a perk that killers like Myers and Trapper live and die by. If you played killer more you'd see it's value. Especially if your telling me all survivors spawn together on the other side of the map then maybe you should run it yourself lol
Yes injures. In your gen scenario the killer hits one, goes back to gen and hits another 1 or 2 depending on how greddy they are. Even if the gen is completed he knows that he has already 3 people injured and only 1 gen that has had any progress on it. Better than getting a down and having 2/3 gens pop lol
I love how I said 3 things that are perfectly correct that you've dismissed lol
- Survivors who want to rush gens would rather all spawn at separate gens
- Getting multiple injures early game without getting down isn't a bad thing
- Corrupt is quite common. Very good perk on multiple killers
So yes when your complaining about all 4 survivors spawning together then you are saying things that make no sense lol if you did have this problem a lot then Corrupt would be a perfect perk for you π thankfully I don't hear a lot of people complaining about my nonsense lol only the ones who seem to have a lack of experience with this game.
Have a good day lad π
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I also like a lot of changes except the HUD. Looks too similar to mobile for me.
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@Silverbusa said:
https://forum.deadbydaylight.com/en/discussion/comment/1858455#Comment_1858455
Gen rush is real. Ruin/Undying was one of the better ways to handle it and again, they will appease survivors who want 5 minute matches (slight exaggeration).
Compounding this is whatever shadow change they did with spawning. I'm spawning next to other players much more frequently and typically at max range from the killer. It is quite common for a team to slam a gen before the killer can even make it to them.
The other day all 4 of us spawned within 5m of a gen and knocked it out super quick. This is just beyond stupid. Now nerf Ruin/Undying? It's a joke.
Here come even longer survivor ques.
You realise spawning survivors closer together is technically a nerf right? If you ask any tournament team that rather all 4 survivors spawn at separate gens.
Max range from the killer is also excellent because of Corrupt and the killer knows usually that's where survivors spawn. All 4 of you being together means the killer can injure multiple survivors at once early in the game.
Just like the previous person what you've said makes very little sense.
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@Snipsnappy I saw your reply just in time π yea it's probably a rank thing. At red ranks you never see totem finding perks like detectives hunch or small game. Maps are very rare also but you still see them occasionally.
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@chieften333 said:
https://forum.deadbydaylight.com/en/discussion/comment/1858546#Comment_1858546
They can't sacrifice a single second chance perk for an anti - totem perk?
Your saying this to someone who runs WGLF and Iron Will in his 4 perks. Yes those 2 amazing second chance perks I must have and can't play without.
It's hard to tell solo q players to run an anti-totem perk when they're already told to run Kindred, DS, perk to heal yourself (or hide your cries) and many other perks that I can't think of right now.
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@Snipsnappy said:
https://forum.deadbydaylight.com/en/discussion/comment/1858455#Comment_1858455
Nah, this is a really terrible change. New undying could literally be destroyed by survivors running antitotem builds.
If survivors wouldn't run anti totem builds for old Undying, why would they now?
What you've said makes absolutely no sense lad.
@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1858455#Comment_1858455
Exactly.
And Hex-Perks are not meant to stay up all game. Two days ago I had a game against a Blight with Ruin/Undying (he did not have Tinkerer tho), and in that 12 minute game (he got a 4K), I cleansed 3 Totems and he still had Ruin and Undying left (he was a streamer and I watched the VOD afterwards, so I knew that those Totems were still in the game).
And I only knew of 1 more Hex-Totem, so even if I would have been able to cleanse that as well, it would have been a 50/50 if Ruin is really gone. This just shows how good Totem Spots have become on many Maps and IMO it should not happen that you have to cleanse 5 Totems to cleanse one Hex.
And now Undying can be used with other Hexes, while not being too oppressive with Devour Hope.
Perks like Lullaby, Devour Hope and Third Seal are all now buffed. You also still get 2 Haunted Grounds with Undying. The aura part of Undying also hurt Thrill so it being changed there makes sense.
Not all totem spots are amazing but one of the worst for it was Disturbed Ward which is now getting changed. So I assume now it'll be a lot better there and all the other maps seem decent atm (maybe except corn maps).
They've done something good here with these changes so I hope it makes the other Hex totems more viable.
Btw I will say I dislike the new HUD. Too similar to mobile imo.
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Tbh I think this isn't a terrible change. I was worried what they were going to do. They've given other Hex totems a buff with this change.
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@Speshul_Kitten said:
Itβs all good, thatβs the dev philosophy: nerf a killer into the ground until survivors donβt see them anymore.
Happened to Nurse, then Billy, then Pyramid Head... whoβs next?
But donβt worry, theyβll revisit Nurse in a year to fix her dead zones on the old maps while she has more dead zones on the new maps!
I still do see a lot of Nurse's. The ones that do play her still know how strong she is.
Billy I can't argue with. I hardly see him anymore which is sad.
Pyramid Head I see just as often as I did before. I actually got him in my first 2 games last night.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1857498#Comment_1857498
I get where youβre coming from, and appreciate it.
I just want to enjoy the game Iβm supposed to like. Iβm tired of trolls.
Ino trolls can be annoying but your just asking for more trolls to troll you here.
Yesterday I had 5 solo q games. If I created a post for every single game because of frustrations it would just fill the forums with more discussions than it needs.
My examples:
- If a trapper has reopening traps you should rush gens while I'm getting chased. NOT CONSTANTLY CAMP AND DISARM THE SAME TRAPS!
- If you complete a gen and someone is on the hook you should PROBABLY GO AND GET THE SAVE! Or Why do killers camp when there's still 4 GENS LEFT!
- Why do swf teams just try to troll the killer but go down in 10 SECONDS IN EACH CHASE!
- How does Freddy with Tinkerer grab you off a gen when your asleep?! YOU CAN STILL HEAR HIS LULLABY!
- If your facing a Demogorgan you don't need to cleanse EVERY SINGLE PORTAL! Especially when your gen is regressing with RUIN!!
All 5 games were extremely frustrating for me since each game just made me go "this is why people play swf". It's literally like I was getting punished by the game for actually playing solo lol
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I don't see the point in the discussion tbh lol the game would 1,000,000% die if they banned swf for any length of time.
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Hey mate I need to be honest and ask you something. You share a lot of your frustrations here in the discussions you create and I just want to ask why?
I'm not trying to be toxic or start an argument but you seem to do it a lot and I'm wondering why. I feel like your just asking for people to be toxic back and it's not worth giving them a reason to annoy you further.
We all get frustrated by this game for different reasons but if we all created posts every single time it happened the forums would be much bigger.
Saying nothing does nothing but there's nothing worse than acting out on frustration rather than waiting till you've cooled off and thought about it more.
I hope I don't sound mean I'm just trying to be honest with you.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1856942#Comment_1856942
I personally hate Legion because all of your interactions with the killer are terrible. If Legion has frenzy up and you're close to them, you're getting deep wounded 99% of the time unless the Legion is a potato. Then one of two things happen:
1) The killer runs away and you just need to sit there and hold M1 for a while. It's not fun to take a hit you basically can't avoid and then need to sit around holding M1.
2) The killer determines no other survivors are close by and then cancel their power and start chasing. In this case you have to complete the rest of the chase with deep wound VFX on your screen, which are extremely irritating to chase through because they make it hard to see. This is even worse in dark areas like the lower level of The Game.
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The other consideration is that Legion is entirely based around time wasting, which causes matches to drag on and limits how many BPs you earn. That's a secondary annoyance, but it's still a factor.
The deep wound thing I fully understand. I feel the same with Freddy when it comes to the vfx.
At least I can tell from your answer that you agree with my overall viewpoint lol that survivors don't only call killers boring because their strong. Means I made a good choice choosing Legion for that example.
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No that's a big lie. People hate facing Legion and call him boring which I don't understand.
I always hated Hag. No matter if she's playing good or bad.
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To answer your question. Probably the same reason players in solo q are told not to quit against Spirit and Nurse.
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Gonna be honest I'm not feeling the new Game map look
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I agree with the fact it's an unpopular opinion lol even most survivor mains would disagree with this.
The game shouldn't have only 5 fixed totem spawns per map. That would mean every totem would be destroyed in about 1 min if the survivors know the spawns. I think the map should have a mix of good hiding spots and not great ones.
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I did agree a while ago but I actually feel like the fear of an obsession would disappear if it was always there.
I'd actually like a few more of the perks to be made into obsession perks instead.
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Points. I run WGLF so the killer hitting us out gives me usually 2 stacks.
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Looks like the colours of my teammates when I'm playing survivor lol
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I love stats so the more I see the merrier.
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@HR_Helios said:
https://forum.deadbydaylight.com/en/discussion/comment/1854453#Comment_1854453
I disagree. I play ghosty with no slowdown and do just fine. Sure I lose a game here and there but I win a good 80%. All games go to endgame and last which is why I enjoy no slowdown. Every game is close and down to the wire and I find that so much more fun than the 4k and 3-4 gens I was getting with ruin undying bbq and stbfl
That's fair play mate. If your doing that well without gen slowdown then stick to it.
I was just saying to the OP that if he is playing without slowdown then he shouldn't complain about 6 minute games.
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If Freddy went into the Spirit world or vice-versa would the universe implode?
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I think that's fair. Survivors would just need to treat him like tier 3 myers.
My suggestion is to make every consecutive frenzy hit on other survivors take off 1/3 of your deep would timer.
- 1st survivor: Full deep wound timer
- 2nd survivor: 2/3 timer
- 3rd survivor: 1/3 timer
- 4th survivor: Instadown
Rewards the Legion for getting consecutive hits.
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When ever I decided to swap away from my survivor with a key to my main before a match. Then getting a 4 person escape only to find out the killer was otz.
It was quite satisfying because I nearly went into that game with a key and bad perks. There was only 1 DS and no Unbreakable.
This is my most recent satisfying moment.
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So your asking why with no gen defense you only got 1 kill? I think you know the answer to that.
If your playing at high ranks you need a gen slowdown perk.
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I don't mind it at all. If you have bad teammates it doesn't matter too much if the killer has tinkered or not.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1853792#Comment_1853792
it's a G- though I am a T for David I stan BLACKPINK far too much for that lol
Fair enough lol
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1853739#Comment_1853739
too young to be a serial killer??? were you thinking sexually? I wasn't WOW.... I was thinking how people would underestimate her and she'd be the best! plus most of her skins are better than julies (save the day of the dead outfit!)
When I said Julie I meant she's my favourite because she's cute. I assumed you knew what I meant the first time ππ Susie would be easily underestimated but I feel like she would be too gullible and easily manipulated.
I always run the Rift skin for Julie (basically normal clothes) except I run a different mask. I don't remember what it's called but it's the mask with one half being covered in blood the other being a smile.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1853744#Comment_1853744
no that's a G I promise you that's a G they're all capitals so it must be a G
I don't know man lol that definitely looks like something else. It's ok I definitely won't tell anyone π
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I feel like most survivors can agree on this. I myself have become too dependent on dead hard at times. It's kinda why I'd actually like to see it get nerfed a little.
Most survivors have 1 exhaustion perk at high ranks. You always as killer try to work out which one each survivor has.
They are chase extenders. Same way every killer normally has at least 1 slowdown perk
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1853696#Comment_1853696
https://us.v-cdn.net/6030815/uploads/DK7GFNNJSO4W/image.png
I'm sorry I saw an opportunity and took it this is the biggest mistake of my life
Fair fair π though that second slug looks kinda like a different SLU word π
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@Freki said:
https://forum.deadbydaylight.com/en/discussion/comment/1853664#Comment_1853664
I disagree with your #2... SUSIE ALL THE WAY BABY!!!!
https://forum.deadbydaylight.com/en/discussion/217241/does-anyone-have-fun-playing-against-legion
I find it fun and continue to work to get better against legion and i've gotten some what better, as I'm dodging more of their hits.... what gets me is people saying it's pointless to heal against legion i laugh.... well it is mostly if you have iron will 3!!!
Nah too young
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Forever Slug!
Your being the slug you've always wanted to be. While being slugged:
- Your bleed out timer doesn't decrease
- Leave a rainbow trail behind you as you crawl. The trail disappears after 30 seconds.
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Sorry lad but it's either you get unhook points or I do so of course I'll always go for it lol if you let people go second stage over that is just kinda petty.
All your doing is creating a pointless enemy who will probably let you die in response.
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Absolutely love facing Legion. I understand why some dislike them but I just can't hate facing them.
Here's my reasons:
- SOOO MANY POINTS
- Julie π€€
- If I lose I don't feel bad about it. I just have to say "Fair play you earned that".
- Making them miss is funny
- Suits my play style of staying injured the whole game
The only thing I don't like is the baby players will constantly heal against them.
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Neither. They need to make other changes instead of adding more or less perk slots.
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Haven't needed to use DS in 3 weeks. So why does everyone want this busted perk nerfed?! π
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At least once a week me and my swf play a full night of drinking and dbd. It's a lot of fun since we also play meme builds.
We still play extremely well. We do make more mistakes but we're still bigger than 90% of red ranks.
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So if survivors in a swf play non meta perks one game and get destroyed should they all run DS and Unbreakable the next?